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Secret City Keen
Author | Turrican, Keen |
Date of release | Beta - April 4, 2008 |
.bsp filename | secretcitykeen_beta |
Description
- Original description:
Part 1 of a multi-part map series based loosely around the events of SecretCity 3. You and your teammates are exploring a seemingly abandoned complex. Although this map retains the SecretCity name and involves puzzles, it plays differently than normal SecretCity maps and has an ending.
- Garompa's remaster description:
Turrican has explained that they used a ship fueled with redmetal (a strange red colored iron that seems to have life of its own) to reach places never reached before by mankind and find Cryokeen. But the entire city jumped with it in pieces to somewhere unknown, where laws of physics, space and time don't work the same way. And worse is that now they are being hunted by something.
Your mission is to find Turrican and help him fix this disaster before its too late.
Additional info
- Original info:
A minimum of 2 players is required to complete the puzzles.
Sequels are planned and already in the works. The final version of SecretyCityKeen will target part 2 of the series as its next map.
- Garompa's remaster info:
Did you know that the secret city series evolved to include a story and map endings? (or at least a vague idea from the author) which were reflected only on secret city keen and fracture maps? Before the author just up and left that is.
Well, now you know.
This new version of the map is ripented, so there is no version mismatch, and includes a map ending, objectives and a storyline.
The map is kept separate from the rest as intended by the mapper, so to play the entire "secret city campaign" you will have to play them in the next order:
secretcity > secretcity2 > secretcity3 > secretcity4beta > secretcity5beta > secretcity6b6 > secretcitykeen_beta > secretcitykeen_2_alpha > die > fracb1 >
die and fracb1 are actually also part of the secretcity series story.
The last map that goes after fracb1 (redworld.bsp) was never released, the rmf was lost, but an alpha version existed once in private hands and thanks to that a placeholder map now takes its place trying to recreate at least the last part of the adventure to give it closure.
NOTE: miseryb6 and resistance also have something to do with secret city (since redmetal and shadow people appear), but nothing is officially known about those being connected to it and so were decided to be kept separate from this "campaign" but nodded at as some past adventures.
Additional credits
- Slidje
- Kain
- Burnout64
- Adam W. Stiles - (skybox)
- Garompa (Garompa's remaster, models)
- SnappyCrunch (Garompa's remasterteleporter model)
- Outerbeast (Garompa's remastertesting)
- AlexCorruptor (Garompa's remastertesting)
- SV BOY (Garompa's remastertesting)
Changelog
Garompa's remaster:
Tags
Rate this map
2.5 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
This is by far my most favorite SecretCity map. The architecture is epic, the plot behind what Daedalus Labs was doing with redmetal is mysterious and awesome, and the different themed areas were really intriguing to play through.
Hopefully some day Turrican will expand on the redmetal story. It's a fantastic plot device.
Just played this map for the first time. How can I sum it up?
Graphically, it's astonishing. I'm surprised this level of architecture hasn't exceeded engine boundaries. The attention to detail is beyond belief!
It's also quite challenging finding some of the secrets. They could be anywhere, often with little signal as to where they are — true secretcity spirit there.
However, I'm not sure how much of the map I missed. It only took me 25 minutes to get to the "end" after you use the key card. Is there more to this map? I also only found 3 super secret triggers.
Having said that, I'm looking forward to playing this again tomorrow hoping to find more. I'm also looking forward to the next map.
Good work :)
Thanks,
Adam Reece.
Just played this again.
I found a few more secrets than I did the first time, but I'm still thinking that there isn't quite enough on this map to keep playing it over.
I did find the 6 super duper secret triggers, but only found that they open a place that you can already get to without them. Also I lol'd at what happens when you find the 4 question mark buttons.
I'm still looking forward to the next map though :)
Thanks,
Adam Reece.
cool :D end is super xD doors and cards and violet world :)