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		<title>SC / SC Map DB (new posts)</title>
		<link>http://scmapdb.com/forum/c-44738/sc-sc-map-db</link>
		<description>Posts in the forum category &quot;SC / SC Map DB&quot; - Anything related to the SC Map Database (ideas, questions, etc.) or Sven Co-op.</description>
				<copyright></copyright>
		<lastBuildDate>Thu, 20 Jun 2013 06:42:36 +0000</lastBuildDate>
		
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				<guid>http://scmapdb.com/forum/t-175229#post-1564769</guid>
				<title>Suggestion box: Re: Suggestion box</title>
				<link>http://scmapdb.com/forum/t-175229/suggestion-box#post-1564769</link>
				<description></description>
				<pubDate>Fri, 14 Sep 2012 20:50:05 +0000</pubDate>
				<wikidot:authorName>LiLLuPeY^</wikidot:authorName>				<wikidot:authorUserId>526187</wikidot:authorUserId>				<content:encoded>
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						 <p>Uhm if you mean me and the problem with creating an all-in-one map pack<br /> I would be happy to help you out</p> <p>But even if you are talking about an other problem i maybe still could help you out</p> <p>Are there some contact details or you maybe want to add me on steam ? (lillupey)</p> 
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				<guid>http://scmapdb.com/forum/t-175229#post-1525280</guid>
				<title>Suggestion box: </title>
				<link>http://scmapdb.com/forum/t-175229/suggestion-box#post-1525280</link>
				<description></description>
				<pubDate>Wed, 01 Aug 2012 20:28:43 +0000</pubDate>
				<wikidot:authorName>spywarrior</wikidot:authorName>				<wikidot:authorUserId>123026</wikidot:authorUserId>				<content:encoded>
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						 <p>yes,</p> <p>Test synchronizing with rsync and git in svencoop records, including all files.<br /> We are looking for players available for private testing.<br /> Could you give us your help ?</p> <p>Test de la synchronisation avec rsync et git dans le dossiers svencoop, y compris tous les fichiers.<br /> Nous recherchons des joueurs disponibles pour les essais privés.<br /> Pourriez-vous nous apporter votre aide ?</p> <p>thanks</p> 
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				<guid>http://scmapdb.com/forum/t-175229#post-1523869</guid>
				<title>Suggestion box: </title>
				<link>http://scmapdb.com/forum/t-175229/suggestion-box#post-1523869</link>
				<description></description>
				<pubDate>Tue, 31 Jul 2012 15:42:35 +0000</pubDate>
				<wikidot:authorName>LuPeY^</wikidot:authorName>								<content:encoded>
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						 <p>What about a all-in-one map pack ??<br /> I am really too lazy to download every map separately we are talking here about 860 maps and/or 24 different map packs</p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1493984</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: </title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1493984</link>
				<description></description>
				<pubDate>Fri, 29 Jun 2012 11:59:44 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>Almost. It should be underworld_1.cfg. Just like the map's file name.</p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1493959</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: </title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1493959</link>
				<description></description>
				<pubDate>Fri, 29 Jun 2012 10:47:04 +0000</pubDate>
				<wikidot:authorName>tereith</wikidot:authorName>								<content:encoded>
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						 <p>so if my map is called Underworld_1 i should name it Underworld-1.cfg ?</p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1493907</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: </title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1493907</link>
				<description></description>
				<pubDate>Fri, 29 Jun 2012 08:54:37 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>You have to create it yourself. Right click, new -&gt; text file. Name it <strong>your-map</strong>.cfg</p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1493288</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: </title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1493288</link>
				<description></description>
				<pubDate>Thu, 28 Jun 2012 19:37:05 +0000</pubDate>
				<wikidot:authorName>tereith</wikidot:authorName>								<content:encoded>
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						 <p>ye well thats fun cuz i dont see any (cfg not on my svencoop/maps ? any help around ? and thanks for the reply</p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1493216</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: Re: Problem (players can extra jump on walls or crates to get over, help</title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1493216</link>
				<description></description>
				<pubDate>Thu, 28 Jun 2012 18:46:55 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>mp_disable_autoclimb 0 in the map cfg.</p> <p>See the manual for more commands.<br /> <a href="http://www.svencoop.com/manual/mapping-config.html">http://www.svencoop.com/manual/mapping-config.html</a></p> 
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				<guid>http://scmapdb.com/forum/t-513669#post-1492992</guid>
				<title>Problem (players can extra jump on walls or crates to get over, help: Problem (players can extra jump on walls or crates to get over, help</title>
				<link>http://scmapdb.com/forum/t-513669/problem-players-can-extra-jump-on-walls-or-crates-to-get-ove#post-1492992</link>
				<description></description>
				<pubDate>Thu, 28 Jun 2012 15:36:35 +0000</pubDate>
				<wikidot:authorName>tereith</wikidot:authorName>								<content:encoded>
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						 <p>Ok so my progression has reached out really far and it looks amazing'ly good, lighting rails and so on, :) i wanna thank you guys so so so much for the help in here (BUT) i fell over a little problem, that annoys me alot</p> <p>so when i make a wall (func_wall) or make a crate there is func_wall the player is able to climb it, both the wall and or the crate,</p> <p>so fx i made a outdoor area, and with not that high walls but the player is able to crouch jump and then (LIKE) extra jump on the wall so he can reach the top, i want players not to be able to do that cuz it destroys the fun of my maps like (secrets) arenas you have to go b4 you can pass the main room or so on, thanks i hope for fast answers</p> 
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				<guid>http://scmapdb.com/forum/t-512190#post-1492988</guid>
				<title>Rails prob: </title>
				<link>http://scmapdb.com/forum/t-512190/rails-prob#post-1492988</link>
				<description></description>
				<pubDate>Thu, 28 Jun 2012 15:32:33 +0000</pubDate>
				<wikidot:authorName>jonas</wikidot:authorName>								<content:encoded>
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						 <p>Hi thanks for the help it helped me alot,</p> <p>!!</p> 
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				<guid>http://scmapdb.com/forum/t-512190#post-1488710</guid>
				<title>Rails prob: Re: Rails prob</title>
				<link>http://scmapdb.com/forum/t-512190/rails-prob#post-1488710</link>
				<description></description>
				<pubDate>Sun, 24 Jun 2012 13:55:21 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, but the blue texture in Hammer turns black in-game if no render mode is set. Additive gives the brush entity a glow if I recall correctly.</p> 
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				<guid>http://scmapdb.com/forum/t-512190#post-1488709</guid>
				<title>Rails prob: Re: Rails prob</title>
				<link>http://scmapdb.com/forum/t-512190/rails-prob#post-1488709</link>
				<description></description>
				<pubDate>Sun, 24 Jun 2012 13:51:23 +0000</pubDate>
				<wikidot:authorName>cold_blood3d</wikidot:authorName>				<wikidot:authorUserId>90994</wikidot:authorUserId>				<content:encoded>
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						 <p>Try making the rail brush a func_wall and give it a Render mode of Additive and FX Amount of 255.</p> <p>@SC-Dynamite - isn't Solid mode only for blue transparent textures?</p> 
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				<guid>http://scmapdb.com/forum/t-512190#post-1488707</guid>
				<title>Rails prob: Re: Rails prob</title>
				<link>http://scmapdb.com/forum/t-512190/rails-prob#post-1488707</link>
				<description></description>
				<pubDate>Sun, 24 Jun 2012 13:50:35 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>Tie the rail to an entity, like func_wall. Then set &quot;render mode&quot; to solid and &quot;FX amount&quot; to 255.</p> 
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				<guid>http://scmapdb.com/forum/t-512190#post-1488699</guid>
				<title>Rails prob: Rails prob</title>
				<link>http://scmapdb.com/forum/t-512190/rails-prob#post-1488699</link>
				<description></description>
				<pubDate>Sun, 24 Jun 2012 13:33:37 +0000</pubDate>
				<wikidot:authorName>jonas</wikidot:authorName>								<content:encoded>
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						 <p>So im trying to make a rail,</p> <p>but when i make the rail there is black textures inside of it so i cant look through it,<br /> how do i make the black textures go away so i can look through the rail plz tell fast so i can finish my room :) thanks</p> 
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				<guid>http://scmapdb.com/forum/t-511655#post-1487248</guid>
				<title>Player start with no weapons :): Re: Player start with no weapons :)</title>
				<link>http://scmapdb.com/forum/t-511655/player-start-with-no-weapons#post-1487248</link>
				<description></description>
				<pubDate>Fri, 22 Jun 2012 18:17:12 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>Create a cfg file and put &quot;nomedkit&quot; on a line, without quotes.</p> <p>You can see details here:<br /> <a href="http://www.svencoop.com/manual/mapping-config.html">http://www.svencoop.com/manual/mapping-config.html</a></p> 
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				<guid>http://scmapdb.com/forum/t-511655#post-1487232</guid>
				<title>Player start with no weapons :): Player start with no weapons :)</title>
				<link>http://scmapdb.com/forum/t-511655/player-start-with-no-weapons#post-1487232</link>
				<description></description>
				<pubDate>Fri, 22 Jun 2012 17:42:18 +0000</pubDate>
				<wikidot:authorName>Tereith</wikidot:authorName>								<content:encoded>
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						 <p>Hi there can you tell me how to make that the player starts with no weapons at all ?<br /> would be usefull, full command thanks :)</p> 
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				<guid>http://scmapdb.com/forum/t-511641#post-1487120</guid>
				<title>Sound Problems plz help: Sound Problems plz help</title>
				<link>http://scmapdb.com/forum/t-511641/sound-problems-plz-help#post-1487120</link>
				<description></description>
				<pubDate>Fri, 22 Jun 2012 15:44:58 +0000</pubDate>
				<wikidot:authorName>Tereith</wikidot:authorName>								<content:encoded>
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						 <p>So the sounds ill now have problem with the sounds, ill put a Ambient_Generic Chose a file on what to play,</p> <p>its a horror ambience, the settings for it is</p> <p>Name: Blank<br /> Sound file: Ambience/siren.wav<br /> volume: 5<br /> Play mode: Default<br /> Dynamic Presets :none<br /> Start volume: 0<br /> Fade in time: 0<br /> Fade out time: 0<br /> Pitch: 100<br /> Start pitch: 100<br /> Spin up time: 0<br /> Spin down time: 0<br /> LFO Type: off<br /> LFO rate: 0<br /> LFO mod pitch: 0<br /> LFO Mod vol: 0<br /> Incremental spinup count: 0<br /> Linear Min Radius: 2 - 512 units<br /> Linear End Radius 5 - 1280 Units</p> <p>Flags<br /> The only one ive setted there was (Play everywhere)<br /> but when i enter my map it wont start the sound. when ill moved into the arena where i putted it, it wont play<br /> ill tryed restart hammer not worked either. any help plx :) thats the only thing i need, :) Thanks</p> 
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				<guid>http://scmapdb.com/forum/t-511098#post-1487118</guid>
				<title>Hammer 3.5 (Levels too Bright): </title>
				<link>http://scmapdb.com/forum/t-511098/hammer-3-5-levels-too-bright#post-1487118</link>
				<description></description>
				<pubDate>Fri, 22 Jun 2012 15:43:46 +0000</pubDate>
				<wikidot:authorName>Jonas</wikidot:authorName>								<content:encoded>
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						 <p>Hi mate i got it to work idk what went wrong but i putted my hlRad in my hl folder so now it works, but i really dont understand something else</p> <p>So the sounds ill now have problem with the sounds, ill put a Ambient_Generic Chose a file on what to play,</p> <p>its a horror ambience, the settings for it is</p> <p>Name: Blank<br /> Sound file: Ambience/siren.wav<br /> volume: 5<br /> Play mode: Default<br /> Dynamic Presets :none<br /> Start volume: 0<br /> Fade in time: 0<br /> Fade out time: 0<br /> Pitch: 100<br /> Start pitch: 100<br /> Spin up time: 0<br /> Spin down time: 0<br /> LFO Type: off<br /> LFO rate: 0<br /> LFO mod pitch: 0<br /> LFO Mod vol: 0<br /> Incremental spinup count: 0<br /> Linear Min Radius: 2 - 512 units<br /> Linear End Radius 5 - 1280 Units</p> <hr /> <p>Flags<br /> The only one ive setted there was (Play everywhere)<br /> but when i enter my map it wont start the sound. when ill moved into the arena where i putted it, it wont play<br /> ill tryed restart hammer not worked either. any help plx :) thats the only thing i need, :) Thanks</p> 
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				<guid>http://scmapdb.com/forum/t-511098#post-1486550</guid>
				<title>Hammer 3.5 (Levels too Bright): </title>
				<link>http://scmapdb.com/forum/t-511098/hammer-3-5-levels-too-bright#post-1486550</link>
				<description></description>
				<pubDate>Thu, 21 Jun 2012 23:10:21 +0000</pubDate>
				<wikidot:authorName>cold_blood3d</wikidot:authorName>				<wikidot:authorUserId>90994</wikidot:authorUserId>				<content:encoded>
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						 <p>can you post your whole compile log? (everything else besides the begin and end of hlrad) ?</p> <p>there could be a leak or something, so we need to see the csg, bsp, vis sections also</p> 
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				<guid>http://scmapdb.com/forum/t-511098#post-1486262</guid>
				<title>Hammer 3.5 (Levels too Bright): </title>
				<link>http://scmapdb.com/forum/t-511098/hammer-3-5-levels-too-bright#post-1486262</link>
				<description></description>
				<pubDate>Thu, 21 Jun 2012 18:52:16 +0000</pubDate>
				<wikidot:authorName>SC-Dynamite</wikidot:authorName>				<wikidot:authorUserId>258805</wikidot:authorUserId>				<content:encoded>
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						 <p>You'll find your map source where you save the map source. Click on &quot;File&quot; -&gt; &quot;Save as&quot; in the Hammer Editor menu and you should see the path where the source is saved.</p> 
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