SCMapDB

Recent additions

Horde22_1.jpg

5 / 5

2021 featured horde losable playable-solo size:small survival

N/A / 5

unreleased work-in-progress

0-deliverance_poster.png

3.5 / 5

2000 black-mesa conversion escape size:medium survival walkthrough

Capture d’écran (65).png

1 / 5

2021 egypt pvp size:medium work-in-progress

alps1.jpg

2 / 5

barbarossa war work-in-progress world-war-2 ww2

sc_fear.jpg

1 / 5

fun

fear (1).jpg

2 / 5

2000 walkthrough

Capture d’écran (85).png

1 / 5

2021 deathrun pvp size:small traps work-in-progress

0lastunic.jpg

3 / 5

2021 walkthrough

0-introlerable_threat_poster.png

4 / 5

2002 black-mesa conversion series size:large survival walkthrough

1torre_wip-2021-04-08-0005.jpg

3.3 / 5

2021 size:medium walkthrough work-in-progress

N/A / 5

unreleased work-in-progress

0-recon_poster.png

3.5 / 5

1999 conversion series walkthrough

1

1 / 5

classic fun tdm teamdeathmatch

Screenshot (253).png

N/A / 5

unreleased work-in-progress

Sven Co-op listen server - Sven Co-op 12_03_2021 16_31_16.png

1 / 5

2021 abandoned broken fucked-up

0-Artwork

2.5 / 5

2020 conversion series walkthrough work-in-progress

225840_screenshots_20210107210138_1.jpg

4.5 / 5

2021 featured fun puzzle secrets size:large traps

0_20210212180718_1.jpg

4.3 / 5

2007 co-oprequired puzzle walkthrough

0-5fff93504ae7f.jpg

3 / 5

2021 snow walkthrough

0-20210124221319_1.jpg

3.5 / 5

needs-info walkthrough

20210124220556_1.jpg

2 / 5

fun needs-info

20210124220106_1.jpg

1 / 5

fun needs-info

20210124215108_1.jpg

2.3 / 5

fun needs-info

20210124214330_1.jpg

1.7 / 5

needs-info walkthrough

0-20210124212519_1.jpg

4 / 5

2017 walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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Thanks to your help, SCMapDB is currently home to:

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351

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70

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Featured

0-theinfected_poster.png

3.3 / 5

2020 black-mesa conversion featured series size:large survival walkthrough

20210117165954_1.jpg

3.4 / 5

2021 co-oprequired difficulty:hard featured puzzle series size:large walkthrough

5f6f86832e86e.jpg

4 / 5

2020 featured walkthrough

225840_screenshots_20210107210138_1.jpg

4.5 / 5

2021 featured fun puzzle secrets size:large traps

1main_background

4.6 / 5

2021 defense featured losable

0sc5x_bonus-2020-09-19-0011.jpg

4.3 / 5

2004 conversion featured fun hideandseek jumping pvp size:medium tfc

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-toysoldiers-Operation-Green-Room.jpg

4.8 / 5

2019 armymen difficulty:hard raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.8 / 5

2018 black-mesa conversion difficulty:medium series size:large survival walkthrough

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

20160515170336_1.jpg

4.8 / 5

2016 co-oprequired fun size:large water

0-arcade-top.jpg

4.8 / 5

2016 fun jumping size:small

For more, see the full list of top rated maps or sort any category by rating.

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Re: hm.
YossiKohenYossiKohen 12 May 2021 17:59
in discussion / Map Comments » Operation Barbarossa

Thanks for the feedback, maybe if I find enough time later or if someone else helps with the design I can improve the map accordingly.

For the windmill I thought the users would figure it out after seeing the large grenade sign and the up arrows. For the brightness, it looks actually very good on my monitor, which has 350 nits brightness, and Gamma 2.2, though I might admit most laptop screens are more like 200 nits so maybe that's an issue.

This map is actually designed to be a "troll" map. I wanted to make the players laugh about it during play, and no epic gameplay was intended to be provided. There is a troll server in the EU that we often play together, I was going to make the map exclusive to it, but I decided that someone else might want to play as well, so I uploaded here.

Still, I think that the map should be fun enough considering the time I spent on it which is less than 75 hours.

Re: hm. by YossiKohenYossiKohen, 12 May 2021 17:59
hm.
BlueSparkBlueSpark 12 May 2021 10:05
in discussion / Map Comments » Operation Barbarossa

Could have been really epic, turned out to be frustrating. The screenshots show lovely, bright, well-lit maps, however the reality is they are far too dark far too often so you're always running out of flashlight or being killed by invisible enemies operating in darkness where they have perfect hitscan fire but you can't see shit. I got sick and tired of having to "scope" every mm of map looking for monsterinfo.
Real shame.
The windmill "puzzle" (if that's what it's meant to be, rather than just a mapping error) is again, frustratingly poor in design and execution, I had to backtrack the entities to figure out what was required.
Finally the "you have 30 seconds to get to the evac zone" - where the fuck is that? Clue? Cutscene? Nope, you just die. Nice.
I think it is fair to call those parts "troll map". Not really inspired to go much further.

Also there is no option to skip the long cutscenes. Like all long cutscenes, it's interesting exactly one time only, after that it's pure tedium.

Having failed to find the evac zone, I was killed and the transition broke, I was stuck in some brown zone not able to see anything. Not good.

hm. by BlueSparkBlueSpark, 12 May 2021 10:05

@svcino This shouldn't be a problem once the maps are done being properly converted.
P.S. Sorry for the late reply.

Re: Screenshot? by DarkGunnerDarkGunner, 08 May 2021 19:55
Re: Help pls
YossiKohenYossiKohen 06 May 2021 17:43
in discussion / Map Comments » Operation Barbarossa

You can edit the BSP file with hex editor and lower trigger_condition from 6 to 2. Or if you are the server admin you can try "trigger ep1_start" / "trigger ep2_start". But the map will be hard to play.

I plan to lower 6 player requirements to 4 or 2 in the next version.

Re: Help pls by YossiKohenYossiKohen, 06 May 2021 17:43
Help pls
ShAdoW2002ShAdoW2002 06 May 2021 14:38
in discussion / Map Comments » Operation Barbarossa

Can I launch a map with only two players? If so, how?

Help pls by ShAdoW2002ShAdoW2002, 06 May 2021 14:38
Re: plz
kmkzkmkz 05 May 2021 16:13
in discussion / Map Comments » Echoes

Stay away from my map pages and do not edit them ever again.

I will decide how to display/communicate things in the page, not you. Removing the credits file from the pack is something that you should not ever do. Also making your own pack with unknown changes without making clear that is just your custom version of it, with changes maybe based on non checked false positives of the wootguy repacker and also having the nerve of calling this a "fix". Too many things are wrong.

Also now is clear that there is a need to put a limit to what can be changed by the moderators in this site. You are giving the message that you can and will change stuff at your will, make the maps fit your desires. I want to have the peace of working on stuff without having a bunch of lazy guys playing "fixer" on my stuff. Go play map fixer elsewhere.

About edificio aislado, you are wrong. As i told you i already uploaded the map fixing the issue.

So, again. Stay away from my map pages and do not edit them ever again.

Re: plz by kmkzkmkz, 05 May 2021 16:13
Re: plz
GarompaGarompa 05 May 2021 04:00
in discussion / Map Comments » Echoes

Nobody is vandalizing. This was an effort to fix file path conflicts between maps for wootguy's repacker script. You can check it out here https://w00tguy.no-ip.org/scmapdb/pool.html#&&&21211111111
Missing files are being added and no files are being removed, only renamed if they are different from other map's files so both can exist together. Sadly this often than not requires ripent or editing some references in scripts. These are repacks, nothing is being changed. This is why I asked you about the scripts from Edificio Aislado.
Take a read on the scmapdb discord from time to time.

EDIT: btw a total of 80+ maps have been fixed this way last week, reducing the conflict list to only a few maps. And only one of them had a missing file that can't be recovered. The author has been notified. The rest on that list are more complicated than just a repack and require bug fixes. Of course, the list may now show more stuff broken again since you rolled all those maps back.

Re: plz by GarompaGarompa, 05 May 2021 04:00
plz
kmkzkmkz 05 May 2021 01:41
in discussion / Map Comments » Echoes

Do not edit/vandalize my page. Thanks.

plz by kmkzkmkz, 05 May 2021 01:41
YossiKohenYossiKohen 03 May 2021 02:08
in discussion / Map Comments » Operation Barbarossa

The hard requirement can be removed, it is trivial. The bad part is that without at least 6 players the map is going to be very hard to play. Maybe I can remove some grunts, I don't know.

Removing the monsters would also break synchronization with the background tracks too, this is something I don't want.

By the way I'm not even sure if the 6 player requirement works at all, I could not test it. I used a new feature of Sven-Coop to implement (dmg key of game_player_counter) it, but I'm not sure if it works. If it does not work, the map will never start.

by YossiKohenYossiKohen, 03 May 2021 02:08
Ratman_84Ratman_84 02 May 2021 21:22
in discussion / Map Comments » Operation Barbarossa

You're going to want to remove the 6 player requirement. That'll significantly limit the playability of this map. Most Sven servers don't hit 6 simultaneous players anymore. And the few that do usually have so many it lags the map out or crashes it.

by Ratman_84Ratman_84, 02 May 2021 21:22

Hello,

Thanks but don't have high expectations. It was a one-man job and a side project. Think of it like a troll but enjoyable map.

For the missing files, as can be seen they are related to ww2projekt (https://github.com/KernCore91/WW2Projekt-for-Sven-Co-op). There is nothing I can do because the archive I gathered also does not have these files. But I don't think that they are important.

Re: Looks great! by YossiKohenYossiKohen, 02 May 2021 20:22
Looks great!
SC-DynamiteSC-Dynamite 02 May 2021 08:42
in discussion / Map Comments » Operation Barbarossa

Great looking map. I'm looking forward to play it.

The repacker found a few missing files. Any chance you got these?
—-
Missing file "sound/weapons/knifeswing.wav" referenced in:
scripts/maps/barbarossa/axis/weapon_kar98kscoped.as —> models/ww2projekt/scoped98k/v_scoped98kBETA.mdl

Missing file "sound/weapons/knifeswing2.wav" referenced in:
scripts/maps/barbarossa/axis/weapon_kar98kscoped.as —> models/ww2projekt/scoped98k/v_scoped98kBETA.mdl

Missing file "sound/weapons/ww2projekt/tommy_draw_slideback.wav" referenced in:
scripts/maps/barbarossa/axis/weapon_g43.as —> models/ww2projekt/g43/v_k43PHX.mdl

Looks great! by SC-DynamiteSC-Dynamite, 02 May 2021 08:42
Re: fix
GarompaGarompa 30 Apr 2021 19:55
in discussion / Map Comments » Black Hawk

Fixed again by me. All bugs squashed. Keys dont get players stuck anymore. Keycards work again just fine. And the first map properly changes level to the second map.

Re: fix by GarompaGarompa, 30 Apr 2021 19:55
GarompaGarompa 29 Apr 2021 22:00
in discussion / Map Comments » Dukemap

Uploaded a quick fix to this so it doesn't crash anymore. Now it is playable.

by GarompaGarompa, 29 Apr 2021 22:00
GarompaGarompa 29 Apr 2021 17:23
in discussion / Map Comments » OSP

Updated using dynamite's fix as a base. The missing files are now part of the map and added to the .res files
Also fixed file conflicts with other maps.

by GarompaGarompa, 29 Apr 2021 17:23
GarompaGarompa 29 Apr 2021 16:30
in discussion / Map Comments » Mario Land Escape Series

I have added a somewhat small fix to this.

by GarompaGarompa, 29 Apr 2021 16:30
Can't download anything from the site.
blame the trout (guest) 28 Apr 2021 05:41
in discussion / SC / SC Map DB » Can't download anything from the site.

Started about a month ago, i had downloaded a map from about 2 hours ago

When i went to download another one, the download site infinitely loaded,
this has persisted for the whole time

Please help.

Can't download anything from the site. by blame the trout (guest), 28 Apr 2021 05:41
Re: Man this is bad..
GarompaGarompa 26 Apr 2021 18:34
in discussion / Map Comments » SA13

Updated with a new version. Small changes but quality of life changes at least. Mainly reduced filesizes, fixed .res files and renamed maps for a non-confusing playthrough, by request.

Re: Man this is bad.. by GarompaGarompa, 26 Apr 2021 18:34
Re: This map sucks
GarompaGarompa 25 Apr 2021 06:40
in discussion / Map Comments » Dread

Come on man, its not that bad. Well, maybe the boss fight is a bit of a spawnkiller I'd give you that. Nothing a buff to the cfg file can't do, add more health and armor, and easy difficulty maybe

Re: This map sucks by GarompaGarompa, 25 Apr 2021 06:40
Unplayable
kalo22kalo22 25 Apr 2021 05:45
in discussion / Map Comments » Danger of Collapse Part 1

Svencoop update broke all the func_door.

The first door for first keycard is broken now.

Unplayable by kalo22kalo22, 25 Apr 2021 05:45
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Recent edits

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map: Horde '22 A 13 May 2021 00:43 (rev. 19) Wilson999
Added tags: playable-solo.
map: Horde '22 S 13 May 2021 00:42 (rev. 18) Wilson999
map: Horde '22 F 13 May 2021 00:38 (rev. 17) Wilson999
Uploaded file "Horde22_8.jpg".
map: Horde '22 F 13 May 2021 00:38 (rev. 16) Wilson999
Uploaded file "Horde22_7.jpg".
map: Horde '22 F 13 May 2021 00:34 (rev. 15) Wilson999
Uploaded file "horde22.zip".
map: Horde '22 A 13 May 2021 00:06 (rev. 14) Outerbeast
Added tags: featured.
map: Horde '22 A 11 May 2021 22:50 (rev. 13) Wilson999
Added tags: losable.
map: Horde '22 A 11 May 2021 22:48 (rev. 12) Wilson999
Added tags: 2021, size:small. Removed tags: small.
map: Horde '22 S 11 May 2021 20:05 (rev. 11) Wilson999
map: Horde '22 S 11 May 2021 19:23 (rev. 10) Wilson999
map: Horde '22 A 11 May 2021 19:08 (rev. 9) Wilson999
Added tags: horde, small, survival.
map: Horde '22 S 11 May 2021 19:08 (rev. 8) Wilson999
map: Horde '22 F 11 May 2021 19:05 (rev. 7) Wilson999
Uploaded file "Horde22_6.jpg".
map: Horde '22 F 11 May 2021 19:05 (rev. 6) Wilson999
Uploaded file "Horde22_5.jpg".
map: Horde '22 F 11 May 2021 19:05 (rev. 5) Wilson999
Uploaded file "Horde22_4.jpg".
map: Horde '22 F 11 May 2021 19:04 (rev. 4) Wilson999
Uploaded file "Horde22_3.jpg".
map: Horde '22 F 11 May 2021 19:04 (rev. 3) Wilson999
Uploaded file "Horde22_2.jpg".
map: Horde '22 F 11 May 2021 19:04 (rev. 2) Wilson999
Uploaded file "Horde22_1.jpg".
map: Horde '22 F 11 May 2021 18:54 (rev. 1) Wilson999
Uploaded file "horde22.zip".
map: Horde '22 N 11 May 2021 18:54 (new) Wilson999
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