Recent additions


3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough


4.2 / 5

2018 admin-room argentina creative fun humor maze minecraft music pvp secrets series size:medium surf walkthrough zombies


2 / 5

2018 boss horde


2 / 5

2018 coop defense size:medium walkthrough


2.3 / 5

2018 jumping traps work-in-progress


0 / 5

2016 size:large walkthrough


3 / 5

2018 80´s arena defense fun horde kill retro synthwave wait


N/A / 5

secrets unreleased walkthrough work-in-progress


1 / 5

2018 pvp


4 / 5

2018 difficulty:hard featured fun music skills survival


3 / 5

2017 conversion pvp size:small snow


2.5 / 5

2018 arena walkthrough


0 / 5

2017 horde survival zombies


3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies


0 / 5

2017 abandoned func_vehicle needs-pics pvp


5 / 5

2017 conversion walkthrough


N/A / 5

black-mesa puzzle sectore space unreleased walkthrough work-in-progress


1.5 / 5

2010 black-mesa boss needs-info space walkthrough


0 / 5

2012 duplicate horde needs-info


0 / 5

2002 fun size:small test


2.4 / 5

2004 abandoned needs-info snow walkthrough



0 / 5

abandoned fun walkthrough


3.7 / 5

abandoned escape walkthrough


3 / 5

2002 abandoned walkthrough


2.5 / 5

2010 escape fun traps


3 / 5

boss horde needs-info

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:






Map packs






Texture Packs

Anyone can help expand and improve this resource. Find out how.



3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies


3.9 / 5

2017 conversion co-oprequired difficulty:hard escape featured losable official official-screlease scary size:large survival svencoop5 walkthrough zombies


3 / 5

2017 co-oprequired difficulty:medium featured size:small walkthrough


4.8 / 5

2017 featured scary series size:large survival total-conversion walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated



4.8 / 5

2017 boms secrets walkthrough


4.7 / 5

2016 scary series survival total-conversion


4.7 / 5

2002 2003 2008 boms creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot size:large survival svencoop4 svencoop5 walkthrough


4.6 / 5

2017 boss horde

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

All maps

Map packs





Recent posts

From categories:
page »
BlueSparkBlueSpark 15 Mar 2018 13:21
in discussion / Map Comments » Lab Arena

Terrible, awful - just grim. The first few rounds are only mind-numbingly dull as the "map" is only slightly more than a box with added monsters. The round when the controllers and gonarch spawn is just a disgrace. The box is empty of anywhere to hide, there's a dozen controllers over you firing at will, and the gonarch is camping the painfully slow trigger_push "elevator" which is the only way to escape. Oh, did I mention you only get the pistol at spawn? Well yes. If you haven't quit by then, this is definitely the time.

Imagine you got stupidly drunk and ate some incredibly fiery chilli food and possibly broken glass, experiencing this map is the equivalent of the next day, sat on the WC in utter misery. Just don't do it.

A great shame, because Emteg maps are usually very good - hopefully this was a very early one.

Horrible by BlueSparkBlueSpark, 15 Mar 2018 13:21
Re: Nice maps
StreamfoxStreamfox 15 Mar 2018 09:23
in discussion / Map Comments » Strangers

I'd say I'm only really perfectionist against my own maps. That's why I barely release anything lel.
But the map still could use some more details, i still kind of feel the general blockiness. I would say the level of earthquake-test-center-ii or surface-ex-tension, and both these maps from those days. So just a little bit of more details. Also less prefabs.

Again the walkthrough theme was fine, except for those "fillers" where the author just put "horde" or silly "kill stuffs in a maze" to progress. I mean some horde element would work, if it was executed in some clever way, instead just killing waves of monsters stuck in a big room for the 100th time. But personally I could just live without this, there are enough horde already, and now the survival gimmick is catching up too. Just some old-fashioned walkthrough works fine. Probably could use some loopbacks, backtracing which doesn't feel forced.

So overall the author is on a good track to pull off some nice maps. These are good too, for a first maps. My first map sucked balls.

Re: Nice maps by StreamfoxStreamfox, 15 Mar 2018 09:23
Sin Suerte
Ghost_XDGhost_XD 12 Mar 2018 22:28
in discussion / Map Comments » Source of Life

Desafortunada no podre jugar ese mapa porque no tengo SC 5 por que soy pobre y no tengo internet en mi casa,estoy en una cabina,Creo que mi situación mejorara cuando sea literalmente Un Fantasma :'V.

Sin Suerte by Ghost_XDGhost_XD, 12 Mar 2018 22:28
SenceSence 12 Mar 2018 15:56
in discussion / Map Comments » Source of Life

Alright, I added the fixed version to it now.

Fix by SenceSence, 12 Mar 2018 15:56
Here it is !
ReXouReXou 11 Mar 2018 18:54
in discussion / Map Comments » Restriction

Restriction 1.2 with Survival support as been released !

I probably need a lot of reviews for making some adjustments

Here it is ! by ReXouReXou, 11 Mar 2018 18:54
Re: Nice maps
GarompaGarompa 09 Mar 2018 06:21
in discussion / Map Comments » Strangers

I think the map is really fine. People have grown too perfectionist over the years. back in the day this was the kind of map that people enjoyed. Simple walkthrough maps, nothing fancy, and its the best kind of maps.

Remember to fix the worm creature in the first map, its floating in the air!

Re: Nice maps by GarompaGarompa, 09 Mar 2018 06:21
cold_blood3dcold_blood3d 08 Mar 2018 15:43
in discussion / Map Comments » Disintegration of Time

this is fixed now. thanks for reporting.

by cold_blood3dcold_blood3d, 08 Mar 2018 15:43
RNGRNG 08 Mar 2018 11:28
in discussion / Map Comments » Disintegration of Time



btw what the hell is this line in the page screwing up the whole layout all the sudden, its sure not my fault

not to mention the "There are many ways you can help!" lol.

by RNGRNG, 08 Mar 2018 11:28
SenceSence 07 Mar 2018 16:55
in discussion / Map Comments » Source of Life

Oh man, well i'm gonna fix it later on but currently i can't it will take a while. Also since it wasnt being tested yet it's a bit buggy. I relay currently completle on reviews. And gonna fix the issues once im back.

by SenceSence, 07 Mar 2018 16:55
R4to0R4to0 07 Mar 2018 04:01
in discussion / Map Comments » Source of Life

Found a minor issue: first map (source_of_life_v22) is trying to change to source_of_life_1_a_v21 instead of v22.

by R4to0R4to0, 07 Mar 2018 04:01
raptor45raptor45 07 Mar 2018 02:04
in discussion / Map Comments » Halloween Hospital

good map. ı loved it :)

by raptor45raptor45, 07 Mar 2018 02:04

Straightforward and linear, with a couple of gimmicks, this cool little map really tests your abilities to work cooperatively in a functional team. Grunts and blackops respawn, so the biggest challenge is to to press forward as a team before the enemy overwhelms you all. Fortunately, the spawning stops eventually. There's a new grunt model, and a grunt-skinned HWG, which means that he now has the mobility of a regular Grunt, so watch out! Healing is essential, as is strategic gameplay. Run-into-heavy-fire-and-die players need not apply here. By default, the map has no armour either at loadout or laying around - in SC5 this means instant death so I added 50AP to the map cfg. The Author designed the map so that the class system was rigid, i.e. you couldn't drop your weapon for another player to use. I decided to honour his wish rather than change it, however the downside is that you can't drop ammo or med ammo either, which is a shame since both are important co-op strategies. Weapon and ammo-drop on death are also disabled.

On vanilla servers, it's going to need quite a lot of players, on one of those stupid "all cheats and weapons" servers, I guess one can finish it solo in minutes. Something in between would be ideal, for a team of 5-10 players.
Hone your co-op skills, it's very satisfying to beat the odds by working together! Sadly the ending is very abrupt and makeshift.

Added 50AP to map cfg
Added res file (default content from SC5.16)
Few map cfg updates (where commands had changed/evolved)
Added these changes to d/l as "Updated version - sc_mirage_updated1.7z"

ReXouReXou 06 Mar 2018 11:22
in discussion / Map Comments » Afrika Korps (Redux)

Hello all !

Sorry… The map is finished but D.G.F has suddenly disappeared and I have no news…

I'm not a 3D modeler, or Angelscript coder, because of that I have only a pretty looking brushwork :/

I need modelers for the soldiers, weapons, I really want unique stuff for this map

Sorry by ReXouReXou, 06 Mar 2018 11:22
Re: v1.1?
ReXouReXou 06 Mar 2018 11:12
in discussion / Map Comments » Restriction

The 1.1 will be released today with a LOT of changes in the Sven Coop forum, but I can't upload it myself in the Database… Size limitation and I'm not the own of the account used to upload the 1.0 :p

Re: v1.1? by ReXouReXou, 06 Mar 2018 11:12
Onox792Onox792 05 Mar 2018 14:00
in discussion / Map Comments » Strangers

Yeah, that was my "attemp to" create custom sounds for the Panthereye without being an buffed Alien Slave but it didn't work according to some engine limitations and I forgot to clean it.

Thanks for your comment!

by Onox792Onox792, 05 Mar 2018 14:00
Re: Nice maps
Onox792Onox792 05 Mar 2018 13:53
in discussion / Map Comments » Strangers

Thanks for your comment!
I gonna working in a second version fixing and balacing some things here and there in the next days/weeks.
Next time that I make a new map I will try not to abuse about so many arenas and prefabs, lesson learned :)

Re: Nice maps by Onox792Onox792, 05 Mar 2018 13:53
Nice maps
CrouchSoftCrouchSoft 05 Mar 2018 12:15
in discussion / Map Comments » Strangers

Just finished a play through with 2 people and managed not too die too much except in a few arenas.
Was a little heavy on the prefabs and ambushes when you are doubling back.
Overall good to have long walk though map for a change and was fun for the most part.

Nice maps by CrouchSoftCrouchSoft, 05 Mar 2018 12:15

Eh? Did you look in svencoop_downloads/maps? Or have I misunderstood you..

spywarriorspywarrior 04 Mar 2018 09:57
in discussion / Map Comments » Strangers

missing files panther(diablo) model
Resource file not found: sound/sc_strangers/panther/alert1.wav
Resource file not found: sound/sc_strangers/panther/alert3.wav
Resource file not found: sound/sc_strangers/panther/headbite.wav

not add file
"soundlist" "sc_strangers/diablo.txt"

error the entity trigger_teleport
WARNING: Master entity 'telemas' doesn't exist.

GOOD maps and sounds ;)

by spywarriorspywarrior, 04 Mar 2018 09:57
StreamfoxStreamfox 04 Mar 2018 09:21
in discussion / Map Comments » Strangers

One of of the first thing should be learned is the majority of players going to download the content off the server. So a res file is a must if you going to have custom content. I learned that in my early mapper days.

Now to not sound just like a total dick.
The maps were alright. I say a good "new mappers's entry" though this is the author's third map. Generally the overall gameplay was okay. Was I glad to play some new walkthrough map, after all these pvp, survival gimmicks, and South-American garbage.
What I didn't really like, was the sort of uninspired horde parts, where you just got "stuck" and had do defeat spawning waves of monsters. The maze part where you go around in dark corners to kill about 80% of the monsters, or the button scavenger hunt with respawning monsters.
I probably should note, that my server is having a plugin where you can buy weapons, Cry of Fear ones it is (also having a custom skill.cfg). So I pretty much used those during my walkthrough. They actually sound/play better. So these factors affected the circumstances while I was on the map. Probably on vanilla setting I would have rage-quitted. But again retarded monster AI is not the mapper's fault.

So overall it's a nice enjoyable walkthrough map. Now keep improving that brush work, and try to use less prefabs and rather make your own fancy computers.

by StreamfoxStreamfox, 04 Mar 2018 09:21
page »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page »
mapper: Robootto S 17 Mar 2018 09:52 (rev. 37) spywarrior
update link ( ARCHIVE )
mappack: Robootto's Big Map Pack S 17 Mar 2018 09:44 (rev. 15) spywarrior
update link archive
map: Restriction T 16 Mar 2018 00:00 (rev. 69) Anonymous (112.202.163.x)
map: Metal Gate Deathmatch DM Map-2 A 15 Mar 2018 03:54 (rev. 13) Anonymous (112.202.163.x)
Added tags: needs-fixing.
map: HS-Desertstorm Zombie Scenario Map-1 A 15 Mar 2018 03:54 (rev. 14) Anonymous (112.202.163.x)
Added tags: needs-fixing.
map: ZS Lastclue Zombie Scenario Map-2 A 15 Mar 2018 03:54 (rev. 18) Anonymous (112.202.163.x)
Added tags: needs-fixing.
map: Source of Life S 12 Mar 2018 15:54 (rev. 140) Royal-soldier
map: Source of Life F 12 Mar 2018 15:46 (rev. 139) Royal-soldier
Uploaded file "source of life_v2.2_fixed.rar".
map: Restriction S 12 Mar 2018 13:36 (rev. 68) Anonymous (112.202.174.x)
map: Trapped A 12 Mar 2018 08:11 (rev. 19) Anonymous (112.202.174.x)
Added tags: co-oprequired, traps. Removed tags: co-oprequred, trap.
map: Trapped A 12 Mar 2018 08:10 (rev. 18) Anonymous (112.202.174.x)
Added tags: co-oprequred, trap.
map: Swars Installation A 12 Mar 2018 08:09 (rev. 19) Anonymous (112.202.174.x)
Added tags: total-conversion. Removed tags: conversion.
map: Restriction A 11 Mar 2018 22:05 (rev. 67) ReXou
Added tags: survival.
map: Restriction S T 11 Mar 2018 18:51 (rev. 66) ReXou
map: Restriction F 11 Mar 2018 18:32 (rev. 65) ReXou
Uploaded file "Restriction1dot2_survival.rar".
map: Ragemap 2016 A 11 Mar 2018 00:57 (rev. 20) Anonymous (112.202.174.x)
Added tags: needs-fixing.
map: Ragemap 2016 S T 11 Mar 2018 00:57 (rev. 19) Anonymous (112.202.174.x)
map: SEXR T 11 Mar 2018 00:55 (rev. 27) Anonymous (112.202.174.x)
You successfully reverted the page to revision number 25
map: SEXR T 10 Mar 2018 21:03 (rev. 26) Anonymous (107.167.103.x)
map: Restriction F 09 Mar 2018 19:57 (rev. 64) ReXou
Uploaded file "Restriction26_04_16.rar".
page »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License