trigger_random_time

trigger_random_time

page tags: point / edit tags

Last updated by: cold_blood3dcold_blood3d on 30 Jan 2010 22:47

Description

Similar to trigger_random, but with two new options. Its purpose is to create random delays before events occur, adding to map variety and replay value.

Attributes

Name (targetname) - The name that identifies the entity.

Target 1 - Target 5 (target1 - target5) - This is where you enter the names of the entities you want targeted, one to a box. Note that only one of the listed entities will be triggered when the trigger_random is activated. Some used boxes can be left blank (to create a possibility of nothing being triggered), if you so wish. Extra, unused boxes should be left blank.

Minimum Delay (min_delay) - Set this to the minimum delay (in seconds) that you want before the entity picks a random entity from the list (normal trigger_random rules apply).

Maximum Random Delay (max_delay) - Set this to the maximum delay (in seconds) that you want before the entity picks a random entity from the list.

Flags

Start On (1) - This causes the entity to be active immediately when the maps starts.

Trigger Once (2) - This makes it so the the entity can only be used once.

Additional info

N/A

See also

trigger_random
trigger_random_unique

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