|Date of release||v1.2 - January 31, 2008
v1.1 - May 27, 2007
v1.0 - April 9, 2007
Beta 3 - January 15, 2007
Beta 2 - October 20, 2006
Beta 1 - September 2, 2006
|.bsp filename||sc_tombofdeath_v12-1, sc_tombofdeath_v12-2, sc_tombofdeath_v12-3, sc_tombofdeath_v12-4, sc_tombofdeath_v12-5, sc_tombofdeath_v12-6,|
You are a team of mercenaries exploring an ancient tomb looking for a team of archeologists reported missing. You don't see them anywhere, but you do see plenty of horrible monsters, and now you must fight for your life.
The individual map MOTDs have much more plot information for reading in-game. This is just a quick intro of the map.
- 4-6 players recommended.
- This isn't a Half-Life themed map - there are no HEV or health stations. To replenish armor, you can pick up armor vests that will give 100ap. Medkits will heal you 50hp.
- Portals in this map use an anti-telefrag mechanism that will reverse the the effect of telefragging. The portal will change appearance when a player enters so to show that it's unsafe to enter. After 2 seconds the portal will change back into the original form.
NinjaGrinch -(pyramid HINT mapping technique)
Deathmatch Classic - (lava texture)
Sven Co-op Forums and community - (feedback)
Half-Life 2 - (Poison Headcrab sounds)
Opposing Force - (Displacer weapon sound effect, Male Assassin model, PCV model, Pit Drone gib model)
Resident Evil maps - (Archville and Licker models)
Ambient.Impact - (High-definition Gonome)
-Rusty- - (Undead Pit Drone reskin)
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