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Author Turrican
Date of release Final - June 21, 2004
.bsp filename secretcity


  • Ripent fix description:

Did you know that the secret city series evolved to include a story and map endings? (or at least a vague idea from the author) which were reflected only on secret city keen and fracture maps? Before the author just up and left that is.
Well, now you know.

This new version of the map is ripented, so there is no version mismatch, and includes a map ending, objectives and a storyline.

The map is kept separate from the rest as intended by the mapper, so to play the entire "secret city campaign" you will have to play them in the next order:
secretcity > secretcity2 > secretcity3 > secretcity4beta > secretcity5beta > secretcity6b6 > secretcitykeen_beta > secretcitykeen_2_alpha > die > fracb1 >

die and fracb1 are actually also part of the secretcity series story.
The last map that goes after fracb1 (redworld.bsp) was never released, the rmf was lost, but an alpha version existed once in private hands and thanks to that a placeholder map now takes its place trying to recreate at least the last part of the adventure to give it closure.

Note: miseryb6 and resistance also have something to do with secret city (since redmetal and shadow people appear), but nothing is officially known about those being connected to it and so were decided to be kept separate from this "campaign" but nodded at as some past adventures.

  • Ripent fix story:

You find yourselves in a strange dimension full of traps and secrets. You must find clues as to where you are and how to get out.

  • Original description:

This map was created for messing around in. As the name suggests, it is full of secrets. Secret buttons, hidden buttons. I finished this map in late 2003, but I could not release it due to a number of stupid reasons. Eventually I lost the RMF in an equally stupid incident, and could'nt work on it anymore, making this version the last version I ever made. The same moronic incident which lost me the RMF also lost me the BSP, but I recently managed to get it from a friend, who had been circulating the map around svencoop in my absence.
Now I can properly release the map. Although it isn't finished, its as close as it will ever get now. But a secretcity2 is coming.

The map has no 'objectives', and no ending. Think of it like a 'lounge map', or an indoors OMG.

Additional info

  • Less coherent than its sequels.
  • No real ending and not quite as many secrets, but well worth playing.
  • Followed by SecretCity 2 but it doesn't continue where it finished.

Additional credits

  • Garompa (ripent)
  • Outerbeast (testing)
  • AlexCorruptor (testing)
  • SV BOY (testing)
  • Sound Effects-

pgstart.wav : Peter Gabriel - Start
twospaces.wav : Frank Black - Two Spaces
canttouch.wav : MC Hammer - Cant touch this
janloop : Jan Hammer - Crocket's Theme


Ripent v1:

  • Added an ending
  • Attempted to fix any small bugs
  • Attempted to connect all skies used by secret city maps better
  • Added keys and collectibles so the ending can be reached after map is fully explored
  • Fixed texts to not intrude over the crosshair
  • Added secrets in seemingly unused areas
  • Made unreachable areas reachable and part of the map again
  • Added proper res files


2004 fun puzzle rcbot secrets size:medium traps

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