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Grunts
| Author | Deathdog |
| Date of release | Final 2000 |
| .bsp filename | grunts |
Description
Story
Well you made it. Your jeeps park in the cover of some crates and you
jump out. This road leads to the High Security Storage area but the
military already knows you are coming. They have had time to dig in.
Blocks of cargo containers have been set up as road blocks and gun
turrets have been set. Your scouts have managed to set up some sandbags
and a turret before they were sneaked up on by a patrol. Now you need
to fight your way to the elevator to the High Security Storage Area.
Look out for your captured scouts and take them with you down the
lift with you.
Gameplay Info
This map is an eleongated version of Marines (Comrade Zhukoyev).
I made it 'objective' based. To move onto the next area you have
to destroy or kill something. I have taken the same corridor shape
but have bent it into roughly this shape:
IIIII
I I
I II
I
Check the level for a better idea. The main reason for this is that
it cuts down R_Speeds and that I can make a map about 3 times bigger
than Marines. There are not too many similarities with Marines.
You don't need to get Barney and the Sci onto the lift or even rescue
them but it is there if you like keeping them alive.
R_Speeds
The R_Speeds on this map hang at around 300 polygons but the number
of grunts has meant I have had to limit the number of players to 6.
As most servers have a limit of 6 players this shouldn't be a problem.
Things can get hairy around the fence and the tunnel.
Additional info
Turn Word Wrap off to read this!
This is the NEW version in case you downloaded the wrong one.
Title : Grunts
Filename : Grunts.BSP
Authors : Deathdog, MaD jOn
Address : moc.liamesuohgodeht|godhtaeD#moc.liamesuohgodeht|godhtaeD
moc.liamesuohgodeht|rratS#moc.liamesuohgodeht|rratS
Description : A high security military base.
Get to the High Security Area!
Special Thanks to : Rize for all the cargo crates.
Webpage : Go to www.Mapfinger.com and look through
the list for my name!
Other Work : Storage, StorageD
Upcoming: Helebat towers (Nearly finished)
Torture (Now run by Lord Slayer)
Garg Epsiode (Look for the beta)
Note: The storage WAD is included. This is used for the crates.
Play Information
Single Player : Put the Skill down and you MIGHT make it.
Deathmatch : No!
Cooperative : Long live Coop!
Difficulty Settings : Medium.
New Sounds : No
New Graphics : Yep. These are some OP4 ones.
New Music : No
Demos Replaced : None
No. of players : From 2-5. This is due to R_Speeds.
Monsters : Yes.
Goal : Reach the lift by killing or destroying
something to open the doors.
To change difficulty
If you want to change the difficulty then edit the CFG file.
Where it says: Skill2
Change the number to get the right difficulty.
(1=Easy, 2=Medium, 3=Hard)
Don't mess with other settings because it will spoil the gameplay.
Construction
Base : New level from imagination!
The Marines level gave me the idea and I
more or less made an objective based map
along the lines of Marines.
Editor used : Worldcraft v2.0
Known Bugs : 1 misaligned texture in elevator.
Elevator leaves it's left support behind. WTF?!
You can aim APC's rockets with secondary
fire on RPG. :D
Build Time : 1 week.
Compile Time : 3 hours.
Installation
To play this level, extract the file "storage.bsp" into
your sierra\half-life\SvenCoop directory.
Put CFG in sierra\half-life\SvenCoop.
Place the WAD in sierra\half-life\SvenCoop directory NOT VALVE!!
Then run a multiplayer game.
Additional credits
Copyright and Permissions
Comments on this map? Mail me. But no junk please.
This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name GRUNTS.BSP and is supplied in a zip file called GRUNTS.ZIP
and that the files are not altered in any for.
It must also contain this text document and no other files.
If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a copy of the product.
I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.
(But if you ask first it might be considered on a magazine)
(c) Copyright 2000 Dave Starr
Changelog
N/A
Feedback
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.













## SvenCo-op map CFG file - Grunts
## Map Author: Deathdog
grunts by Deathdog
http://scmapdb.com/map:storage-d
http://www.bluetoast.org/files/Content/SvenCoop/maps/grunts.cfg
I noticed that the author for this map is creditted as "Deathbog" on this old backup of the svencoop site: http://web.archive.org/web/20010203161000/www.svencoop.com/mapss.shtml
My guess is that Deathdog, the name used in the .txt for the map apparently, is DeathBog's old alias, so I have chosen to edit the name of the author on this page.