This looks impressive, I'll have to play it sometime soon :O Detail and models look great, also like how there's a shop in there :)
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Hyrule Field is too big for HL1, so I won't be able to finish the series until there is either a larger mapping grid, or a way to make players smaller.
The first map has crash problems and the second map has infinite monster spawn problems in SC 4.7. These issues are fixed in the next version of SC.
This is the coolest mod I think I've ever played.
So I've been thinking; The map halted at the issue of Hyrule Field being too large of a map. I know it'll take a lot out but… skip it. It's not absolutely needed. Hyrule, the castle, the ranch and other locations could still be made and possibly a solution for hyrule field could be found during its making. That's just my 2 cents anyway. If I had any knowledge in making maps I would love to help this project because I think it's wonderful.
Hmm. So leaving the lost woods, the next map would be hyrule, having the city's exterior, interior cells, and the castle's exterior and interior cells available. From there the next chapter would be leaving the castle and loading into Kariko village, and leaving there once finished would load into long long ranch. See what I mean?
The size of Hyrule is no longer a problem. In fact, I've already mapped it along with most of Lon Lon Ranch (includes day-night cycle as well).
I stopped working on it again because I wanted to automate the conversion from model to map (made a program for this but lost interest part way through).
I want everything to be reworked with Angelscript and other new stuff in 5.0. Things like 100% faithful monsters, less annoying stick puzzles, custom weapons and actions (roll attack, shields) should be possible now.
I'm mostly hesitant thinking of the massive time suck this will be, and I'm not super interested in the project anymore.
For Sven Co-op:
1) Download "zelda_oot.zip" above
2) Extract "loz.wad" to your "Steam/steamapps/common/Sven Co-op/svencoop_addon" folder.
For Hammer:
1) Click Tools -> Options -> Textures -> Add WAD
2) Find "loz.wad" and click Open
3) Click OK and then restart Hammer
how do i go on tools for textures
It's one of the drop-down menus at the top.
Are you mapping with these textures or trying to fix purple squares in your game?
I uploaded a broken version of this a long time ago and no one told me :<
The stick puzzles are fixed again in the latest upload. Also, you get 10 more seconds before fires burn out.
"It will be fun the first time you play through, but once you reach the end you’ll probably feel like you’ve had enough."
That could not be more wrong, My friends and I were waiting for the next map to load but were saddened to see it didn't exist.
At least we have the first two maps you made and that's enough for me to say Thank You, they gave us a bit of fun when we couldn't hang out in person due to quarantine.
Still one of the coolest projects here. Played it with a friend and it was a blast!
The homing skulltulas were actually quite funny xD The first deku scrub is quite frustrating though. It doesn't really work with the nuts. We beat it to death somehow, but it ate a lot of lives.
The fire stick stuff was horrible at first, but quite fun after you get how it works. We even got the 10 extra lives.
Which was good, as the boss was kinda hardcore with only 2 players xD But we beat it with 2 lives left. Epic!
The love to detail here is on star citizen level. If you loved zelda you will love this maps too!
I hope that at some point you will feel like continuing it :)