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0--hl_opfor_sp_portal0008.jpg

2008 co-oprequired difficulty:easy official official-screlease size:medium svencoop4

0-exposedb1-top.jpg

2004 boms co-oprequired puzzle walkthrough

sc_lipas_1.jpg

2009 abandoned black-mesa difficulty:medium size:small walkthrough work-in-progress

Hot

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2002 needs-dl

0-sc_monsterbase_top.jpg

2004 needs-dl

0-matmanizm_top.jpg

2008 needs-dl size:small walkthrough

0-biohazard-0.jpg

2015 horror survival work-in-progress

0-top-restriction.jpg

walkthrough

0-top-bmsl_m01.jpg

2013 conversion difficulty:medium needs-info needs-pics size:medium walkthrough

0-stadium30166.jpg

2001 2008 creepsworld-top50 fun official official-screlease size:small svencoop4

00-JP_sc_forums_10019.jpg

work-in-progress

chubby_mess0020.jpg

2014 difficulty:medium fun short

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
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Thanks to your help, SC Map DB is currently home to:

908

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281

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35

Map packs

53

Reviews

6

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76

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Anyone can help expand and improve this resource. Find out how.

Featured

Kopie von lmsbath0008.jpg

2013 boms difficulty:hard featured last-man-standing needs-dl

0warforts_ss6.jpg

2014 boms co-oprequired ctf featured losable pvp

0-quarter-top.jpg

2012 black-mesa defense featured losable official size:medium

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

00-JP_sc_forums_10019.jpg

work-in-progress

0delugebetav3.jpg

2014 boms secrets walkthrough

0_dsc00.jpg

secrets walkthrough work-in-progress

For more, check out the current top 50 maps.

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Re: Delete this.
cold_blood3dcold_blood3d 02 Aug 2015 13:56
in discussion / Map Comments » Labs

Deleting. Thanks.

Re: Delete this. by cold_blood3dcold_blood3d, 02 Aug 2015 13:56
Looks fantastic!
BlueSparkBlueSpark 01 Aug 2015 23:12
in discussion / Map Comments » Descen

Please finish it Streamfox; it looks way too good to leave unreleased!

:D

Looks fantastic! by BlueSparkBlueSpark, 01 Aug 2015 23:12
Delete this.
BlueSparkBlueSpark 01 Aug 2015 23:09
in discussion / Map Comments » Labs

This should not be here, it's a non-page - there is nothing in it at all. Take it down, until such time as you actually have more than zero.

Delete this. by BlueSparkBlueSpark, 01 Aug 2015 23:09

Check the console when brought back to the menu. Usually there is information about why it failed to connect.

Help,can't connect to server.
Aase (guest) 01 Aug 2015 04:11
in discussion / SC / SC Map DB » Help,can't connect to server.

I tried like 20 times to connect a server.Sometimes it connects,sometimes it don't.
When it can't connect,it first show the loading bar.Then the "Precaching resources" part shows up,it stop loading and bring me back to the menu.Help please!

Help,can't connect to server. by Aase (guest), 01 Aug 2015 04:11

Only until you frag the explosive crates, then they stop. All other spawns in the map are finite; the start area is the only respawning part.

Re: Exposed-research? by BlueSparkBlueSpark, 28 Jul 2015 18:56
Now Fixed :D
BlueSparkBlueSpark 28 Jul 2015 18:34
in discussion / Map Comments » Exposed Research

I'm leaving my previous comment below, as it indicates the problem with this map.

In short, the store room door and two critical vent grilles *needed* the crowbar to open them and the crowbar was not included in the map or spawn loadout, instead the pipe-wrench was given in the map and is quite useless for the task.

All I did was to change the pipe-wrench for the crowbar, and added some extra stuff in the store room to offset the heavy monster spawning. (I also removed the .res file as it was redundant.)

I have only uploaded the 'fixed' file to the SCMapDB link (the first one, named 'Fixed version') - all the other links are for the original version.

If you are stuck, I wrote a review which includes a walk-through including pics, see the link above the posts..

It turns out to be a pretty good little map! Give it a go.. it's short but well worthwhile.. :)

*Update* It appears that the issue may have been caused by a game-code update, not the error of the mapper - apologies to 'tdw' then. :)

Now Fixed :D by BlueSparkBlueSpark, 28 Jul 2015 18:34
Portal bugged..
BlueSparkBlueSpark 27 Jul 2015 18:30
in discussion / Map Comments » Escape by Mutant

After touching the wire fence, the first portal room (adjacent to the main start room) opens, but the portal in there seems pretty hit-or-miss now. If it works, you can continue the map, but if not (as is often the case) then the map breaks..

It's a trigger_teleport - it should work all the time; I don't know why it isn't reliable.

Portal bugged.. by BlueSparkBlueSpark, 27 Jul 2015 18:30
StromfuchsStromfuchs 26 Jul 2015 12:48
in discussion / Map Comments » Quarter

I share that opinion too. At the end it is really just defend this func_breakable from hordes of monsters. Yet another simple horde with nice visuals. Visuals which could have been used for more interesting scenarios.

by StromfuchsStromfuchs, 26 Jul 2015 12:48
hmm..
BlueSparkBlueSpark 15 Jul 2015 09:32
in discussion / Map Comments » Volt 2

It needs more direction; the electric water part is pretty obscure when the Scientist just stands there, also the NPC health is rather high and the ending Osprey with 5000hp vs. pistol/crowbar is just plain silly.

Otherwise, it would be quite good.

hmm.. by BlueSparkBlueSpark, 15 Jul 2015 09:32

Using door buttons consistently crashes server with "SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram".

Happens with at least 2 door buttons, then I gave up. Related to HUD messaging I think..

Redemption Delta broken by BlueSparkBlueSpark, 13 Jul 2015 10:06
Good start, but..
BlueSparkBlueSpark 09 Jul 2015 13:00
in discussion / Map Comments » XaXi Series One

The three maps are Xen caves and passageways, populated with houndeyes, headcrabs, slaves and zombies. The architecture is basic, but sound - the houndeyes, however, are all facing the wrong way and are inactive as a result so it's just a case of wandering through killing them from behind for the few minutes that each map takes to complete.

This makes it pretty unsatisfying, which - sadly, sums up the three maps. Which is a shame, as with some monster tweaking, and maybe a few traps or something, they could actually be quite fun..

Good start, but.. by BlueSparkBlueSpark, 09 Jul 2015 13:00

…because of the stupid way that the Scientist's prison kills them. Then the annoying patronizing ending message, after the map stupidly killed them - gg, mapper..

It should have been so easy to fix - slightly bigger cage, and a monsterclip :/

Clearly there was 0.00% testing; the fail ending totally destroys the fun of an otherwise excellent map. Very similar to sc_apprehension, that had a similarly terrible Scientist-rescue mechanic which was an equal failure due to bad design and no testing.

Missing files:
-> Resource file not found: sound/ambience/elev_creak3.wav
#### restriction03.bsp
{
"origin" "1116 -1291 -614"
"linearmax" "5"
"linearmin" "2"
"message" "ambience/elev_creak3.wav"
"targetname" "grumble"
"pitchstart" "100"
"pitch" "100"
"health" "10"
"spawnflags" "49"
"classname" "ambient_generic"
}

-> Resource file not found: sound/tollan_sounds/forcefield_lp.wav
#### restriction01.bsp
{
"origin" "692 -274 -181"
"message" "tollan_sounds/forcefield_lp.wav"
"pitchstart" "100"
"pitch" "100"
"health" "10"
"spawnflags" "2"
"classname" "ambient_generic"
}

add file to svencoop 4.8 by spywarriorspywarrior, 05 Jul 2015 06:02
Banan The BenefatorBanan The Benefator 01 Jul 2015 23:21
in discussion / Map Comments » Project: Guilty

This map could be in official release, just need some rework in a few areas, monster count rebalance (or difficulty level selection) and it's really fine to play!

by Banan The BenefatorBanan The Benefator, 01 Jul 2015 23:21
Re: Beta now available
TheBard108TheBard108 30 Jun 2015 22:37
in discussion / Map Comments » hiddentb

This is it, you may notic this is an old map now.
I ran into just about every base limit for a map, expanded on a few. but the model limit finaly got me & i was unable to add any enemys.
Still it's an intresting puzzle map

Re: Beta now available by TheBard108TheBard108, 30 Jun 2015 22:37

I was lucky enough to have a quick test-play of this mod in its early stages, and it was very good even back then! From the looks of the screenshots, its come a long way since then and appears to have fulfilled its potential to be excellent!

Definitely play it when it comes out…

The Alpha looked amazing by BlueSparkBlueSpark, 25 Jun 2015 08:38
SC-DynamiteSC-Dynamite 17 Jun 2015 07:55
in discussion / Map Comments » opr Z.A.I.D!

Is this map released?

by SC-DynamiteSC-Dynamite, 17 Jun 2015 07:55
SC-DynamiteSC-Dynamite 17 Jun 2015 07:49
in discussion / Map Comments » Window licker

Please provide a download link if this is released.

by SC-DynamiteSC-Dynamite, 17 Jun 2015 07:49

Good job, thanks! :D

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