Neptune Labs
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Neptune Labs
| Author | Keen |
| Date of release | Beta 7 - September 28, 2007 |
| .bsp filename | nlab7b |
Description
You and your colleges are on a scientific research operation when you receive a distress call from Neptune Labs, so you divert your small craft from entering orbit around Triton and begin to enter the orbit of Neptune, descending into the atmosphere….
Mission Objectives:
- Find out whats happening on Nlab.
Additional info
- At least 2 players required.
- Keen would appreciate feedback and bug reports. Please see the release thread at http://svencoop.com/forums/showthread.php?t=34201.
Additional credits
Burnout64 - (testing)
CkDead - (testing)
Dred Furst - (testing)
Dr Jerad - (testing)
Slidje - (testing)
Turrican - (testing)
Changelog
N/A
Feedback
Like?
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page_revision: 29, last_edited: 1262340696|%e %b %Y, %H:%M %Z (%O ago)






















First off, very good map, nice textures, a little laggy for me at parts. It felt very System Shock 2.. However, we got stuck after pressing all four buttons, nothing happend, moved the boxes around but still could not find a way to end the map??
Yes we read the monitor.
Slight hint anyone?
I spoke to Keen about this on IRC a few months ago. Apparently that is the end of the map as it isn't finished.
Was it the same room that I got stuck in? With the RPG?
Very nice job on it, needs a bit of work but other then that great job.
Like the custom textures, not quite sure they should be mixed with regular HL textures though.
Got stuck at the room with Otis and an RPG :(