Doors

Doors

Texture packs containing Doors.

Assault by N/A

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Exterior textures with snow, dirt and rock. Also some wooden interior textures.

Contains 66 textures.

Asylum by Dethtex

bluerock.jpg

Asylum textures, suitable for a decaying building.

Contains 84 textures.

Blaze Snow by N/A

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Snowy Village textures. Brick, wood, stumps.

Contains 40 textures.

BlueCelti Industrial Upgrade by Evile Dick

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Additional textures to go with BlueCelti Industrial.

Contains 35 textures.

Bstretz by Angelheart

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A variety of urban textures.

Contains 87 textures.

Casarosada by Vada

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Marble buildings, fancy interiors + painings.

Contains 69 textures.

CCTF by N/A

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A huge pack of textures, containing everything from liquids, to lights, doors, concrete, walls, signs, glass, wood, xen, etc.

Contains 173 textures.

CStrike1 by N/A

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A huge selection of interior and exterior textures.

Contains 149 textures.

Developer Textures by JPolito

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Modeled off of Valve's Source dev textures. There are textures for various liquids, lots of doors, railings, and square grid/gridless textures sized 64, 128, 192, 256, and 512.

These textures are useful in a variety of situations:
- Building rooms without having to texture them before you can add any gameplay elements
- Great for when you have an idea for how you want to shape a room but don't know how you want to texture it yet
- Useful if you're trying to move brushwork in a room around to better fit your gameplay elements. For example, if you find out that a section of your map is too small to fit the epic battle you originally planned, it's a lot easier to re-size the room without having to mess around with the textures. Once the gameplay is working the way you want it to, you replace the dev textures with whatever you want.

If you have any suggestions to make this texture pack more useful, contact JPolito and he will add them.

Contains 100 textures.

Doom by id Software

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Textures from id Software's Doom (1993) and Doom II: Hell on Earth (1994).

Contains 673 textures.

HH3 Clockwork by Rorshach

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A different style, used extensively in the map Clockwork.

Contains 89 textures.

Kpur by N/A

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A mix of stone textures, tiles, brick, signs, water, etc.

Contains 220 textures.

Mansion by Crista Forest

cf_m_asphalt1.jpg

This is an original texture art set originally created by Crista Forest for use in Unreal based level creation. It was converted to Half-Life format by Bryan Letcher.

"These textures were designed for use in an Unreal level that was based on the theme of a plantation mansion. I got the idea from a visit to Jamaica and pictures of the Rose Hall plantation there. However, my textures and level were only inspired by the mansion. They are not meant to be an accurate representation of it."

Contains 58 textures.

NeutralCelti Industrial Upgrade by Evile Dick

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Additional textures to go with NeutralCelti Industrial.

Contains 117 textures.

Quake II by id Software

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Textures from id Software's Quake II (1997).

Contains 1536 textures.

RedCelti Industrial Upgrade by Evile Dick

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Additional textures to go with RedCelti Industrial.

Contains 35 textures.

Sunny Woods by N/A

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Both exterior and interior textures, with landscapes textures and cozy houses. Included some sings, vegetation and furnitures.

Contains 87 textures.

Venice by Locknut

DOGVENBRICKBAND.jpg

Some nice brick building textures for your city type maps.

Contains 22 textures.

wad:majestic by Randy Reddig

MJSTDOOR01.png

Textures with a dirty Star Wars bent. Designed to work with each other, and for use as basis textures.

Contains 25 textures.

wad:st-louis by Locknut

SL160Brick1.jpg

Some nice brick building textures for your city type maps.

Contains 32 textures.

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