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2014 horde work-in-progress


2009 2010 2011 boms boss difficulty:hard ice losable maze official official-screlease random rescue secrets size:large snow svencoop4 timed

hl 2011-08-15 04-53-46-52.jpg

2011 abandoned needs-dl scary walkthrough


2003 fireworks fun needs-dl


2005 music puzzle total-conversion walkthrough


2006 2007 black-mesa co-oprequired puzzle series walkthrough


2012 defense fun size:large walkthrough


2007 black-mesa fun jumping race skills


walkthrough work-in-progress


2002 black-mesa boss difficulty:hard official official-screlease rcbot secrets size:large walkthrough


2005 fun music puzzle size:large water



Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
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2012 boms co-oprequired featured losable


2008 2012 boms featured fun puzzle scary secrets walkthrough

Kopie von lmsbath0008.jpg

2013 boms difficulty:hard featured last-man-standing needs-dl

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

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secrets walkthrough work-in-progress

Kopie von zombie_nights0035.jpg

2013 difficulty:hard needs-pics non-linear size:large work-in-progress zombies


2000 needs-dl walkthrough

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BlueSparkBlueSpark 23 Nov 2014 17:54
in discussion / Map Comments » The Mission

An excellent effort! Worthy of release with Sven, in my opinion.. with a few tweaks this could be a classic!

Very good - I won't spoil it, except to add a hint where I (and others) got stuck.. and the hint is to follow the "Additional Info" link! ;)

A really enjoyable adventure, some nice thinking on the mapper's part! Challenging for some tight combat points (snipers who leave their cliff nest and sneak up behind you) as well as "What the hell now??" moments..

Good work! Shame it's not been extended, it would be even better if there was more of the same quality as this..

Wow! by BlueSparkBlueSpark, 23 Nov 2014 17:54
BlueSparkBlueSpark 23 Nov 2014 16:50
in discussion / Map Comments » The Hunter

3 somehow unsatisfying mass-spawn-in-your-face maps..

meh by BlueSparkBlueSpark, 23 Nov 2014 16:50
Good entry map..
BlueSparkBlueSpark 23 Nov 2014 15:10
in discussion / Map Comments » The Door

A nice little starter map, a basic and short but fully functional walk through with grunts, caches, variety of weapons, combat, some nice triggers and visual prompts..

ok, so the writing on some of the textures was backwards, no big deal.. and a standard Icky doesn't stand up long to the minigun! Otherwise, perfectly good and fun for 5 minutes! The gauss is a bonus; you can jump all over the map then, as well as exploding the last two sets of spawnings - which is always fun!

Good effort..

Good entry map.. by BlueSparkBlueSpark, 23 Nov 2014 15:10
BlueSparkBlueSpark 23 Nov 2014 14:55
in discussion / Map Comments » The Device

Maybe it needs 2 to start, idk.. but somehow the grilles descend from the crates, so that you can hit the the power switch on the back of each - then grunts warp in behind the fence and proceed to fight the vorts that appear on your side of the fence - and then the map ends…

I hope I have saved you 5 minutes of life, trying this thing out! Personally, I want my 5 mins back…

obscure by BlueSparkBlueSpark, 23 Nov 2014 14:55
BlueSparkBlueSpark 23 Nov 2014 14:38
in discussion / Map Comments » The Defense

For a first map, it's great effort! However, I don't think it should have been released, especially not here.

It's a basic respawn arena, which relies wholy on the HL monsters' and grunts' AI to make this thing vaguely work. Alas, monster respawn just stos after wave 2.. Also, the joining-the-arena mechanism is terrible - at least offer some sort of clue after teleporting! (You have to teleport on green traffic light, wait in the moving 'vehicle' until it reaches the furthest travel point, then walk off the rear of it into a invisible black hole in the invisible black "runway", or else you die.. it's very broken IMO.)

Oh, and the things that look like broken gun mounts are "mortars" - however, as they trigger an entirely random airstrike hit they are of marginal use..

But, the mapper shows promise!

hmm.. by BlueSparkBlueSpark, 23 Nov 2014 14:38
mdl *still* missing
BlueSparkBlueSpark 23 Nov 2014 13:32
in discussion / Map Comments » The Blok

Just as TheBard stated, models/theblok/v_baseball.mdl not found..

"Thanks i fixed it." - nope.

mdl *still* missing by BlueSparkBlueSpark, 23 Nov 2014 13:32
BlueSparkBlueSpark 23 Nov 2014 10:28
in discussion / Map Comments » Sven Operatives

This map has many excellent points - the layout and general design, the level of detail and complexity, the hidden caches - even the monster spawning is annoying and frustrating, but admittedly well done..

Except that for me, the whole thing is let down by the 100% bullshit ending, which *spoiler* is just a dark box room full of respawning zombies and gonomes that simply executes endmap after a 1 minute timer runs out.. if you discount the last HUD message, something like "Oh there seems to be a way out that has just happened.." or some such B/S..

The ending has the feel of "Ah screw it - I'm sick of this thing.." *chucks in bullshit ending - releases* - a real let down of an otherwise excellent map..

(@TheBard108 "Fatal Error" - the whole map ran ok for me..)

Frustrating by BlueSparkBlueSpark, 23 Nov 2014 10:28
very pretty.. BUT...
BlueSparkBlueSpark 21 Nov 2014 17:07
in discussion / Map Comments » Sahara

Yeah it's a great arena, really well designed and built and beautifully stocked with every weapon you can get…


…it's totally empty? That's the thing with DM maps, they need either players or monsters! So, apart from fun gaussing around the map finding all the caches, without *any* opponents it's pretty much a huge waste of time.

very pretty.. BUT... by BlueSparkBlueSpark, 21 Nov 2014 17:07
Quite good!
BlueSparkBlueSpark 21 Nov 2014 16:12
in discussion / Map Comments » Operation Alpha

A good couple of maps - very playable! Just as you're getting into it though, it's over..

Nice layout, good attention to details - a credible army base, complete with cafe and grunts "at ease" in the corridors. Some welcome new game mechanics (the sapper's charge) and some small 'lol's in the "failed projects" room..

The second map repeated itself for me, instead of calling the final credits map as it should have done - not that much was missed.. ;)

Good effort, just a shame there's not more!

Quite good! by BlueSparkBlueSpark, 21 Nov 2014 16:12
BlueSparkBlueSpark 20 Nov 2014 19:45
in discussion / Map Comments » Devian's Legend

Wow, smashing map for a first release! BUT..

…a 30,000HP Apache? Seriously? vs 1xRPG and 1xSniper Rifle… :/

A good map if you have, oh, about a full week uninterrupted, to shoot at a helicopter!

...really? by BlueSparkBlueSpark, 20 Nov 2014 19:45
kinda fun.. but..
BlueSparkBlueSpark 18 Nov 2014 17:59
in discussion / Map Comments » Skylined


Ok, so there's a small, round, player-sized hole in the side of an elevator shaft that you have to "enter" by falling over it at a very specific velocity after jumping sideways off a very, very long ladder - needless to say, on the *MANY* times i attempted it, death and a resultant long frustrating journey was the result. This spoils an otherwise fun map. Yes - I know I'm rubbish at jumping, but it seemed needlessly hard! Maybe ping or something doesn't help - it worked passibly well on LAN server but was nearly impossible on a 180mS latency internet server…

Apart from that, a fairly fun grunt-blasting, hi-rise simple linear mission!

There were useful grapple textures in evidence - the grapple must be hidden somewhere… finding it would make the rope climb and elevator-shaft-of-death simple and death-free..

kinda fun.. but.. by BlueSparkBlueSpark, 18 Nov 2014 17:59


Er - nope.

yeah right... by BlueSparkBlueSpark, 16 Nov 2014 00:45
BlueSparkBlueSpark 16 Nov 2014 00:33
in discussion / Map Comments » Pouet

Disappointing.. We worked all the way through to the end of this nice linear combat map - but the code doesn't open the final door… apparently this is an old issue that was never resolved. Fun walkthrough mincing grunts and HWGs, but ultimtely, a frustrating non-finish.


Broken by BlueSparkBlueSpark, 16 Nov 2014 00:33
BlueSparkBlueSpark 15 Nov 2014 16:52
in discussion / Map Comments » Postal X

Note - this map was updated a year later (and improved) to become Cyberspy (sc_cyberspy)

Updated by BlueSparkBlueSpark, 15 Nov 2014 16:52
BlueSparkBlueSpark 15 Nov 2014 14:31
in discussion / Map Comments » Military Strike

".. Thanks that you have patience to die 50 times and not to give up…"
*stops reading*

Ugh.. by BlueSparkBlueSpark, 15 Nov 2014 14:31
BlueSparkBlueSpark 15 Nov 2014 14:11
in discussion / Map Comments » Massive

Server reset on attacking the first "scientist" with a snark..

Crashes by BlueSparkBlueSpark, 15 Nov 2014 14:11
BlueSparkBlueSpark 15 Nov 2014 13:58
in discussion / Map Comments » Mass Murder DX

Confirmed - after a minute of fighting the red robogrunt, client crashed out and the server reset as well.. which is a real shame, as it was a fun robo-explode-fest up until that point. After all, who doesn't enjoy exploding robogrunts? xD

7.5 for effort, 3 for achievement.. :/

Crashes by BlueSparkBlueSpark, 15 Nov 2014 13:58

One of the most memorable maps in SC ever- mostly because of atmosphere.

The whole Escape Series feels like completely new game- it's pretty long, well designed and playable. I can hear those boss fights music in my head every time I'm thinking of Escape.

This map would surprise you a lot!

I've made this map long time ago, I don't know why I put this map in SCmapDB- it's more like experiment than fully playable map.

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