Recent additions


3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough


4.2 / 5

2018 admin-room argentina creative fun humor maze minecraft music pvp secrets series size:medium surf walkthrough zombies


2 / 5

2018 boss horde


2 / 5

2018 coop defense size:medium walkthrough


2.3 / 5

2018 jumping traps work-in-progress


0 / 5

2016 size:large walkthrough


3 / 5

2018 80´s arena defense fun horde kill retro synthwave wait


N/A / 5

secrets unreleased walkthrough work-in-progress


1 / 5

2018 pvp


4 / 5

2018 difficulty:hard featured fun music skills survival


3 / 5

2017 conversion pvp size:small snow


2.5 / 5

2018 arena walkthrough


0 / 5

2017 horde survival zombies


3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies


0 / 5

2017 abandoned func_vehicle needs-pics pvp


5 / 5

2017 conversion walkthrough


N/A / 5

black-mesa puzzle sectore space unreleased walkthrough work-in-progress


1.5 / 5

2010 black-mesa boss needs-info space walkthrough


0 / 5

2012 duplicate horde needs-info


0 / 5

2002 fun size:small test


2.4 / 5

2004 abandoned needs-info snow walkthrough



0 / 5

abandoned fun walkthrough


3.7 / 5

abandoned escape walkthrough


3 / 5

2002 abandoned walkthrough


2.5 / 5

2010 escape fun traps


3 / 5

boss difficulty:hard horde needs-info size:small

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:






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Anyone can help expand and improve this resource. Find out how.



4.8 / 5

2017 featured scary series size:large survival total-conversion walkthrough


3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough


3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies


3.2 / 5

2017 co-oprequired difficulty:medium featured size:medium walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated



4.8 / 5

2017 boms secrets walkthrough


4.7 / 5

2016 scary series survival total-conversion


4.7 / 5

2002 2003 2008 boms creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot size:large survival svencoop4 svencoop5 walkthrough


4.6 / 5

2017 boss horde

For more, check out the current top 50 maps.

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All maps

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Recent posts

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btw uploaded the map just moment ago, about friggin time lol. i decided to go with full on 'remaster' instead of throwing in an old zip. now i surely can just forget this thing myself

Re: god i was a fucking idiot by RNGRNG, 20 Mar 2018 21:46

Dunno why you are so hard on these/yourself RNG, these are some truly classic maps with some really nice innovations (for the time) and a ton of lol moments, we've always had a lot of fun playing them and still do! It's cool and alternative maps like these that make SC pretty special and what separates it from the other boring stuff. Hope you'll make some more like these! :D

Also if you want to upload variants, you'll have to edit the page to remove "included as stock" etc.. can't d/l anything currently

god i was a fucking idiot
RNGRNG 18 Mar 2018 18:42
in discussion / Map Comments » Kyper Kuutio

I recently got to play the "Final" version of Kyper Kuutio on server, i had absolutely no rememberance of it.

Of course i was shocked how fucking awful i made it to be. I dont really like the original map either but atleast it had its charm with the cheesy "plot" and loudass music.

The final version is literally a heavily thumbed down lame shit parody of it, with wannabe sarcastic "humor" and terrible "hiphop" that nowhere fit the goddamn map, and which i dont recall even doing lmao.

Edit: i managed to actually upload the shitty version 1. talk about shit turning into absolutely needless fiasco. i will add the right version once i get the damn thing together, finally right version that is.

god i was a fucking idiot by RNGRNG, 18 Mar 2018 18:42
Re: Future translate
SV BOYSV BOY 18 Mar 2018 08:54
in discussion / Map Comments » Red Shift

translate what?

Hey you! , Yes you! Have a good day <3

Re: Future translate by SV BOYSV BOY, 18 Mar 2018 08:54
Future translate
RandommapperRandommapper 17 Mar 2018 18:06
in discussion / Map Comments » Red Shift

I will translate it.this map seems amazing :D

Future translate by RandommapperRandommapper, 17 Mar 2018 18:06
New Release Date June 2018 by CryoKeenCryoKeen, 17 Mar 2018 12:32
BlueSparkBlueSpark 15 Mar 2018 13:21
in discussion / Map Comments » Lab Arena

Terrible, awful - just grim. The first few rounds are only mind-numbingly dull as the "map" is only slightly more than a box with added monsters. The round when the controllers and gonarch spawn is just a disgrace. The box is empty of anywhere to hide, there's a dozen controllers over you firing at will, and the gonarch is camping the painfully slow trigger_push "elevator" which is the only way to escape. Oh, did I mention you only get the pistol at spawn? Well yes. If you haven't quit by then, this is definitely the time.

Imagine you got stupidly drunk and ate some incredibly fiery chilli food and possibly broken glass, experiencing this map is the equivalent of the next day, sat on the WC in utter misery. Just don't do it.

A great shame, because Emteg maps are usually very good - hopefully this was a very early one.

Horrible by BlueSparkBlueSpark, 15 Mar 2018 13:21
Re: Nice maps
StreamfoxStreamfox 15 Mar 2018 09:23
in discussion / Map Comments » Strangers

I'd say I'm only really perfectionist against my own maps. That's why I barely release anything lel.
But the map still could use some more details, i still kind of feel the general blockiness. I would say the level of earthquake-test-center-ii or surface-ex-tension, and both these maps from those days. So just a little bit of more details. Also less prefabs.

Again the walkthrough theme was fine, except for those "fillers" where the author just put "horde" or silly "kill stuffs in a maze" to progress. I mean some horde element would work, if it was executed in some clever way, instead just killing waves of monsters stuck in a big room for the 100th time. But personally I could just live without this, there are enough horde already, and now the survival gimmick is catching up too. Just some old-fashioned walkthrough works fine. Probably could use some loopbacks, backtracing which doesn't feel forced.

So overall the author is on a good track to pull off some nice maps. These are good too, for a first maps. My first map sucked balls.

Re: Nice maps by StreamfoxStreamfox, 15 Mar 2018 09:23
Sin Suerte
Ghost_XDGhost_XD 12 Mar 2018 22:28
in discussion / Map Comments » Source of Life

Desafortunada no podre jugar ese mapa porque no tengo SC 5 por que soy pobre y no tengo internet en mi casa,estoy en una cabina,Creo que mi situación mejorara cuando sea literalmente Un Fantasma :'V.

Sin Suerte by Ghost_XDGhost_XD, 12 Mar 2018 22:28
SenceSence 12 Mar 2018 15:56
in discussion / Map Comments » Source of Life

Alright, I added the fixed version to it now.

Fix by SenceSence, 12 Mar 2018 15:56
Here it is !
ReXouReXou 11 Mar 2018 18:54
in discussion / Map Comments » Restriction

Restriction 1.2 with Survival support as been released !

I probably need a lot of reviews for making some adjustments

Here it is ! by ReXouReXou, 11 Mar 2018 18:54
Re: Nice maps
GarompaGarompa 09 Mar 2018 06:21
in discussion / Map Comments » Strangers

I think the map is really fine. People have grown too perfectionist over the years. back in the day this was the kind of map that people enjoyed. Simple walkthrough maps, nothing fancy, and its the best kind of maps.

Remember to fix the worm creature in the first map, its floating in the air!

Re: Nice maps by GarompaGarompa, 09 Mar 2018 06:21
cold_blood3dcold_blood3d 08 Mar 2018 15:43
in discussion / Map Comments » Disintegration of Time

this is fixed now. thanks for reporting.

by cold_blood3dcold_blood3d, 08 Mar 2018 15:43
RNGRNG 08 Mar 2018 11:28
in discussion / Map Comments » Disintegration of Time



btw what the hell is this line in the page screwing up the whole layout all the sudden, its sure not my fault

not to mention the "There are many ways you can help!" lol.

by RNGRNG, 08 Mar 2018 11:28
SenceSence 07 Mar 2018 16:55
in discussion / Map Comments » Source of Life

Oh man, well i'm gonna fix it later on but currently i can't it will take a while. Also since it wasnt being tested yet it's a bit buggy. I relay currently completle on reviews. And gonna fix the issues once im back.

by SenceSence, 07 Mar 2018 16:55
R4to0R4to0 07 Mar 2018 04:01
in discussion / Map Comments » Source of Life

Found a minor issue: first map (source_of_life_v22) is trying to change to source_of_life_1_a_v21 instead of v22.

by R4to0R4to0, 07 Mar 2018 04:01
raptor45raptor45 07 Mar 2018 02:04
in discussion / Map Comments » Halloween Hospital

good map. ı loved it :)

by raptor45raptor45, 07 Mar 2018 02:04

Straightforward and linear, with a couple of gimmicks, this cool little map really tests your abilities to work cooperatively in a functional team. Grunts and blackops respawn, so the biggest challenge is to to press forward as a team before the enemy overwhelms you all. Fortunately, the spawning stops eventually. There's a new grunt model, and a grunt-skinned HWG, which means that he now has the mobility of a regular Grunt, so watch out! Healing is essential, as is strategic gameplay. Run-into-heavy-fire-and-die players need not apply here. By default, the map has no armour either at loadout or laying around - in SC5 this means instant death so I added 50AP to the map cfg. The Author designed the map so that the class system was rigid, i.e. you couldn't drop your weapon for another player to use. I decided to honour his wish rather than change it, however the downside is that you can't drop ammo or med ammo either, which is a shame since both are important co-op strategies. Weapon and ammo-drop on death are also disabled.

On vanilla servers, it's going to need quite a lot of players, on one of those stupid "all cheats and weapons" servers, I guess one can finish it solo in minutes. Something in between would be ideal, for a team of 5-10 players.
Hone your co-op skills, it's very satisfying to beat the odds by working together! Sadly the ending is very abrupt and makeshift.

Added 50AP to map cfg
Added res file (default content from SC5.16)
Few map cfg updates (where commands had changed/evolved)
Added these changes to d/l as "Updated version - sc_mirage_updated1.7z"

ReXouReXou 06 Mar 2018 11:22
in discussion / Map Comments » Afrika Korps (Redux)

Hello all !

Sorry… The map is finished but D.G.F has suddenly disappeared and I have no news…

I'm not a 3D modeler, or Angelscript coder, because of that I have only a pretty looking brushwork :/

I need modelers for the soldiers, weapons, I really want unique stuff for this map

Sorry by ReXouReXou, 06 Mar 2018 11:22
Re: v1.1?
ReXouReXou 06 Mar 2018 11:12
in discussion / Map Comments » Restriction

The 1.1 will be released today with a LOT of changes in the Sven Coop forum, but I can't upload it myself in the Database… Size limitation and I'm not the own of the account used to upload the 1.0 :p

Re: v1.1? by ReXouReXou, 06 Mar 2018 11:12
page »

Recent edits

Revision types:  ALL
 new pages
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 title changes
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Revisions per page:
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map: Kyper Kuutio S 20 Mar 2018 21:48 (rev. 50) RNG
map: Kyper Kuutio S 20 Mar 2018 21:45 (rev. 49) RNG
holy shit finally got to release this goddamn thing again
map: Kyper Kuutio F 20 Mar 2018 21:39 (rev. 48) RNG
Uploaded file "".
map: Uboa S 20 Mar 2018 09:11 (rev. 25) Anonymous (112.202.163.x)
map: Mega Monster Madness A 20 Mar 2018 01:32 (rev. 10) Anonymous (112.202.163.x)
Added tags: difficulty:hard, size:small.
map: Mega Monster Madness 2 A 20 Mar 2018 01:31 (rev. 11) Anonymous (112.202.163.x)
Added tags: difficulty:hard, size:small.
map: City of the Dead A 19 Mar 2018 09:00 (rev. 50) Anonymous (112.202.163.x)
Added tags: needs-fixing.
map: Kyper Kuutio S 18 Mar 2018 22:56 (rev. 47) cold_blood3d
map: Kyper Kuutio S 18 Mar 2018 20:49 (rev. 46) RNG
map: Kyper Kuutio F 18 Mar 2018 18:33 (rev. 45) RNG
Uploaded file "".
map: Kyper Kuutio S 18 Mar 2018 18:31 (rev. 44) RNG
noticed the page is bit screwed cant remember
map: Kyper Kuutio S 18 Mar 2018 18:30 (rev. 43) RNG
map: Kyper Kuutio S 18 Mar 2018 18:28 (rev. 42) RNG
decided to get rid of the "final" version and upload the classic one after being reminded how fucking terrible it is
map: Red Shift S 17 Mar 2018 12:30 (rev. 64) Anonymous (65.102.180.x)
map: Liberation F 17 Mar 2018 12:10 (rev. 24) spywarrior
Uploaded file "".
map: Liberation F 17 Mar 2018 12:09 (rev. 23) spywarrior
File "" deleted
map: Liberation F 17 Mar 2018 11:56 (rev. 22) spywarrior
File "" renamed to "".
map: Liberation F 17 Mar 2018 11:56 (rev. 21) spywarrior
File "" renamed to "".
map: Liberation F 17 Mar 2018 11:54 (rev. 20) spywarrior
Uploaded file "".
mapper: Robootto S 17 Mar 2018 09:52 (rev. 37) spywarrior
update link ( ARCHIVE )
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