weapon_handgrenade

weapon_handgrenade

page tags: point / edit tags

Last updated by: cold_blood3dcold_blood3d on 30 Jan 2010 22:47

hand-grenade.png

Description

Simple hand grenades with a 4 second fuse. The banana bomb, which can be activated by pressing secondary fire, produces a huge explosion using all 10 grenades.

Attributes

Name (targetname) - The name that identifies the entity.

Pitch Yaw Roll (Y Z X) (angles) - ?

Gravity Setting (movetype) - Determines whether the item falls to the ground (default) or hovers in the air at its coordinates given in VHE.

Custom V_Model (wpn_v_model) - ?

Custom W_Model (wpn_w_model) - ?

Custom P_Model (wpn_p_model) - ?

Sound Replacement File (soundlist) - ?

Target (target) - When the entity is activated, it triggers the entity specified here.

Delay before trigger (delay) - Delay in seconds before the target is triggered.

KillTarget (killtarget) - ?

Flags

Disable Respawn (1024) - Makes it so the item will never respawn after being picked up.

Not in Deathmatch (2048) - (obsolete in Sven Co-op) Makes the entity don't appear in Multiplayer Games.

Additional info

N/A

See also

ammo_ARgrenades
weapon_satchel
weapon_tripmine
monster_handgrenade
monster_satchel
monster_tripmine

searchscf.png Search the SC Forums for weapon_handgrenade
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License