SCMapDB

Recent additions

Arctic Mission.png

3.3 / 5

lab snow winter

N/A / 5

needs-pics unreleased work-in-progress

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2002 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 fun size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

1.5 / 5

2004 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

sc_LP_training-2019-10-03-0003.jpg

3 / 5

2019 co-oprequired difficulty:medium size:medium walkthrough

20170209131010_1.jpg

1 / 5

2017 fun size:small skills

0-upext-poster.jpg

2 / 5

2006 black-mesa conversion difficulty:medium size:small walkthrough

0-0dbmposter.jpg

4.3 / 5

2005 black-mesa conversion co-oprequired featured size:large walkthrough

bad_training-2019-09-17-0001.jpg

0 / 5

needs-info size:small skills walkthrough

kr_minecraft_1_v5-2019-09-17-0001.jpg

3 / 5

2016 fun minecraft size:small total-conversion

3 / 5

2019 black-mesa needs-pics size:medium survival walkthrough work-in-progress

0_new_BG

0 / 5

black-mesa size:large walkthrough work-in-progress

palladium_v1-2019-09-15-0001.jpg

1 / 5

2010 horde size:small

001.jpg

4.5 / 5

2019 size:large walkthrough work-in-progress

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

1scbros_logo1.jpg

N/A / 5

lobby size:large unreleased walkthrough work-in-progress

mustard-2019-04-06-0007.jpg

N/A / 5

losable mustard size:large unreleased work-in-progress

hamsters-2019-08-31-0001.jpg

4 / 5

2002 conversion fun size:small

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1295

Maps

340

Mappers

38

Map packs

66

Reviews

6

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

0-0dbmposter.jpg

4.3 / 5

2005 black-mesa conversion co-oprequired featured size:large walkthrough

0-utbm-poster.png

4.8 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

00-lE8JrZs.jpg

5 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large survival walkthrough

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion size:large survival walkthrough xen

IO

0-0ioposter.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

For more, check out the current top 50 maps.

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Recent posts

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page 1123...next »
Can't Proceed
Ratman_84Ratman_84 07 Dec 2019 05:12
in discussion / Map Comments » Retrieval

The portal in the spawn room of the first map doesn't work. :(

Can't Proceed by Ratman_84Ratman_84, 07 Dec 2019 05:12

Way too "u hav bin trolled by teh mapper". Not enjoyable.

Not as fun as it looks. by BlueSparkBlueSpark, 28 Nov 2019 19:42

The issue with the headcrabs is because they don't have the "Wait Till Seen" flag set, which means that when you are going through the first section and making a lot of noise breaking the door and killing the first headcrab, the other two headcrabs hear this and naturally follow the source of noise then obstruct the door. The "Wait Till Seen" should have been used to disable headcrab ai until you actually open the door, at which point they are supposed to surprise you and leap at the player. This was probs an oversight.

I've included a hotfix "caseclosed_fix.zip" that fixes the issue, and as a precaution I add damage to the door as well should this fail- it shouldn't but I can't trust this game :/

about the damage value: I just copied from a door I know have the property to crush (more specific: I chose this specific door as it's famous for having the "negative damage bug" in the original and thereby giving the player additional health instead of killing him) - maybe these fixes can be implemented in an overall fix of the series

Refer to Sven Manor for a ripent guidance https://sites.google.com/site/svenmanor/entityguide
You could also add "wait" "-1" to make the door open only once and stay open forever. Check that this doesn't break anything intended by the mapper later. This change would be to prevent players from killing each other with the door if the damage is high.
And maybe make the "dmg" "1" door have 100 instead too. Waiting for the headcrab to die is pointless.

Re: Update
GarompaGarompa 27 Nov 2019 20:31
in discussion / Map Comments » HL Comando

Thanks for the feedback. The maps have been fixed. There should be no more problems now. Check changelogs for more.

Cleanup message for admins:

hlc-sc.zip 30.9 MB (Original upload. outdated. do not delete)
hl_comando_finalfix.zip 28.54 MB (can be deleted. this is the final version without the latest linux fixes)
hl_comando_final.zip 28.54 MB (DO NOT DELETE. this is the final version completely fixed)

Re: Update by GarompaGarompa, 27 Nov 2019 20:31
cool pack
cryptearthcryptearth 25 Nov 2019 19:30
in discussion / Map Comments » HL Comando

unsure if conversion of stand alone mod - but cool anyway
few locations doesn't match up with bmrf layout - but those only mino details
download require bit of fixing to get best result - but flow is fine even without

cool pack by cryptearthcryptearth, 25 Nov 2019 19:30
Re: Update
cryptearthcryptearth 25 Nov 2019 18:33
in discussion / Map Comments » HL Comando

well - in the "final fix" zip the cielo2 sky files have upercase extension .TGA - has to be updated to .tga to make it work with linux file sensitive
also: in co1f the models-folder is spelled UPERCASE

Re: Update by cryptearthcryptearth, 25 Nov 2019 18:33

i've successfully modified etc0e to directly load etc2_1
i copied some from etc0d (the landmark and the changelevel trigger) and modified the last two entities in etc0e from trigger_once and end_game to match what's in etc0d - so it directly goes from end of etc1 to start of etc2
I'll remove etc2 from mapcycle and mapvote - so it should conflict with any mapcycle or any plugin modifying it

I reckon you could stick a trigger_vote asking to play the etc2_1 when you finish the level that will trigger a changelevel for the bsp in question, should be simple enough to do in ripent.
You can certainly do this for your own server, but making the change official I rather doubt it :/

Decay Update Version 1.5
OuterbeastOuterbeast 25 Nov 2019 15:25
in discussion / Map Comments » Decay

Decay has been updated with working eyescanners: you must stand in front of the eyescanner and hit the use button facing the panel to be able to activate it.
Numerous other tweaks, fixes and patches have also been made since version 1.4 (check 1.5 changelog for details)

Many thanks to JTE for writing the mapscript and adding this functionality, and reporting other issues.

Enjoy!

Decay Update Version 1.5 by OuterbeastOuterbeast, 25 Nov 2019 15:25

is there a way with ripent or an angelscript to modify the level end in etc0e to switch directly to etc2_1 instead of normal end level trigger to switch to next map in mapcycle?
or: can it somehow done so that on etc0e the nextmap is set to etc2_1 so when it ends it loads etc2? will this be compatible with AdamR amxx nextmap sc fix?

so - i took some "inspiration" from the famous barney door in hl chapter 11 bevor meeting the garg
this door has an additional "dmg" attribute wich the door in question is missing
so - I added a "dmg" "1" and it worked - although not crushing the headcrab in an instant but it does the job
later on in case1 is also a door wich can be blocked by a headcrab - but this one already has a "dmg" of "100" - thereby crush the headcrab in an instant
I guess when I increase the dmg of the first door also to 100 it also will crush the headcrab in an instant when it blocks the door - otherwise it seems to work with any dmg value

can you give a short line what needs to be added to the door to make it do this?

Re: For owners
cryptearthcryptearth 25 Nov 2019 12:25
in discussion / Map Comments » Arctic Mission

short exaplain:
your release doesn't contain a .res file wich is needed for the server to correctly inform the client what to download
also, as you have mixed case and the sound file with spaces and paranthesis this is very not cool for linux http servers - so the fix removed the unneeded files in the maps folder, added a .res file and changed all filenames to lowercase without spaces or other special chars - makes it way better for hosting it with FastDL (wich is providing files over HTTP instead of rely on data protocol over gaming connection wich is really slow)
google gives some information about FastDL and Half-Life

Re: For owners by cryptearthcryptearth, 25 Nov 2019 12:25

Yes, with a quick ripent the door can be given block damage. This issue is also present in other maps, and I believe we should fix this.

fastdl what
man I feel like such a noob

Re: For owners by TruckStopSantaClausTruckStopSantaClaus, 25 Nov 2019 02:58

so I got it to work - although somehow in tower3 the message about the train leaving in 10 sec is triggered at map start and the map change is a bit fast without the waiting time - but it can be played from start to end without issues now
maybe needs some more tweaking until realeased as a fixed version - but i'm not that into - glad i got it working in the end - i dont mind such minor bugs

already mentioned: there're two headcrabs right at the start in the first map blocking the door - someone can give me a hint how to get them out or modify the door the just crush/smash them?

well, as timestamps are preserved by zipping seems the last change to the bsp files were on march 1st this year - so, don't know why there's another file from may - but it seems as the file from march is RAR it's just a re-pack in ZIP format

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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: Tunnel Vision S 08 Dec 2019 07:23 (rev. 67) SC-Dynamite
map: Reactivist S 30 Nov 2019 17:34 (rev. 15) SC-Dynamite
only 1 map remastered so far. Hiding the other bsp names.
map: Tunnel Vision S 30 Nov 2019 17:21 (rev. 66) SC-Dynamite
map: Case Closed S 29 Nov 2019 22:43 (rev. 89) Outerbeast
Missed a change
map: Case Closed S 29 Nov 2019 22:40 (rev. 88) Outerbeast
Changelog addition
map: Case Closed S 29 Nov 2019 22:39 (rev. 87) Outerbeast
map: Case Closed S 29 Nov 2019 13:11 (rev. 86) Outerbeast
map: Case Closed S 29 Nov 2019 13:11 (rev. 85) Outerbeast
map: Case Closed S 29 Nov 2019 13:11 (rev. 84) Outerbeast
map: Case Closed S 29 Nov 2019 13:10 (rev. 83) Outerbeast
map: Case Closed F 29 Nov 2019 13:08 (rev. 82) Outerbeast
Uploaded file "0-case60000.png".
map: Case Closed S 28 Nov 2019 10:45 (rev. 81) Outerbeast
map: Case Closed S 28 Nov 2019 10:45 (rev. 80) Outerbeast
map: Case Closed S 28 Nov 2019 10:44 (rev. 79) Outerbeast
map: Case Closed F 28 Nov 2019 10:43 (rev. 78) Outerbeast
Uploaded file "z-caseclosed_title.png".
map: Case Closed S 28 Nov 2019 10:25 (rev. 77) Outerbeast
map: Case Closed F 28 Nov 2019 10:19 (rev. 76) Outerbeast
Uploaded file "caseclosed_fix.zip".
map: Case Closed F 28 Nov 2019 10:19 (rev. 75) Outerbeast
File "caseclosed_fix.zip" deleted
map: Case Closed F 28 Nov 2019 10:11 (rev. 74) Outerbeast
Uploaded file "caseclosed_fix.zip".
map: HL Comando F 27 Nov 2019 20:40 (rev. 47) Outerbeast
File "hl_comando_finalfix.zip" deleted
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