Echoes
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Echoes

Author | Original author: James Cockburn. Conversion: kmkz |
Original mod release | August 10, 2018 |
Date of the conversion release | September 10, 2019 |
Last update | v1.6 - October 12, 2019 |
.bsp filename | echoes00, + 28 maps |
Description
This is a conversion of "Half-life: Echoes" to Sven Co-op made with ripent tools. Tried to remain accurate to the original mod but with needed modifications to support coop gameplay.
Additional credits
Check README/Credits.txt to see the original mod credits. It is a long list.
- Outerbeast: Bug reporting, testing, suggesting ideas, viewmodels.
- Makaber: Viewmodels.
- AlexCorruptor: Testing.
- Enrory: helped with survival stuff.
Thanks to all people who played the primitive versions in my old server.
Thanks to the Sven Co-op discord channel users for giving me some hints.
Changelog
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5 / 5 (7 votes)
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Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1295 maps for Sven Co-op! Here are a few:
page revision: 81, last edited: 16 Oct 2019 15:46
This is rather outstanding.
Thanks,
Adam Reece.
hello,
see error:
Missing file "sound/barney/banoplease_door3.wav" referenced in: sound/echoes/echoes_sentences.txt —> MAP19_DOOR1
Missing file "sound/echoes/barney/_period.wav" referenced in: sound/echoes/echoes_sentences.txt —> MAP4_RC15
Missing file "sound/echoes/barney/wav.wav" referenced in: sound/echoes/echoes_sentences.txt —> MAP4_RC15
Missing file "sound/otis/_comma.wav" referenced in: sound/echoes/echoes_sentences.txt —> MAP1_OTIS2
Missing file "sound/vox/`.wav" referenced in: sound/echoes/echoes_sentences.txt —> `
Missing file "sound/player/playersounds/alyx_gordon01.wav" referenced in: models/echoes/echoesglobal.txt —> models/echoes/alyx_hd.mdl
Missing file "sound/player/playersounds/alyx_hurt04.wav"
Missing file "sound/player/playersounds/alyx_hurt05.wav"
Missing file "sound/player/playersounds/alyx_hurt06.wav"
Missing file "sound/player/playersounds/alyx_ohgod01.wav"
Missing file "sound/player/playersounds/alyx_uggh01.wav"
Missing file "sound/player/playersounds/alyx_uggh02.wav"
thanks
Any plans to add Survival mode? :-)
not for now, maybe in the future.
do we have the originals of these screenshots? the ones uploaded all seem to have a black border around the edges.
in the map you have to throw the explosive crates to the water to stop the rotating big metal things, once complete the water rises, but the func train that is used for this makes sound and is suddenly visible (its a little black cube in the center of the containers in the water
the map echoes10 crashes on start for me
fixed. Goodbye black cube. About echoes10 what kind of crash you have? there are message errors? Is a direct crash to desktop or the screen freezes and you cant do anything?
It happens after loading, the game freezes and has to be closed to stop it. I've seen this many times before and its simple but tedious. There is a wrong " or } or something along those lines somewhere. The bad part is trying to find it.
Oh, other times it may be a model or sound, and in a very rare case I've read that a monster entity was doing it. But these I think do give error popups
I believe that it is because echoes10 may take a slighty long time to load. When you start the map wait a while until you can highlight the buttons with your mouse and then click the ok button.
Halve your ents and try again. Repeat until you narrow it down. Once you're within a hundred or so lines, you can find it by inspection usually.
in echoes23.ent theres 2 sprite paths where a space is added after the end in the paths, this causes the linux server to hard crash when the map loads. Lines 9368 and 10627.
fixed.
NPCs and certain props using the HL models in the models/echoes dir where the standard Sven Co-op models will do, so this is adding unnecessary bloat to the mappack.
This needs to be changed at bsp level very every single map: for instance, every scientist "monster_scientist" needs to have the key "model" "models/echoes/scientist.mdl" deleted entirely- this will cause that entity to revert to svencoop root dir for the scientist model. Same goes for any npc, although few exceptions may have to be made, for example the HEV Suit Barney.
The maps also use low definition player weapon models and world weapon models which is undesirable and also adds bloat- the global models files needs all the the p_ and w_ references removed. SC weapons with Echoes arms already were made but was never added to this mappack, unsure as to why.
i am going to clean up the files soon, it has to be done carefully or stuff will break. please be a little more patient. It seems i packed the wrong viewmodels D: i will change that.