The Turret Fortress

Media section help:

Author Nih
Date of release v2 - December 25, 2011 (SC 4.6)
v1 - January 27, 2011
.bsp filename turretfortress

Description

This is a map I've been working on for a bit over a year.

The basic idea is that the players must fend off 12 waves of monsters by constructing sentry turrets and a few "special" friendly units. The players save up for these sentries and special units by killing the attacking monsters and surviving waves. If too many monsters make it to the end of the map, the players lose.

Just to make life even harder for the players, random "Panic Events" will occur throughout the map. Such panic events could involve hostile soldiers infiltrating the base and installing a virus in the Turret AI, or the generators powering the sentries breaking down. As you can see in one of the screenshots, the map is divided into 4 different sectors. If a generator for a specific sector breaks down, all sentries in that sector will be deactivated until the generator is repaired.

The end result is a map that puts your teamwork and strategic skills to a serious test. And you get to see a ton of monsters get ripped to pieces by sentry turrets.

Additional info

http://www.svencoop.com/forums/showthread.php?t=38808

For anyone who intends to play this, I would recommend at least 3 players. Anything less than that and the map cannot be won. If there's no one on the server and you're new to the map you could still use it as an opportunity to learn the map, as the map has a steep learning curve. Even on easy mode, there's a high chance that you will lose the first few times, as the map size can make it hard to navigate for newcomers. Once you get the hang of it though, it's pretty straightforward. Communication and teamwork is key.

The balance may be slightly off in this version, but the 3 difficulty settings ensures that isn't a problem. Just start on easy mode and work your way up. I need as much feedback as possible to ensure that Normal and Hard mode provide a fair challenge. I must have set up at least 20 playtests with other players on top of the countless playtests I have done myself, but it's incredibly hard to hit the sweet spot of proper gameplay balance. It would be very helpful to me if people could send me their success rates for each difficulty once they have done (at least) 3 playthroughs. Just PM your results to me some time within the next 2 months, or as fast as possible.

Additional credits

Map Showcase thread because I can't say no to JPolito. This is basically the W.I.P. thread moved.

There are over 850 maps for Sven Co-op! Here are a few:

0-tunnel0001.jpg

1999 official official-screlease walkthrough

exhale1_01.jpg

2000 creepsworld-top50 needs-dl series size:large walkthrough

0-miib_clubhouse-top.jpg

2003 horde needs-dl needs-pics

sc_snarks0000.jpg

2009 horde losable

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License