Recent additions

Arctic Mission.png

3.5 / 5

2019 lab needs-pics rmf size:large snow walkthrough winter

N/A / 5

needs-pics unreleased work-in-progress


0 / 5

2019 fun pvp secrets size:large


3 / 5

2002 conversion size:medium survival walkthrough


0 / 5

2002 co-oprequired size:small walkthrough


0 / 5

2004 fun size:small



N/A / 5

secrets size:large unreleased walkthrough work-in-progress


0 / 5

2005 rescue size:medium walkthrough


0 / 5

2012 horde jumping size:small


1.5 / 5

2004 black-mesa conversion size:small walkthrough


5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies


4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough


3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough


1 / 5

2017 fun size:small skills


2 / 5

2006 black-mesa conversion difficulty:medium size:small walkthrough


5 / 5

2005 black-mesa conversion co-oprequired featured size:large walkthrough


0 / 5

needs-info size:small skills walkthrough


3 / 5

2016 fun minecraft size:small total-conversion

3 / 5

2019 black-mesa needs-pics size:medium survival walkthrough work-in-progress


N/A / 5

black-mesa size:large unreleased walkthrough work-in-progress


1 / 5

2010 horde size:small


4.5 / 5

2019 size:large walkthrough work-in-progress


5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough


N/A / 5

lobby size:large unreleased walkthrough work-in-progress


N/A / 5

losable mustard size:large unreleased work-in-progress


4 / 5

2002 conversion fun size:small

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:






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Anyone can help expand and improve this resource. Find out how.



5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough


4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough


5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies


4.8 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated


5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough


5 / 5

2018 secrets size:medium walkthrough


4.9 / 5

2007 black-mesa boss conversion size:large survival walkthrough xen



4.8 / 5

2017 boms secrets size:medium walkthrough

For more, check out the current top 50 maps.

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Recent posts

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page »
AdambeanAdambean 21 Nov 2019 19:54
in discussion / Map Comments » Phobos IV

Its ok.. Perhaps a bit tight and plain.

It could also really use some more ambient sound. — Currently it's total silence when little is happening, then you go to open a door, DURRRRRRRRRRRRRRRRRRRH!

The second map can also be ruined by robot grunts spawn camping.


Adam Reece.

Average by AdambeanAdambean, 21 Nov 2019 19:54
finish map?
EnroryEnrory 21 Nov 2019 19:21
in discussion / Map Comments » Dogs

dogs6 cant finish?

finish map? by EnroryEnrory, 21 Nov 2019 19:21

don't know when I'll come back to this
but I'll probable come back to it some day, hard to test balance for a coop game on your own

Re: Very nice! by TruckStopSantaClausTruckStopSantaClaus, 21 Nov 2019 15:48

If this is "private" and "unreleased", why then have you released it as a public, downloadable map? Why not finish it then post it properly?

Why? by BlueSparkBlueSpark, 21 Nov 2019 10:31
Very nice!
BlueSparkBlueSpark 21 Nov 2019 10:27
in discussion / Map Comments » Arctic Mission

A superior effort for a first map, there's a lot of good elements in it and some nice area design. I think probably 3 players max, since there's so many weapons and ammo around for relatively few monsters, that any more than 3 will lead to chronic rushing. You could improve it further with better balance. Also, I went to drive the "working car" but nope :(

Pretty fun game for 15mins, well done! Also decent of you to include the sources, not many people do that, +rep.

Very nice! by BlueSparkBlueSpark, 21 Nov 2019 10:27
AdambeanAdambean 20 Nov 2019 23:20
in discussion / Map Comments » Echoes

This is rather outstanding.


Adam Reece.

! by AdambeanAdambean, 20 Nov 2019 23:20
AdambeanAdambean 20 Nov 2019 20:28
in discussion / Map Comments » No Possibility

The votes popping up during intense combat completely ruins this. 0/10


Adam Reece.

No by AdambeanAdambean, 20 Nov 2019 20:28

I was pleasantly surprised playing Reflux for the first time, having only discovered it in now in 2019.

It's set in a multi-storey building with a Max Payne 1 vibe, and it uses this verticality well—shortcuts open up throughout the map, and respawning players never have to walk that far to get back into the action. Nice use of enemy variety, and enemy types that are often annoying (e.g. snipers, female assassins, enemies using turrets) are placed in a way that complements their combat styles but also makes them satisfying to fight.

A decent walkthrough map with a couple of things that bring it down a few pegs, in my opinion.

1. Dr. Walker (whom you have to escort)'s desk is too close to the door behind it, making it time consuming to get him to go around, and the ai nodes leave something to be desired (Dr. Walker won't follow you around corners)

2. When you actually bring him to the elevator, he runs to it, forcing everyone into a cutscene. If you didn't kill all the pit drones by the time he gets to it, you're pretty much guaranteed to fail as he'll get killed by them (ideally, the trigger for him to activate the cutscene shouldn't be enabled until after they're dead)

buen mapa
Re0Re0 14 Nov 2019 15:06
in discussion / Map Comments » Argentina Vias

El mapa esta muy bueno, le doy 1/5.

buen mapa by Re0Re0, 14 Nov 2019 15:06

People usually ignore a lot of things.

1. Totem in all series, they need to destroy all totems but…..they think these totems just decorations and ignore them.

2. Green Metal Box at one of series, they usually ignore these boxes that need to destroyed.

3. Brown Metal Boxes and Radio Device at final of series, who will know they need to destroy all of these, they ignore them and just stuck in front of tiny house, they should know the mission, but no mission info.

No hints make this map so bad. by kalo22kalo22, 14 Nov 2019 09:14

People usually rtv or tending to change map after defeat Picard's force.

After that, the map seems no longer have mission to do.
And they start thinking this is an incomplete beta.

Ended up RTV or Votemap.

In fact, this map has an ending, but they have no idea how many Gordon Freeman's brain remaining.

A reminder message will be useful to remind players how many remaining brains they need to collect.

100% EZ stuck.
kalo22kalo22 11 Nov 2019 16:59
in discussion / Map Comments » It Has Leaks

The map has some buttons at the ceiling, that is very not obvious, people usually get stuck at flood room and when they collect the first key, they don't know where to go.

And players will seldom seeing the ceiling and missed the 2 buttons in a small room and they get stuck forever.

This map is frustrating at these hidden buttons.

100% EZ stuck. by kalo22kalo22, 11 Nov 2019 16:59
Firewall need a rework.
kalo22kalo22 09 Nov 2019 04:13
in discussion / Map Comments » Crystal

I saw so many newbies get stuck here.

It's very frustrating, the clue when you pressed the yellow button is very not obvious.
Just feel like nothing happen.

Can you make the flame shrink more to make it looks more obvious…?

If no, this map will kill more newbie's patience.

Although there's so many area that newbies will get stuck, like the broken door that has ponds, however the sparks make a big clue, that is fine.

Firewall need a rework. by kalo22kalo22, 09 Nov 2019 04:13

Thanks for the report.

after disabling anonymous editing but now being uploaded by Bach Dakkour.


Please check the history tab here. ty.

Suspecious files alert! by oripsorips, 08 Nov 2019 09:42

Of_utbm_6 There is a delay in generating a map of the NPC

of_utbm_6 lag by Roderick LuRoderick Lu, 07 Nov 2019 15:57
OuterbeastOuterbeast 28 Oct 2019 12:36
in discussion / Map Comments » Dark Forest

Is it just meant to be a simple armor battery pickup?
If yes then why is it spawned via a squadmaker? It's enabled to spawn on startup, so that's why I suspect its just meant to be an armour pickup. Really daft way to spawn an item when the item itself can be placed standalone in the map.

It's a simple fix but there must have been a valid reason why the author decided to spawn it via squadmaker- if not then I can upload a patched bsp with the squadmaker fuckery deleted and a simple item_battery and be placed so that squadmaker precache bug is avoided entirely.

by OuterbeastOuterbeast, 28 Oct 2019 12:36

This map does not rely on excessive enemies and barely-there plot to be fun. Instead you can enjoy train rides between various tourist spots with a small amount of puzzles. The description tells enough, although if you're unsure what SNS is, it means social networking service or social media (I think).
This is my favorite Sven-Coop map so far.

To developer, my only complaint is that the grass outside the train (in screenshot 2 and 6) is a bit too stretched. It would be nice if the textures were sized nicely and maybe blend with the train tracks' texture. Otherwise I truly enjoyed this map even with 1 friend! Thank you for making it.

Original adventure-based map by MhWapitiMhWapiti, 28 Oct 2019 11:12
incognicoincognico 28 Oct 2019 10:15
in discussion / Map Comments » Dark Forest

In DarkForest1 the squad/monstermaker which spawns monstertype "item_battery" crashes linux dedicated servers because models/v_battery.mdl is not precached.

by incognicoincognico, 28 Oct 2019 10:15
page »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page »
map: Arctic Mission S 21 Nov 2019 12:45 (rev. 18) orips
map: Arctic Mission S 21 Nov 2019 12:18 (rev. 17) orips
map: Gauss Lab T 21 Nov 2019 11:07 (rev. 32) orips
map: Slaves (Private unfinished product) A 21 Nov 2019 11:07 (rev. 6) orips
Added tags: needs-pics.
map: Arctic Mission A 21 Nov 2019 11:07 (rev. 16) orips
Added tags: needs-pics.
map: Arctic Mission S 21 Nov 2019 11:05 (rev. 15) orips
map: Arctic Mission A 21 Nov 2019 11:05 (rev. 14) orips
Added tags: 2019, rmf, size:large, walkthrough.
map: Arctic Mission S 21 Nov 2019 11:04 (rev. 13) orips
added those infomations
map: Arctic Mission S 21 Nov 2019 02:07 (rev. 12) BlueSpark
Tidy D/L links
map: Arctic Mission S 21 Nov 2019 02:04 (rev. 11) BlueSpark
Add D/L button
map: Arctic Mission S 21 Nov 2019 01:56 (rev. 10) TruckStopSantaClaus
map: Arctic Mission A 21 Nov 2019 01:54 (rev. 9) TruckStopSantaClaus
Added tags: lab, winter.
map: Arctic Mission F 21 Nov 2019 01:47 (rev. 8) TruckStopSantaClaus
Uploaded file "Arctic Mission 1.0.rar".
map: Arctic Mission F 21 Nov 2019 01:40 (rev. 7) TruckStopSantaClaus
File "Arctic Mission" deleted
map: Arctic Mission F 21 Nov 2019 01:39 (rev. 6) TruckStopSantaClaus
Uploaded file "Arctic Mission".
map: Arctic Mission S 21 Nov 2019 01:37 (rev. 5) TruckStopSantaClaus
map: Arctic Mission F 21 Nov 2019 01:34 (rev. 4) TruckStopSantaClaus
File "Arctic Mission 1.0.rar" deleted
page »
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