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Functional, but short linear shooter. About 10 mins, with zero replay value.
Hunk_Alloc: failed on 2827976 bytes :[ error
please help! we'r dont play on steam.
Ok good job - but i don't know what happened, the map just crashes permanently within a minute or so of starting whether it's on the server or LAN. I reinstalled it, and got the German text version (I had the English text one previously) but it atill crashes the client totally. It's running fine in the server, but it's death to my (and my friend's) client.. :/
I repacked the zip with .res files for all maps. Permission from Nih.
v2 is available to download from the new mirrors.
I actually made this map back in 2005, back when game-modes where hardly seen in SC. The proper code for the original idea of the map took another 8 years to finally get done, and still is only partially done.
It may seem like I "jumped the bandwagon' but in fact, this was intended to be a player vs player map, backed up with AI on both teams. I even toyed with an "overseer" role for a while. The map gathered dust for a good 7 years and I decided to release it anyway with a dumbed down form of the intended gameplay.
Granted, the design could have been more interesting (more elevations, suprises, etc) but it's hardly unfair. You can beat the map with a few players on the Easy mode. As for boring, that's your own opinion.
if this hasn't been fixed yet, could someone please upload the .zip with the correct folder structure with all of the required files? thanks!
hey Zaid! can you please upload the map, screenshots, and update the page with some information?
A fun distraction for 10 minutes, not too bad at all!
However, there seems to be no proper ending - when you step into a teleport cubicle (I presume, it's either that or a pretty high-tech shower) and press the button, you get a zap sprite but nothing else..
This map claims "paranormal activity" but it's more like resonance cascade central.
It's pretty much impossible to complete this map because clients will start crashing from overflowing due to too many monsters are being spawned at the same time. Even if you keep the monster count down by killing them quickly enough, the server will crash probably 20-60 minutes into the map from too many entities being spawned.
And while the map may look nice, it's negated by the very poor frame rates due to the open nature of the map and exacerbated by the tons of monsters running around at the same time.
If you want a grind map and don't care about performance or the constant crashing issues then this map is for you, else avoid it at all costs.
..terrible ending. The first map was quite fun, even though there were several traps and some lame invisible walls/shields, however the cool caverns made up for those.
The second map was just terrible; horrible. 15 minutes of exploding gargs (and yourself) in the confines of a too-small area seems like an eternity. Really, just skip map 2 and move on to something that actually has a point.
What is the point of this WIP map ? The screenshots don't tell much anything about that.
Or just drop the files into svencoop_downloads instead of svencoop :/
do you guy know the code for the door in that code where it have lava?
Maybe in next few months :P
A promising start, but sadly incomplete..
They key is getting into the sealed control room, which allows the nuclear gunk to be drained, and the gluon retrieved - which makes the horde battle significantly easier. However, I can't find a legitimate way to get into the control room. Seems as if a portal is missing maybe.
Clearing the horde just leaves an empty map, it seems.. Shame, as Emteg makes good maps - maybe this was a starter..
Map#1 - 5 minutes.
"gv_mission2 not found"
file has been repacked and uploaded with correct .cfg file and .res file