SecretCity 5





SecretCity 5

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Author Turrican
Date of release Beta - Some time in 2007
.bsp filename secretcity5beta


  • Ripent description:

Did you know that the secret city series evolved to include a story and map endings? (or at least a vague idea from the author) which were reflected only on secret city keen and fracture maps? Before the author just up and left that is.
Well, now you know.

This new version of the map is ripented, so there is no version mismatch, and includes a map ending, objectives and a storyline.

The map is kept separate from the rest as intended by the mapper, so to play the entire "secret city campaign" you will have to play them in the next order:
secretcity > secretcity2 > secretcity3 > secretcity4beta > secretcity5beta > secretcity6b6 > secretcitykeen_beta > secretcitykeen_2_alpha > die > fracb1 >

die and fracb1 are actually also part of the secretcity series story.
The last map that goes after fracb1 (redworld.bsp) was never released, the rmf was lost, but an alpha version existed once in private hands and thanks to that a placeholder map now takes its place trying to recreate at least the last part of the adventure to give it closure.

Note: miseryb6 and resistance also have something to do with secret city (since redmetal and shadow people appear), but nothing is officially known about those being connected to it and so were decided to be kept separate from this "campaign" but nodded at as some past adventures.

  • Ripent storyline:

Turrican has explained that they used a ship fueled with redmetal (a strange red colored iron that seems to have life of its own) to reach places never reached before by mankind and find Cryokeen. But the entire city jumped with it in pieces to somewhere unknown, where laws of physics, space and time don't work the same way. And worse is that now they are being hunted by something.
Your mission is to find Turrican and help him fix this disaster before its too late.

  • Original description:

You appear in a building in an oddly angular city. What badly executed secrets can you discover here?

Tip: go down the stairs

Additional info

  • This map, like most other Secret City maps, incomplete due to an engine limitation. You will find yourself taken on top of a building with a vent entrance after the final credits room — that's the one with the pictures, not the one in the small black room.
  • If you find yourself in a small icy area with a Turrican door, you're at the end of a puzzle chain and must kill yourself to continue from the start. If you have not found all the super duper secrets by this point, you need to look harder.
  • Preceded by SecretCity 4. Followed by SecretCity 6??
  • This map has many more secret places and triggers than previous secret city maps. You really need to look hard to find them all!
  • All of the 'Super Secret Tiggers' must be found to unlock the door to the city, although you don't need it as you can leave via a side exit.
  • Finding all 'Super Duper Secret Tiggers' will activate a bonus area!

Additional credits

  • Garompa (ripent, models)
  • SnappyCrunch (teleporter model)
  • Outerbeast (ripent testing)
  • AlexCorruptor (ripent testing)
  • SV BOY (ripent testing)
  • Slidje and me - (New Textures)
  • Slidje, Kain-Wolf, Keen, BurnOut64(Xirex) for helping with the map
  • Slidje, Keen, Pickle Head, Lurid, Saff, Dredfurst, Amnizu, Fanerfaust, Wrim, Wolf-Kain, CkDead, Incy247, Beast, Cozmicshredder, Qualjyn, TransparenT, Xirex, 60 Meg File, Freakingueo, Evil Penta Penguin, * Dizney, Nomble, The Real Game, and Sharkman — Thanks to (credits texture)


Ripent version 2:

  • Readded furry stuff

Ripent version 1:

  • Added an ending
  • Added keys and collectibles so the ending can be reached after map is fully explored
  • Attempted to fix any small bugs
  • Attempted to connect all skies used by secret city maps better
  • Fixed texts to not intrude over the crosshair
  • Added proper res files
  • Protected our children by making the lewd furry posters only accessible via cheats


2007 fun puzzle secrets size:large traps

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