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ammo_762
Last updated by:
cold_blood3d on 1264891337|%b %e, %Y

Description
Ammunition for the M40A1 Sniper Rifle.
Attributes
Name (targetname) - The name that identifies the entity.
Gravity Setting (movetype) - Determines whether the item falls to the ground (default) or hovers in the air at its coordinates given in VHE.
Pitch Yaw Roll (Y Z X) (angles) - ?
Custom V_Model (wpn_v_model) - ?
Custom W_Model (wpn_w_model) - ?
Custom P_Model (wpn_p_model) - ?
Sound Replacement File (soundlist) - ?
Target (target) - When the entity is activated, it triggers the entity specified here.
Delay before trigger (delay) - Delay in seconds before the target is triggered.
KillTarget (killtarget) - ?
Render FX (renderfx) - Gives the entity special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
Render Mode (rendermode) - The type of rendering that is used on the entity. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
FX Amount (1 - 255) (renderamt) - ?
FX Color (R G B) (rendercolor) - ?
Flags
Disable Respawn (1024) - Makes it so the item will never respawn after being picked up.
Not in Deathmatch (2048) - (obsolete in Sven Co-op) Makes the entity don't appear in Multiplayer Games.
Additional info
N/A
See also
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