Sven Coop Adventure

Sven Coop Adventure

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Author brigadiero7
Date of release Final - 6 April 2002
.bsp filename svencoopadventure

Description

No actual description provided by map author

Additional info

STRADEGY GUIDE
ok. i know this map is confusing (more than the last one)

its basically played the same way, except the levels are
better.

(note: SCREEN MIGHT FREEZE! this is normal. it is creating
the info_node graph. the time on my computer is about 1
minute (330 mhz, 160 ram)

i suggest you look for secrets- this game will be VERY hard
without them. i will give you A secret (mainly because there
is an error in it).

BEGINNING: so, we start of looking out of a tunnel. (some
english and german text comes up) you see a building infront
of you, and two cliffs to the sides. walk out and be
attacked by headcrabs. get a partner to open the door with
you (hit the eye scanners). the door opens up, and we walk
into a portal.

LEVEL 1: We end up at an area with a train. see the light
behind the train? shoot it- DO NOT CROWBAR IT (if you
crowbar it, the shotgun inside will fall on you and will
cause an error). now, we are atleast armed. get on the train
and continue. you come to your first gate. look out the left
side and you will see a darkened opening. go inside and turn
on your flashlight (if i forgot to add in flashlight in
console, type in console mp_flashlight 1). go up the stairs
and hit the keyboard (you need to aim down more than you
think). the gate will open up. no keep going, and pass
through more enemies, and you come to your second stop. hit
both eyescanners to open it up. keep going, and youll have
to face your first boss- alot of marines (hey, if theres 8
people in the server, it wont be that hard). after you kill
them all, keep going. there are two buttons. one that lets
you enter the next level, and the other that lets you kill
the last boss. hit both, the fuel will go on, and you should
here a buzz. now return to the outside.

LEVEL 2 (part 1): you should notice that you can now see 2
buttons- get your friend to help you out again as we enter
(drums please) the caves. when we first enter, theres a
zombie that looks unfriendly. as we continue, there will be
various enemies. finally, after felling cramped, you will
each a pit of (YES! I CAN SAY IT! FINALLY!) goo. try and
jump over it and you will die. instead. look for the button
on the side. hit it. what? nothing happened? well, lets see
if anything happened outside.

LEVEL 3 (part 1): Now that gaint wall blocking our way is
gone. get your friend again to help you out. this area
requires a bit of teamwork. once you get in, there are alot
of assasins. once you kill them, go over to the large
switch. start pulling, and youll notice the car lift goes
up. have your friend jump on it.as he enters the vents, rush
over to the window, so you can see what happens to the
assassin (lol, i think that is so funny..well…if you have
a friend playing. yes, of course, this is my most detailed
area (short because of it). also, your stupid friend is
going to fiddle with the coke machine. ok, so he hits the
exit button…nbothing happens. instead, make him hit the
button on the wall with the vents. this opens up the door
you need. well, for payback, lets not let him out of the
security room (if you really want to, go over to it and hit
the button…but he deserves it). hit the button (on the
wall near the…..goo…what happens? nothing. pick up the
jumpsuit and leave. go back out side and enter the caves.

LEVEL 2 (part 2): ok, so now, you need to jump over the (I
CAN SAY IT AGAIN!) goo, and keep going. dont let the stupid
alien slave hurt you though. and we come to our second boss.
alot of alien grunts. i really hope you have a better weapon
by now. once they are dead, there are two buttons in the
room. one activates the button in level 3, the other
activates the oxygen. so, back to the warehouse we go.

LEVEL 3 (part 2): ok, now it is much easier (as YOU may
think. hit the button that doesnt work. now it works, and
the…goo…goes into the other room. arrange the barrelsso
they are lined up RIGHT NEXT TO EACHOTHER on the opposite
side of COOLANT ECHANGE. thisway, when you longjump, you
wont melt in the…goo… raise the…goo…into the room,
wait a few seconds and the barrels come into veiw. longjump
onto them (you wont die, because you lined them up). after
fighting more assassins, you can arrange the boxes. grab the
one moveable box that clearly says EXPLOSIVE and DO NOT
STACK…now lets think of what to do with it. if its an
explosive, and doesnt want to be stacked, what do you think
you gotta do with it (only stupid people wont get that one
right)? so, the wall has broken, few more assassins, and
(yes you can play with the computer, but it doesnt do
anything…just highlights the numbers next to it in red).
hit the other button, and the saftey hood is now on. lets go
outside and see if anything happened.

LEVEL 4: hmm…nothing. lets return to where we started. if
you havent noticed, the gate way to the last level has been
open the entire time- but you cant do anything except turn
the power on. so lets go do that. its very dark, so turn on
your flashlight. UHH OHH! ITS SOME TENTICLES…NOT ONLY
THAT, BUT ITS DARK! so jump down, and run right. go up the
ladder and turn the power on. now you can see somewhat. Now,
jump down and now you can see the area (to your right i
belive). now go up that ladder. now notice how each one is
ON. well, lets test fire it. text should come up that says
"THE SHELL HAS BROKEN! KILL IT NOW" or something like that..
now what do you shoot? well, there should be some wierd
thing in the center of the tentacles. stay where you are and
shoot it. once it has been broken, YOU WIN!

you might now have notied it, but Eraft is in a small cage
(from when you first jump down) to the foward right corner

Additional credits

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Changelog

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