Black Mesa: Getaway

Black Mesa: Getaway

Author Vector-T
Date of release November 27, 2019 - Early Beta
.bsp filename bmg-a1_getaway.bsp


Featuring procedural co-operative campaign with Black Mesa theme, suitable for 2-8 players.
Survive and push to evacuate Black Mesa Research Facility in a brand new sectors, plus difficulty system with diverse changes to each difficulty.

Run for your life.
Think fast and smart.
Shoot anyone who tries to kill you.
Live dangerously.

Media Update

It's time. Start the evaluation!
I am proud to announce that my very first ever map (that went public) is now available in early beta state!
Unfortunately, I have promised to release 2 maps to begin, however I wanted to share it immediately so I can gather any problems and feedback from everyone.


Here are several things to keep in mind about the 1st map I have released:

  • Getaway is a BM-themed co-operative campaign which uses class system, you can choose to be a scientist or a security guard.
  • The goal of this map to ensure the campaign have balanced pace by attempting to create obstacles via puzzle or bringing in the enemies.
  • Player choose a difficulty first before starting, survival mode can be enabled which will activate after selecting a difficulty. Each difficulty have their own changes to the map setting.
  • Make every shots count, don't expect you're armed-to-the-teeth. Items and ammo can be found throughout the facility, but don't expect they will respawn back again.
  • Yes, you can play solo. If there's someplace you can't reach, find something :)

Known Issues:

  • Map not yet tested on lower-end machines, there may be performance drops throughout the map.
  • Some NPCs may not acting accordingly to plan.
  • Weird fog colour in alien aquarium, Im still looking into it..

If you do found a problem throughout the map, please report it immediately.

Future Plans

As of 27/11/2019 I will take a week off for real-life stuff in which I am unable to return to SC SDK to continue my project.
For the map 2 progress.. me and one of my test relatives are planning to ensure that 2nd map will attempt to create exploration even with indoor setting.
I have started the 3D implementation into it:

Also this sounds too much, but the plan is to make at least 10 maps in the campaign. However player will complete at least 5 of them from the beginning, the 2nd map will decide which path you will go. Will you go deeper, or higher to the surface?

Additional credits

Concept Art - FirstTrouble, Lone Survivor
Playtest - FirstTrouble, Lone Survivor, PICNICK, PixelCherries
Sounds - Vector-T, Valve
Music - PixelCherries
Models - Nekronaium, CryoDragon
Textures - Vector-T, Nightwatch team

Special thanks to SC team & community, Trempler for compile setup.



black-mesa size:large walkthrough work-in-progress

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