page tags: point / edit tags

Last updated by: cold_blood3dcold_blood3d on 30 Jan 2010 22:45


This is the player spawnpoint entity required for Sven Co-op levels. Some interesting and useful features have been added to this entity.


Name (targetname) - The name that identifies the entity.

Target (target) - When the entity is activated, it triggers the entity specified here.

Pitch Yaw Roll (Y Z X) (angles) - ?

Master (master) - The name of a multisource (or game_team_master entity). A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.


Start off (2) - If checked, the spawn point will be disabled upon map start. It will need to be triggered to be enabled.

  • Note: Make sure that there is always at least one spawn point active. If all spawnpoints on a level are toggled off, errors will occur.

Not in Deathmatch (2048) - (obsolete in Sven Co-op) Makes the entity don't appear in Multiplayer Games.

Additional info

It's recommended that you have at least 6 spawnpoints active so there is enough room for everyone to spawn on large servers.

The best method of switching between spawn areas, or moving all players to a new area, is:

  • Make one group of spawnpoints, all with the same name (e.g. "spawn1").
  • Make another group of spawnpoints, all with the same name (e.g. "spawn2"), and set them to Start Off.

When switching between spawn areas:

  • Target "spawn2" to activate the new points.
  • One second later, target "spawn1" to deactivate the old points.

If you're intending to move players to the new area, target a trigger_respawn entity a second after that.

See also


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