SCMapDB

Recent additions

20200112184742_1[1].jpg

N/A / 5

unreleased work-in-progress

20200108191440_1.jpg

5 / 5

2020 co-oprequired featured

0-th_lobby.jpg

3.7 / 5

2020 votemap

1.jpg

3 / 5

2019 difficulty:medium fun

0-toysoldiers-Operation-Green-Room.jpg

5 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-ua-poster.png

3.5 / 5

2019 black-mesa conversion featured size:large survival walkthrough

Arctic Mission.png

3.3 / 5

lab snow winter

N/A / 5

needs-pics unreleased work-in-progress

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2019 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 fun hookmod size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

1.5 / 5

2004 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

4.2 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

sc_LP_training-2019-10-03-0003.jpg

3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough

20170209131010_1.jpg

2.5 / 5

2017 fun size:small skills

0-upext-poster.jpg

3.5 / 5

2019 black-mesa conversion difficulty:medium size:small walkthrough

0-0dbmposter.jpg

4.3 / 5

2019 black-mesa conversion co-oprequired featured size:large walkthrough

bad_training-2019-09-17-0001.jpg

0 / 5

needs-info size:small skills walkthrough

kr_minecraft_1_v5-2019-09-17-0001.jpg

2 / 5

2016 fun minecraft size:small total-conversion

3 / 5

2019 black-mesa needs-pics size:medium survival walkthrough work-in-progress

0_new_BG

4 / 5

black-mesa size:large walkthrough work-in-progress

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1301

Maps

341

Mappers

38

Map packs

67

Reviews

6

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

20200108191440_1.jpg

5 / 5

2020 co-oprequired featured

0-ua-poster.png

3.5 / 5

2019 black-mesa conversion featured size:large survival walkthrough

0-0dbmposter.jpg

4.3 / 5

2019 black-mesa conversion co-oprequired featured size:large walkthrough

00-lE8JrZs.jpg

4.2 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-toysoldiers-Operation-Green-Room.jpg

5 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

5 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2019 black-mesa boss conversion size:large survival walkthrough xen

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs

Reviews

Tutorials

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History

Recent posts

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On FireFox the entire page shifts to the left when opening the new edit/history/upload dialogs. Doing it again shifts it off the screen, and refreshing doesn't fix it.

Also looks like previewing changes to a page isn't an option anymore?

Re: Suggestion box by w00tguy123w00tguy123, 21 Jan 2020 07:29
Crash fix
w00tguy123w00tguy123 21 Jan 2020 05:19
in discussion / Map Comments » DOOM II: Hell on Earth

Fixed crashes in SC 5.22.
The spawn message still isn't updated though. If you want to move fast then it's probably easiest to write this in console at map start:

cl_forwardspeed 9000; cl_sidespeed 9000; cl_backspeed 9000

then write this when the map ends:
cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400

otherwise strafing and/or walking will be broken.
Crash fix by w00tguy123w00tguy123, 21 Jan 2020 05:19
Re: Rust fail maps
w00tguy123w00tguy123 21 Jan 2020 05:12
in discussion / Map Comments » Rust

Fixed it today.

Re: Rust fail maps by w00tguy123w00tguy123, 21 Jan 2020 05:12
Rust fail maps
sunraven2020sunraven2020 20 Jan 2020 05:49
in discussion / Map Comments » Rust

Necesito ayuda, cuando juego Rust y golpeo o construyo algo pasa este error.

Sven Co-op has crashed unexpectedly. A crash report has been submited automatically. We Apogolize for the inconvenience.

https://steamuserimages-a.akamaihd.net/ugc/784123877863115557/01CBE1F0AB047F03F5ECCF63337CE448405F16E7/

Rust fail maps by sunraven2020sunraven2020, 20 Jan 2020 05:49
A classic gem
torgomadatorgomada 20 Jan 2020 02:30
in discussion / Map Comments » Between the Lines

Short but sweet walkthrough map where much of the action kind of twists around the first room after the spawn area.
Enemies are often given multiple paths to attack you from, pressing you to watch your back and think three-dimensionally.
Weapons are made available at spawn when found, preventing you from needing to scrounge for weapons every time you respawn.

A classic gem by torgomadatorgomada, 20 Jan 2020 02:30
Fixed
GarompaGarompa 20 Jan 2020 00:18
in discussion / Map Comments » Ozku General Discussion

I have added a ripent fix to this map, now it should be playable and able to join any server mapcycle :D
In short I added missing stuff and an ending, but you can check the changelog for more, enjoy!

Fixed by GarompaGarompa, 20 Jan 2020 00:18
one of the worst maps
Scr34mikScr34mik 19 Jan 2020 19:43
in discussion / Map Comments » 28 Corp.

This map has every "bad map" cliche it in.
- Wrong object sizes
- messed up texture application over surfaces
- same texture applied everywhere
- Z-clipping on some objects
- terrible difficulty
- constantly spawning enemies in every corner
- helicopter "on the roof" doesn't even have a space necessary to fly

one of the worst maps by Scr34mikScr34mik, 19 Jan 2020 19:43
Re: Broken Map
OuterbeastOuterbeast 18 Jan 2020 23:10
in discussion / Map Comments » The Daikon Warfare

But it works in dedicated server, yes?
It must be an issue with env_global in that case, because in local server for some reason globalstates are not set- its a bug and its known for a while now. What I think is happening here is that the state that is set in the first level upon completion isn't carried over into the next level, so the warning message and level change routine isn't disabled.

Got three options: wait and indefinite amount of time until env_global is patched for local server (which could be an eternity), remove the story-skipping logic used in the next level (which goes against authors intent), or play on a dedicated server instead where this globalstate issue doesn't exist.

Re: Broken Map by OuterbeastOuterbeast, 18 Jan 2020 23:10
Broken Map
Blucario90Blucario90 18 Jan 2020 19:25
in discussion / Map Comments » The Daikon Warfare

I was playing this on a local server with my friend until we got to the second map. From there it kept telling me "Stop skipping the story" and booting us back to the first map even though we had beaten the first map prior. Please fix this issue or atleast give me a way to bypass this awful system.

Broken Map by Blucario90Blucario90, 18 Jan 2020 19:25

I had to add additional entities using angelscript, in order to make this map more playable:

entSpawn("weapon_gauss", "-1770 3750 -1200", "0 0 0");
entSpawn("weapon_rpg", "820 1765 612", "0 -45 0");
entSpawn("ammo_rpgclip", "862 1761 565", "0 -45 0");
entSpawn("ammo_rpgclip", "840 1783 565", "0 -45 0");

entSpawn2("env_sprite", {
{'targetname', 'fort_dr'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-416 2951 924'}, {'angles', '0 0 0'}
});

entSpawn2("env_sprite", {
{'targetname', 'beam1_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1989 3328 -1214'}, {'angles', '0 0 0'}
});

entSpawn2("env_sprite", {
{'targetname', 'beam2_mm'}, {'spawnflags', '1'},
{'model', 'sprites/adamr/arrow_destroy.spr'}, {'rendercolor', '0 0 0'},
{'framerate', '10.0'}, {'scale', '0.50'},
{'rendermode', '4'}, {'renderamt', '255'},
{'origin', '-1547 3328 -1214'}, {'angles', '0 0 0'}
});

EDIT : I did a ripent based on my script. Check "Upload files" menu.

Re: Beans? Really?
AdambeanAdambean 14 Jan 2020 18:15
in discussion / Map Comments » RageMap 2018

Glad you enjoyed my part. :) Thanks for the compliment.


Thanks,

Adam Reece.

Re: Beans? Really? by AdambeanAdambean, 14 Jan 2020 18:15
Masterpiece.
melpomene5813melpomene5813 14 Jan 2020 16:57
in discussion / Map Comments » Echoes

Thanks.

Masterpiece. by melpomene5813melpomene5813, 14 Jan 2020 16:57

Rust Lobby has been updated to Version 1.2.
The vote selections bsp names have been fixed to support the new b9 versions of the maps. In addition the map has been recompiled with 528 face subdivision and the lobby music has been compressed.

Again, special thanks to AlexCorruptor for making the necessary changes.

spywarriorspywarrior 13 Jan 2020 06:05
in discussion / Map Comments » Massive

Missing file "models/amckern/gus01.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus02.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus03.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus04.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus05.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus06.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl
Missing file "models/amckern/gus07.mdl" referenced in: sc_massive_final_r2.bsp —> "" (monster_scientist) —> models/amckern/gus.mdl

by spywarriorspywarrior, 13 Jan 2020 06:05
spywarriorspywarrior 13 Jan 2020 05:56
in discussion / Map Comments » Mistake Coop

72 missing files

  1. As I can see, the models is located in the "models/sence/mistake_coop/".

debug map please

by spywarriorspywarrior, 13 Jan 2020 05:56
need details
R4to0R4to0 13 Jan 2020 02:31
in discussion / Map Comments » Crack-Life

Could you be more specific on which error are you getting?

need details by R4to0R4to0, 13 Jan 2020 02:31
Updated!
giselachar20giselachar20 13 Jan 2020 01:48
in discussion / Map Comments » CTF City

Ctf city now features correct models and some bug fixes. Incoming pl_city in a few weeks.

Updated! by giselachar20giselachar20, 13 Jan 2020 01:48
Nir111Nir111 12 Jan 2020 19:13
in discussion / Map Comments » Crack-Life

Errors everywhere and no sound.

by Nir111Nir111, 12 Jan 2020 19:13

Time appears to not be setting correctly because probably because conflicts with custom music setting in the mapvote txt file and scripts.
The mappack has been updated with a fix that removes all that stuff out and hardcoded music in the bsp so it works fine now. The music is now no longer set in the mapvote_map txt file, you must now edit the gsr file in sound/dynamic_mapvote folder to customize the music (instructions are provided in the page). You must also have to add a res entry for the sound file so that players can download it, unlike before where the script precached the sound automatically.

Re: Time still not working by OuterbeastOuterbeast, 12 Jan 2020 18:51
Optimizations
OuterbeastOuterbeast 12 Jan 2020 17:37
in discussion / Map Comments » Dynamic Mapvote

A small update was added to the map: the map has been updated using subdivision 528, reducing the number of wpolys on the map. This will greatly increase performance for server owners using a very large amount of slots.
The buggy music/votetime settings have been fixed: the vote times should now be set correctly. The lobby music must now be changed by editing the gsr file in the sound/dynamic_mapvote directory (read the page for detailed instructions).

Special thanks to AlexCorruptor for making the optimizations.

Optimizations by OuterbeastOuterbeast, 12 Jan 2020 17:37
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Recent edits

Revision types:  ALL
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map: DOOM II: Hell on Earth S 21 Jan 2020 05:18 (rev. 52) w00tguy123
map: DOOM II: Hell on Earth F 21 Jan 2020 05:15 (rev. 51) w00tguy123
Uploaded file "doom2_2020_01_20.zip".
map: Rust S 21 Jan 2020 05:12 (rev. 222) w00tguy123
map: Rust F 21 Jan 2020 05:10 (rev. 221) w00tguy123
Uploaded file "rust_2020_01_20.zip".
map: The Mission F 20 Jan 2020 16:20 (rev. 14) Scr34mik
Uploaded file "the_mission_beta_FIXED_v2.zip".
map: Ozku General Discussion S 20 Jan 2020 00:16 (rev. 24) Garompa
map: Ozku General Discussion S 20 Jan 2020 00:16 (rev. 23) Garompa
map: Ozku General Discussion F 20 Jan 2020 00:09 (rev. 22) Garompa
Uploaded file "ozku_generaldiscussion_fix.zip".
mod: Sven Co-op S 17 Jan 2020 18:42 (rev. 331) SC-Dynamite
v. 5.22
map: Fracture S 15 Jan 2020 00:10 (rev. 21) Garompa
map: Die S 15 Jan 2020 00:09 (rev. 14) Garompa
map: Secret City Keen 2 S 15 Jan 2020 00:09 (rev. 14) Garompa
map: Secret City Keen S 15 Jan 2020 00:09 (rev. 35) Garompa
map: SecretCity 6 S 15 Jan 2020 00:09 (rev. 18) Garompa
map: SecretCity 5 S 15 Jan 2020 00:09 (rev. 28) Garompa
map: SecretCity 4 S 15 Jan 2020 00:09 (rev. 20) Garompa
map: SecretCity 3 S 15 Jan 2020 00:09 (rev. 30) Garompa
map: Secretcity 2 S 15 Jan 2020 00:09 (rev. 42) Garompa
map: SecretCity S 15 Jan 2020 00:08 (rev. 19) Garompa
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