|Author||Jonathan L Gower - Ripented by: CubicVirtuoso|
|Date of release||Final - September 25, 1999|
|.bsp filename||101GRNT1, 101GRNT2, 101GRNT3|
101 Grunt is a simple 3 map series where you have to fight a total of 101 grunts.
You make your way through simple corridors and simple puzzles until you reach the end.
Really basic stuff the brush work is pretty basic and so is the architecture, but its surprisingly fun.
This is my first level for Halflife.
The reason its called 101 Grunts is because their are 101 grunt enemies in the level.
There is also 4 Assassins and some gun turrets.
I have made this level because I think fighting the grunts was the best aspect of the gameplay in halflife.
This level is by no means perfect.
I haven't got the AI as good as the original game but they will take cover, use doors and stairs.
The architecture in the level is basic but adequate.
I would appreciate some feedback on any aspects of the level.
Freon for the Rain Tutorial, Valve Software, Radio 1 for providng the sounds while I was making this level
- Disclaimer *
This .zip file and all its contents have been check and declaired free of Viruses by McAffee Virus Scan running with latest available datafiles as of 28/04/99. None of these files has the potential to cause any damage whatsoever to your hardware or software and has not been designed to do so. I cannot be responsible for any damage which may result directly or indirectly from the use of these files or additional files added to or modifications made to the original installation 101GRUNT.zip. If you have any queries then please don't hesitate to E-mail me at the address at the top
of this document.
- Permissions *
These files may be used and distributed freely, as long as the archive
remains intact and no fee is charged. No part of these files may be recreated in any way, shape or form without my written permission. You must get my permission to put any of these files on a CD or any other type of electronic/digital media if you intend to sell it. Half Life is a registered trademark of Valve software.
Copyright Jonathan L Gower 1999.
*Hints* (Only read if your stuck)
You shouldn't really get stuck as the level is fairly linear but on the second map where the two big main doors are and there is a T-junction you first have to go left because there is a door on the right. That door is opened in the room where there are two switches next to each other. The first switch shows a cut scene of the control room door opening. The second switch opens the door by the main doors which is enroute to the control room.
The only other problem you may find is when you encounter the assassins. It first appears that you are trapped and that you can't get out even if you have killed the assassins. The answer is that on the far wall by the opposite door are two small boxes. These are hiding a vent that will give you access to the control room.
Rate this map
2.3 / 5 (3 votes)
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