RageMap 2018
20181018124236_1.jpg

RageMap 2018

Author AdamR, Aurora, Keen, Hezus, mr_redman, SV BOY, Tuesday's Avenger, Silencer, Puchi, _RC
Date of release v1 - October 18, 2018
.bsp filename ragemap2018a, ragemap2018b

Description

Finish each sector and move on to the next to win!

Ragemap is a collaberative map project by serveral Sven Co-op mappers: AdamR, Aurora, CryoKeen, Hezus, mr_redman, SV BOY, tu3sday, Silencer/Zyl, Puchi & _RC, created in the summer of 2018. Mappers had 1 week to create their section, which then resulted in a fully playable map. Since there was some room left, some mappers created another section over the course of another week.

From the main spawn room, players can venture into the first opened door where they'll encounter a challenge. Once this part has been finished a new door will open up in the spawn room. Complete all sections in both maps and you beat the RAGE! Certain sections might require the use of the RAGECUBE you'll find in the center of the spawn room.

Additional info

More info about the project can be found on the SC forums:
https://forums.svencoop.com/showthread.php/45279-Ragemap-2018

See also: Ragemap, Ragemap 2012, Ragemap 3, Ragemap 2016.

Ragemap2018a:
- Room 1 (floating world) by Tu3sday
- Room 2 (frogger game) by mr_redman
- Room 3 (storage room) by SV BOY
- Room 4 (coloured box machines) by Hezus
- Room 5 (big elevator) by Silencer/Zyl
- Room 6 (caverns) by Keen
- Room 7 (bean temple) by AdamR

Ragemap2018b:
- Room 1 (bar) by Puchi
- Room 2 (belt machine) by Hezus
- Room 3 (box shooting range) by _RC
- Room 4 (panic buttons) by Silencer/Zyl
- Room 5 (lab) by Keen
- Room 6 (robo apocalypse) by Aurora

Spawn room and outro sequence by Hezus

Additional credits

Credits for additional content (models, sounds, textures, etc) were not properly documentated (shame, shame, shame), so if used something you made you can imagine your name here:

Changelog

- Added download for a ripented easy version (only ragemap2018a.bsp was ripented). This adds a 10 minute timer and failsafes for Hezus' colored boxes part (hopefully triggering the ending) as well as reducing the amount of boxes in place needed from 24 to 12. And adds a barnacle grapple and longjump module to Adambean's part (making jumps way easier with a bit of skill). -Garompa

Tags

2018 difficulty:medium fun jumping puzzle size:large traps walkthrough

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