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Case Closed
| Author | EraSerx (original), Hezus (conversion) |
| Date of release | Final - February 21, 2005 |
| .bsp filename | case1, case2, case3, case4, case5, case5a, case6, case7, case8, case9 |
Description
The famous single-player mod Case Closed, converted to Sven Co-op.
You are Bob Dewey, Black Mesa janitor. You arrive at the research facility for another day at work: cleaning up the mess those smart ass scientists leave behind, refilling the soapboxes in the toilets, listening to Barney's stupid jokes and reading Penthouse Magazine. It's not the most exciting job in the world, but it pays good and you get lot's off free donuts. As usual, those scientists create black holes and open gates to other alien worlds filled with creatures who eat human flesh for lunch. Nothing special, but this time, they really messed it up and those aliens found a way to our planet. And guess what, you are in the middle of all this. While Gorden Freeman kicks alien arse, Corporal Adrian Shephard fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa. It's a bigger mess you have to clean up this time…
Additional info
- 4 players recommended.
- The original Case Closed single player Half-Life mod created by EraSerx was released on October 20, 2001.
Additional credits
Bokothor - (testing)
DeSeRtF0X - (testing)
Mongusta - (sounds)
Parsec - (coding, testing)
Sliver - (testing)
Twistz - (testing)
Changelog
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Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.





















































I have been told this is being fixed…and well I hope as I have tried hosting it and it failed considerably…
I even tried ripenting sum of the maps for this series to make it work more properly…and I got all the maps working except for if I remember correctly…like the map case8 or case9 just would instantly crash…they are impossible to run…I know that on case1 I had to ripent to make it so all the doors would give damage to anything that may be in their way when you tried to open them…
Because by default the doors didnt do that and there was a headcrab setup sumtimes behind a door and when you tried opening the door the headcrab would just keep the door barely opened and hence you could not complete the map as the door would stay cracked open trying to get opened all the way but not able to due to a headcrab…
Basically this series PWNS! but needs heavy work done to it…if anyone wants…I can help ripent so majority works fine…but sumone else needs to fix the complete meltdown on the last few maps of series…
I suffered the same, i try to fix it with BSPEdit, but it's a little hard
A good example of what can be done using just the basic textures from HL.
Some of the corridors are a bit small (since this was designed for single player) and can lead to problems with blockers, apart from that a good all round series with quite a few intresting levels.