Maps2
sc_robination_revised-2016-11-06-0001.png

Recent additions

hlplu0.jpg

0 / 5

2020 conversion size:large walkthrough xen

0-azure_sheep.png

4 / 5

2020 conversion size:large walkthrough

0-schall-poster.png

2.7 / 5

2020 fun halloween scary size:large walkthrough

20200205205853_1.jpg

3.7 / 5

conversion pvp

0-reddeathposter.jpg

3.7 / 5

2020 arena boss crazy creepy difficulty:hard horde remake/remade size:small weird work-in-progress

20200112184742_1[1].jpg

N/A / 5

unreleased work-in-progress

20200108191440_1.jpg

3.7 / 5

2020 co-oprequired featured

0-th_lobby.jpg

3.7 / 5

2020 votemap

1.jpg

3 / 5

2019 difficulty:medium fun

0-toysoldiers-Operation-Green-Room.jpg

4.6 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-ua-poster.png

3.5 / 5

2019 black-mesa conversion size:large survival walkthrough

Arctic Mission.png

3.5 / 5

lab snow winter

N/A / 5

needs-pics unreleased work-in-progress

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2019 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 fun hookmod size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

1.5 / 5

2004 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

3.7 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.2 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

sc_LP_training-2019-10-03-0003.jpg

3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough

20170209131010_1.jpg

2 / 5

2017 fun size:small skills

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1307

Maps

341

Mappers

38

Map packs

69

Reviews

6

Tutorials

83

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

0-0dbmposter.jpg

3.6 / 5

2019 black-mesa conversion co-oprequired featured size:large walkthrough

20200108191440_1.jpg

3.7 / 5

2020 co-oprequired featured

0.jpg

4.2 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

00-lE8JrZs.jpg

3.7 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2005 2007 conversion scary series size:large survival walkthrough

0-0boposter.jpg

4.7 / 5

2005 conversion size:large walkthrough

For more, check out the current top 50 maps.

Map categories (tags)

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Recent posts

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RNGRNG 23 Feb 2020 22:07
in discussion / Map Comments » Deluge

lol thanks, however i quit sven mapping after DIS for good. doesnt not mean end of Deluge or modding in general tho, currently being reimagined as a TC for Doom, going decent speed. still doesnt mean being finished anytime soon however.

by RNGRNG, 23 Feb 2020 22:07
DeepestLoreDeepestLore 23 Feb 2020 21:16
in discussion / Map Comments » Crystal

The second map with the platforming gauntlet kills the momentum for small player parties in survival mode. There doesn't seem to be a way to retrieve bodies from bottomless pits, so if it's a 2 man, run doomed right there.

by DeepestLoreDeepestLore, 23 Feb 2020 21:16
DeepestLoreDeepestLore 23 Feb 2020 15:59
in discussion / Map Comments » Deluge

RNG, I beg you… Myself and many others would kill to see Bacillus City. You give us exciting glimpses into such fascinatingly oppressive worlds!
As a side note, I noticed it in a lot of your maps, you sound self-deprecating in descriptions and even storytelling. Have faith in yourself! We do.

by DeepestLoreDeepestLore, 23 Feb 2020 15:59
Re: missing .cfg
BlueSparkBlueSpark 23 Feb 2020 00:01
in discussion / Map Comments » Dangerous Sector

That makes far more sense, it does look like an upload from someone's game download folder.

Nonetheless, there's still no health, virtually no batteries or ammo, and only a couple of weapons when it's way too late for them. Plus there's still the utter nonsense monster HP and the painful "You must wait 4 minutes for the door to open", not forgetting gems such as a 20k HP gonarch in a box room with no ammo, health, armour etc. also the perfectly charming "teleport-into-a-huge-horde-of-massns-death" gag.

So it's still a pan-straddler. It does have potential though, if it was properly balanced.

Re: missing .cfg by BlueSparkBlueSpark, 23 Feb 2020 00:01
missing .cfg
kmkzkmkz 22 Feb 2020 23:06
in discussion / Map Comments » Dangerous Sector

I remember playing this map long time ago in a server and it was fun. The problem here is that the guy that uploaded this or the one that reuploaded it later forgot to add the .cfg so you dont have the initial weapons or ammo, i dont remember the initial hev amount. I have good memories of this map.

missing .cfg by kmkzkmkz, 22 Feb 2020 23:06
Re: Superb
BlueSparkBlueSpark 22 Feb 2020 19:07
in discussion / Map Comments » Dangerous Sector

Did you hit your head or something? Maybe this is sarcasm/troll post…

Re: Superb by BlueSparkBlueSpark, 22 Feb 2020 19:07
Awful crap.
BlueSparkBlueSpark 22 Feb 2020 19:05
in discussion / Map Comments » Dangerous Sector

Box room after box room stuffed full of stupidly high HP monsters and no map cfg, so that you spawn wth only the default pistol plus 17 rounds, a crowbar and zero armour. There's a grand total of TWO hev batteries in the entire map, plus ZERO healthkits. Brilliant. Genius level mapping.

Do not waste your time on it; even if you do impulse 101 it's just a boring horde map of many box rooms concluding in a black-doorway ending. Pointless for any other than complete grind/constant respawn fanatics.

He made some nice maps elsewhere (Source), but this deposit certainly isn't one of them.

Awful crap. by BlueSparkBlueSpark, 22 Feb 2020 19:05
Small fix for V2
BlueSparkBlueSpark 22 Feb 2020 11:23
in discussion / Map Comments » Gash

Fixed the map-breaking bug with the "broken portal" at the train.

Ideally the whole map could use a workover to make the mission clearer and to add balancing, but this is all I have time for currently.

Download, inflate and install gash_v2_fixed.zip, over-writing your original version with the new gash.bsp.

Small fix for V2 by BlueSparkBlueSpark, 22 Feb 2020 11:23
finish map?
EnroryEnrory 22 Feb 2020 10:51
in discussion / Map Comments » Azure Sheep

Have someone tested this?

First map cant finish? only say stay on post.

finish map? by EnroryEnrory, 22 Feb 2020 10:51

"Kate's scripted_sequences can fail if the eye scanners are used in advance- this can cause her AI to halt and she will no longer respond, softlocking the map"

Why would you release it with such a serious, map-breaking fault as that? Just ensure that the scanners only properly respond to Kate, and audibly deny player activation. Players are shoved aside by scripted monsters, so blocking shouldn't be an issue.

Not a satisfactory port if the map can be broken so trivially.

Fixed :)
GarompaGarompa 18 Feb 2020 22:08
in discussion / Map Comments » Swiss Cheese Halloween

A workaround had to be made for schall 7.
The original mod needs you to push the bodybag into the hook, and then position it over the cauldron with the lever. Then push it using grenades so it falls to the cauldron.
This works in SC, but its not suitable for multiplayer because of the trolling or even a small error and the bodybag falls and gets stuck. So I have made the bodybag be pushable and liftable, and also made a failsafe (players can sacrifice themselves instead :D. As well as added a hint to what to do next.

schall 10 added extra spawnpoints by request. Swimming can get annoying!

Fixed :) by GarompaGarompa, 18 Feb 2020 22:08
R4to0R4to0 17 Feb 2020 00:51
in discussion / Map Comments » Swiss Cheese Halloween

Can confirm that, in the area with a cauldron boiler.

by R4to0R4to0, 17 Feb 2020 00:51
incognicoincognico 16 Feb 2020 17:32
in discussion / Map Comments » Swiss Cheese Halloween

schall_10 also needs a new spawn at the xbow.

by incognicoincognico, 16 Feb 2020 17:32
incognicoincognico 16 Feb 2020 17:17
in discussion / Map Comments » Swiss Cheese Halloween

What to do in schall_7? Nothing works.

by incognicoincognico, 16 Feb 2020 17:17

This mappack has some nice visuals, and a good amount of work has obviously gone into converting it for co-op.
However, that's about where the positives end for me.

As BlueSpark mentions, there are a LOT of unfair instant deaths throughout the series. Nearly every room has something like this! Because of this, if you plan to play the map pack as co-op rather than with everyone just racing to the end, you'll be spending quite some time just waiting around for people to run back from the start.

Many of the spaces you'll be fighting in are pretty cramped, so you'll be struggling to shoot past other players. This probably owes to the fact that Destination: Black Mesa was a singleplayer mod. Still, it doesn't make for great co-op.

Even though it looks nice, a lot of map geometry was poorly thought-out, gameplay-wise. There are a LOT of places you can accidentally slip into and get wedged into, permanently stuck until you suicide.

Nice enough concept overall, which puts you in some of HL1's same areas with different objectives, but not very fun in the end. I think Lolako's HL: Comando pulled off this idea better.

Sometimes the head gets stuck on its path and the map never ends. Maybe the monsters are killed too quickly when there are lots of players.

softlock at the lava part by w00tguy123w00tguy123, 15 Feb 2020 21:08
Obscure
BlueSparkBlueSpark 14 Feb 2020 18:49
in discussion / Map Comments » Road to Shinnen

Made exclusivley for people who read Japanese; the only English sign in the whole map is the one that says "Map available only in Japanese" which pretty much sums it up in one go.

Might be quite fun if any of it was comprehensible. Sure, it's the mapper's choice to release it this way, but it seems like a lot of work that's going to be ignored by the majority of SC players, which is a shame since it looks like the usual competent stuff from Takeddeppo.50cal. It's not even as if the puzzles are intuitive (good design) but rather, seemingly deliberately obscure and only explicable by means of various signs and game texts, all in Japanese.

Oh well.

Obscure by BlueSparkBlueSpark, 14 Feb 2020 18:49
Another fix from me
Scr34mikScr34mik 13 Feb 2020 18:27
in discussion / Map Comments » Stormit

Ive made a fixed version. Please check "upload files" menu.

Changelog as follows :
- fixed scientist's positions
- changed closet door's flags so that only player can now open the door. you can throw grenades safely now.
- on "stormit.bsp" removed barney and otis since they were able to trigger escape trigger.
- added proper game_end on scientist's death or succesful escape (previuosly you had to vote for a map)
- on "stormit.bsp" replaced "fake" rocket launcher human grunts with real ones.
- added *.cfg files

Another fix from me by Scr34mikScr34mik, 13 Feb 2020 18:27
Fixed it
Scr34mikScr34mik 13 Feb 2020 05:58
in discussion / Map Comments » Gore Tex Mex Split

Ive made a fixed version. Please check "upload files" menu.

Changelog as follows :
- added custom "feather.mdl" with hitbox
- changed path to "feather.mdl" in func_breakable
- added an ending in form of bigmomma boss
- added *.cfg and *.res files

Fixed it by Scr34mikScr34mik, 13 Feb 2020 05:58
spywarriorspywarrior 12 Feb 2020 16:26
in discussion / Map Comments » Decay

thanks

tested all maps and add new serveur in maps ;)

by spywarriorspywarrior, 12 Feb 2020 16:26
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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
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map: Deluge S 23 Feb 2020 22:03 (rev. 83) RNG
map: Disintegration of Time S 23 Feb 2020 22:01 (rev. 82) RNG
never asked for a custom header lol
map: IO S 23 Feb 2020 22:00 (rev. 73) RNG
never asked for a custom header lol
map: Disintegration of Time F 23 Feb 2020 21:57 (rev. 81) RNG
File "00-distitle.jpg" deleted
map: IO F 23 Feb 2020 21:56 (rev. 72) RNG
File "0-0ioposter.jpg" deleted
map: Peaces Like Us A 23 Feb 2020 19:03 (rev. 18) Outerbeast
Added tags: walkthrough. Removed tags: walthrough.
map: Peaces Like Us T 23 Feb 2020 18:55 (rev. 17) Outerbeast
map: Peaces Like Us A 23 Feb 2020 18:54 (rev. 16) Outerbeast
Added tags: 2020, conversion, size:large, walthrough, xen.
mapper: kmkz S 23 Feb 2020 18:53 (rev. 7) kmkz
map: Peaces Like Us F 23 Feb 2020 18:50 (rev. 15) kmkz
Uploaded file "hlplu0.jpg".
map: Peaces Like Us F 23 Feb 2020 18:47 (rev. 14) kmkz
File "hplu1.jpg" deleted
map: Peaces Like Us F 23 Feb 2020 18:46 (rev. 13) kmkz
Uploaded file "hlplu6-2020-02-23-0001.jpg".
map: Peaces Like Us F 23 Feb 2020 18:46 (rev. 12) kmkz
Uploaded file "hlplu5-2020-02-23-0002.jpg".
map: Peaces Like Us F 23 Feb 2020 18:46 (rev. 11) kmkz
Uploaded file "hlplu4-2020-02-23-0001.jpg".
map: Peaces Like Us F 23 Feb 2020 18:46 (rev. 10) kmkz
Uploaded file "hlplu3-2020-02-23-0001.jpg".
map: Peaces Like Us F 23 Feb 2020 18:45 (rev. 9) kmkz
Uploaded file "hlplu2-2020-02-23-0001.jpg".
map: Peaces Like Us F 23 Feb 2020 18:45 (rev. 8) kmkz
Uploaded file "hlplu1-2020-02-23-0002.jpg".
map: Peaces Like Us F 23 Feb 2020 18:44 (rev. 7) kmkz
Uploaded file "hlplu1-2020-02-23-0001.jpg".
map: Peaces Like Us S 23 Feb 2020 18:25 (rev. 6) kmkz
map: Peaces Like Us F 23 Feb 2020 18:23 (rev. 5) kmkz
Uploaded file "hplu1.jpg".
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