|Date of release||Not yet released|
|.bsp filename||sc_retrieval, sc_retrieval1, sc_retrieval2|
Puzzle/Objective based game play with 6 levels of difficulty and map layout.
Please NOTE: All Maps are in Development, MAP 1 is 99% Complete, MAPS 2 & 3 Still at 50-60%.
Download: Current Map Pack as at July 14th
Play Levels 1 to 5 are Training Missions, Level 6 is the real "Mission".
Each Level Varies based on Player Equipement, Enemy Type, Strength & Quantity, Methods for Completing of Mission Objectives change slightly per Training Level. Lose Points are in effect (Example: Primary Orders are "Destroy SAM Site & Secure the LZ", Proceeding into the Main Complex, will result in a Court Marshal, if this is not been accomplished.)
Statistics, Success/Failure & Secrets Found are transfered across maps.
1 - Training exercise: Max Health = 450, Max Armor = 250, Learn Map Layout, Complete Mission Orders, Look for Secrets.
2 - Training exercise: Max Health = 255, Max Armor = 175, Note small changes to Messages & Item HUD's. Different Enemies.
3 - Training exercise: Max Health = 103, Max Armor = 120, Slight variance in Training Routine. Different Enemies.
4 - Training exercise: Max Health = 100, Max Armor = 100, Loose points start having an Inpact.
5 - Training exercise: Max Health = 100, Max Armor = 100, Avoid Friendly Fire, you can now Kill Firendly Troops.
6 - Mission : Expect things to go wrong & Plans to Change. Avoid Friendly Fire as Firendly Troops can now also kill you. Try to Revive Dead Team Mates.
MAP 1 - Intermittent mis-counting for NPC's lead to "Map2 change level area".
- Start teleport needs time delay adjusting (player stuck in player)
- LvL 6 Coma routine needs debugging (As it can "Think" you are cheating and Gib player)
MAP 2 - a) Robo Grunts can't be repaired.
MAP 3 - Lift fails to reset correctly.
- Sequences not added for most models yet.
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