I had to add additional entities using angelscript, in order to make this map more playable:
entSpawn("weapon_gauss", "-1770 3750 -1200", "0 0 0");
entSpawn("weapon_rpg", "820 1765 612", "0 -45 0");
entSpawn("ammo_rpgclip", "862 1761 565", "0 -45 0");
entSpawn("ammo_rpgclip", "840 1783 565", "0 -45 0");
entSpawn2("env_sprite", {
{'targetname', 'fort_dr'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-416 2951 924'}, {'angles', '0 0 0'}
});
entSpawn2("env_sprite", {
{'targetname', 'beam1_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1989 3328 -1214'}, {'angles', '0 0 0'}
});
entSpawn2("env_sprite", {
{'targetname', 'beam2_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1547 3328 -1214'}, {'angles', '0 0 0'}
});
EDIT : I did a ripent based on my script. Check "Upload files" menu.