by Monkey-Knuckles | January 1, 2006 | 2138 characters
You are teleported into a facility that is under attack by grunts and assassins who are being lowered into a central courtyard by an osprey helicopter. Your mission is to take out the enemy so you can down the osprey.
This map is extremely well laid out. It plays well for anything from 2 or 3 players on up. I've played the map with 12 players and it played just as well. At any one time players may be at 4 or 5 different areas so it seems like they don't get in each others way. There are no vents or small doorways where you can be blocked.
There are 2 health stations and 2 main weapons rooms as well as weapons strategically placed in the building and the courtyard.
Main areas of the map include, spawning point and adjacent weapons room, main room and entrance,courtyard, and secondary building and balcony. There is a feeling of constant flow to this map. Action is everywhere and there always seems to be something going on.
This is a map that can be played and enjoyed over and over again and each time you play it will go down a little differently.
There are many nuances that can be picked up as you play more and more. Most of the weapons available to Sven Co-op are scattered somewhere in the map with a few exceptions.
Teamplay is rather limited as most players seem to be playing on their own. Not many health fixes given to other players as you usually die or can get health at designated health station. A few people could team up to draw fire while someone tries for the bazzoka, but I've never seen it happen. Occasionally someone will try and organize the players and this sometimes works. I've had it crash only once out of at least 60 sessions so it's remarkably reliable.
In summary this is an ingenious map, very playable, and well laid out.
Rumor has it that an Osprey2 is in the works. I can't wait.
Review originally from http://monkey-knuckles.com/OspreyNew.html