cz_ct_gsg9_assaultrifle

cz_ct_gsg9_assaultrifle

page tags: point / edit tags

Last updated by: Anonymous on 13 Sep 2018 08:52

Description

Describe the entity here.

Attributes

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Target (target) - When the entity is activated, it triggers the entity specified here.

KillTarget (killtarget) - ?

Render FX (renderfx) - Gives the entity special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:

  • 0 = Normal
  • 1 = Slow Pulse
  • 2 = Fast Pulse
  • 3 = Slow Wide Pulse
  • 4 = Fast Wide Pulse
  • 5 = Slow Fade Away
  • 6 = Fast Fade Away
  • 7 = Slow Become Solid
  • 8 = Fast Become Solid
  • 9 = Slow Strobe
  • 10 = Fast Strobe
  • 11 = Faster Strobe
  • 12 = Slow Flicker
  • 13 = Fast Flicker
  • 14 = Constant Glow
  • 15 = Distort
  • 16 = Hologram (Distort and Fade)

Render Mode (rendermode) - The type of rendering that is used on the entity. Options are:

  • 0 = Normal
  • 1 = Color
  • 2 = Texture
  • 3 = Glow
  • 4 = Solid
  • 5 = Additive

FX Amount (1 - 255) (renderamt) - ?

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[[include entinfo:models/gsg9_lo.mdl]]

Is Player Ally (is_player_ally) - Determines whether the monster is an ally or enemy.

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Flags

WaitTillSeen (1) - If checked, the monster won't do anything before see a player

MonsterClip (4) - If checked, the monster's movement will be blocked by func_monsterclip.

Additional info

N/A

See also

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