Thanks for the comment, I will take it into account to improve in my next projects :3
Recent additions
Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!
- Make a page for a mapper listing their maps and info.
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For more, see the full list of top rated maps or sort any category by rating.
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Recent posts
Pero cerrá el orto pelotudo
omg man this is so good, so cool bro
negga with a rocket launcher
Added seamless teleport
1. all area changing teleport using relative teleport.
2. add checkpoint sprite and sound.
Only seeing this now! That's really cool! I don't recall anyone contacting me in 2021 about this, maybe you used an email or account I don't use anymore. 2004 is a long time ago :D I didn't play it yet, but it looks good as far as I can tell. Will definitely check it out! The only thing I ask is not to use he/him when referring to me, they/them is fine, thank you!
I know sven-coop maps have a reputation for being overly-clunky which is how most of them get its entertainment factor from, but this one was by far the most tedious one out of them all.
To get one thing out of the way, the map/puzzle design is horrible. I was playing with a friend and we pretty much had to noclip the first 2 puzzles to find out the way and even then it took an aching 20 minutes. Not only that, but the autistic enemy spam across the maps just make this map hilarious, along with the turrets. I made it to the Glasgew, Glasgow or whatever the hell it's called in Chapter 2 after that horrible tank puzzle+ enemy spam to find out that its another "find out yourself" chapter with no guide or hint of progression and respawning enemies, I thought that was the end of the chapter that had some sort of infinite loop of enemies you shoot but my friend mentioned there was another chapter, I just quit right there.. I had a migraine. It wasn't even a good clunky experience, and I'm putting effort into writing this review because this map looks like it tried to have some good effort put into it with the whole Downfall cutscene reenactment, but after that it's just a depressing programmed FPS shooter with terrible music, puzzles and map design that should've stayed locked away in the dev's draft bin forever.
Meh, not too shabby. Maybe like a 30 minute course.
A very fun map! Again, takedeppo makes a fun map with a fun idea. I played this map with two friends. The map says it's for 4+ and we could feel it a bit, but it wasn't too bad.
The progression of making the pizza is silly and fun. The animations of the customers eating their pizza is a fun touch. The music selection also managed to match the situation at hand. It had a good flow between puzzles and fighting enemies.
The only things I would nitpick about this is that if you jump to go downstairs, you take a good chunk of damage. Also, the enemy spawns on the map are kind of jarring because they just appear out of nowhere without much effort to hide it.
wootguy
lol. Welcome to scmapdb, kagerou. Cool to see these maps going public.
I organized the page for you. Thats all the help you'll get from me. Also a tip, you don't need .rmfs to fix it, because today we have these tools:
newbspguy https://github.com/UnrealKaraulov/newbspguy
resguy https://github.com/wootguy/resguy
and you can merge the maps without any rmfs or recompiling with bspguy, see the guide https://github.com/wootguy/bspguy/wiki/Merging-workflow
the maps have no distinct name, and i am the auther of said maps
and yes i know the maps are small, but i cant fix that due to losing the rmf's 5 years ago,
i havent decide a name for it, yet'
it would most likey have a name once it's revival comes out in the near future,
and ill tune the page with time
I have a few questions
1- The wiki code when creating a page is there to maintain an order and a reason, you've deleted most of it and therefore this page looks bad now
2- Are you the author of the maps?
3- This is a copy pasted mod/map series from half life, not a port, at least do the minimum work of changing or deleting wrong entities with ripent
4- what's the name of the maps? or mod?
5- map file names are so generic nobody will ever remember them or put them on their list
6- the download link was never edited, and the file has no extension !
7- The maps seem to be very small, maybe merge them?
Anyway, the maps look very well made so if they are yours congratulations, also I've never seen this mappack before. If you can fix the things listed? You can use bspguy and resguy, no need to recompile, look for them on google. You can learn merging too with bspguy its very easy, there's a guide on their github page
I don't see anything wrong with the map though… Or maybe I don't get it :/
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaA
I wanna download this but does the setup is hard or the mod setup just like other sven co-op mod setup?
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaA
The concept is good, not the first map using this dinamic that I've play.. Anyways there's a few things that you need to sort that I consider important for the correct working.
· No ending, infinite loop till time runs out.
· Needs a system that check if there is a player in the platforms
· Doors sequence might be kinda tricky to coordinate
· No winner announcement?
· Needs a timer before players can open the doors, so all the players can download the resources and join the puzzle
Needs more work to consider this a final release
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
only the first screenshot is of earthbase1. The rest are eastbase1 screenshots.
But is it fun?
No
This is just horrible,
That laser section, are you trolling when you made that?
I'm not even joking
Recent edits
map: Warhouse | A | 19 Mar 2024 02:38 | (rev. 22) | w00tguy123 |
map: Sectore Levels | S | 14 Mar 2024 22:33 | (rev. 38) | Garompa |
map: Defend Base 3 | S | 14 Mar 2024 22:31 | (rev. 44) | Garompa |
map: Episode Secret Weapon | F | 14 Mar 2024 20:19 | (rev. 25) | Garompa |
map: Episode Secret Weapon | F | 14 Mar 2024 20:12 | (rev. 24) | Garompa |
map: Platoon | S | 14 Mar 2024 20:02 | (rev. 31) | Garompa |
map: Platoon | F | 14 Mar 2024 19:56 | (rev. 30) | Garompa |
map: Episode Secret Weapon | S | 14 Mar 2024 19:39 | (rev. 23) | Garompa |
map: Episode Secret Weapon | F | 14 Mar 2024 19:23 | (rev. 22) | Garompa |
mapper: Garompa | S | 14 Mar 2024 19:16 | (rev. 19) | Garompa |
mappack: Turkish Translated Maps Pack (Kind of) | S | 12 Mar 2024 21:20 | (rev. 24) | ImpossibleTR |
mappack: Turkish Translated Maps Pack (Kind of) | S | 12 Mar 2024 21:13 | (rev. 23) | ImpossibleTR |
mappack: Turkish Translated Maps Pack (Kind of) | S | 12 Mar 2024 21:12 | (rev. 22) | ImpossibleTR |
map: Tetris | F | 12 Mar 2024 10:55 | (rev. 70) | Tunac |
map: Poke646 Merged | S | 12 Mar 2024 09:13 | (rev. 17) | kalo22 |
map: Poke646 Merged | F | 12 Mar 2024 09:13 | (rev. 16) | kalo22 |
map: Poke646 Merged | F | 12 Mar 2024 09:13 | (rev. 15) | kalo22 |
map: Poke646 Merged | F | 12 Mar 2024 09:09 | (rev. 14) | kalo22 |
map: USS Dark Star (Merged) | S | 12 Mar 2024 08:52 | (rev. 20) | kalo22 |
map: USS Dark Star (Merged) | F | 12 Mar 2024 08:52 | (rev. 19) | kalo22 |