Portal House
0top.jpg

Portal House

Author WAR-chorius
Date of release Latest - September 1, 2019
Released - December 19, 2014
.bsp filename portal_house_A1, portal_house_A1_climax, portal_house_A2_climax, portal_house_B, portal_house_C, portal_house_C_climax portal_house_D

Description

(English translation via google + much guesswork, apologies for any remaining errors)

As the fourth installment of the Sven Co-op map, Portal house Sector A1, B, C and D is an experiment, incorporating new enemies and allies.

NEW PLAYABLE MAP

portal_house_A1 (Lethal Collision)

See the information when you start the map - "portal_house_A1_motd.txt"

NEW WEAPONS AVAILABLE

PLASMAGUN:

- Weapon recreated from the mod "Sweet Half life" that was used by the UFOs, firing weapon without recharge/reload with plasma effect and secondary explosive shot.
This weapon is only available on the map "portal_house_C" for both Black Mesa and Special Forces teams.

MINIGUN VULCAN:

- Weapon recreated from the mod "Sweet Half life" with same firepower as the "Heavy Weapon Grunt", shooting without reload (constant fire).
This weapon is only available on the map "portal_house_D" for the "HECU" team.

CHANGES IN THE MAP "SECTOR B"

- The platforms of the entire map were redesigned.
- Kingpin was removed and replaced by Gonarch.
- The enemy Crystals have been replaced by Mantas "Valemoth" with a new energy ball attack.
- We added new weapons in the cave of the door of the portal when placing the crystals, weapons will appear in the cave.
- Now to recruit allies, you only need to press the console button that is in the portal room.
- You can now visualize the Train's HP in some monitors located on the surface of the laboratory.
- The Train's HP is raised from 750 to 1000.
- When using the radio, the Allied Tank will recruit soldiers to help you, also the Tank can be repaired.
- When you recruit reinforcements, allies by level will also appear on the surface.

CHANGES IN THE MAP "SECTOR C"

- The Sniper weapon and the Crossbow have been replaced by the Plasmagun weapon for both squads.
- Black Mesa team have corrected textures for the models "HEV barney" and "HEV sci".
- Black Mesa team have "HEV sci" (equipped with the weapon "machine gun saw") replacing friendly "Robo grunts".
- Now the ammunition boxes will have a hologram (sprite) of ammunition.

CHANGES IN THE MAP "SECTOR D"

- The platforms of the entire map were redesigned.
- When you start the game you will find a door on the left side that will only open with a Security Card.
- The "Shock rifle" weapon was added.
- The "Longjump" was moved to another location.
- Black Mesa team have corrected textures for the models "HEV barney" and "HEV sci".
- Black Mesa team have "HEV sci" (equipped with the weapon "machine gun saw") replacing friendly "Robo grunts".
- Now the ammunition boxes will have a hologram (sprite) of ammunition.
- The entrance to the surface cave is now sealed.
- The "Displacer" has been replaced by the "Minigun Vulcan" (Only available for the "HECU" team).
- Fixed the wrong orientation of the cutscene cameras after defeating Kingpin
- Now when you enter the Level 1 portal, you will appear inside the surface cave.

The map is designed for only Sven Coop v5.16

I will continue updating the map for error corrections and bug fixes.

Your suggestions will be welcome in the comments and also, if you want, I can make a tutorial on Valve Hammer Editor.

[To use English version of maps, download and extract English_version_complete.7z, over-write the original files with these updated ones.]


(Original Spanish Description)

Como Cuarta entrega del mapa Sven coop, Portal house Sector A1, B, C y D experimenta con nuevos enemigos y aliados.

*NUEVA MAPA JUGABLE*

portal_house_A1 (Colision Letal)

vean la informacion al empezar el mapa
"portal_house_A1_motd.txt"

*NUEVA ARMA DISPONIBLE*

PLASMAGUN:

-Arma recreada desde el mod "Sweet Half life" que fue usada por los UFOs, arma de disparo sin recarga con efecto de plasma y disparo secundario explosivo.
Esta arma es Solo Disponible en el mapa "portal_house_C" para ambos equipos de Black mesa y equipo Special Force

MINIGUN VULCAN:
-Arma recreada desde el mod "Sweet Half life" con misma potencia de fuego del "heavy weapon", arma de disparo sin recarga.
Esta arma es Solo Disponible en el mapa "portal_house_D" para el equipo "HECU"

CAMBIOS EN EL MAPA "SECTOR B"

- Se rediseño las plataformas de todo el mapa.
- Se ah removido a Kingpin que fue sustituido por Gonarch
- Se ah removido los Cristales enemigos por Mantas "Valemoth" con un nuevo Ataque de bolas de energia
- Añadimos nuevas armas en las cueva de la puerta del portal al momento de colocar los cristales, apareceran armas en la cueva.
- Ahora para reclutar aliados, solo se necesita oprimir el boton de la consola que esta en la sala de portales.
- Ya puedes visualizar los puntos de vida del Tren en algunos monitores ubicados en la superficie del laboratorio.
- El Tren ahora se subio los puntos de vida de 750 a 1000
- Al momento de usar la Radio, el Tanque aliado reclutara soldados para que te ayuden, el Tanque puede ser reparado.
- Cuando reclutes refuerzos, los aliados por nivel tambien apareceran en la superficie.

CAMBIOS EN EL MAPA "SECTOR C"

- Se ah removido el arma Sniper y la Crossbow por el Arma Plasmagun para ambos equipos
- Equipo black mesa se corrigieron las texturas de los modelos para los "HEV barney" y "HEV sci"
- Equipo black mesa se han removido los "Robo grunts" aliados por "HEV sci" equipados con el arma "machine gun saw"
- Ahora las cajas de municiones tendran un holograma (sprite) de municion.

CAMBIOS EN EL MAPA "SECTOR D"

- Se rediseño las plataformas de todo el mapa.
- Al empezar el juego se encontrara una puerta del lado izquierdo que solo se abrira con una Tarjeta de seguridad.
- Se añadio el Arma "Shock rifle"
- Se movio el"Longjump" a otro ambiente.
- Equipo black mesa se corrigieron las texturas de los modelos para los "HEV barney" y "HEV sci"
- Equipo black mesa se han removido los "Robo grunts" aliados por "HEV sci" equipados con el arma "machine gun saw"
- Ahora las cajas de municiones tendran un holograma (sprite) de municion.
- La cueva de la superficie se ah sellado la entrada.
- Se ah removido la "Displacer" por la "Minigun Vulcan" (Solo disponible para el equipo "HECU")
- Se ah corregido el errores de las camara de enfoque despues de derrotar a Kingpin
- Ahora al momento de ingresar al portal del Nivel 1, apareceras dentro de la cueva de la superficie.

_

El mapa solo para Sven Coop v5.16
Seguiré actualizando el mapa por alguna falla o bug
sus propuestas serán bienvenidas en los comentarios y también si desean puedo hacerles un tutorial de Valve Hammer Editor.

Installation Guide

(NOTE - the starwars_register script is missing from the archive, therefore the instructions below are redundant.)

As plugin:
Extract the .rar content inside Steam\steamapps\common\Sven Co-op\svencoop_addon\ and edit the "default_plugins.txt" file located in Steam\steamapps\common\Sven Co-op\svencoop\ with these lines:

"plugin"
{
"name" "Star Wars"
"script" "../maps/starwars/starwars_register"
}


As map_script:
Extract the .rar content inside Steam\steamapps\common\Sven Co-op\svencoop_addon\ and edit any ".cfg" file on the maps folder, adding these lines:

map_script starwars/starwars_register

You can add the weapons too, for the players to start with them.

weapon_e11blaster
weapon_dl44blaster
weapon_bowcasterblaster
weapon_heavyrepeater
weapon_t21blaster

This are the ammunition for the weapons:

ammo_blaster
ammo_highpowerblaster
ammo_flechette


You can add the starwars.fgd on Valve Hammer Editor if you want to use the weapons and the stormtrooper monster on your map.

This is the stormtrooper monster:

monster_stormtrooper

Additional credits

Valve
SirKite/Kite (Creator or whatever)
KernCore (I kinda stole and modified one of the models from the WW2 Guns)
Nero (Used the Redeemer code as the structure for my weapons)
RavenSoft's Star Wars Jedi Knight: Jedi Academy (For models, sprites and sounds)
Movie Battles 2 Mod (For models)
Sven Co-op Community (For helping me, for the tools and answer to my questions)

Changelog

(English translation via google + much guesswork, apologies for any remaining errors)
UPDATE 01-09-2019

NEW PLAYABLE MAP*
portal_house_A2 (Lethal Collision - Part 2)
see the information at the start of the map
"portal_house_A2_motd.txt"

NEW WEAPON AVAILABLE*
P-904:
-Weapon recreated from the mod "Sweet Half life" ammunition equipment 9mm firing and throwing grenades. This weapon is available on the new map "portal_house_A2"

CLIMAX*
"portal_house_A1_climax"
"portal_house_A2_climax"
"portal_house_C_climax"

Maps (non-playable) were now created after completing a "portal house" mission of which displays an automatic sequence of scenes in cameras in the style of "climax" or "cinematic".
When you start the climax map, you will be seen in a dark room with the credits and additional information which will also appear 2 buttons for "VIEW CLIMAX" and "Omit MAP NEXT" (move on to the next map)

CHANGES IN THE MAP "SECTOR B"
- Re-design the platforms of the entire map.
- Replaced the "Headcrab" model (MegaMonsterMassacre) with "baby panther"
- Added new dialogues and models
- Now each weapon box will be unlocked with crystals
- When you activate the third portal, Barnacles will appear from the roof of the underground platform

CHANGES IN THE MAP "SECTOR C"
- At the start of the game, players moved to new environments and platform changes
- New dialogues and models
- Gonarch under its hp 3500 to 3000 HP
- The "PLASMAGUN" will now have rechargeable reserve munitions with a capacity of 60/240 ammunition and will have no deflected aiming recoil. The weapon will have the same firepower and with greater aiming accuracy.
- An armory was added right at the base of the laboratory.
- Finishing the map added a playable weather map
- Fixed a bug in the entity "bodyguard - minigun" when portal number 2 is activated, this was enemy.
- The UFO boss now has 7500 health points

CHANGES IN THE MAP "SECTOR D"
- Changed the settings of a train tulle until teams were chosen at both bases
- New dialogues
- The blanket now has 7500 health points

(Original Spanish Description)
ACTUALIZACIÓN 01-09-2019

*NUEVO MAPA JUGABLE*
portal_house_A2 (Colision Letal - parte 2)
vean la informacion al empezar el mapa
"portal_house_A2_motd.txt"

*NUEVA ARMA DISPONIBLE*
P-904:
-Arma recreada desde el mod "Sweet Half life" equipamiento de municiones 9mm de disparo y lanza granadas. Esta arma esta disponible en el nuevo mapa "portal_house_A2"

*CLIMAX*
"portal_house_A1_climax"
"portal_house_A2_climax"
"portal_house_C_climax"

Ahora se crearon mapas (no jugable) después de terminar una misión de "portal house" de lo que muestra una secuencia automática de escenas en cámaras al estilo "climax" o "cinematic".
al empezar el mapa climax, se veran en un cuarto oscuro con los créditos e información adicional el cual también aparecerán 2 botones para "VER CLIMAX" y "OMITIR MAPA SIGUIENTE" (pasara al siguiente mapa)

CAMBIOS EN EL MAPA "SECTOR B"
- Se re-diseño las plataformas de todo el mapa.
- Se ha sustituido el modelo del "Headcrab" (MegaMonsterMassacre) por "baby panther"
- Se agregaron nuevos diálogos y modelos
- Ahora cada caja de armas serán desbloqueados con los cristales
- Al activar el tercer portal, aparecerán Barnacles del techo de la plataforma subterránea

CAMBIOS EN EL MAPA "SECTOR C"
- Al empezar el juego, los jugadores se movieron a nuevos ambientes y cambios de plataformas
- Nuevos dialogos y modelos
- Gonarch bajo sus puntos de vida de 3500 HP a 3000 HP
- Ahora la "PLASMAGUN" tendra municiones de reservas recargables con capacidad de 60/240 de municiones y no tendrá retroceso desviado de puntería. El arma tendrá la misma potencia de fuego y con mayor precisión de puntería.
- Se agrego una armería justo en la base del laboratorio.
- Terminando el mapa se agrego un mapa climax jugable
- Se ha corregido un error de la entidad "bodyguard - minigun" cuando se activa el portal numero 2, este era enemigo.
- El jefe UFO ahora tiene 7500 puntos de vida

CAMBIOS EN EL MAPA "SECTOR D"
- Se cambiaron ambientes de los escenarios de un tunel de tren hasta escoger equipos en ambas bases
- Nuevos dialogos
- La manta ahora tiene 7500 puntos de vida

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2014 black-mesa defense size:large walkthrough xen

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