Hi Guys, I'm the mapper overhere! And this map as said in this comments is not in any way to troll anyone, It is just hard and maybe too Hard for new players (but with no intention), but hey I really worked on this map to try to do something different, I will explain everything you are complaining about, The thing is I posted this map 1 year ago and I only recieve like 5 comments on the forum and only 1 on this page so It's really hard to make the map better with the no feedback of the players, I really I want to make right.
"~5 minutes to respawn"
To destroy the statues on the 1st maze you need 2 satchel for each one, there are 4 satchels all over the 1st maze for you to find, so if you just found 1 satchel and you just camp it out within 60 seconds you will have like 4 satchels and you can destroy the 2 statues easily and easily pass to the 2nd maze. The idea is that you in those 5 minutes of waiting for the satchel to spawn you find the others, that is why they take it so long to spawn, it is not to troll you , it's because otherwise it will be to easy.
"The first boss has 6000 HP"
The bosses not supposed to be kill till the last stage (once you blown up the 3 statues), they spawn once you progress the maze on the 50%, so they are there to bother you and put pressure to the search of the satchels.
"nomedkit = anti-coop"
There is a Medkit in a hidden area, but this one is pretty easy to find, 2 boxes next to each other, one is label "FRAGILE" easily can be detonate it with a satchel, this medkit is crucial I know, not suposse to put it on a Hidden area maybe, but if you are playing with friends and you find the medkit you can heal the whole team and pass it to a teammate to heal you. Also in the 2nd maze if you save Dr. Kleiner from the cage and take him out of the maze, He will provide you a medkit for the whole team on the base. (I know that one is pretty hard to get it done, cause of the monsters on the 2nd maze) but please dont say that I delete the medkit from the game, it is there and it can be found.
"This map would be a lot more enjoyable if players were equipped more appropriately, or if the existing weapons just respawned at a normal rate"
Take in count that monsters in the 1st maze are just zombies, so with a lot of guns they will be so easy to take them out, the 1st boss "Tor" if you look close the only attack he does is the melee one, and he run slower, so that gives the balance to boss vs player. On the 2nd maze the attack of the "Kingpin" with the laser is pretty low damage and the idea is you to escape with the longjump.
I know that I done this very complicated, once again I try to make some different from the existing map pool, and well this come out, so I really want to fix all these things but without losing the essence of the map, I really aprecciate all your comments, not the one you said you ripent it and either the one "replace the main link because ugh" you should have a little respect about the mapper, and the time I took to make this map done. But hey! I know these helps me out to make it better, so thanks! Actually since few months ago I'm already working on a Second version of this map, Making new areas, and solve a lots of issues with fps, making a new final, etc.
Much aprecciate all your comments and keep your feedback right on!
Cheers