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cz_ct_gsg9_assaultrifle
Last updated by: Anonymous on 13 Sep 2018 08:52
Description
Describe the entity here.
Attributes
Included page "entinfo:cz-ct-gsg9-assaultrifle" does not exist (create it now)
Target (target) - When the entity is activated, it triggers the entity specified here.
KillTarget (killtarget) - ?
Render FX (renderfx) - Gives the entity special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
Render Mode (rendermode) - The type of rendering that is used on the entity. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
FX Amount (1 - 255) (renderamt) - ?
Included page "entinfo:0" does not exist (create it now)
[[include entinfo:models/gsg9_lo.mdl]]
Is Player Ally (is_player_ally) - Determines whether the monster is an ally or enemy.
Included page "entinfo:gsg9-assault" does not exist (create it now)
Flags
WaitTillSeen (1) - If checked, the monster won't do anything before see a player
MonsterClip (4) - If checked, the monster's movement will be blocked by func_monsterclip.
Additional info
N/A
See also
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