As we look towards the remainder of 2020 and beyond, SCMapDB is requesting donations to help offset the costs of hosting. All funds received go directly towards operating costs and ensure the site continues running now and into the future. We believe in providing a pure, ad-free environment, allowing the amazing work of SC mappers to shine without any distractions. Your support helps make that mission possible.

The link for donations is, which redirects to our PayPal page. Thank you.






Author Wolf-3D
Date of release August 29, 2013
.bsp filename sc_retrieval, sc_retrieval1, sc_retrieval2


Puzzle/Objective based game play with 6 levels of difficulty and map layout.

Please NOTE: All Maps are in Development, MAP 1 is 99% Complete, MAPS 2, 3 & 4 at approx 50-60%.

Levels 1 to 5 are Training Missions. Level 6 is the real "Mission".
Each Level Varies based on Player Equipment, Enemy Type, Strength & Quantity, Methods for Completing of Mission Objectives change slightly per Training Level. Lose Points are in effect (Example: Primary Orders are "Destroy SAM Site & Secure the LZ", Proceeding into the Main Complex, will result in a Court Marshal, if this is not been accomplished.)
Statistics, Success/Failure & Secrets Found are transferred across maps.

1 - Training exercise: Max Health = 450, Max Armor = 250, Learn Map Layout, Complete Mission Orders, Look for Secrets.
2 - Training exercise: Max Health = 255, Max Armor = 175, Note small changes to Messages & Item HUD's. Different Enemies.
3 - Training exercise: Max Health = 103, Max Armor = 120, Slight variance in Training Routine. Different Enemies.
4 - Training exercise: Max Health = 100, Max Armor = 100, Loose points start having an Impact.
5 - Training exercise: Max Health = 100, Max Armor = 100, Avoid Friendly Fire, you can now Kill Friendly Troops.
6 - Mission : Expect things to go wrong from the Start & Plans to Change as a Result. Avoid Friendly Fire as Friendly Troops can now also kill you. Try to Revive Dead Team Mates.

Additional info can be Found Here

Known Bugs:
MAP 1:
- LvL6 - Rappelling Engineer gets stuck in Vent (Temp Solution:Shoot him, if he is Blocking you.)
- Possible mis-counting for NPC's lead to "Map2 change level area".
- Possible that LvL 6 "Coma routine" will "Think" you are cheating and Gib you rather than returning player to map.
- Pod allocation iffy - Cryostasis Pod 21 know to Gib Players.

Maps 2 and 4 are NOT in included in the Zip/Archive as both are unstable at the Moment.

- Complete Map to map data & stats transfer routine.

MAP 2, 3 & 4 - Removed from zip, while "map to map" stats transfer is installed.

Additional credits

see sc_retrieval_credits.txt


see sc_retrieval_sysop.txt


2013 abandoned puzzle series size:large walkthrough

edit tags


Rate this map

4 / 5 (1 votes)


write a full review »

Comments & discussion

Add a New Comment

There are over 1312 maps for Sven Co-op! Here are a few:


0 / 5

2007 size:small walkthrough


1.3 / 5

2008 needs-info size:medium walkthrough


4 / 5

2013 abandoned puzzle series size:large walkthrough


0 / 5

2000 needs-info size:medium walkthrough


3 / 5

2005 needs-dl needs-pics series size:large walkthrough

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License