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2016 assasin college difficulty:easy grunt real-life rus russian size:small

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2007 2008 boms co-oprequired official official-screlease snow svencoop4 walkthrough

bridge__12-04-09_04-10-12.jpg

2001 difficulty:hard horde size:small

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2008 escape needs-info official official-screlease puzzle series svencoop4 walkthrough

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2005 2008 boms co-oprequired escape official official-screlease puzzle secrets series svencoop4

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2004 2008 boms co-oprequired escape official official-screlease puzzle series svencoop4

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2016 action-packed difficulty:easy fun jungle walkthrough work-in-progress

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2009 abandoned co-oprequired puzzle scary

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2007 escape walkthrough

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2006 conversion walkthrough

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2002 needs-pics

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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2015 featured fun puzzle size:medium

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2015 fun needs-dl puzzle secrets size:large traps

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Broken in 5.03
extrashadyextrashady 04 May 2016 22:44
in discussion / Map Comments » SEXR

This map crashes on load under SvenCoop 5.03. Anyone got a fix?

Broken in 5.03 by extrashadyextrashady, 04 May 2016 22:44
engiSonicengiSonic 03 May 2016 18:52
in discussion / Map Comments » Pizza ya san

I can confirm on the pizza prices thing in the read me. Pizza Hut's prices go down to $8.49 or 934 yen for a medium pizza, while you list a small pizza as $18 or 1980 yen. So yeah, I think pizza's more expensive in japan.

私は読んで私の中でピザ価格の事で確認することができます。あなたは$18または1980円のような小さなピザの一覧を表示しながら、ピザハットの価格は、メディアピザのためにダウンして$8.49または934円に戻ります。そうそう、私はピザのより高価な日本ではと思います。

Google翻訳

google translate

by engiSonicengiSonic, 03 May 2016 18:52
JJJohanJJJohan 02 May 2016 06:38
in discussion / Map Comments » The Tomb of Death

Hate to be that guy, but there was just 1 minor flaw I found :). There's a teleport no longer working, where you can find a sniper rifle on I think the second level.

by JJJohanJJJohan, 02 May 2016 06:38
Gordon9999Gordon9999 02 May 2016 04:28
in discussion / Map Comments » KTIVT

Неплохая карта. Если будешь продолжать пилить больше карт, то это будет круто.

by Gordon9999Gordon9999, 02 May 2016 04:28
Map crashes
NeyamiNeyami 27 Apr 2016 20:51
in discussion / Map Comments » Scientist Run

For some reason the trigger_multiple in front of the elevator doors is triggering itself as well as the game_text, and the game_text is also triggering itself and the trigger: causing a loop which crashes the game.

Also: the scientist that is supposed to walk to the retinal scanner isn't moving, thus making progress impossible.

I have fixed this using Ripent if anyone could upload it. :3

Map crashes by NeyamiNeyami, 27 Apr 2016 20:51

I can't think of what this might be. Maybe try asking thebard

Re: Looking for old map by cold_blood3dcold_blood3d, 26 Apr 2016 15:31
LossyLossy 26 Apr 2016 02:58
in discussion / Map Comments » The Tomb of Death

Great map series! Still works flawless for Sven 5.0

by LossyLossy, 26 Apr 2016 02:58

Try another browser. It works fine for me.

Or right click, save as.

Re: Hotfix Link doesn't work by R4to0R4to0, 24 Apr 2016 23:08
Hotfix Link doesn't work
BiLL364BiLL364 24 Apr 2016 22:59
in discussion / Map Comments » Restriction

It sends me to a page full of weird characters. No download to be found. Help?

Hotfix Link doesn't work by BiLL364BiLL364, 24 Apr 2016 22:59
Re: bugged shit
LossyLossy 23 Apr 2016 20:48
in discussion / Map Comments » Deluge

I would REALLY love to see this map finished, along with a squeal someday. :) Everything about this map I love, the theme, music, artwork~

Re: bugged shit by LossyLossy, 23 Apr 2016 20:48

This page is now obsolete and is being deleted. Official pack available at: http://scmapdb.com/mappack:sven-co-op-4-0-map-pack

Re: Delete? by cold_blood3dcold_blood3d, 19 Apr 2016 20:12
Delete?
R4to0R4to0 18 Apr 2016 03:04
in discussion / Map Comments » Sven Co-op 4.8 Map Pack

Now 4.x pack has been officially released with updated maps, and this one becames outdated…

Delete? by R4to0R4to0, 18 Apr 2016 03:04

The size of Hyrule is no longer a problem. In fact, I've already mapped it along with most of Lon Lon Ranch (includes day-night cycle as well).

I stopped working on it again because I wanted to automate the conversion from model to map (made a program for this but lost interest part way through).

I want everything to be reworked with Angelscript and other new stuff in 5.0. Things like 100% faithful monsters, less annoying stick puzzles, custom weapons and actions (roll attack, shields) should be possible now.

I'm mostly hesitant thinking of the massive time suck this will be, and I'm not super interested in the project anymore.

Hope theres a part 2
Garo PanosianGaro Panosian 15 Apr 2016 01:36
in discussion / Map Comments » Deluge

Really enjoyed this map. Worked fine for us. The artwork was kickass, and even the loading screen was badass. Thanks for the fun man.

Hope theres a part 2 by Garo PanosianGaro Panosian, 15 Apr 2016 01:36
Joce
Joce93Joce93 14 Apr 2016 20:27
in discussion / Map Comments » Pizza ya san

Original and funny map ! :)

Joce by Joce93Joce93, 14 Apr 2016 20:27

5.04, aka Release Candidate Public, will not be supported.

This is a big update, fixed some issues here & there, but other than that, everything is up to date. And hopefully, now the .RES files won't cause the server to a hault

Version 5 by JonnyBoy0719JonnyBoy0719, 13 Apr 2016 04:52
Awesome map!
NeyamiNeyami 06 Apr 2016 00:01
in discussion / Map Comments » Trials

is nice map
I rike
plz more

kthxbai

Awesome map! by NeyamiNeyami, 06 Apr 2016 00:01
Re: Crash
BlueSparkBlueSpark 03 Apr 2016 15:22
in discussion / Map Comments » Black Mesa Sideline

Yes that's true; the default "end" teleports you to a pitch-black cubicle and is pretty broken. It's easy to fix though, just reassign the final trigger_teleport brush as a trigger_once with a env_fade and game_end.

Re: Crash by BlueSparkBlueSpark, 03 Apr 2016 15:22
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