Love your work so far and it works so well in sven coop.
Have only played the first map solo but will play the other when I can get some coop going.
Played doom 2 to death when I was younger but is certainly still fun.
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Awesome job, really very nice maps.
played this with 2-3 players. A few things:
in the "trick and traps" level if you fail a jump in the exit door area the plataforms will lower and you will not be able to reach the exit and get stuck in this area, (unless i missed something.)
in the ep2 the amount of enemies increases drastically and then i started to feel the lack of weapons and ammo, this get worse in "the pit" and "refueling base" levels, where we get killet a lot due lack of ammo/strong weapons.
anyway, thanks for making this.
Thanks, glad you like it.
There's a teleport in Tricks and Traps that opens up after you fail the platforms. It's in the entrance to the room with a bunch of Cacodemons.
If you don't have much unlocked by the time you reach The Pit, then yes it becomes a slog to beat those maps. If you 100% the maps leading up to that then you'll have enough firepower unlocked to breeze through it. It'll be hard to do that though if anyone is rushing.
The crash at Refueling Base is fixed.
The net usage and overflows should be reduced too - much fewer ents are active at once now (~5k instead of ~8k).
Noticed the known issue of the clients overflowing even happens on a LAN listen server.
This thread might help:
https://forums.svencoop.com/showthread.php/40077-Reliable-channel-overflowed-local-network
I haven't had this happen to me yet so I don't know which settings actually matter.
Initially changed the suggested settings and it didn't fix it.
But it seems that sv_lan 1 is causing the problem.
On a side note, we got all the way through and I love your work.
The game crashes during the second mission in the first map so far, at the place in the sewer where you find a lot of explosive barrels and demons when you're searching for the blue key.
Haven't seen that one before. Let me know if it's reproducible - might be plugins causing it.
It'll be even cooler once I fix the immediate crash with SC 5.17 :>
The crash on map load was fixed, and equipment unlocks were reworked. You don't really need to get perfect scores anymore since weapons are unlocked when picked up.
Increasing cl_*speed values higher than 400 breaks the Walk button. I recommend servers stop hosting these maps until the spawn message is updated.
Map just crash to desktop or main menu, when i try to start it(or connect to friends)!
Make sure you're loading the latest version (doom2_ep1_b6). A crash bug was fixed a few months ago.
If you're on the latest version then check the console for errors when the map crashes to the main menu (press the "~" key). You might have to write "developer 1" in the console before starting the map to getting any useful messages.
Fixed crashes in SC 5.22.
The spawn message still isn't updated though. If you want to move fast then it's probably easiest to write this in console at map start:
cl_forwardspeed 9000; cl_sidespeed 9000; cl_backspeed 9000
then write this when the map ends:
cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400
otherwise strafing and/or walking will be broken.
I'm still crashing with the update ( uploaded the wrong scripts by mistake? )
yeah, and for some reason I can't replace the archive. Some weird caching thing going on I guess. Eventually the link will not be a 404?
In the meantime:
https://w00tguy.no-ip.org/owncloud/index.php/s/5MAiaxxMPsuWhyy/download
Edit: SCMapDB link works now.