Recent additions


3.2 / 5

2017 black-mesa puzzle sectore walkthrough work-in-progress


2 / 5

2010 black-mesa boss needs-info space walkthrough


0 / 5

2012 duplicate-page horde needs-info


0 / 5

2002 size:small test


2 / 5

2004 abandoned needs-info snow walkthrough



0 / 5

abandoned fun walkthrough


3.7 / 5

abandoned escape walkthrough


0 / 5

2002 abandoned walkthrough


2.5 / 5

2010 escape fun traps


0 / 5

boss horde needs-info


0 / 5

boss horde needs-info


5 / 5

2016 horde needs-info


5 / 5

2017 horde


1 / 5

2010 needs-info walkthrough


1 / 5

2012 class-based co-oprequired defense needs-info


1 / 5

2011 class-based co-oprequired defense needs-info


1 / 5

2010 horde needs-info zombies


1 / 5

2010 horde needs-info zombies


1 / 5

2011 co-oprequired horde needs-info war


1 / 5

2010 difficulty:hard fun jumping needs-info skills


1 / 5

2010 horde needs-info zombies


1 / 5

2011 co-oprequired difficulty:hard horde needs-info


2.3 / 5

2010 difficulty:hard fun puzzle skills


1 / 5

2011 defense horde losable needs-info


1 / 5

2011 difficulty:hard needs-info puzzle



1 / 5

2010 co-oprequired difficulty:hard horde needs-info

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:






Map packs






Texture Packs

Anyone can help expand and improve this resource. Find out how.



3.7 / 5

2017 co-oprequired difficulty:medium featured size:medium walkthrough


3.7 / 5

2017 co-oprequired difficulty:medium featured size:small walkthrough


4.5 / 5

2014 boms class-based co-oprequired ctf featured losable official official-screlease pvp svencoop5


2.4 / 5

2017 featured losable official official-screlease survival svencoop5

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated


4.8 / 5

2016 scary series survival total-conversion


4.7 / 5

2002 2003 2008 boms creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot size:large survival svencoop4 svencoop5 walkthrough


4.6 / 5

2011 adventure boss fun series size:medium walkthrough

Kopie von descrcl0028.jpg

4.6 / 5

2013 class-based official official-screlease size:large svencoop5

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs





Recent posts

From categories:
page »

Do not include. That is bad practice and horribly annoying.

Brings back memories of the old days where people would release their maps as an .exe installer with all sorts of unknown things included. If it was truly essential to the map experience, I guess we could always try to update the map to reference the sound/model replacements correctly.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 23:55

What about files that overwrite official content? I think those files should be removed from a pack. What is your view on it?

Re: Repacking everything by SC-DynamiteSC-Dynamite, 10 Dec 2017 17:25

I think in the past it wasn't much of an issue, but in this kind of, violent LIKE UP LIKE DOWN society, people rating this map before even playing it lmao and other maps even, take a look at a screenshot or whatever then RATE :/

Thanks. This has been a major achievement. Just want to make sure any with incorrect structure are also fixed and uploaded (example: Party 2). Fortunately, that is easy to go through and identify in the original side view of the repacker.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 13:48
cold_blood3dcold_blood3d 10 Dec 2017 13:39
in discussion / Map Comments » TrollMap

do you have any progress or information to share?

by cold_blood3dcold_blood3d, 10 Dec 2017 13:39

We're pretty much done with the repacks then. Most of the remaining imperfect archives are from maps that have unused files.

Re: Repacking everything by w00tguy123w00tguy123, 10 Dec 2017 03:38

I think in most cases we can leave extras in the archive rather than adding another link that could lead to confusion/clutter. If there are substantial extras, especially .rmfs or tons of unused content that would be over the 200 MB filesize limit, separating as an unused content or map source files download would make sense.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 00:17
SV BOYSV BOY 08 Dec 2017 08:52
in discussion / Map Comments » Sky Fun Moon

oh boy a kz map for sven coop

Hey you! , Yes you! Have a good day <3

by SV BOYSV BOY, 08 Dec 2017 08:52

What's the plan for repacks with extra files (specifically ones with unused models/sounds/etc.)?

If we upload the repacks as is, then the "extras" archive and/or original archive should probably be kept. The extra files could be useful to someone, or the repacker/uploader could have made a mistake.

Re: Repacking everything by w00tguy123w00tguy123, 08 Dec 2017 01:21
animaliZedanimaliZed 07 Dec 2017 15:31
in discussion / Map Comments » BBC World Service

Remove the arcade breakables :s

by animaliZedanimaliZed, 07 Dec 2017 15:31

why theres no history of who rated this 1 or 5

Hey you! , Yes you! Have a good day <3

ty sure thing im working on it right now!

I raised it. <3

More hearts if you finish it.

it's not even out yet, and some random person has rated it 1 stars, lol.

edit: now a 2nd person has voted and seems to have raised my status, thank you

CryoKeenCryoKeen 06 Dec 2017 23:08
in discussion / Map Comments » Resistance

yeah iirc this map maxed out the entity or architecture limits at the time of making, of course now the limits have been raised

but i am sympathetic to anyone who wants to take on this gargantuan task, seems like any big map now a days requires you to be a mini-coder with all the logic and entity's and such!

by CryoKeenCryoKeen, 06 Dec 2017 23:08
CryoKeenCryoKeen 06 Dec 2017 12:02
in discussion / Map Comments » BBC World Service

just a heads up. still polishing. dividing my time between this map and red shift now.

reee by CryoKeenCryoKeen, 06 Dec 2017 12:02

It's a perfectly playable SpaceViking style back-and-forth map, in that you must go find key one, come back, go find key two, come back etc. with a variety of spawning-in-your-face type battles, however on finding all three keys and entering the orange teleport, it's a case of "map aerodock2 not found" and so game over.

So whilst map one is not bad at all, just as you get going then it's cut cruelly short.

2005.. if map two didn't appear in the last twelve years, it's pretty unlikely to do so now. However, it's ripe for someone to add on a new map two…

NB - on finding the keys, you must go back to the basement "cafeteria", go into the three little sequential alcoves and shoot the control panel inside each one, to "deactivate the force-fields" for each coloured key. It's not obvious that you have to destroy those panels.

Also you need the grapple at one point. In the room where the tiny little elevator is broken (smashed sparking up/down button) the brown crate in the middle of the raised ledge has the green alien grapple texture on the very topmost edge. To return the way you came, you have to push the silver crate into the middle of the tunnel so that you can climb on it and reach the ladder in the vertical shaft.

In the outdoor Xen area, use the grapple to get 1) the RPG, which is just below the grapple anchor on the wall, and 2) onto the top of the building you arrived inside, to get health, armour and ARgrenades which will sort out the big garg.

R4to0R4to0 06 Dec 2017 06:32
in discussion / Map Comments » Black Ops

Added a few :)

Done by R4to0R4to0, 06 Dec 2017 06:32
SV BOYSV BOY 05 Dec 2017 11:15
in discussion / Map Comments » Black Ops

Add screnshots …

Hey you! , Yes you! Have a good day <3

by SV BOYSV BOY, 05 Dec 2017 11:15
page »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page »
map: Edificio Aislado S 10 Dec 2017 20:49 (rev. 35) kmkz
weapon scripts update. added minor fixes.
map: Edificio Aislado F 10 Dec 2017 20:43 (rev. 34) kmkz
File "edificio_aislado_v5.7z" deleted
map: Edificio Aislado F 10 Dec 2017 20:43 (rev. 33) kmkz
Uploaded file "".
mapper: Streamfox F 10 Dec 2017 15:44 (rev. 61) Streamfox
Uploaded file "zebraa.png".
mapper: Streamfox F 10 Dec 2017 15:43 (rev. 60) Streamfox
File "tomm.png" deleted
map: Zoo A 10 Dec 2017 12:17 (rev. 11) Anonymous (112.202.163.x)
Added tags: fun.
map: Ruin of Yas A 10 Dec 2017 11:51 (rev. 7) Anonymous (112.202.163.x)
Added tags: needs-info.
map: DarkCity A 10 Dec 2017 11:48 (rev. 14) Anonymous (112.202.163.x)
Added tags: zombies. Removed tags: needs-dl.
map: Red Shift F 10 Dec 2017 10:05 (rev. 32) CryoKeen
Uploaded file "20171210015731_1.jpg".
map: Red Shift F 10 Dec 2017 10:05 (rev. 31) CryoKeen
Uploaded file "20171210015657_1.jpg".
map: Black Mesa Space Basement S 10 Dec 2017 09:11 (rev. 13) SV BOY
oh god
map: Black Mesa Space Basement A 10 Dec 2017 09:05 (rev. 12) SV BOY
Removed tags: needs-pics.
map: Red Shift F 10 Dec 2017 08:32 (rev. 30) CryoKeen
Uploaded file "0000000000.jpg".
map: Red Shift F 10 Dec 2017 08:29 (rev. 29) CryoKeen
Uploaded file "00000000.jpg".
map: War Field A 10 Dec 2017 07:27 (rev. 8) Anonymous (112.202.163.x)
Added tags: duplicate-page.
map: SEXR S 10 Dec 2017 07:24 (rev. 25) Anonymous (112.202.163.x)
map: tututu A 10 Dec 2017 07:20 (rev. 8) Anonymous (112.202.163.x)
Added tags: zombies.
map: tututu A 10 Dec 2017 07:19 (rev. 7) Anonymous (112.202.163.x)
Added tags: horde, walkthrough.
map: CG Good S 10 Dec 2017 07:17 (rev. 12) Anonymous (112.202.163.x)
map: War For Earth A 10 Dec 2017 06:42 (rev. 9) Anonymous (112.202.163.x)
Added tags: needs-info, walkthrough.
page »
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