Main Page

Recent activity

0-gcbimg.jpg

2005 2006 boss horde rcbot size:small

20171121163015_1.jpg

2017 co-oprequired difficulty:medium featured size:medium walkthrough

0sc_outpost3-10015.jpg

2003 2004 escape needs-dl non-linear walkthrough

pointless_b1-1.jpg

2011 difficulty:easy fun puzzle secrets size:medium

hl 2011-08-15 04-56-24-61.jpg

2016 final scary walkthrough

2013-10-03_00000.jpg

2013 barnacle crowbar fun gauss penis size:small

0.jpg

2017 difficulty:hard size:medium survival walkthrough

0-2bases.jpg

2005 horde secrets walkthrough

20171030172109_1.jpg

2017 conversion difficulty:easy escape needs-info walkthrough

020170225202304_1.jpg

2017 walkthrough

00ragemap2012_20009.jpg

2012 defense fun size:large walkthrough

0-tower20000.jpg

2002 2003 boms creepsworld-top50 rcbot series walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1055

Maps

309

Mappers

35

Map packs

63

Reviews

6

Tutorials

81

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

20170423234733_1.jpg

2017 co-oprequired custommodels difficulty:medium featured fun horror music scary secrets sounds survival zombies

20171121163015_1.jpg

2017 co-oprequired difficulty:medium featured size:medium walkthrough

20171005120649_1.jpg

2017 co-oprequired difficulty:medium featured size:small walkthrough

aom_screen1.jpg

2017 featured scary series survival total-conversion walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

th_escape_wip_00.png

escape official official-screlease scary size:large survival svencoop5 work-in-progress zombies

afrikakorps_wip01.jpg

total-conversion walkthrough war work-in-progress

20171030172109_1.jpg

2017 conversion difficulty:easy escape needs-info walkthrough

0-arcade-top.jpg

2012 2016 fun

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs

Reviews

Tutorials

Textures

History

Recent posts

From categories:
page 1123...next »

Wow. This is seriously awesome. I'm still wondering how you got this all running and connected so well.

We are definitely in pursuit of the "perfect archive" for all maps. Back when we first started, a lot of attention was put on hand-building the .res files and getting the .zip files correct. Too many mappers released badly packaged maps, and existing download sites did not bother to repack them correctly. Like you, I even remember adding the .cfg, _motd.txt, and .res files to the .res file (incorrectly) thinking it would help players who wanted to host the maps they downloaded. That level of manual attention to detail is a challenge with over 1,000 maps and constant changes/addition. An automated tool like this will be a incredibly useful in achieving consistent, working archives, as well as ongoing oversight to identify issues.

SC-DynamiteSC-Dynamite and I have been re-uploading maps for some time now to repackage them into the Steam SC format (no more svencoop parent folder included in .zip). I think we will probably want to start incorporating your tool as soon as possible once we have a chance to look it over a little more. From what I see, the results look reliable.

I think the "perfect archive" definition seems to be in the right direction.

For mapname.txt files, most of these look similar to a MOTD. Do we know if old versions of SC didn't use the _motd.txt suffix and that's what they were? If there is no MOTD and the content seems suitable, I think it makes sense to change the filename. If it has any valuable info regarding map story/objectives, these should be noted in the description on DB page. Any additional info (readme type stuff) can go in the Additional info section. Usually not a direct copy/paste though, as we often need to flesh out the description if the file's is bad or too short.

Readmes often have obsolete installation instructions from ages ago that will confuse people who download. Part of me thinks we should keep the readmes since that is what the author intended, however we wouldn't want anything included that will cause confusion. There are some naming conflicts to consider (multiple named "readme.txt" in the root folder). I wonder if we would want to auto-include a standard readme for all maps with valid installation steps.

Other extras: I hesitate to say delete, since these could come in handy to other mappers. Looks like a lot of these are insignificant things, like a few odd sounds or models that aren't used in the map. Not sure it would be adding much value to have a separate file just for something minor, or causing much harm to leave in the .zip (but not in the .res). For huge extra content, splitting off an extras file with an appropriate description would be more neat. Might need to do this on a case by case basis. Unused .wads could even be uploaded to http://scmapdb.com/textures.

Really good stuff. I'm excited to see how we use this.

Re: Repacking everything by cold_blood3dcold_blood3d, 23 Nov 2017 05:47

A while back I wanted to make the next "Big One" map pack (frowned upon, I know). While doing that I discovered almost every map here is packed incorrectly (or at least, inconsistently). So, I wrote a script to repack each map using the output from resguy.

The results are here (updated every hour unless I'm testing stuff):
http://w00tguy.no-ip.org/scmapdb/log.html

You can see a list of file conflicts here:
http://w00tguy.no-ip.org/scmapdb/pool.html#&&&21211111111

The script doesn't fix mapper mistakes (for example, if a mapper included a .gmr file but forgot to add it to their cfg). Most repacks have an "Extras" archive that contains files which were removed for some reason (hover over the highlighted files to see why). Most changes are uncontroversial, but any repacks with missing or deleted files should get special attention.

I've gone through each individual result to check if they look correct, but I haven't actually tested very many. I mostly just skimmed through the huge packs like AOM, AOM, AOM, and Poke646. Maps that use AngelScript are very likely to have incorrect repacks.

I'm posting here to:

  • Get feedback on these repacks / check for errors.
  • Try to define what a "Perfect Archive" should be
  • Ask if it's ok to start uploading hundreds of new archives

This is what I'm calling a Perfect Archive:

  • Zip file format. If it's over the file limit (200MB) then 7-Zip or Rar should be used.
  • Only files that are required to run the map are included.
  • Res files should only include what is required for an individual map.
  • No extra parent folders (e.g. "svencoop_addon"). The files should be ready to extract to any content folder.

About the extra files:

  1. What should be done about mapname.txt files?
    • Add their content to the DB page?
    • Convert to mapname_MOTD.txt?
    • Include them in the repack?
  2. What should be done about the other extra files? Some maps have 100+ MBs of extras! Often times these are unused assets, source files, hotfixes, or readmes.
    • Delete them?
    • Upload separately?
    • Add to an "extras" folder in the repack?
Repacking everything by w00tguy123w00tguy123, 23 Nov 2017 03:25
agrs700agrs700 23 Nov 2017 00:28
in discussion / Map Comments » Red Fang

Mira macho dejad de trolear los mapas del richard

by agrs700agrs700, 23 Nov 2017 00:28
More like this!
NeyamiNeyami 21 Nov 2017 05:32
in discussion / Map Comments » Frostfire

As a long-time World of Warcraft player I enjoy boss fights :D
Moar!

More like this! by NeyamiNeyami, 21 Nov 2017 05:32
SC-DynamiteSC-Dynamite 20 Nov 2017 17:44
in discussion / Map Comments » justatest

Test maps shouldn't be uploaded to SCMapDB. There is rarely any gameplay to them.

by SC-DynamiteSC-Dynamite, 20 Nov 2017 17:44
cold_blood3dcold_blood3d 20 Nov 2017 13:50
in discussion / Map Comments » The Big One Sc V2

Thanks guys for helping get these all added to the site!

by cold_blood3dcold_blood3d, 20 Nov 2017 13:50

Thanks. Only the final file remains now.

animaliZedanimaliZed 19 Nov 2017 16:27
in discussion / Map Comments » Night

Pretty meh walkthrough map

by animaliZedanimaliZed, 19 Nov 2017 16:27
SC-DynamiteSC-Dynamite 19 Nov 2017 13:20
in discussion / Map Comments » Eisen's Dark Souls Spawn Test

This "map" has 0 gameplay.

by SC-DynamiteSC-Dynamite, 19 Nov 2017 13:20

Check out the commet below (http://scmapdb.com/map:uboa-rampage/uboa_rampage_AS_5_11_scripts.zip)

If those are borken too replace all occurences of m_pPlayer with m_hPlayer.

Unfortunately doesn't work.
Spams tons of error messages " 'm_pPlayer' is not a member of 'CBasePlayerWeapon'" for each weapon *.as file, in game's console.

Scripts need to be updated by Scr34mikScr34mik, 18 Nov 2017 19:23
func_doorfunc_door 18 Nov 2017 10:02
in discussion / Map Comments » Horsecock 7

only on twightlightzone :D


<3
SV BOY
Hey you! , Yes you! Have a good day <3

by func_doorfunc_door, 18 Nov 2017 10:02
NeyamiNeyami 18 Nov 2017 03:36
in discussion / Map Comments » Horsecock 7

#1 on the list of maps voted for in RTV, and also #1 on the list of maps that people RTV the quickest. 😂

by NeyamiNeyami, 18 Nov 2017 03:36
w00tguy123w00tguy123 18 Nov 2017 02:31
in discussion / Map Comments » The Big One Sc V2

The last of the maps listed here have just been uploaded.

by w00tguy123w00tguy123, 18 Nov 2017 02:31

Ok, just uploaded a repacked version of that called gitfest_final.zip

An admin/owner should delete the older one.

Re: Missing other series map
R4to0R4to0 18 Nov 2017 01:19
in discussion / Map Comments » Gitfest

That one is old, gittyman updated 1 and 2 a little after 3, 4, 5 and 6 (all with "g" prefix):
https://forums.svencoop.com/showthread.php/43333-gitfest-map-pack-updated

Re: Missing other series map by R4to0R4to0, 18 Nov 2017 01:19

They're in "The Big One v2" map pack. I just added them to the zip here and called it gitfest_update_beta3_repack_2.zip

My guess would be that they haven't been found. The images only show off one of the maps.

It looks like that page doesn't exist anymore. Is there a reason gitfest1a and gitfest2a aren't included here?

Late, but I've now uploaded a fixed version.

Re: Bug on Sven Co-op 5.02 by animaliZedanimaliZed, 17 Nov 2017 16:28
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License