correction, remove opfor.wad because it already support opposing force material.
Forum
Very nice conversion. Was a bit tough towards the playing solo but took a bit over 2 hours to finish the whole thing.
New update. There's still room for improvement, but this should cover all problems so far.
- Updated credits, thanks Outerbeast and AlexCorruptor for testing
- Reduced health on some bosses
- Listed the known bugs and attempted to quickly fix them so it's playable. But there are no more map breaking bugs so far :)
Just a few more fixes, detailed in the details. Thanks to AlexCorruptor, Outerbeast and Sparks for all the help fixing this.
instinct_9 still has out of bounds problems in some places. Even so, the map is not broken by that.
If someone wants to go to the lenghts of adding lots of invisible walls with ripent be my guest, you can fix and upload it here, but as far as I can say if someone gets out of bounds then its because that person is most probably intentionally trying to break the map looking to climb places and should be burned at the stake alongside rushers.
Pardon me, can you add features of using survival mode in the future. its a campaign mod.
A few rough edges in the last few maps otherwise a pretty excellent experience.
The boss HP model looks like a crustacean freshly fished from the sea, which was splendid, though the amount of HP it had was a bit boring.
Definitely a good series for your mates if they're not going to rush it.
Thanks,
Adam Reece.
The cutscene is humorous and all, but there's an issue where one could troll and trigger the scene over and over again annoying players. Suggestions would be to either have it just be triggered once, or have it so only the player triggering it sees it.
I think this can be fixed after SC 5.23 rolls out. If I'm correct, thats when crouch spawning may be added to the game natively in which case the map will have to be updated anyways ie script will be removed and the spawn in instinct_3 will be amended.
But yeah this will be sorted out for sure, thanks for feedback!
I know, I brought up SC 5.23 thing because if we fix it now, we still have to update the map again, so deferring it to when the next update comes out means we can fix this and the crouch spawn thing
When I built that cheater trap (the longjump cutscene) I didn't anticipate that it would be the subject of trolling, but it seems obvious in hindsight. It's a sensible precaution to limit the number of times it plays, and all going well the map will be updated with that, as well as any other fixes at the same time.
Thanks for the heads-up!
Update
Patched map now available in the Downloads section.
It will be removed when the patch is incorporated into the SC5.23 version of Instinct.
Since SC 5.23 is going to be some unknown time in arriving I've patched Instinct map 7 to prevent excessive triggering of my anti-cheat longjump scene, it will only play in full once now and thereafter, will be replaced by a short no-cutscene version. It's also impossible to strafe your way out of it, plus it will always complete fully without hanging.
You can choose whether to update your installation with this patch, or wait (forever?) for the SC 5.23 release version.
To install the patch, delete your existing copy of instinct_7.bsp and replace it with the one from the download link shown in the Downloads section. The filename is the same, so make sure you delete the old one first or you will have to figure out which is which via the file's timestamp.
Patched map now included in the mappack with other updates. Have deleted that map since that is now old.
Map is repacked with the crouch_spawn.as script removed since that is no longer needed since SC 5.23 (if left in there there could be some side effects we want to avoid), some other QOL tweaks across all the maps thrown in as well.
Or at least a version without anti-rush.
InsectMeNot
I've been working on redoing the antirush system for these maps so that it will be optional and disabled by default, requiring you to turn it on manually.
Once Sven Co-op 5.25 is released I will be making an update to these maps. I will be doing the same thing for other antirush maps on SCMapDB as well
Cheers