Maps2
0_th_escape_03a.png

Recent additions

svencoop_2019-08-17_20-16-32.png

2 / 5

2019 cp fun pvp size:small tfc

sc_anotherv2_beta-2019-08-11-0001.jpg

0 / 5

2006 black-mesa size:medium walkthrough

0-HL_Lobby.jpg

5 / 5

2019 fun lobby music size:small votemap

Zombie_slaughter_V2-2019-07-20-0001.jpg

0 / 5

2007 horde secrets size:small zombies

heli_small-2019-03-27-0001.jpg

0 / 5

2006 fun jumping secrets size:small skills

R11

r11-2019-05-14-0001.jpg

0 / 5

2000 size:small walkthrough

0-Base Attack.jpg

5 / 5

1999 conversion escape size:medium walkthrough

0 / 5

2009 horde merged remake/remade size:small snow

sc_sniperwar 1.jpg

3 / 5

2006 boss horde needs-pics size:small

Zoo_v1-2019-05-29-0001.jpg

0 / 5

2011 fun rmf size:small

0-etf-poster

5 / 5

2007 black-mesa conversion escape size:medium survival walkthrough

wn_danger-2019-07-20-0001.jpg

1 / 5

2010 defense losable scary size:small zombies

1.jpg

1.8 / 5

2019 black-mesa escape rmf size:medium walkthrough

0.jpg

2.6 / 5

2019 bhop difficulty:medium fun music size:medium skills

tv1.png

4.7 / 5

2018 black-mesa conversion featured size:large survival walkthrough

0-castlevaniaposter.jpg

4.3 / 5

2016 secrets size:medium traps walkthrough

svencoop 2019-05-05 20-29-00-78.jpg

1.8 / 5

2019 co-oprequired difficulty:hard size:medium unreal walkthrough

0-Decay-main-image.jpg

5 / 5

2001 black-mesa conversion co-oprequired featured needs-pics secrets size:large survival walkthrough

dynamic_mapvote1.png

5 / 5

2018 fun lobby music size:small votemap

0-1.jpg

1 / 5

2019 boss co-oprequired escape horde size:small survival walkthrough zombies

poster

5 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

dda

dda-2019-04-06-0001.jpg

0 / 5

2005 fun secrets size:small

020190402132339_1.jpg

3.3 / 5

2019 fun horde size:medium walkthrough work-in-progress

church-2019-03-30-0001.jpg

0 / 5

2003 fun size:small

forgottensecretlab-2019-04-06-0001.jpg

0 / 5

2006 size:medium walkthrough

robos_calstlewars-2019-03-30-0001.jpg

0 / 5

2005 size:medium walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1263

Maps

335

Mappers

38

Map packs

66

Reviews

7

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

0-Decay-main-image.jpg

5 / 5

2001 black-mesa conversion co-oprequired featured needs-pics secrets size:large survival walkthrough

tv1.png

4.7 / 5

2018 black-mesa conversion featured size:large survival walkthrough

poster

5 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion featured size:large walkthrough xen

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion featured size:large walkthrough xen

IO

0-0ioposter.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

0-arcade-top.jpg

4.8 / 5

2016 fun jumping size:small

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs

Reviews

Tutorials

Textures

History

Recent posts

From categories:
page 1123...next »
Re: Amazing map so far!
w00tguy123w00tguy123 19 Aug 2019 03:40
in discussion / Map Comments » Rust

Thanks for the feedback! Most of those suggestions have been on my todo list for a long time now. If I get the energy to continue this (beyond bug fixes) I'll prioritize that stuff. Built-in structures with loot I think is needed most for PvP. Right now there aren't many incentives to compete with players outside of your zone/island.

Re: Amazing map so far! by w00tguy123w00tguy123, 19 Aug 2019 03:40

Yes, the author seems to be long gone imho. Plus creating a page that has no download I don't think its right. Perhaps this page should be deleted. Let the admins decide.

Re: for how long by GarompaGarompa, 18 Aug 2019 22:30
problem! Solved
GarompaGarompa 18 Aug 2019 22:21
in discussion / Map Comments » Secret Task

I have taken the task of fixing these maps as best as I could. I have tested and replayed the maps and now seem to be in working order. Please refer to the changelogs to see what changed, I hope they are now enjoyable and playable for all standard servers.

problem! Solved by GarompaGarompa, 18 Aug 2019 22:21
Amazing map so far!
ValenPLAYValenPLAY 18 Aug 2019 16:30
in discussion / Map Comments » Rust

Played for quite a while with my friends, and I can surely tell this is one of the best "mods" you can get for a SvenCoop at this current time. Hope developer won't stop here and continute improve this idea even further :)
Got some ideas that maybe will come of use:
[Additions]
- Add a new map that will more likely resemble current Rust map generation with a built-in structures, such as dome, or a lighthouse with a potential loot generation in those locations.
- Add currently unused weapons to the mix (Glock, M16, Crossbow e.t.c).
- Add a craftable Turret object.
[Changes]
- Rework the "Barrel mechanic" so upon destroying it will drop an item that can be picked up (Like helicopter drop at the moment). Possibly make a chance to get ammo or even a weapon (With extremely low probability ofc) from a destroyed barrel.
- Weapon costs should be slightly adjusted. Rifle and Machine gun should cost approximately 40-60% more expensive. This will open up a potential use of UZI and a Desert Eagle (Which I personally think that people are just skipping them and crafting a rifle or machine gun instead). Yet again adding new weapons that will not cost HQ metal will provide a more healthy economy to the map.
- If it is possible of course, implement working color changing for structures that will depend on how much damage they took.
[Bugs]
- You can fall down in some areas in a sea near the edges of the map (Rust_Legacy).
- Happened to me only once, but in Coop mode, creatures started spawning one by one (With 10 second delay each) instead of spawning all at the start of the round like they suppose to. "Wave completed" message is displayed upon every enemy killed.
Thats pretty much it for now, hope this comment will provide you at least some feedback and ideas that you can use to your liking :)

Amazing map so far! by ValenPLAYValenPLAY, 18 Aug 2019 16:30
Re: correction bsp map name
zumorrzumorr 18 Aug 2019 05:15
in discussion / Map Comments » Duststrm

please stop fucking with my page :D

Re: correction bsp map name by zumorrzumorr, 18 Aug 2019 05:15
correction bsp map name
oripsorips 18 Aug 2019 01:20
in discussion / Map Comments » Duststrm

please change to cp_duststorm that's missing letter o thank you :)

correction bsp map name by oripsorips, 18 Aug 2019 01:20
Re: Rust Map Selection Lobby
OuterbeastOuterbeast 17 Aug 2019 20:41
in discussion / Map Comments » Rust

Rust Lobby has been updated to Version 1.1. This addresses a bug with a missing wad error, and the lobby has been redesigned to fit in with the Rust theme.

Many thanks to AlexCorruptor

I retitled as in alternate version I thought it was remake. :)

by oripsorips, 16 Aug 2019 11:16
Re: dy_outro
oripsorips 16 Aug 2019 10:37
in discussion / Map Comments » Decay

Can you contact to Cubemath? it suppose to watch on the last scene from YouTube 2 months from now. Better hope to fixed cutscene also the dialog once again. Thank You :)

Re: dy_outro by oripsorips, 16 Aug 2019 10:37
Re: Unplayable
OuterbeastOuterbeast 15 Aug 2019 19:48
in discussion / Map Comments » Decay

Ah ok… can you repack it? Very tired of maintaining this map pack, I already have to contend with other 4 other converted maps and 2 conversions in-progress. I'd appreciate if you made the fixes. Bit fed up over here :/

Thanks

EDIT: CubeMath updated the mappack, ignore

Re: Unplayable by OuterbeastOuterbeast, 15 Aug 2019 19:48
Re: Unplayable
R4to0R4to0 15 Aug 2019 17:43
in discussion / Map Comments » Decay

Just checked this:

scripts/maps/decay/item_eyescanner.as file is missing, required for dy_dampen, dy_dorms, dy_hazard and dy_lasers maps.

ClassicModeMapInit() function code is missing (maybe a custom version based from HLSPClassicMode ?)

Re: Unplayable by R4to0R4to0, 15 Aug 2019 17:43

Please contact CubeMath, this is likely a script related issue which I have no ability to fix.

Re: Unplayable
OuterbeastOuterbeast 14 Aug 2019 20:02
in discussion / Map Comments » Decay

Contact CubeMath please.
This is likely a script issue which is well outside my remit.

Thanks

Re: Unplayable by OuterbeastOuterbeast, 14 Aug 2019 20:02
Unplayable
FunkyJoceFunkyJoce 14 Aug 2019 17:15
in discussion / Map Comments » Decay

Do you even test the mod before releasing it ? As Patrick Reber said, it's unplayable as you get stuck with the doors not opening.

Fix it please.

Unplayable by FunkyJoceFunkyJoce, 14 Aug 2019 17:15

I tought this has been fixed?
Because we (2 players) stuck at almost everything.
No single 50 or 66% Door gets Triggered, "ent_trigger_ahead" is not working on every door but if it is bad anyway since i have to use it on every single door with 50 or 66%. But not only the Doors here few examples which also does nothing:

1.) After pushing the Crystal in the elevator and have to take the crowbar some things move but then nothing Stuck (and the way to the top also stays closed)

2.) Security Button doesn't work but it's also a 66% Door so.

3.) After shutting down the power after turret corridor the Shooting Range Door Keypanel don't open the door.

4.) Valve Wheel is also not working it keeps rotating.

And after the Valve Wheel we stopped playing and hoping for a fix.

I accidentally built a floating part today. If you switch build modes when you don't have items, then you're allowed to build in the sky as long as you don't move your mouse. This is fixed now, finally.

99% of robotto's maps are unfinished or broken. Do not bother or be surprised by them.

They are literally ALL broken or incomplete. All of them. Every single one.

There is nothing. The elevator goes up, then down. And that is all.

Re: V1.4
OuterbeastOuterbeast 12 Aug 2019 14:45
in discussion / Map Comments » Decay

I think your English needs fixing topkek :DDD

Re: V1.4 by OuterbeastOuterbeast, 12 Aug 2019 14:45
page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: Rust F 19 Aug 2019 03:42 (rev. 203) w00tguy123
File "x_rust-lobby.jpg" deleted
map: Secret Task S 18 Aug 2019 22:24 (rev. 15) Garompa
map: Secret Task S 18 Aug 2019 22:19 (rev. 14) Garompa
map: Secret Task F 18 Aug 2019 22:02 (rev. 13) Garompa
Uploaded file "sc_tl_secrettask_fixed.zip".
map: Duststrm T 18 Aug 2019 17:58 (rev. 19) zumorr
map: Monaween A 18 Aug 2019 07:46 (rev. 39) orips
Added tags: halloween.
map: Halloween Construction A 18 Aug 2019 07:46 (rev. 13) orips
Added tags: halloween.
map: Halloween Blackwoods A 18 Aug 2019 07:46 (rev. 15) orips
Added tags: halloween.
map: Halloween Cemetery S 18 Aug 2019 07:44 (rev. 21) orips
map: Halloween Cemetery A 18 Aug 2019 07:43 (rev. 20) orips
Added tags: co-oprequired.
map: Halloween Cemetery A 18 Aug 2019 07:42 (rev. 19) orips
Added tags: 2013.
map: Halloween Cemetery S 18 Aug 2019 07:42 (rev. 18) orips
map: Halloween Cemetery A 18 Aug 2019 07:40 (rev. 17) orips
Added tags: halloween.
map: Halloween Hospital A 18 Aug 2019 07:40 (rev. 21) orips
Added tags: halloween.
map: Keen Halloween A 18 Aug 2019 07:39 (rev. 129) orips
Added tags: halloween.
map: Black Mesa Arena A 18 Aug 2019 06:09 (rev. 43) orips
Added tags: black-mesa.
map: CTF City A 18 Aug 2019 06:00 (rev. 15) orips
Added tags: fun.
map: Hotel A 18 Aug 2019 05:59 (rev. 20) orips
Added tags: fun.
map: Metal Gate Deathmatch DM Map-2 A 18 Aug 2019 05:59 (rev. 21) orips
Added tags: fun.
map: Pvp 0000 5v5 A 18 Aug 2019 05:58 (rev. 9) orips
Added tags: fun.
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License