SCMapDB

Recent additions

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4.8 / 5

2018 featured total-conversion walkthrough

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2.3 / 5

2018 city gex remake/remade size:small walkthrough

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4.8 / 5

2018 defense featured fun horde losable pvp

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3.1 / 5

2018 boss scary walkthrough

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N/A / 5

black-mesa conversion unreleased walkthrough work-in-progress

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1 / 5

2018 death_fact difficulty:hard escape scv5 silly size:small surreal walkthrough

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3 / 5

2018 conversion pvp secrets size:medium

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2.5 / 5

2018 fun moms pvp

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3.6 / 5

2018 arena boss horde

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0 / 5

2018 city exterior walkthrough waves

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3 / 5

2018 black-mesa conversion featured size:large skills walkthrough xen

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3.2 / 5

2018 boss defense difficulty:easy difficulty:hard fun horde music size:small

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3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough

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3.9 / 5

2018 admin-room argentina creative fun humor maze minecraft music pvp secrets series size:medium surf walkthrough zombies

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1.8 / 5

2018 boss horde

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1.8 / 5

2018 coop defense size:medium walkthrough

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2 / 5

2018 jumping traps work-in-progress

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3 / 5

2016 size:large walkthrough

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3 / 5

2018 80´s arena defense fun horde kill retro synthwave wait

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5 / 5

2018 featured secrets walkthrough

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1 / 5

2018 pvp

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4.7 / 5

2018 difficulty:hard featured fun music skills survival

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4.2 / 5

2017 conversion pvp size:small snow

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2.5 / 5

2018 arena walkthrough

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0 / 5

2017 horde survival zombies

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3.3 / 5

2017 difficulty:hard scary size:large total-conversion walkthrough zombies

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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Thanks to your help, SCMapDB is currently home to:

1118

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321

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34

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62

Reviews

6

Tutorials

82

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Featured

Disconator-1.png

4.7 / 5

2018 difficulty:hard featured fun music skills survival

20180616155257_1.jpg

4.8 / 5

2018 featured total-conversion walkthrough

20171231202511_1.jpg

4.8 / 5

2018 defense featured fun horde losable pvp

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3 / 5

2018 black-mesa featured puzzle sectore space walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0disbeta1m.jpg

5 / 5

2018 featured secrets walkthrough

20180616155257_1.jpg

4.8 / 5

2018 featured total-conversion walkthrough

20171231202511_1.jpg

4.8 / 5

2018 defense featured fun horde losable pvp

IO

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4.8 / 5

2017 boms secrets walkthrough

For more, check out the current top 50 maps.

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enemy sci
oripsorips 22 Jun 2018 22:29
in discussion / Map Comments » City of the Dead

that scientist was an enemy after the destroy door with using bomb to be explode. friendly to enemy didn't expect the way point to the garage inside tank.

enemy sci by oripsorips, 22 Jun 2018 22:29
spawn lobby area
oripsorips 22 Jun 2018 22:06
in discussion / Map Comments » Purge

after pressed button to teleport checkmate, in this lobby could not teleport to the base. players cannot teleport to the checkmate base make it faster

spawn lobby area by oripsorips, 22 Jun 2018 22:06

This thread might help:

https://forums.svencoop.com/showthread.php/40077-Reliable-channel-overflowed-local-network

I haven't had this happen to me yet so I don't know which settings actually matter.

Re: Overflowing by w00tguy123w00tguy123, 22 Jun 2018 19:42
Overflowing
CrouchSoftCrouchSoft 22 Jun 2018 13:42
in discussion / Map Comments » DOOM II: Hell on Earth

Noticed the known issue of the clients overflowing even happens on a LAN listen server.

Overflowing by CrouchSoftCrouchSoft, 22 Jun 2018 13:42
balsamicrowbalsamicrow 22 Jun 2018 05:36
in discussion / Map Comments » IO

I created an account just to ask who did the music
so uh
who did the music

map is really great btw

by balsamicrowbalsamicrow, 22 Jun 2018 05:36
Thank You
CryoKeenCryoKeen 21 Jun 2018 18:59
in discussion / Map Comments » System Shock 2 Co-op

Thank You very much now that I am not working on Red Shift maps 0-8 anymore I might return to this project this summer!

I think the conversion is actually quite possible now with all the new fangled entity's in Seven Coop, map just needs some TLC

Thank You by CryoKeenCryoKeen, 21 Jun 2018 18:59

Lossy has generously agreed to help me finish the maps here are some of the major bugs that I know of:

Map 5 Randomly Crashes
Map 6 Crashes Instantly On Dedicated Servers
Map 7 Crashes Instantly On Dedicated Servers
Map 8 Randomly Crashes or Bugged?

Do Not Put Redshift Alpha on dedicated servers as maps crash.

I'm very sorry and embarrised for this botched release, I'm a messed up drug addict and working on 9 huge svencoop maps by myself was just to much to handle, i can barley handle staying alive and eating. This was supposed to be my magnum opus but i just worked on it randomly until i just over stressed. Now my glasses are broken and my new glasses give me a headache and i have to take like 6+ hours to get them fixed and I am having a bunch of medical problems, heat intolerance, and I just can't work on this right now more than I have already for the past years. I need to not work on Red Shift for a long time, at least not these first 8 maps. I'm sorry i failed you Joce. I'm sorry people who i've failed by this botched release. I hope me and Lossy can fix it in time to return your faith in humanity. I'm Sorry.

REDSHIFT ALPHA RELEASED!!!! by CryoKeenCryoKeen, 21 Jun 2018 18:54
Re: Updated to b5
isthisQMAisthisQMA 21 Jun 2018 13:27
in discussion / Map Comments » Rust

sry… its ok… after few seconds, the crash is end and i can enjoy the map! thx!

Re: Updated to b5 by isthisQMAisthisQMA, 21 Jun 2018 13:27
Re: Updated to b5
isthisQMAisthisQMA 21 Jun 2018 13:16
in discussion / Map Comments » Rust

My game crash after the map loaded…

Re: Updated to b5 by isthisQMAisthisQMA, 21 Jun 2018 13:16
Re: shl4
kmkzkmkz 20 Jun 2018 02:54
in discussion / Map Comments » Sweet Half-Life Co-op

That hev scientist tend to make stupid moves while tries to get away from the zombies. Sometimes he gets cornered and if the players dont offer support then the zombies defeat him. I could do something about that, i will add this to my to do list.

Re: shl4 by kmkzkmkz, 20 Jun 2018 02:54
shl4
oripsorips 19 Jun 2018 13:21
in discussion / Map Comments » Sweet Half-Life Co-op

I can imagine that 3 zombies spotted on hevsci or rather helmet that unable to scare and to death will not be survived why not should fix the infinite health for another weeks if there was a one problem to be bugged

shl4 by oripsorips, 19 Jun 2018 13:21
AgentZeroKoraaHunterAgentZeroKoraaHunter 19 Jun 2018 05:51
in discussion / Map Comments » System Shock 2 Co-op

looks interesting, i replayed systemshock 2 a few months ago, and its one of my favorite "shock" games of all time. If you can finish the first level, i'll like to play it.
So, good luck with this ambitious project!

by AgentZeroKoraaHunterAgentZeroKoraaHunter, 19 Jun 2018 05:51
AgentZeroKoraaHunterAgentZeroKoraaHunter 19 Jun 2018 02:53
in discussion / Map Comments » Uboa Rampage

Probably one of my favorite maps on your mapper career.
I played this on vanilla mode and scxpm and was a funny and enjoyable experience.

by AgentZeroKoraaHunterAgentZeroKoraaHunter, 19 Jun 2018 02:53

The crash at Refueling Base is fixed.

The net usage and overflows should be reduced too - much fewer ents are active at once now (~5k instead of ~8k).

New version uploaded by w00tguy123w00tguy123, 18 Jun 2018 04:38
w00tguy123w00tguy123 18 Jun 2018 01:43
in discussion / Map Comments » DOOM II: Hell on Earth

Thanks, glad you like it.

There's a teleport in Tricks and Traps that opens up after you fail the platforms. It's in the entrance to the room with a bunch of Cacodemons.

If you don't have much unlocked by the time you reach The Pit, then yes it becomes a slog to beat those maps. If you 100% the maps leading up to that then you'll have enough firepower unlocked to breeze through it. It'll be hard to do that though if anyone is rushing.

by w00tguy123w00tguy123, 18 Jun 2018 01:43
kmkzkmkz 18 Jun 2018 01:16
in discussion / Map Comments » DOOM II: Hell on Earth

Awesome job, really very nice maps.

played this with 2-3 players. A few things:
in the "trick and traps" level if you fail a jump in the exit door area the plataforms will lower and you will not be able to reach the exit and get stuck in this area, (unless i missed something.)
in the ep2 the amount of enemies increases drastically and then i started to feel the lack of weapons and ammo, this get worse in "the pit" and "refueling base" levels, where we get killet a lot due lack of ammo/strong weapons.

anyway, thanks for making this.

by kmkzkmkz, 18 Jun 2018 01:16
Brilliant
CrouchSoftCrouchSoft 17 Jun 2018 12:44
in discussion / Map Comments » DOOM II: Hell on Earth

Love your work so far and it works so well in sven coop.
Have only played the first map solo but will play the other when I can get some coop going.
Played doom 2 to death when I was younger but is certainly still fun.

Brilliant by CrouchSoftCrouchSoft, 17 Jun 2018 12:44
Updated to b5
w00tguy123w00tguy123 16 Jun 2018 06:56
in discussion / Map Comments » Rust

If anyone knows how to reproduce any crashes, let me know. It seems some servers are more prone to crashing than others. I'm starting to think plugins are conflicting with the map or something.

Edit: b5 has a major hammer bug (becomes unusable after destroying a part). I just re-uploaded the zip with that fixed.

Updated to b5 by w00tguy123w00tguy123, 16 Jun 2018 06:56
Re: Updated to b4
w00tguy123w00tguy123 15 Jun 2018 00:22
in discussion / Map Comments » Rust

That would work, but I don't wanna script monster AI from scratch just for this map. Disabling monster roaming will probably help too, at least in pvp/creative mode.

Re: Updated to b4 by w00tguy123w00tguy123, 15 Jun 2018 00:22
Re: Updated to b4
CrouchSoftCrouchSoft 14 Jun 2018 02:37
in discussion / Map Comments » Rust

Maybe you need to script some custom monsters instead of the standard ones.

Re: Updated to b4 by CrouchSoftCrouchSoft, 14 Jun 2018 02:37
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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
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From categories:
Revisions per page:
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map: Soul Run A 22 Jun 2018 21:58 (rev. 37) orips
You successfully reverted the page to revision number 35
map: Soul Run A 22 Jun 2018 10:36 (rev. 36) orips
Added tags: conversion.
map: Resident Evil: Biohazard A 22 Jun 2018 10:35 (rev. 21) orips
Removed tags: featured.
mapper: Keen S 22 Jun 2018 08:06 (rev. 94) CryoKeen
mapper: TheBard S 21 Jun 2018 19:00 (rev. 40) CryoKeen
mapper: TheBard S 21 Jun 2018 19:00 (rev. 39) CryoKeen
i hope it was ok i changed "systemshock" to the "system-shock-2-co-op" page
map: Red Shift S 21 Jun 2018 18:53 (rev. 72) CryoKeen
map: Red Shift A 21 Jun 2018 12:48 (rev. 71) orips
Added tags: 2018, featured. Removed tags: unreleased, work-in-progress.
map: Poke646 / Poke646: Vendetta Co-op S T 21 Jun 2018 12:47 (rev. 57) orips
You successfully reverted the page to revision number 55
tag-description: Scary T 20 Jun 2018 06:43 (rev. 13) spywarrior
You successfully reverted the page to revision number 0
map: DOOM II: Hell on Earth S 20 Jun 2018 05:07 (rev. 35) w00tguy123
map: Red Shift S 20 Jun 2018 04:29 (rev. 70) CryoKeen
map: Red Shift S 20 Jun 2018 04:29 (rev. 69) CryoKeen
map: Red Shift S 20 Jun 2018 01:51 (rev. 68) CryoKeen
map: Red Shift S 20 Jun 2018 01:50 (rev. 67) CryoKeen
map: Red Shift F 20 Jun 2018 01:34 (rev. 66) CryoKeen
Uploaded file "redshift.7z".
map: Red Shift S 20 Jun 2018 01:26 (rev. 65) Anonymous (67.40.199.x)
map: DOOM II: Hell on Earth S 20 Jun 2018 00:35 (rev. 34) w00tguy123
map: Royal-soldier's Zombie survival A 19 Jun 2018 12:38 (rev. 26) orips
Added tags: defense.
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