Half-Life Textures
Soon to have every .wad file ever made, in a well organized HL texture database.
Arbor Arch by unDuLe
Full of wood, rock and other "natural" sundries, arbor is my second texture pack - -and some of the work isn't as good as could be … however, there is some really handy surface in there and I hope they are put to good use. This is another pack I want to follow up on, as a kind of grudge match.
Contains 80 textures.
Asylum by Dethtex
BlueCelti Industrial by Evile Dick
BlueCelti Industrial Upgrade by Evile Dick
Bstretz by Angelheart
Building by Evile Dick
CCTF by N/A
Celtic by Evile Dick
Celtic Shrine by Crista Forest
Chronic by MasterPlan
Church by Evile Dick
Convulsion by Joseph Stalin
Coriolis Storm by Lunaran
CStrike1 by N/A
Davo1 by David Ottvall
Deep6 by Relic25
desnow by Cid
detail_arch by unDuLe
dethtex_ctf by Dethtex
dethtex_quakerally by Dethtex
dethtex_spacemadness by Dethtex
Developer Textures by JPolito
Modeled off of Valve's Source dev textures. There are textures for various liquids, lots of doors, railings, and square grid/gridless textures sized 64, 128, 192, 256, and 512.
These textures are useful in a variety of situations:
- Building rooms without having to texture them before you can add any gameplay elements
- Great for when you have an idea for how you want to shape a room but don't know how you want to texture it yet
- Useful if you're trying to move brushwork in a room around to better fit your gameplay elements. For example, if you find out that a section of your map is too small to fit the epic battle you originally planned, it's a lot easier to re-size the room without having to mess around with the textures. Once the gameplay is working the way you want it to, you replace the dev textures with whatever you want.
If you have any suggestions to make this texture pack more useful, contact JPolito and he will add them.
Contains 100 textures.
dewood by Cid
Doom by id Software
DOOMVL by N/A
dt_nyc_firstbatch by Dethtex
Egyptian sampler by N/A
evil7:dismal solace by evil lair
Evile Misc 1 by Evile Dick
GreenCelti Industrial by Evile Dick
GSI by Evile Dick
HH3 Clockwork by Rorshach
HH3 Lights by Rorshach
Household Textures by Evile Dick
HQ3 by muddasheep
Jump by unDuLe
Kpur by N/A
Mansion by Crista Forest
This is an original texture art set originally created by Crista Forest for use in Unreal based level creation. It was converted to Half-Life format by Bryan Letcher.
"These textures were designed for use in an Unreal level that was based on the theme of a plantation mansion. I got the idea from a visit to Jamaica and pictures of the Rose Hall plantation there. However, my textures and level were only inspired by the mansion. They are not meant to be an accurate representation of it."
Contains 58 textures.
Meatpak by Pete Parisi
Metallic by NerdKing
mkoxide by Lunaran
MORd by MORDor
NeutralCelti Industrial by Evile Dick
NeutralCelti Industrial Upgrade by Evile Dick
Paintings by Ellusion
Quake II by id Software
RedCelti Industrial by Evile Dick
RedCelti Industrial Upgrade by Evile Dick
Rocks by Evile Dick
ssb_develop_wd by SourceSkyBoxer
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