SCMapDB

Recent additions

0-ua-poster.png

0 / 5

2019 black-mesa conversion featured size:large survival walkthrough

Arctic Mission.png

3.3 / 5

lab snow winter

N/A / 5

needs-pics unreleased work-in-progress

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2002 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 fun size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

1.5 / 5

2004 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

sc_LP_training-2019-10-03-0003.jpg

3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough

20170209131010_1.jpg

2.5 / 5

2017 fun size:small skills

0-upext-poster.jpg

2 / 5

2006 black-mesa conversion difficulty:medium size:small walkthrough

0-0dbmposter.jpg

4.3 / 5

2005 black-mesa conversion co-oprequired featured size:large walkthrough

bad_training-2019-09-17-0001.jpg

0 / 5

needs-info size:small skills walkthrough

kr_minecraft_1_v5-2019-09-17-0001.jpg

3 / 5

2016 fun minecraft size:small total-conversion

3 / 5

2019 black-mesa needs-pics size:medium survival walkthrough work-in-progress

0_new_BG

0 / 5

black-mesa size:large walkthrough work-in-progress

palladium_v1-2019-09-15-0001.jpg

1 / 5

2010 horde size:small

001.jpg

4.5 / 5

2019 size:large walkthrough work-in-progress

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

1scbros_logo1.jpg

N/A / 5

lobby size:large unreleased walkthrough work-in-progress

mustard-2019-04-06-0007.jpg

N/A / 5

losable mustard size:large unreleased work-in-progress

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1296

Maps

340

Mappers

38

Map packs

66

Reviews

6

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

0-utbm-poster.png

4.8 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

00-lE8JrZs.jpg

5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion size:large survival walkthrough xen

IO

0-0ioposter.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

For more, check out the current top 50 maps.

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I remade the res file for this map and tested it on my game server & fastDL. Both are running on Linux and all the content downloads properly for me, including SUPPLIEZ!.wav and ZOMBIE ATTACK!.wav.

Let me know if there are any issues.

Res file fix by SC-DynamiteSC-Dynamite, 11 Dec 2019 22:52
Re: fixes?
SC-DynamiteSC-Dynamite 11 Dec 2019 22:49
in discussion / Map Comments » Resident Evil Map Pack

I fixed the res file (it was severely broken) and also added a few of the missing files.
Reco should play fine now.

Re: fixes? by SC-DynamiteSC-Dynamite, 11 Dec 2019 22:49
Re: fixes?
SC-DynamiteSC-Dynamite 08 Dec 2019 16:23
in discussion / Map Comments » Resident Evil Map Pack

Don't download reco from this map pack. Download the map from its own page. That's all I'm saying. That goes for all maps. Most of the time the map packs are severely outdated while the maps themselves have been updated and fixed by the community.

Re: fixes? by SC-DynamiteSC-Dynamite, 08 Dec 2019 16:23
Re: fixes?
cryptearthcryptearth 08 Dec 2019 14:48
in discussion / Map Comments » Resident Evil Map Pack

Well, as I'm unable to write this in a more polite way: Did you read and understood my post?
I already tried to get RECO up and running (did the sound file name fixes myself with ripent) but resguy still errors with about 10 files missing.
For example:
sound/hostage/hos6.wav
sound/hostage/hos7.wav
As from thier path it looks like they may belong to one of the hostage maps, but they don't. Also these files are nowhere found in any of the other RE maps - hence I asked for anyone having any backups with at least all files.
I experienced a lot of missing files as I loaded up my server with additional maps/mappacks and map series - and almost any map need some tweaks or fixes to run on current 5.20. It's like: Yea, here's some place to get some maps - but noone maintain it in a more common general sense: missing files, broken maps, unfinished conversions … still what I complained at sc forums: Even 5.0 release gave it another push - it was dying before 4.x was a thing - full of bugs noone cares to fix. This isn't only true for some 3.0 maps - but for the current game itself (as just one example: the "disable custom sprays" option just doesn't work, no matter what it set to all custom sprays are shown, even when the hpk file grows over the high limit of 16MB).
Pretty much like Minecraft and its modding community - all throw some into it but noone really cares if it all works together - gosh - I'm so done with it … guess sticking to play AAA games - well, as far as they're playable (when you look at Breakpoint - it's a lot of crap not worth called a AAA).

Re: fixes? by cryptearthcryptearth, 08 Dec 2019 14:48
Re: fixes?
SC-DynamiteSC-Dynamite 08 Dec 2019 12:44
in discussion / Map Comments » Resident Evil Map Pack

http://scmapdb.com/map:resident-evil:covert-operations
This version should be working. If not, let us know.

Re: fixes? by SC-DynamiteSC-Dynamite, 08 Dec 2019 12:44
fixes?
cryptearthcryptearth 08 Dec 2019 11:19
in discussion / Map Comments » Resident Evil Map Pack

anyone still working on fixes or has backup files of this pack?
tried to get RECO working, but it misses files not found in other RE maps
really like the RE maps (RECO is my fav as I played it a lot on MPUKSC - back when they had thier SC servers up) - but they got so broken over the time as noone kept a working pack
also lot of SC updates broke the maps - or better: they were not updated to the new versions
would really like to see them come back to life - or buried once and for all as no longer maintained working
maybe someone skilled could re-create them?

fixes? by cryptearthcryptearth, 08 Dec 2019 11:19
Can't Proceed
Ratman_84Ratman_84 07 Dec 2019 05:12
in discussion / Map Comments » Retrieval

The portal in the spawn room of the first map doesn't work. :(

Can't Proceed by Ratman_84Ratman_84, 07 Dec 2019 05:12

Way too "u hav bin trolled by teh mapper". Not enjoyable.

Not as fun as it looks. by BlueSparkBlueSpark, 28 Nov 2019 19:42

The issue with the headcrabs is because they don't have the "Wait Till Seen" flag set, which means that when you are going through the first section and making a lot of noise breaking the door and killing the first headcrab, the other two headcrabs hear this and naturally follow the source of noise then obstruct the door. The "Wait Till Seen" should have been used to disable headcrab ai until you actually open the door, at which point they are supposed to surprise you and leap at the player. This was probs an oversight.

I've included a hotfix "caseclosed_fix.zip" that fixes the issue, and as a precaution I add damage to the door as well should this fail- it shouldn't but I can't trust this game :/

about the damage value: I just copied from a door I know have the property to crush (more specific: I chose this specific door as it's famous for having the "negative damage bug" in the original and thereby giving the player additional health instead of killing him) - maybe these fixes can be implemented in an overall fix of the series

Refer to Sven Manor for a ripent guidance https://sites.google.com/site/svenmanor/entityguide
You could also add "wait" "-1" to make the door open only once and stay open forever. Check that this doesn't break anything intended by the mapper later. This change would be to prevent players from killing each other with the door if the damage is high.
And maybe make the "dmg" "1" door have 100 instead too. Waiting for the headcrab to die is pointless.

Re: Update
GarompaGarompa 27 Nov 2019 20:31
in discussion / Map Comments » HL Comando

Thanks for the feedback. The maps have been fixed. There should be no more problems now. Check changelogs for more.

Cleanup message for admins:

hlc-sc.zip 30.9 MB (Original upload. outdated. do not delete)
hl_comando_finalfix.zip 28.54 MB (can be deleted. this is the final version without the latest linux fixes)
hl_comando_final.zip 28.54 MB (DO NOT DELETE. this is the final version completely fixed)

Re: Update by GarompaGarompa, 27 Nov 2019 20:31
cool pack
cryptearthcryptearth 25 Nov 2019 19:30
in discussion / Map Comments » HL Comando

unsure if conversion of stand alone mod - but cool anyway
few locations doesn't match up with bmrf layout - but those only mino details
download require bit of fixing to get best result - but flow is fine even without

cool pack by cryptearthcryptearth, 25 Nov 2019 19:30
Re: Update
cryptearthcryptearth 25 Nov 2019 18:33
in discussion / Map Comments » HL Comando

well - in the "final fix" zip the cielo2 sky files have upercase extension .TGA - has to be updated to .tga to make it work with linux file sensitive
also: in co1f the models-folder is spelled UPERCASE

Re: Update by cryptearthcryptearth, 25 Nov 2019 18:33

i've successfully modified etc0e to directly load etc2_1
i copied some from etc0d (the landmark and the changelevel trigger) and modified the last two entities in etc0e from trigger_once and end_game to match what's in etc0d - so it directly goes from end of etc1 to start of etc2
I'll remove etc2 from mapcycle and mapvote - so it should conflict with any mapcycle or any plugin modifying it

I reckon you could stick a trigger_vote asking to play the etc2_1 when you finish the level that will trigger a changelevel for the bsp in question, should be simple enough to do in ripent.
You can certainly do this for your own server, but making the change official I rather doubt it :/

Decay Update Version 1.5
OuterbeastOuterbeast 25 Nov 2019 15:25
in discussion / Map Comments » Decay

Decay has been updated with working eyescanners: you must stand in front of the eyescanner and hit the use button facing the panel to be able to activate it.
Numerous other tweaks, fixes and patches have also been made since version 1.4 (check 1.5 changelog for details)

Many thanks to JTE for writing the mapscript and adding this functionality, and reporting other issues.

Enjoy!

Decay Update Version 1.5 by OuterbeastOuterbeast, 25 Nov 2019 15:25

is there a way with ripent or an angelscript to modify the level end in etc0e to switch directly to etc2_1 instead of normal end level trigger to switch to next map in mapcycle?
or: can it somehow done so that on etc0e the nextmap is set to etc2_1 so when it ends it loads etc2? will this be compatible with AdamR amxx nextmap sc fix?

so - i took some "inspiration" from the famous barney door in hl chapter 11 bevor meeting the garg
this door has an additional "dmg" attribute wich the door in question is missing
so - I added a "dmg" "1" and it worked - although not crushing the headcrab in an instant but it does the job
later on in case1 is also a door wich can be blocked by a headcrab - but this one already has a "dmg" of "100" - thereby crush the headcrab in an instant
I guess when I increase the dmg of the first door also to 100 it also will crush the headcrab in an instant when it blocks the door - otherwise it seems to work with any dmg value

can you give a short line what needs to be added to the door to make it do this?

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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
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Revisions per page:
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map: Tunnel Vision S 12 Dec 2019 17:09 (rev. 68) Outerbeast
map: Dynamic Mapvote A 12 Dec 2019 05:37 (rev. 54) Outerbeast
Removed tags: fun, lobby.
map: Ultimate Attack S 12 Dec 2019 05:31 (rev. 26) Outerbeast
Detailed info of map issue
map: Resident Evil: Covert Operations S 11 Dec 2019 22:46 (rev. 107) SC-Dynamite
Hiding outdated mirror.
map: Resident Evil: Covert Operations F 11 Dec 2019 22:33 (rev. 106) SC-Dynamite
Uploaded file "reco_updated.zip".
map: Resident Evil: Covert Operations F 11 Dec 2019 22:04 (rev. 105) SC-Dynamite
Uploaded file "reco_updated.zip".
map: Resident Evil: Covert Operations F 11 Dec 2019 21:59 (rev. 104) SC-Dynamite
File "reco_updated.zip" renamed to "reco_updated_old2.zip".
map: Base Attack S 10 Dec 2019 19:18 (rev. 91) SC-Dynamite
mirror update
map: Ultimate Attack S 10 Dec 2019 13:16 (rev. 25) Outerbeast
map: Base Attack F 10 Dec 2019 13:06 (rev. 90) Outerbeast
File "base_attack-v1.0.zip" deleted
map: Base Attack F 10 Dec 2019 13:05 (rev. 89) Outerbeast
Uploaded file "base_attack-v1.1.zip".
map: Base Attack S 10 Dec 2019 13:04 (rev. 88) Outerbeast
map: Restriction S 09 Dec 2019 22:20 (rev. 107) SC-Dynamite
fix bsp name
mapper: Outerbeast S 09 Dec 2019 18:51 (rev. 34) Outerbeast
map: Ultimate Attack A 09 Dec 2019 18:37 (rev. 24) Outerbeast
Added tags: 2019. Removed tags: 2004.
map: Ultimate Attack A 09 Dec 2019 18:31 (rev. 23) Outerbeast
Added tags: 2004, black-mesa, conversion, featured, size:large, survival, walkthrough.
map: Ultimate Attack S 09 Dec 2019 18:23 (rev. 22) Outerbeast
map: Ultimate Attack S 09 Dec 2019 18:21 (rev. 21) Outerbeast
map: Ultimate Attack S 09 Dec 2019 18:17 (rev. 20) Outerbeast
map: Ultimate Attack S 09 Dec 2019 18:16 (rev. 19) Outerbeast
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