SCMapDB

Recent additions

0top.jpg

0 / 5

needs-info walkthrough

sc_votemap-2019-01-13-0001.bmp

4 / 5

2007 fun lobby needs-info votemap

0top.jpg

0 / 5

needs-info walkthrough

0top.jpg

0 / 5

fun needs-info

20190112144434_1.jpg

4 / 5

2007 fun lobby needs-info votemap

0top.jpg

4.5 / 5

2011 fun lobby needs-info votemap

20190112134220_1.jpg

0 / 5

1999 fun water

20190112132531_1.jpg

1 / 5

2005 horde

0top.jpg

0 / 5

2005 scary walkthrough zombies

0top.jpg

4 / 5

2014 walkthrough xen

20190108203759_1.jpg

0 / 5

2006 fun horde needs-info

20190108201650_1.jpg

0 / 5

horde needs-info traps walkthrough

0top.jpg

0 / 5

2008 needs-info walkthrough

20190108191343_1.jpg

0 / 5

horde needs-info

0top.jpg

0 / 5

fun horde needs-info water

0top.jpg

0 / 5

2002 horde

20190106210437_1.jpg

0 / 5

horde needs-info

0top.jpg

0 / 5

needs-info scary walkthrough

0top.jpg

0 / 5

needs-info scary walkthrough

0top.jpg

0 / 5

needs-info scary walkthrough

0top.jpg

0 / 5

needs-info walkthrough

20190106182441_1.jpg

0 / 5

2002 walkthrough

0top.jpg

4 / 5

2006 needs-info walkthrough

20190105214512_1.jpg

5 / 5

2010 fun

20190105211428_1.jpg

0 / 5

2003 walkthrough

20190105195839_1.jpg

0 / 5

2009 walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1152

Maps

324

Mappers

36

Map packs

65

Reviews

7

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

20181018124236_1.jpg

3.6 / 5

2018 difficulty:medium featured fun jumping puzzle size:large traps walkthrough

0-suspension_09.jpg

4.1 / 5

2018 difficulty:hard featured losable official official-screlease size:medium svencoop5

0_deadly-race

4 / 5

2018 difficulty:hard featured losable music race size:small skills traps xen

0.jpg

4.5 / 5

2018 boss featured horde

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0disbeta1m.jpg

5 / 5

2018 secrets walkthrough

1_225840_20180908195113_1.jpg

4.8 / 5

2018 defense fun horde losable pvp size:large

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets walkthrough

2016-02-03_00001.jpg

4.8 / 5

2016 scary series survival total-conversion

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs

Reviews

Tutorials

Textures

History

Recent posts

From categories:
page 1123...next »
ZergcitoZergcito 15 Jan 2019 18:20
in discussion / Map Comments » RS Votemap

snarkcafe memories…

by ZergcitoZergcito, 15 Jan 2019 18:20
Woah!
Maxim MazurMaxim Mazur 15 Jan 2019 00:06
in discussion / Map Comments » Alien Shooter 1 Demo

Well, what can I say. I saw the screens and thought that map is a messed up pile of garbage, but, being a big alien shooter fan, I still decided to look at what on the earth is that…

…And boy, oh boy! I haven't had so much fun in ages! Especially given the fact how much I wanted to play Alien Shooter in coop mode back in the days!

So, what's cool:
-Atmosphere of the actual ALIEN SHOOTER! Surprisingly enough Alien Shooter Atmosphere fits Black Mesa setting, as both are laboratories and are using similar gray color schemes.
-Custom weapons resemble same of original Alien Shooter: Double pistols with infinite bullets, shottie, all-time-favourite minigun… Also, custom items, like health powerup!
-Meaty gameplay. You'll find tons of monsters around yourself.
-From what I understood, map itself revolves around original Alien Shooter Demo version, which really brings some nice nostalgic feelings.
-Map may require cooperation, as monsters would overswarm unprepared team from several directions.
-Respawning ammo and stuff. Considering Alien Shooter Meaty gameplay, it's a huge plus.

What should be worked on:
-First, and foremost, monster models. Obviously, current monsters are just temporary substitute for HD models, but they really ruin the immersion as soon as they come closer. I would also recommend adding one more monster model to the map, which is that big two-legged monster (unarmed version). They also were present in some of the demo versions.
-The lightning is strange a bit: Some areas are dark, some are light. If you remember old alien shooter 1, it never had complicated lightning. There only was two options: Light ON, and light OFF, which blocked all the doors and made everything harder to see. Complicated lightning like the one in the demo map was brought at Alien Shooter 2.
-Speaking of lightning, I'm not sure why would you leave red emergency lights on. At first I thought that doing everything 50-70% darker was a bad idea because players wouldn't be able to see the monsters, but then I realized that monsters always have glowing red eyes, even when it's full darkness around.
-Some places can be abused: While completing the map alone, I found myself jumping on the tables and shooting the monster without any problems most of the time. I also managed to jump over the monsters and escape inevitable death. Maybe there's some script which could prevent players from jumping on your map?
-Gameplay gets repetitive: And it's not one-monster-type to blame, but rather spawn system. It always comes down to me standing in front of monster spawn and spawn killing them all, one by one. Perhaps, spawns should be placed in more tricky spaces?
-No secret areas? :( What about those cracked walls that can be broken? (or maybe I just didn't find any?). I'd also place ammo inside some of the boxes.
-Horde mode has really strange map. Why didn't you copy original Alien Shooter survival map instead?
-Textures need to be refreshed: Most importantly orange monsters. Why do they have pink skin degree? I'd also recommend updating textures for the walls and floor, taking them from actual Alien Shooter.
-Explosions range should be tweaked: Usual barrels are useless to blow since they don't do any damage to monsters whatsoever, while dynamite is a bit too powerful (I do remember how strong the bomb was in original Alien shooter, but it's really hard to plant the bomb & escape the explosion in your map)

…Overall I really enjoyed the map, despite that huge 'to be worked on' section in my comment. I just hope that I helped you in detecting current map issues.
Imo, you should do demo version V3, with updated monsters, textures and stuff. (I understand that you may disagree with me on certain aspects and that work on models is hard, but still, seeing at least some visual improvements would be a great thing…)
So far I'd give this map a mark of 4 out of 5.

Woah! by Maxim MazurMaxim Mazur, 15 Jan 2019 00:06
Now in english
GarompaGarompa 14 Jan 2019 03:26
in discussion / Map Comments » Portal House

For those of you who don't know spanish, I will make this little comment to talk about the map.

Excellent map series with nice architecture, custom enemies (from sweet half life and point of view) and a nonsensical story, driven by objective/missions during different stages of defending certain locations, that sometimes change as players advance. A few other maps have an object hunt and boss battle type of gameplay, also while defending with the aid of several NPCs which tones down difficulty a bit if you make some side missions to summon allies or activate powerful weapons.

Maps:
A1 - Disconnected from the other maps, this is set in Black Mesa. Players have to advance, find and destroy a super weaponized tank. Xonxt the friendly vort from point of view is there to help. The aliens may attack as well with their own ship, and oh boy it is nice to see.

B, C, D - In these maps the players are on Xen, where parts of Black Mesa were teleported, or perhaps all of it was already built there, mixing both human and alien architecture. Players must advance through the facilities while defending different points as they advance and gather crystals to power up teleporters and a train to escape. In maps C and D you can choose the allies that will help you between Black Mesa personell or the SPF from point of view. The sequel to these (portal house E) is on the works as far as I know.

Now in english by GarompaGarompa, 14 Jan 2019 03:26
FoxPlaysFoxPlays 13 Jan 2019 05:37
in discussion / Map Comments » Normall

too … many … parts!
:o

by FoxPlaysFoxPlays, 13 Jan 2019 05:37
FoxPlaysFoxPlays 13 Jan 2019 05:31
in discussion / Map Comments » RS Votemap

too cool votemap
◐_◐

by FoxPlaysFoxPlays, 13 Jan 2019 05:31
SenceSence 13 Jan 2019 03:56
in discussion / Map Comments » Rust

very noice!

by SenceSence, 13 Jan 2019 03:56
oripsorips 13 Jan 2019 03:49
in discussion / Map Comments » Half-Life Hazard Course

the latest map could be entire large size from hz. this is best part version which started in 2016 http://scmapdb.com/local--files/map:half-life-hazard-course/hl%20hz%20latest%20map.zip kindly double check this

EDIT: to be honest bsp files map could be merge due to entire map size.

by oripsorips, 13 Jan 2019 03:49
ofboot3
oripsorips 13 Jan 2019 03:40
in discussion / Map Comments » OF Boot Camp

I think you can make a rope script when u swing it from the future.

ofboot3 by oripsorips, 13 Jan 2019 03:40
oripsorips 13 Jan 2019 03:29
in discussion / Map Comments » City

something else about aom's city outdated and killer99's city. that map still is conflict bsp file

by oripsorips, 13 Jan 2019 03:29

This is some awesome progress. Thank you w00tguy.

Re: Played most maps by cold_blood3dcold_blood3d, 12 Jan 2019 14:18
changing map?
oripsorips 12 Jan 2019 10:00
in discussion / Map Comments » Rooms

I supposed that end of map to proceed to the Wired official map.
EDIT: It might be went to the vent.

changing map? by oripsorips, 12 Jan 2019 10:00

Most of the "good" stuff is uploaded now. I'll continue to upload maps that don't crash and are made for sven. I can move some of these to the new map repo site if they don't meet the quality bar here (which I'm still not clear on).

Re: Played most maps by w00tguy123w00tguy123, 10 Jan 2019 03:29

Maps that are actually playable, have a game_end and are at least somewhat enjoyable:
a_jungle_1, 2, 3, 5, 6, 7
adayinhelle1
adayinhellf1
halloween__blackwoods
halloween_cemetery
halloween_construction
labra_x25keenb2
-return_to_kalike
rtkw1 - 14
tohell
arena
keen_explore_alpha
krabban

Maps that contain explosive crate prefab gib size bug:
a_jungle_7
tohell

Maps that crash on load:
afkw1b
dmtneuron
hc1
hc2
hc3

Maps with other problems:
alone (players spawn in a closed box. There's not much more to the map but can't be reached without cheats.)
alleyrush (looks like a tiny counter strike map. Has no monsters. Missing textures)
area3 (just a room with a game end button)
area491 (another room with game end button, but bigger)
dominatrix (probably a HLDM map, tiny and has no npcs)
infiltration_beta (map ends as soon as it starts)
jail1, jail2, jail3, jail4 (seems to be an HL mappack, ported as is. So players can changelevel to previous map with a mistep at spawn)
k2notron (players start dead with no spawn points. Seems to be an old version of kbdp2_mall)
kz_climbers_b01 (this is probably a direct port map from Kreedz climb maps from counter-strike)
ops_cut_1, 2, 3, 4 (this is a port from the mod Black Operation. It is just the cutscenes. There's no gameplay whatsoever and tries to changelevel to maps from the mod which are not in this mappack. That's ok, but it seems this was ripented and fixed for sven co-op though. Sad.)
revenge1 - 8 (this is a direct port from the HL mod Revenge. Players can go back to previous map by just moving at spawn)
snake (this is a HLDM map just ported as is)

Played most maps by GarompaGarompa, 09 Jan 2019 08:11
oopsies
w00tguy123w00tguy123 06 Jan 2019 22:39
in discussion / Map Comments » w00tguy's sven folder

Flu (flu_asdasd2) is a private map and shouldn't have been uploaded.

oopsies by w00tguy123w00tguy123, 06 Jan 2019 22:39
Re: this page, and map "release"
SV BOYSV BOY 06 Jan 2019 18:22
in discussion / Map Comments » Flu

i mean all of your maps are really good , thats a shame if it would be realised lmao(please dont punch im just joking)


Have a nice day!

this page, and map "release"
RNGRNG 06 Jan 2019 16:09
in discussion / Map Comments » Flu

why

this page, and map "release" by RNGRNG, 06 Jan 2019 16:09
SV BOYSV BOY 06 Jan 2019 12:52
in discussion / Map Comments » Flu

Now this is something that keen would do


Have a nice day!

by SV BOYSV BOY, 06 Jan 2019 12:52

parts 2-7 are uploaded here now.

Edit: a_jungle_4 is still missing, but map 3 skips to map 5 anyway, so maybe it never existed.

I have contacted our priority support contacts at Wikidot on this issue. Seems to be completely broken for ~15 min, then works fine for ~15 min, then stops working again.

I will let you know the response.

This can be used in the meantime (updated hourly):
https://w00tguy.no-ip.org/scmapdb/log.html

page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: Red Shift S 13 Jan 2019 12:10 (rev. 78) orips
map: Strangers S 13 Jan 2019 11:13 (rev. 19) SC-Dynamite
Fix res file, file rearchived as zip.
map: Strangers F 13 Jan 2019 11:10 (rev. 18) SC-Dynamite
Uploaded file "Strangers_updated.zip".
map: shogo part 2 S 13 Jan 2019 11:08 (rev. 7) SC-Dynamite
date fix
map: _template S 13 Jan 2019 10:05 (rev. 251) cold_blood3d
map: _template S 13 Jan 2019 10:03 (rev. 250) cold_blood3d
map: _template S 13 Jan 2019 09:58 (rev. 249) cold_blood3d
map: Tetris: Fan Chapter F 13 Jan 2019 09:47 (rev. 61) SC-Dynamite
Uploaded file "sc_tetrisfanc(v.1.1).zip".
map: Tetris: Fan Chapter F 13 Jan 2019 09:46 (rev. 60) SC-Dynamite
File "sc_tetrisfanc(v.1.1).zip" renamed to "sc_tetrisfanc(v.1.1)-backup.zip".
map: _template S 13 Jan 2019 09:42 (rev. 248) cold_blood3d
map: _template S 13 Jan 2019 09:35 (rev. 247) cold_blood3d
map: _template S 13 Jan 2019 09:20 (rev. 246) cold_blood3d
map: _template S 13 Jan 2019 09:05 (rev. 245) cold_blood3d
map: SV Mountain Remake F 13 Jan 2019 08:48 (rev. 18) SC-Dynamite
Uploaded file "sc_mountainre.zip".
map: SV Mountain Remake F 13 Jan 2019 08:47 (rev. 17) SC-Dynamite
File "sc_mountainre.zip" renamed to "sc_mountainre-backup.zip".
map: _template S 13 Jan 2019 08:38 (rev. 244) cold_blood3d
map: _template S 13 Jan 2019 08:33 (rev. 243) cold_blood3d
map: _template S 13 Jan 2019 08:30 (rev. 242) cold_blood3d
map: _template S 13 Jan 2019 08:20 (rev. 241) cold_blood3d
map: _template S 13 Jan 2019 08:14 (rev. 240) cold_blood3d
page 1123...next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License