|Date of release||2017|
Building on the materials thoughtfully extracted by Thebard and with the spirit and using of some of http://scmapdb.com/map:systemshock This System Shock 2 Co-op Project hopes to Bring a semi-accurate System Shock 2 Co-op Experience to the masses, with hopefully some "free use" protections.
I have built the first part of the training and main levels, they work very well so far but I need some help like other mappers pledging to start on Level 2 Engineering and other Levels would help a lot. The main goal of the project would be to keep as much as the SS2 Architecture as possible with some creativity and co-op centric leeway of course allowed and probably helps our freeuse case.
Another factor in the freeuse case is, the games very old now, and the co-op feature sucked donkey balls it was buggy as fuck. If we could get the first Level or 2 done (not a huge amount of work, 6 months max) I think we could get a feel of if we would be asked to shut down, or if a blind eye might be turned our way so in hopes that anyone who has ever purchased this game in the past and would like to have tried co-op, could now theoretically do so.
I will be working myself on Level 1 and/or Training every couple of days/Once a week and can get that done myself in 6 months - 1 year. As for the whole inventory system and leveling up the player and giving them specific skills, well, I'll need a w00tguy or a nico or a gigabyte or a TuesdaysAvenger to guide me through the intricate Angelscript system and what could work and what couldn't.
Feel free to give feedback or comments on this project in the comments below. Thank you.
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