SCMapDB

Recent additions

lost_atoll_xn_screen01.jpg

4.3 / 5

2020 co-oprequired difficulty:medium escape fun puzzle secrets size:medium walkthrough

2 / 5

work-in-progress

0-evasion_poster.png

4.8 / 5

2020 black-mesa conversion escape size:medium survival xen

Half-Life_Residual_Life.jpg

5 / 5

2020 conversion featured size:large walkthrough

zubben10.png

3.8 / 5

2020 conversion

0hlplu.jpg

4 / 5

2020 conversion size:large walkthrough xen

0-azure_sheep.png

4 / 5

2020 conversion size:large walkthrough

0-schall-poster.png

2.7 / 5

2020 fun halloween scary size:large walkthrough

20200205205853_1.jpg

3.7 / 5

2020 conversion pvp

Bpacman (1).jpg

2.3 / 5

0-reddeathposter.jpg

3.7 / 5

2020 arena boss crazy creepy difficulty:hard horde remake/remade size:small weird work-in-progress

20200112184742_1[1].jpg

N/A / 5

unreleased work-in-progress

20200108191440_1.jpg

3.7 / 5

2020 co-oprequired featured

0-th_lobby.jpg

3.7 / 5

2020 votemap

1.jpg

2.7 / 5

2019 difficulty:medium fun

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-ua-poster.png

2.8 / 5

2019 black-mesa conversion size:large survival walkthrough xen

Arctic Mission.png

3.8 / 5

2019 lab snow winter

pvp_secretum-2019-11-05-0001.jpg

3 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

2.8 / 5

2019 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

1 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 hookmod size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

2 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.3 / 5

2012 horde jumping size:small

0-unholy.png

3 / 5

2019 black-mesa conversion size:small walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1307

Maps

342

Mappers

38

Map packs

70

Reviews

6

Tutorials

83

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

mustard-2019-04-06-0033.png

4.5 / 5

2020 featured losable mustard secrets size:large work-in-progress

00-lE8JrZs.jpg

3.9 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.7 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

20200108191440_1.jpg

3.7 / 5

2020 co-oprequired featured

a-nexus1.jpeg

3.8 / 5

2019 featured fun lobby music size:small votemap

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

Half-Life_Residual_Life.jpg

5 / 5

2020 conversion featured size:large walkthrough

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2005 2007 conversion scary series size:large survival walkthrough

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.7 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

For more, see the full list of top rated maps or sort any category by rating.

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Upload Source
SandurrSandurr 11 Jul 2020 15:12
in discussion / Map Comments » TheyRhungry

Fun to see my old map here! I'd like to help by giving the source files, is there anyway to do so?

Upload Source by SandurrSandurr, 11 Jul 2020 15:12
Re: rope ladder broken
SandurrSandurr 11 Jul 2020 14:59
in discussion / Map Comments » TheyRhungry

I have the source files for this map. Is there anyway to upload it?

Re: rope ladder broken by SandurrSandurr, 11 Jul 2020 14:59

This map series was made back in 2003, which is a long, LONG while ago, because of this age the map has a lot that feels… I dunno, kinda, maybe, bad? Like I get it, it was made a while ago, back in the day it was probably pretty cool along with other maps made at that time. However, with the amount of quality maps nowadays, and with how much I've played, I have a pretty significant gripe with this map series. To start off, the architecture is incredibly simplistic, like seriously every room is just a plain box. No slopes, slants, depth, nothing. Furthermore, many parts of the maps are incredibly large, and not in a good way. Like a hallway that takes a solid 30 seconds to walk through and an incredibly large room with nothing in it. This, along with somewhat drab textures, and the previously stated architecture leaves much to be desired. Then to tack on to this the gameplay is extremely tedious and grindy. not enough ammo, and battery pick ups lead to a large number of deaths, and combo'd with the large rooms leads to a lengthy corpse run. Also, on the topic of gameplay and enemies, what is with the profane enemy names? Like every enemy was named something with profanity or insults in it. Like, near the end of the map many of these names were re-used. I'm not sure why every enemy was named like this and what it aims to achieve, but coupled with the rest of the issues lead to the map feeling sorta immature. Like little Timmy's first map, and he just learned that profanity was a thing. To go back to what I mentioned about the actual architecture and map building, there were misaligned textures EVERYWHERE, overlapping textures and more. It felt like it wasn't even play tested for a large portion. There were these random Garg boss fights everywhere, and a lot of the actual building structure made no sense at all. Like what is a factory doing in the middle of a skyscraper? Also these empty large rooms were all stuffed with random prefabs. If you go through the map with a mappers POV, you really start to notice these things. I can sorta, maybe see what people mean by this map being a classic in a small, tiny way. But for someone who only got into sven coop back in 2016, this 'classic' map leaves a lot to be desired, I've played plenty of other old classic maps that were whole levels of quality over this mess of a map. I may be speaking to no one here, but I feel like a lot of these critiques had to have been said for at least the sole reason that no one else was… but seriously what was with the enemy names, it was really weird. 2.2/5

I don't recall there being instakill buttons and doors everywhere as people here claim. If in sven coop any door has damage it is for a reason, being because it is prone to getting stuck, and it instakills because of a reason as well, being because xpmodders may have a bazillion health and to damage them we rather kill them and we need humongous instakill damage, so the door doesn't get stuck with a troll.
But iirc the only instakill button before a door is where a truck crashes on it of course, right after you push the button, the truck can be heard and it gives you a couple of seconds to move away though.

Re: Feel like a troll map. by GarompaGarompa, 06 Jul 2020 21:08
Re: Feel like a troll map. by BlueSparkBlueSpark, 06 Jul 2020 00:43

This map has too many sudden death like I just press button and I suddenly got smash by a door?!

WTF is this?

Feel like a troll map. by kalo22kalo22, 05 Jul 2020 05:00
Re: instinct_7 cutscene
BlueSparkBlueSpark 03 Jul 2020 13:08
in discussion / Map Comments » Instinct

When I built that cheater trap (the longjump cutscene) I didn't anticipate that it would be the subject of trolling, but it seems obvious in hindsight. It's a sensible precaution to limit the number of times it plays, and all going well the map will be updated with that, as well as any other fixes at the same time.
Thanks for the heads-up!

Re: instinct_7 cutscene by BlueSparkBlueSpark, 03 Jul 2020 13:08
5/5
Indiana85Indiana85 02 Jul 2020 00:26
in discussion / Map Comments » Lost Atoll

Hard but not impossible.

5/5 by Indiana85Indiana85, 02 Jul 2020 00:26
Re: Oh god
siberxsiberx 01 Jul 2020 22:57
in discussion / Map Comments » Lost Atoll

We found that almost all of the puzzles do in fact have some kind of shortcut available where you can "burn" a run (or runs) to make subsequent attempts easier or skip part of the puzzle - there's definitely one for the keycard section you mention for example. We ended up using most of these so that our weaker players had a chance to get through the more difficult sections!

For us, it was possible to turn off the lasers completely once the puzzle was completely solved (unless the puzzle broke for you somehow?), and breaking the computer definitely made the puzzle easier for the other players.

Lots of the puzzles do require some circle-strafing, bunnyhopping or surfing, but none of them require really high level skill in any of these - mild to moderate skills are fine. For the surf puzzle in particular, just take it very slowly and make small movements and you'll be able to make it up. There's a shortcut available in that puzzle too, so keep your eye out for it!

As a last tip, while the map can be completed with 2 players, having more is helpful for almost all the puzzles to allow more people to make attempts or to allow stacking past certain obstacles. If you get 3-6 people together, we found we progressed much quicker especially because certain players excel at different kinds of puzzle/movements compared to others (so you only need one good surfer, and one good bunny hopper, for example).

Re: Oh god by siberxsiberx, 01 Jul 2020 22:57
Re: Oh god
GarompaGarompa 01 Jul 2020 22:42
in discussion / Map Comments » Lost Atoll

Well, I find it extremelly difficult if not impossible since I don't know how to bunnyhop or surf. Either way, the part where you have to jump using a steam func_pushable, well the pushable is not strong enough to do it. The part where you get the keycard could be really hard since one has to repeat the puzzle over and over twice because if you die the keycard drops.
The first puzzle with the lasers has the right idea, when someone completes the puzzle another alternate way is unlocked so you can bypass it. This could be added to the rest of the puzzles that don't have it for the people that just can't do anything. But the first one (lasers) also needs a fix because after completion, the lasers are still there, and the door thats supposed to open with the breaking of the computer is closed forever, so there is no shortcut.

Re: Oh god by GarompaGarompa, 01 Jul 2020 22:42
Re: Oh god
ZarrexZarrex 01 Jul 2020 20:39
in discussion / Map Comments » Lost Atoll

We haven't gone back and finished this map yet, but I'm enjoying the toughness so far because while its challenging, it's definitely doable and doesn't feel like cheap artificial difficulty. I would say you definitely need some experience with movement mechanics like surfing and maybe a little bhopping. Haven't done part 3 yet though so I'm not sure what's in store

Re: Oh god by ZarrexZarrex, 01 Jul 2020 20:39
Re: Oh god
EccentricityEccentricity 30 Jun 2020 02:59
in discussion / Map Comments » Lost Atoll

Hey there! Is there a particular part you found too difficult? I built the puzzles only as difficult as I was able to complete them myself, and I don't think I'm particularly good at HL1 movement mechanics.

If there's some specific feedback you could provide, I can take it into consideration when working on the next map.

Re: Oh god by EccentricityEccentricity, 30 Jun 2020 02:59
Oh god
GarompaGarompa 30 Jun 2020 02:26
in discussion / Map Comments » Lost Atoll

I thought the ragemap ragebeans was as far as one could go with rage. This map proves me wrong.

EDIT: FAR WRONG.

Oh god by GarompaGarompa, 30 Jun 2020 02:26
EccentricityEccentricity 29 Jun 2020 23:34
in discussion / Map Comments » Lost Atoll

Glad you're enjoying it so far!

Let me know if you encounter any other pain points: replies here will help others that might have the same issues in the future. Also, remember that the MOTD text for each map has some hints as well!

by EccentricityEccentricity, 29 Jun 2020 23:34
ZarrexZarrex 29 Jun 2020 22:09
in discussion / Map Comments » Lost Atoll

That was actually our most recent thought before we took a break, we noticed you got a small "push" from the steam, but must have timed it badly to not get a better launch out of it. Will mess around with it some more. So far though we're enjoying it a lot, like I said it's definitely challenging, but after going at it we got better and better at each puzzle until we could do them consistently. Some cool ideas so far as well, the whole surf puzzle is really cool (albeit tough at first lol)

by ZarrexZarrex, 29 Jun 2020 22:09
Re: instinct_7 cutscene
OuterbeastOuterbeast 29 Jun 2020 22:01
in discussion / Map Comments » Instinct

I know, I brought up SC 5.23 thing because if we fix it now, we still have to update the map again, so deferring it to when the next update comes out means we can fix this and the crouch spawn thing

Re: instinct_7 cutscene by OuterbeastOuterbeast, 29 Jun 2020 22:01
EccentricityEccentricity 29 Jun 2020 21:28
in discussion / Map Comments » Lost Atoll

Hey there, thanks for giving my map a shot! I'm not sure if you want to be told what to do, so I'll drop some hints, then let me know if you want a more direct answer.

Have you tried dropping through the steam vent when it's active? If you stand in front of the closed door with the steam vent below you, take a look directly across from you, does anything look useful or conspicuous to you?

Let me know if you'd like a more direct answer!

by EccentricityEccentricity, 29 Jun 2020 21:28
ZarrexZarrex 29 Jun 2020 20:06
in discussion / Map Comments » Lost Atoll

Very challenging, currently stuck halfway through the surf puzzle. Not sure what to do after ramp 5 when you get to the closed door with the steam vent underneath it?

by ZarrexZarrex, 29 Jun 2020 20:06
Re: instinct_7 cutscene
GarompaGarompa 29 Jun 2020 19:16
in discussion / Map Comments » Instinct

He is talking about the longjump scene in map 7

Re: instinct_7 cutscene by GarompaGarompa, 29 Jun 2020 19:16
Re: instinct_7 cutscene
OuterbeastOuterbeast 29 Jun 2020 16:41
in discussion / Map Comments » Instinct

I think this can be fixed after SC 5.23 rolls out. If I'm correct, thats when crouch spawning may be added to the game natively in which case the map will have to be updated anyways ie script will be removed and the spawn in instinct_3 will be amended.
But yeah this will be sorted out for sure, thanks for feedback!

Re: instinct_7 cutscene by OuterbeastOuterbeast, 29 Jun 2020 16:41
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Recent edits

Revision types:  ALL
 new pages
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 tags changes
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Revisions per page:
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map: Residual Life 1.9 T 09 Jul 2020 21:46 (rev. 51) Outerbeast
map: Peaces Like Us S 08 Jul 2020 17:49 (rev. 27) Outerbeast
Background image change
map: Exhale Saga S T 08 Jul 2020 17:38 (rev. 26) SC-Dynamite
rename map & reorder maps based on readme info.
map: Underrain S 30 Jun 2020 19:24 (rev. 13) SC-Dynamite
new dl mirror
map: Lost Atoll S 30 Jun 2020 17:03 (rev. 18) SC-Dynamite
new dl mirror
map: Lost Atoll S 29 Jun 2020 18:59 (rev. 17) cold_blood3d
map: Lost Atoll A 29 Jun 2020 06:49 (rev. 16) Eccentricity
Added tags: puzzle.
map: Lost Atoll A 29 Jun 2020 06:49 (rev. 15) Eccentricity
Added tags: difficulty:medium, fun.
map: Lost Atoll A 29 Jun 2020 06:48 (rev. 14) Eccentricity
Added tags: secrets.
map: Lost Atoll A 29 Jun 2020 06:46 (rev. 13) Eccentricity
Added tags: 2020, co-oprequired, size:medium, walkthrough.
map: Lost Atoll A 29 Jun 2020 06:45 (rev. 12) Eccentricity
Added tags: escape.
map: Lost Atoll S 29 Jun 2020 06:44 (rev. 11) Eccentricity
Added download mirrors
map: Lost Atoll S 29 Jun 2020 06:43 (rev. 10) Eccentricity
map: Lost Atoll S 29 Jun 2020 06:42 (rev. 9) Eccentricity
map: Lost Atoll S 29 Jun 2020 06:41 (rev. 8) Eccentricity
map: Lost Atoll F 29 Jun 2020 06:39 (rev. 7) Eccentricity
Uploaded file "lost_atoll_xn_screen06.jpg".
map: Lost Atoll F 29 Jun 2020 06:39 (rev. 6) Eccentricity
Uploaded file "lost_atoll_xn_screen05.jpg".
map: Lost Atoll F 29 Jun 2020 06:39 (rev. 5) Eccentricity
Uploaded file "lost_atoll_xn_screen04.jpg".
map: Lost Atoll F 29 Jun 2020 06:38 (rev. 4) Eccentricity
Uploaded file "lost_atoll_xn_screen03.jpg".
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