Ok so I was going to put 2 glitches here but I found out you had it covered, so the glitch I am going to tell is that wen you die with a key you don't get it back. Also my idea is that you maybe the lift teleport more obvious, like an arrow.
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In SC4.8 now, the square stone carving/statue that must be pushed up the wooden wedge onto a low plinth now gets stuck *in* the wedge and won't make it up onto the plinth, totally breaking the map.
It can be lifted onto the plinth with EntMod but otherwise it completely kills the map. Seen it on two different dedicated SC4.8 servers.
Also as pointed out in the walkthrough, the two "small goddess statues" (headcrabs) don't always trigger properly when 'placed', also breaking the map.
It may work properly in SC5, idk about that.
I'm guessing that those resources weren't cached for some reason (bad RES edit?) as I've seen a similar thing on a public server where various items were missing from the map (pile of bodies, red ammo chest, stickygib for the wedge) which were all visible on my dedicated server when I installed the map correctly. <—- WRONG
R4to0 pointed out an issue identified by Kalo where the bounding boxes for these items clashed with the wall geometry causing them to sink to the bottom of the map. R4to0 said that he applied the necessary fixes and updated the map link above.
JAJAJ me sumo en cualquier mapa que quieran crear, para ayudar
The custom models used in BlackMesaArena2 have these paths:
But they should be:
Players won't see the models unless they download from here (servers send files to svencoop_downloads instead). This is fixable with ripent.
The puzzles were challenging and the game play was fun! I recommend it!
Go to the top ,and use the crowbar to break the door. Go to a floor which broken when your feet touch it, there is a door,jump to the door frame and open the door, then can get the "good" ending.
I tried to check it in Win server. but works fine. didn't crash.
I have some questions.
Please tell me details as long as you know.
1. Does that happen every time? … or sometimes??
2. What kind of timing caused?
(after message?? after working camera??)
3. Did you try vanilla setting server??
(didn't some plugins caused this? by new plugins which you installed recently)
4. What do you think about this?? and do you have any idea to solve??
(Too many entities, trigger_camera, or scripted_sequence??? …. or bad pamaeters??)
5. Should I setup linux server with VMWare or something??
(Maybe I will possible … but I can't do immidiately.)
btw, I'm conscious of high ping at last scene. might be something wrong.
(Why ping is 250? in solo play local server)
pizza_ya_san1 crashes at the ending sequence in shiis room since the last update. hard crash on linux server, so it never changed to map 2.
this map has been tagged as abandoned
the download link is not working. could you upload the map here?
the dropbox link is 404. could you please either upload to scmapdb or mark this as abandoned.
any way we could get some full-size screenshots? these all seem to be only like 50 pixels wide.
put em in svencoop_download instead, and if that fails, just the regular svencoop folder
I have a big problem and the problem is that like 80% of the maps i download and put in to ( C:\Program Files (x86)\Steam\steamapps\common\Sven Co-op\svencoop_addon )
wont load in my game also cant load them per Console pls help
Just finished this for the first time today with Nih and a couple other people on a public server. I didn't even know about it until today. As said by Banan, this is definitely a must-play. The level design is beautiful and Soctom did an excellent job with the conversion (as always). Lots of surprises and well thought out mini-bosses. I highly recommend this series for ~4 players.