SecretCity 4
0-secretcity4-2.jpg

SecretCity 4

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Author Turrican
Date of release Beta - January 3, 2006
.bsp filename secretcity4beta

Description

  • Ripent description:

Did you know that the secret city series evolved to include a story and map endings? (or at least a vague idea from the author) which were reflected only on secret city keen and fracture maps? Before the author just up and left that is.
Well, now you know.

This new version of the map is ripented, so there is no version mismatch, and includes a map ending, objectives and a storyline.

The map is kept separate from the rest as intended by the mapper, so to play the entire "secret city campaign" you will have to play them in the next order:
secretcity > secretcity2 > secretcity3 > secretcity4beta > secretcity5beta > secretcity6b6 > secretcitykeen_beta > secretcitykeen_2_alpha > die > fracb1 >

die and fracb1 are actually also part of the secretcity series story.
The last map that goes after fracb1 (redworld.bsp) was never released, the rmf was lost, but an alpha version existed once in private hands and thanks to that a placeholder map now takes its place trying to recreate at least the last part of the adventure to give it closure.

Note: miseryb6 and resistance also have something to do with secret city (since redmetal and shadow people appear), but nothing is officially known about those being connected to it and so were decided to be kept separate from this "campaign" but nodded at as some past adventures.

  • Ripent storyline:

Turrican has explained that they used a ship fueled with redmetal (a strange red colored iron that seems to have life of its own) to reach places never reached before by mankind and find Cryokeen. But the entire city jumped with it in pieces to somewhere unknown, where laws of physics, space and time don't work the same way. And worse is that now they are being hunted by something.
Your mission is to find Turrican and help him fix this disaster before its too late.

  • Original description:

After the heavily goal-oriented SecretCity 3, Turrican returned to a style which is more like a combination of the first two maps in the series. At first glance it may seem as if you are locked inside a small area of a building with very little to do, but a closer inspection will begin to reveal secrets everywhere, some just holes to hide in, others allow you to open new areas of the map.

Additional info

  • Turrican cannot add any more to this map because it has hit the entity limit. As with SecretCity 3, this resulted in a black wall at the end of the map.
  • Preceded by SecretCity 3. Followed by SecretCity 5.
  • All of the 'Secret Tiggers' must be found to unlock the rest of the map.
  • Finding all 'Super Secret Tiggers' will activate a bonus area.

Additional credits

  • Garompa (ripent, models)
  • SnappyCrunch (teleporter model)
  • Outerbeast (ripent testing)
  • AlexCorruptor (ripent testing)
  • SV BOY (ripent testing)
  • Slidje - (New Textures)

Changelog

Ripent version 2:

  • Readded furry stuff by critical acclaim

Ripent version 1:

  • Added an ending
  • Added keys and collectibles so the ending can be reached after map is fully explored
  • Attempted to fix any small bugs
  • Attempted to connect all skies used by secret city maps better
  • Fixed texts to not intrude over the crosshair
  • Added proper res files
  • Protected our children by making the lewd furry posters only accessible via cheats

Tags

2006 fun puzzle secrets size:medium traps

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