Death Mission

Death Mission

page tags: 2006 walkthrough / edit tags

Media section help:

Author goanna
Date of release Final - 2006
.bsp filename sc_death_mission_txt, sc_death_mission2_txt, sc_death_mission3_txt, sc_death_mission4_txt

Description

sc_death_mission


Mission Objectives:

1-Destroy all opposition.

2-Find the teleporter computers and destroy them.

3-Find a secret room.

4-Find a way to the main portal.

Mission brief:
A few mecenaries have taken over a temple and an old
castle and have set up portals that are teleporting in
creatures from different places.Four of these portals
are teleporting in skocktroopers of the X race and one
to place we don't recognise.
We beleive this is a form of distraction to prevent
the detection of their main compound. Shut down the
portal by destroying the computers that control the
portals. Then find a way to their compound.


sc_death_mission2


Mission Objectives:

1-Take out the tank and destroy all opposition.

2-Find the switches to open grates and a
security card to access main door.
You also have to find a piece of missing conduit to get the security switch working.

3-Find the buttons that control the doors containing
the scientists. Lead the scientists to the
teleporters.

4-In the last room the 3rd button is hidden among
several buttons. Pushing each button is the only
way to find the correct button. The other buttons
control teleporters; wonder what teleports in?

5-There are two secret rooms containing items
to find also.

Mission brief:
You've made it to the compound, good job. Now,
there are 3 scientists being held in secret rooms.
These rooms can only be found once the cell doors have
been activated. Lead them back to the teleporters
and put one in each unit for safe transport back.
There are many traps and obsticles in your way to
finding these buttons, not to mention the place is over run with assassins.


sc_death_mission3


Mission Objectives:

1-Destroy all opposition.

2-Find the security card to the pump room.

3-Find a security code to the outside area door.

4-Once outside find 5 creatures and get them into cages fort transport, ALIVE.

Mission brief:
A new combat creature has been developed by enemy forces.
In an efort to build a defence against these creatures we need live specimens.
Your job is to infultrate the south end of the compound and caverns capturing at least 5 of these creatures.
Use the existing cages for transport.Get them to chase you through the cages to trap them.
Good Luck!


sc_death_mission4


Mission Objectives:

1-Defend the bunkers.
You'll have 30 seconds to reach the 1st bunker and set up a blockade before your presence is detected.

2-Search the caverns for creatures and destroy them.

3-Find and defend the south bunker.

Mission brief:
A horde of the new combat creatures has been detected in a different section of the compound. This horde must be destroyed. NO SURVIVORS!

Additional info

N/A

Additional credits

sc_death_mission mappack Released-0-0-2006

Map author:----goanna
Assistance with ideas
## [PTSD]Stoked
## Deadbolt
## Sph!nx

Beta testers:
## Deadbolt
## Stoked
## -Rusty-
## Sph!nx

Texture credits:
## Half-Life.wad---by Valve
## Liquids.wad
---by Valve
## ZHLT.wad
----by Valve

Textures used from the following wads:
## R-25.wad----by Relic25
## Gloom2.wad
--—by Dethtex
## Asylum
----by Dethtex
## E7.wad
----by evil7:dismal solace
## Texpack 9
---by Sean Johnson
## hh3_vendetta--—by Kevin 'Rorshach'Johnstone
## NEIM2
---—Neil Manke
## NEILM4
----Neil Manke
## NEILM5
---—-Neil Manke

Model Credits:
Hell Pack Models--—-arachnid_X
## Icky
## Zombie
## Zombie soldier
## Bonz skull

Main model/skin--—Ambient.Impact
Reskin and hack
---_CiviliaN^SoldieR_:
## Bug (Headcrab)
## Zombie_h
## Zombie_sc2

Zombie models--—— -Rusty-:
## Zombie
## Zombie2
## Running zombie (animations-Zaf)
## OMFG_RUSTY (Boss gonome-Map3)
## Superlicker
## Licker
## Archvile

Folowinf models--——Mr. Insane:
## Mutant shark
## KCobra
## Eaten1
## Eaten3

The following models are from LT.Chicken's Enhancment Pack:
## Gib_hgrunt
## hgibs
## massn

Tutorial credits:
## Hezus mapping http:goannasvencoop.com/Hezus/mapping
## 69th Vlatitude http:www.vlatitude.com/
## Valve-ERC http:collective.valve-erc.com/
## HalfLifeMapping http://www.halflifemapping.com/
## Slackiller http://www.slackiller.com/tommy14/errors.htm

I realize tutorial credits aren't usually included but I felt these
sites were intrumental in the completion of my maps and deserve an
honarable mention.

Changelog

N/A

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