SCMapDB

Recent additions

20200112184742_1[1].jpg

N/A / 5

unreleased work-in-progress

20200108191440_1.jpg

5 / 5

2020 co-oprequired featured

0-th_lobby.jpg

3.7 / 5

2020 votemap

1.jpg

3 / 5

2019 difficulty:medium fun

0-toysoldiers-Operation-Green-Room.jpg

5 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-ua-poster.png

3.5 / 5

2019 black-mesa conversion featured size:large survival walkthrough

Arctic Mission.png

3.3 / 5

lab snow winter

N/A / 5

needs-pics unreleased work-in-progress

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2019 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 fun hookmod size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

1.5 / 5

2004 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

4.2 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

sc_LP_training-2019-10-03-0003.jpg

3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough

20170209131010_1.jpg

2.5 / 5

2017 fun size:small skills

0-upext-poster.jpg

3.5 / 5

2019 black-mesa conversion difficulty:medium size:small walkthrough

0-0dbmposter.jpg

4.3 / 5

2019 black-mesa conversion co-oprequired featured size:large walkthrough

bad_training-2019-09-17-0001.jpg

0 / 5

needs-info size:small skills walkthrough

kr_minecraft_1_v5-2019-09-17-0001.jpg

2 / 5

2016 fun minecraft size:small total-conversion

3 / 5

2019 black-mesa needs-pics size:medium survival walkthrough work-in-progress

0_new_BG

4 / 5

black-mesa size:large walkthrough work-in-progress

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1301

Maps

341

Mappers

38

Map packs

67

Reviews

6

Tutorials

83

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

0-0dbmposter.jpg

4.3 / 5

2019 black-mesa conversion co-oprequired featured size:large walkthrough

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

00-lE8JrZs.jpg

4.2 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0-toysoldiers-Operation-Green-Room.jpg

5 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-toysoldiers-Operation-Green-Room.jpg

5 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

5 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2019 black-mesa boss conversion size:large survival walkthrough xen

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

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Map packs

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History

Recent posts

From categories:
page 1123...next »
Finally.
giselachar20giselachar20 23 Jan 2020 22:16
in discussion / Map Comments » Uboa Argentino 2

Uboa argentino2 is now finished. Map is working as intended. Final release.

Finally. by giselachar20giselachar20, 23 Jan 2020 22:16

yeah, and for some reason I can't replace the archive. Some weird caching thing going on I guess. Eventually the link will not be a 404?

In the meantime:
https://w00tguy.no-ip.org/owncloud/index.php/s/5MAiaxxMPsuWhyy/download

Edit: SCMapDB link works now.

Re: Crash fix by w00tguy123w00tguy123, 21 Jan 2020 23:52

I'm still crashing with the update ( uploaded the wrong scripts by mistake? )

Re: Crash fix by AverageshotAverageshot, 21 Jan 2020 22:38

On FireFox the entire page shifts to the left when opening the new edit/history/upload dialogs. Doing it again shifts it off the screen, and refreshing doesn't fix it.

Also looks like previewing changes to a page isn't an option anymore?

Re: Suggestion box by w00tguy123w00tguy123, 21 Jan 2020 07:29
Crash fix
w00tguy123w00tguy123 21 Jan 2020 05:19
in discussion / Map Comments » DOOM II: Hell on Earth

Fixed crashes in SC 5.22.
The spawn message still isn't updated though. If you want to move fast then it's probably easiest to write this in console at map start:

cl_forwardspeed 9000; cl_sidespeed 9000; cl_backspeed 9000

then write this when the map ends:
cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400

otherwise strafing and/or walking will be broken.
Crash fix by w00tguy123w00tguy123, 21 Jan 2020 05:19
Re: Rust fail maps
w00tguy123w00tguy123 21 Jan 2020 05:12
in discussion / Map Comments » Rust

Fixed it today.

Re: Rust fail maps by w00tguy123w00tguy123, 21 Jan 2020 05:12
Rust fail maps
sunraven2020sunraven2020 20 Jan 2020 05:49
in discussion / Map Comments » Rust

Necesito ayuda, cuando juego Rust y golpeo o construyo algo pasa este error.

Sven Co-op has crashed unexpectedly. A crash report has been submited automatically. We Apogolize for the inconvenience.

https://steamuserimages-a.akamaihd.net/ugc/784123877863115557/01CBE1F0AB047F03F5ECCF63337CE448405F16E7/

Rust fail maps by sunraven2020sunraven2020, 20 Jan 2020 05:49
A classic gem
torgomadatorgomada 20 Jan 2020 02:30
in discussion / Map Comments » Between the Lines

Short but sweet walkthrough map where much of the action kind of twists around the first room after the spawn area.
Enemies are often given multiple paths to attack you from, pressing you to watch your back and think three-dimensionally.
Weapons are made available at spawn when found, preventing you from needing to scrounge for weapons every time you respawn.

A classic gem by torgomadatorgomada, 20 Jan 2020 02:30
Fixed
GarompaGarompa 20 Jan 2020 00:18
in discussion / Map Comments » Ozku General Discussion

I have added a ripent fix to this map, now it should be playable and able to join any server mapcycle :D
In short I added missing stuff and an ending, but you can check the changelog for more, enjoy!

Fixed by GarompaGarompa, 20 Jan 2020 00:18
one of the worst maps
Scr34mikScr34mik 19 Jan 2020 19:43
in discussion / Map Comments » 28 Corp.

This map has every "bad map" cliche it in.
- Wrong object sizes
- messed up texture application over surfaces
- same texture applied everywhere
- Z-clipping on some objects
- terrible difficulty
- constantly spawning enemies in every corner
- helicopter "on the roof" doesn't even have a space necessary to fly

one of the worst maps by Scr34mikScr34mik, 19 Jan 2020 19:43
Re: Broken Map
OuterbeastOuterbeast 18 Jan 2020 23:10
in discussion / Map Comments » The Daikon Warfare

But it works in dedicated server, yes?
It must be an issue with env_global in that case, because in local server for some reason globalstates are not set- its a bug and its known for a while now. What I think is happening here is that the state that is set in the first level upon completion isn't carried over into the next level, so the warning message and level change routine isn't disabled.

Got three options: wait and indefinite amount of time until env_global is patched for local server (which could be an eternity), remove the story-skipping logic used in the next level (which goes against authors intent), or play on a dedicated server instead where this globalstate issue doesn't exist.

Re: Broken Map by OuterbeastOuterbeast, 18 Jan 2020 23:10
Broken Map
Blucario90Blucario90 18 Jan 2020 19:25
in discussion / Map Comments » The Daikon Warfare

I was playing this on a local server with my friend until we got to the second map. From there it kept telling me "Stop skipping the story" and booting us back to the first map even though we had beaten the first map prior. Please fix this issue or atleast give me a way to bypass this awful system.

Broken Map by Blucario90Blucario90, 18 Jan 2020 19:25

I had to add additional entities using angelscript, in order to make this map more playable:

entSpawn("weapon_gauss", "-1770 3750 -1200", "0 0 0");
entSpawn("weapon_rpg", "820 1765 612", "0 -45 0");
entSpawn("ammo_rpgclip", "862 1761 565", "0 -45 0");
entSpawn("ammo_rpgclip", "840 1783 565", "0 -45 0");

entSpawn2("env_sprite", {
{'targetname', 'fort_dr'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-416 2951 924'}, {'angles', '0 0 0'}
});

entSpawn2("env_sprite", {
{'targetname', 'beam1_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1989 3328 -1214'}, {'angles', '0 0 0'}
});

entSpawn2("env_sprite", {
{'targetname', 'beam2_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1547 3328 -1214'}, {'angles', '0 0 0'}
});

EDIT : I did a ripent based on my script. Check "Upload files" menu.

Re: Beans? Really?
AdambeanAdambean 14 Jan 2020 18:15
in discussion / Map Comments » RageMap 2018

Glad you enjoyed my part. :) Thanks for the compliment.


Thanks,

Adam Reece.

Re: Beans? Really? by AdambeanAdambean, 14 Jan 2020 18:15
Masterpiece.
melpomene5813melpomene5813 14 Jan 2020 16:57
in discussion / Map Comments » Echoes

Thanks.

Masterpiece. by melpomene5813melpomene5813, 14 Jan 2020 16:57

Rust Lobby has been updated to Version 1.2.
The vote selections bsp names have been fixed to support the new b9 versions of the maps. In addition the map has been recompiled with 528 face subdivision and the lobby music has been compressed.

Again, special thanks to AlexCorruptor for making the necessary changes.

spywarriorspywarrior 13 Jan 2020 06:05
in discussion / Map Comments » Massive

Missing file "models/amckern/gus01.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus02.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus03.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus04.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus05.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus06.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus07.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl

by spywarriorspywarrior, 13 Jan 2020 06:05
spywarriorspywarrior 13 Jan 2020 05:56
in discussion / Map Comments » Mistake Coop

72 missing files

  1. As I can see, the models is located in the "models/sence/mistake_coop/".

debug map please

by spywarriorspywarrior, 13 Jan 2020 05:56
need details
R4to0R4to0 13 Jan 2020 02:31
in discussion / Map Comments » Crack-Life

Could you be more specific on which error are you getting?

need details by R4to0R4to0, 13 Jan 2020 02:31
Updated!
giselachar20giselachar20 13 Jan 2020 01:48
in discussion / Map Comments » CTF City

Ctf city now features correct models and some bug fixes. Incoming pl_city in a few weeks.

Updated! by giselachar20giselachar20, 13 Jan 2020 01:48
page 1123...next »

Recent edits

Revision types:  ALL
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 tags changes
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Revisions per page:
page 1123...next »
map: Uboa Argentino 2 S 23 Jan 2020 23:03 (rev. 18) giselachar20
map: Uboa Argentino 2 S 23 Jan 2020 23:01 (rev. 17) giselachar20
mapper: Giselachar20 S 23 Jan 2020 22:18 (rev. 35) giselachar20
map: Uboa Argentino 2 S 23 Jan 2020 22:15 (rev. 16) giselachar20
map: Uboa Argentino 2 S 23 Jan 2020 22:15 (rev. 15) giselachar20
map: Uboa Argentino 2 S 23 Jan 2020 22:14 (rev. 14) giselachar20
map: Uboa Argentino 2 F 23 Jan 2020 22:13 (rev. 13) giselachar20
Uploaded file "uboa_Argentino2.zip".
map: Uboa Argentino 2 F 23 Jan 2020 22:13 (rev. 12) giselachar20
File "uboa_Argentino2.zip" deleted
map: Uboa Argentino 2 A 23 Jan 2020 22:12 (rev. 11) giselachar20
Removed tags: work-in-progress.
map: Uboa Argentino 2 S 23 Jan 2020 22:11 (rev. 10) giselachar20
wad: Dusky Woods F 22 Jan 2020 16:38 (rev. 18) Bryan Haley
Uploaded file "routeherb_d.png".
wad: Dusky Woods F 22 Jan 2020 16:38 (rev. 17) Bryan Haley
Uploaded file "rockherb_d.png".
wad: Dusky Woods F 22 Jan 2020 16:38 (rev. 16) Bryan Haley
Uploaded file "rock_d.png".
wad: Dusky Woods F 22 Jan 2020 16:38 (rev. 15) Bryan Haley
Uploaded file "herberout_d.png".
wad: Dusky Woods F 22 Jan 2020 16:38 (rev. 14) Bryan Haley
Uploaded file "herbe2_d.png".
wad: Dusky Woods F 22 Jan 2020 16:37 (rev. 13) Bryan Haley
Uploaded file "herb1_d.png".
wad: Dusky Woods F 22 Jan 2020 16:37 (rev. 12) Bryan Haley
Uploaded file "fond_d.png".
wad: Dusky Woods F 22 Jan 2020 16:37 (rev. 11) Bryan Haley
Uploaded file "{vierge2_d.png".
wad: Dusky Woods F 22 Jan 2020 16:37 (rev. 10) Bryan Haley
Uploaded file "{vierge1_d.png".
wad: Dusky Woods F 22 Jan 2020 16:35 (rev. 9) Bryan Haley
Uploaded file "{plant2_d.png".
page 1123...next »
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