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The Turret Fortress
| Author | Nih |
| Date of release | v2 - December 25, 2011 (SC 4.6) v1 - January 27, 2011 |
| .bsp filename | turretfortress |
Description
This is a map I've been working on for a bit over a year.
The basic idea is that the players must fend off 12 waves of monsters by constructing sentry turrets and a few "special" friendly units. The players save up for these sentries and special units by killing the attacking monsters and surviving waves. If too many monsters make it to the end of the map, the players lose.
Just to make life even harder for the players, random "Panic Events" will occur throughout the map. Such panic events could involve hostile soldiers infiltrating the base and installing a virus in the Turret AI, or the generators powering the sentries breaking down. As you can see in one of the screenshots, the map is divided into 4 different sectors. If a generator for a specific sector breaks down, all sentries in that sector will be deactivated until the generator is repaired.
The end result is a map that puts your teamwork and strategic skills to a serious test. And you get to see a ton of monsters get ripped to pieces by sentry turrets.
Additional info
http://www.svencoop.com/forums/showthread.php?t=38808
For anyone who intends to play this, I would recommend at least 3 players. Anything less than that and the map cannot be won. If there's no one on the server and you're new to the map you could still use it as an opportunity to learn the map, as the map has a steep learning curve. Even on easy mode, there's a high chance that you will lose the first few times, as the map size can make it hard to navigate for newcomers. Once you get the hang of it though, it's pretty straightforward. Communication and teamwork is key.
The balance may be slightly off in this version, but the 3 difficulty settings ensures that isn't a problem. Just start on easy mode and work your way up. I need as much feedback as possible to ensure that Normal and Hard mode provide a fair challenge. I must have set up at least 20 playtests with other players on top of the countless playtests I have done myself, but it's incredibly hard to hit the sweet spot of proper gameplay balance. It would be very helpful to me if people could send me their success rates for each difficulty once they have done (at least) 3 playthroughs. Just PM your results to me some time within the next 2 months, or as fast as possible.
Additional credits
Map Showcase thread because I can't say no to JPolito. This is basically the W.I.P. thread moved.
Feedback
Like?
Reviews
7.5 / 10 by RNG View »
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.


























The best map I've seen.
Only annoying breakable boxes, especially when the misses wide of the mark in the acid (the center of the 4 sectors).
More byloby nice to do so hp apache adjust to number of players.
For example
3 players - 3000hp
4 player - 4000hp
etc.
And then with a small number of players is very hard to bring down the Apache. required by all to distract from their own affairs and run to the guns.
I'm sorry if the translation errors, I do not know much English ..)
I have the same question as jonamaster, sometimes, on some maps i get this error too.. How do i fix it?
Hey, it looks so good, but i can't setup my server to run this map =(
IDK why, but the "ED Alloc" error still apearing. Any idea ?
There's information about this at the bottom of this page.
http://www.svencoop.com/manual/server-config.html#increase-entity-limit
this looks really really good and i really want to play it!