Big Cave 2

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Author amckern
Date of release 6th November 2018
.bsp filename bigcave2_b2

Description

I have wanted to build a level build into a hill side, or cave for many years after seeing what the Terrain Tools in Source can do, I was never able to build anything I liked in Source, and found the original big cave map on my hard drive after looking through some old Counter-Strike levels I made in the late 1990s.

This is a beta, and some things are not finished (take the first spawn outside as an example), but your objective is that you need to find an alternative route to the "Black Mesa Transport Hub".

I am very happy with the basics of this map, but depending on how things play the map might be adjusted, things removed, or added to match the game play style on both stock servers, and the ones running mods such as XP/RPG Mod.

Additional info

Additional credits

N/A

Changelog

B2
Fixes

  • Added brush work to stop you jumping off cat walk (before was basic clip brush)
  • Better end area
  • Better lighting for grunts in shipping container
  • Fixed null textures on the back of the lower cat walk near the garg battle
  • Fixed floor texture in the fuel store near the ladder after the garg battle
  • Corrected case for sound files
  • Corrected res file includes
  • Added missing skybox
  • Textures now in wad file (allows server downloads to work as the BSP file was to large before)

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