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weapon_handgrenade
Last updated by: cold_blood3d on 30 Jan 2010 22:47
Description
Simple hand grenades with a 4 second fuse. The banana bomb, which can be activated by pressing secondary fire, produces a huge explosion using all 10 grenades.
Attributes
Name (targetname) - The name that identifies the entity.
Pitch Yaw Roll (Y Z X) (angles) - ?
Gravity Setting (movetype) - Determines whether the item falls to the ground (default) or hovers in the air at its coordinates given in VHE.
Custom V_Model (wpn_v_model) - ?
Custom W_Model (wpn_w_model) - ?
Custom P_Model (wpn_p_model) - ?
Sound Replacement File (soundlist) - ?
Target (target) - When the entity is activated, it triggers the entity specified here.
Delay before trigger (delay) - Delay in seconds before the target is triggered.
KillTarget (killtarget) - ?
Flags
Disable Respawn (1024) - Makes it so the item will never respawn after being picked up.
Not in Deathmatch (2048) - (obsolete in Sven Co-op) Makes the entity don't appear in Multiplayer Games.
Additional info
N/A
See also
ammo_ARgrenades
weapon_satchel
weapon_tripmine
monster_handgrenade
monster_satchel
monster_tripmine
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