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how do i go on tools for textures

Re: textures by DomGamerboy7654DomGamerboy7654, 22 Jul 2018 18:40
Re: Bug detail
GarompaGarompa 21 Jul 2018 04:03
in discussion / Map Comments » Red Shift

Well, we've been discussing that the mods HL: Decay and Cry of Fear are very good and should have some conversions/ripents for SC. Both "authors" of those don't want their games "converted" and whined about it in the distant past, but at the same time it's abandonware gathering dust on the internet.

So the SC team made some attempts but stopped just to be safe because now SC is a steam game.

But if the community converts those mods nothing can be done against it ;)

I hope this helps.

PS: afraid of monsters campaign from zorbos could have very useful stuff for the cry of fear campaign (scripts for weapons, npcs, etc.) plus there is already a cry of fear weapon pack fully scripted out there, if I'm not mistaken its already in the forums. One mus only fix the maps for sven coop, maybe add the missing stuff back in (at least that which is already scripted) and there you go ;)

Re: Bug detail by GarompaGarompa, 21 Jul 2018 04:03
Re: shl_ship3
oripsorips 20 Jul 2018 04:01
in discussion / Map Comments » Sweet Half-Life Co-op

but there has such moves for garg
see watch https://www.youtube.com/watch?v=b0C2aBQRIqI in 3:20-4:16 that garg sure is ability move when it destroy cannon. so that's it.

Re: shl_ship3 by oripsorips, 20 Jul 2018 04:01
kmkzkmkz 18 Jul 2018 23:46
in discussion / Map Comments » Sweet Half-Life Co-op

For the shl sentences.txt file the original author copied the half-life sentences file and added a few custom sentences.

So, the first seven files are files that are linked to default half life sentences, there is no entity calling the them so i gave that no importance. Still, even if they were used there are issues: quail1).wav and innsufficient_medical.wav are just typos imported from half life sentences file. I will clean that for order sake. But stop3.wav, c1a0_sci_desk.wav, c1a0_sci_lock9a.wav, c1a1_sci_scanrpt.wav and c1a1_sci_scanrpt.wav are missing files that cant be found even in half life folders.

about shl_se3.wav and shl_se4.wav these are supposed to be used in shl_2001 but as i said before the files are missing in the original mod folders and could not find them.

and about the materials.txt i am sorry i did that in a rush and could not test it. I will fix that soon.

by kmkzkmkz, 18 Jul 2018 23:46
spywarriorspywarrior 18 Jul 2018 19:20
in discussion / Map Comments » Sweet Half-Life Co-op

The other missing files are not used in the mod.

Missing file "sound/ambience/quail1).wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> WILD8

Missing file "sound/barney/stop3.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> BA_STOP2

Missing file "sound/fvox/innsufficient_medical.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> HEV_MED0

Missing file "sound/scientist/c1a0_sci_desk.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_NOTTHAT

Missing file "sound/scientist/c1a0_sci_lock9a.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_LOCK9A

Missing file "sound/scientist/c1a1_sci_scanrpt.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_CONSOLERPT

Missing file "sound/vox/units.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> C3A1_6

Missing file "sound/shl2/sound/shl/shl_materials.txt" referenced in: shl2.cfg

Missing file "sound/shl/shl_se3.wav" referenced in: shl_2001.bsp —> "seoto3" (ambient_generic)

Missing file "sound/shl/shl_se4.wav" referenced in: shl_2001.bsp —> "se_4" (ambient_generic)

by spywarriorspywarrior, 18 Jul 2018 19:20
Re: Bug detail
CrouchSoftCrouchSoft 18 Jul 2018 13:09
in discussion / Map Comments » Red Shift

Yeah I meant making my own maps lol.
Haven't done any for sven in like 10+ years. (http://scmapdb.com/mapper:crouchsoft)

I have had plenty of ideas lately but been lacking the motivation and time really.
Considered even doing some ripent conversions but I'm not sure about peoples view on that lately.

Re: Bug detail by CrouchSoftCrouchSoft, 18 Jul 2018 13:09
CrouchSoftCrouchSoft 18 Jul 2018 13:04
in discussion / Map Comments » Sector E

Classic map, still works fine in version 5.

by CrouchSoftCrouchSoft, 18 Jul 2018 13:04
oripsorips 18 Jul 2018 12:17
in discussion / Map Comments » Sweet Half-Life Co-op

I think that wrong path file besides that was file missing not properly Warning: Unable to open sound/(all map names)/sound/shl/shl_materials.txt

by oripsorips, 18 Jul 2018 12:17
SkynetusSkynetus 18 Jul 2018 10:15
in discussion / Map Comments » Tactical Ops

hostages are hostile and revive enemies. so they cant be made to follow and thus map is uncompletable

by SkynetusSkynetus, 18 Jul 2018 10:15
SV BOYSV BOY 18 Jul 2018 09:07
in discussion / Map Comments » Turk-Life [BETA]

What the fuck is that? , is that a porting that shitty mod?


<3
Hey you! , Yes you! Have a good day <3

by SV BOYSV BOY, 18 Jul 2018 09:07
Re: Bug detail
CryoKeenCryoKeen 18 Jul 2018 09:03
in discussion / Map Comments » Red Shift

Wow lol! Well like I said we're working on it slowly, you could join my discord and help play test the latest versions when Lossy puts up a server https://discord.gg/TUCc8h

EDIT: Looks like i misunderstood possibly, your working on your own map? You can do it!!!! Takes courage and persistence and rapid testing and fun testing with friends

here is a mapping tutorial https://www.youtube.com/watch?v=kIUzNQgy0WE

Re: Bug detail by CryoKeenCryoKeen, 18 Jul 2018 09:03
Re: Bug detail
CrouchSoftCrouchSoft 18 Jul 2018 02:27
in discussion / Map Comments » Red Shift

It is a fairly big project to manage. Here I am having trouble starting a single map let alone 9 lol.

Re: Bug detail by CrouchSoftCrouchSoft, 18 Jul 2018 02:27
Re: shl_ship3
kmkzkmkz 18 Jul 2018 01:11
in discussion / Map Comments » Sweet Half-Life Co-op

I fixed some things but you are right i still have to figure out why that happens :/

Re: shl_ship3 by kmkzkmkz, 18 Jul 2018 01:11
shl_ship3
oripsorips 17 Jul 2018 23:25
in discussion / Map Comments » Sweet Half-Life Co-op

im afraid that garg just survived during the cinematic. but it tried to destroy cannon and it won't defeated and it floated away.
EDIT:looks like garg inside the launcher while it hit to the cannon while destroyed and attempted firing.

shl_ship3 by oripsorips, 17 Jul 2018 23:25
kmkzkmkz 17 Jul 2018 23:04
in discussion / Map Comments » Sweet Half-Life Co-op

Added the materials file. Fixed the spacelf.tga problem. About the missing files i fixed the shl_ship4 ones, i forgot to do it before. shl_se3.wav and shl_se4.wav are missing in the original mod. The other missing files are not used in the mod.

by kmkzkmkz, 17 Jul 2018 23:04
CrouchSoftCrouchSoft 17 Jul 2018 09:32
in discussion / Map Comments » Arcade

Nice little fun map. Would be interesting how much easier this would have been with scripting.

by CrouchSoftCrouchSoft, 17 Jul 2018 09:32
Re: Bug detail
CryoKeenCryoKeen 16 Jul 2018 10:01
in discussion / Map Comments » Red Shift

Thanks for the bug reports guys/gays/cyborgs!

Lossy and I are working to get you a finished and mostly bug free version very soon!

I would guess, sometime in August, Optimistically :)

Re: Bug detail by CryoKeenCryoKeen, 16 Jul 2018 10:01
Re: Bug detail
CrouchSoftCrouchSoft 15 Jul 2018 13:26
in discussion / Map Comments » Red Shift

I had the same problem with sv_lan 0.
Managed to get through map 8 without a crash.

Re: Bug detail by CrouchSoftCrouchSoft, 15 Jul 2018 13:26
GarompaGarompa 14 Jul 2018 07:25
in discussion / Map Comments » Resistance

well, it's either a ripent to add a couple of entities and an ending (even if its kind of meh), or nothing at all and this stays unplayable.

by GarompaGarompa, 14 Jul 2018 07:25
CrouchSoftCrouchSoft 14 Jul 2018 05:20
in discussion / Map Comments » Red Shift

Have only played the first 2 maps so far.
The only gripe I have is with the spawn points in the first map.

If you die after the train gets to the end, you spawn at the end and you can go to the next map.
May be that is the point but it would also be nice to have some indication that it is a map change.

by CrouchSoftCrouchSoft, 14 Jul 2018 05:20
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