SCMapDB

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5 / 5

2018 featured total-conversion walkthrough

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1 / 5

2018 city gex remake/remade size:small walkthrough

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4.7 / 5

2018 defense featured fun horde losable pvp

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3.1 / 5

2018 boss scary walkthrough

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N/A / 5

black-mesa conversion unreleased walkthrough work-in-progress

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1 / 5

2018 death_fact difficulty:hard escape scv5 silly size:small surreal walkthrough

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3 / 5

2018 conversion pvp secrets size:medium

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2.5 / 5

2018 fun moms pvp

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3.6 / 5

2018 arena boss horde

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2018 city exterior walkthrough waves

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3 / 5

2018 black-mesa conversion featured size:large skills walkthrough xen

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3.2 / 5

2018 boss defense difficulty:easy difficulty:hard fun horde music size:small

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3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough

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3.9 / 5

2018 admin-room argentina creative fun humor maze minecraft music pvp secrets series size:medium surf walkthrough zombies

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1.8 / 5

2018 boss horde

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1.8 / 5

2018 coop defense size:medium walkthrough

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2 / 5

2018 jumping traps work-in-progress

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3 / 5

2016 size:large walkthrough

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3 / 5

2018 80´s arena defense fun horde kill retro synthwave wait

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5 / 5

2018 featured secrets walkthrough

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2018 pvp

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4.7 / 5

2018 difficulty:hard featured fun music skills survival

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4.2 / 5

2017 conversion pvp size:small snow

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2.5 / 5

2018 arena walkthrough

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0 / 5

2017 horde survival zombies

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3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies

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20171231202511_1.jpg

4.7 / 5

2018 defense featured fun horde losable pvp

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3.3 / 5

2017 difficulty:hard featured scary size:large total-conversion walkthrough zombies

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4.1 / 5

2017 conversion co-oprequired difficulty:hard escape featured losable official official-screlease scary size:large survival svencoop5 walkthrough zombies

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3 / 5

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5 / 5

2018 featured secrets walkthrough

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4.8 / 5

2016 scary series survival total-conversion

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4.7 / 5

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The crash at Refueling Base is fixed (not 100% sure though).

The net usage and overflows should be reduced too - much fewer ents are active at once now (~5k instead of ~8k).

New version uploaded by w00tguy123w00tguy123, 18 Jun 2018 04:38
w00tguy123w00tguy123 18 Jun 2018 01:43
in discussion / Map Comments » DOOM II: Hell on Earth

Thanks, glad you like it.

There's a teleport in Tricks and Traps that opens up after you fail the platforms. It's in the entrance to the room with a bunch of Cacodemons.

If you don't have much unlocked by the time you reach The Pit, then yes it becomes a slog to beat those maps. If you 100% the maps leading up to that then you'll have enough firepower unlocked to breeze through it. It'll be hard to do that though if anyone is rushing.

by w00tguy123w00tguy123, 18 Jun 2018 01:43
kmkzkmkz 18 Jun 2018 01:16
in discussion / Map Comments » DOOM II: Hell on Earth

Awesome job, really very nice maps.

played this with 2-3 players. A few things:
in the "trick and traps" level if you fail a jump in the exit door area the plataforms will lower and you will not be able to reach the exit and get stuck in this area, (unless i missed something.)
in the ep2 the amount of enemies increases drastically and then i started to feel the lack of weapons and ammo, this get worse in "the pit" and "refueling base" levels, where we get killet a lot due lack of ammo/strong weapons.

anyway, thanks for making this.

by kmkzkmkz, 18 Jun 2018 01:16
Brilliant
CrouchSoftCrouchSoft 17 Jun 2018 12:44
in discussion / Map Comments » DOOM II: Hell on Earth

Love your work so far and it works so well in sven coop.
Have only played the first map solo but will play the other when I can get some coop going.
Played doom 2 to death when I was younger but is certainly still fun.

Brilliant by CrouchSoftCrouchSoft, 17 Jun 2018 12:44
Updated to b5
w00tguy123w00tguy123 16 Jun 2018 06:56
in discussion / Map Comments » Rust

If anyone knows how to reproduce any crashes, let me know. It seems some servers are more prone to crashing than others. I'm starting to think plugins are conflicting with the map or something.

Edit: b5 has a major hammer bug (becomes unusable after destroying a part). I just re-uploaded the zip with that fixed.

Updated to b5 by w00tguy123w00tguy123, 16 Jun 2018 06:56
Re: Updated to b4
w00tguy123w00tguy123 15 Jun 2018 00:22
in discussion / Map Comments » Rust

That would work, but I don't wanna script monster AI from scratch just for this map. Disabling monster roaming will probably help too, at least in pvp/creative mode.

Re: Updated to b4 by w00tguy123w00tguy123, 15 Jun 2018 00:22
Re: Updated to b4
CrouchSoftCrouchSoft 14 Jun 2018 02:37
in discussion / Map Comments » Rust

Maybe you need to script some custom monsters instead of the standard ones.

Re: Updated to b4 by CrouchSoftCrouchSoft, 14 Jun 2018 02:37
Re: shl12 problem
kmkzkmkz 14 Jun 2018 00:32
in discussion / Map Comments » Sweet Half-Life Co-op

not sure if i understand but about the second elevator hurting players i will fix that soon.

Re: shl12 problem by kmkzkmkz, 14 Jun 2018 00:32
Joce93Joce93 13 Jun 2018 16:42
in discussion / Map Comments » Dial "A" For "Arson"

I have played this map with 3 others players and the most annoying thing is the lack of ammo/weapons. Like ratman said, you can't kill them until after dying 5 times for each enemy. I had to add myself a .cfg with sniper rifle and 357 magnum. Finally we were bored after 15 mins and just stopped the game because this is not enjoyable at all.

by Joce93Joce93, 13 Jun 2018 16:42
AgentZeroKoraaHunterAgentZeroKoraaHunter 13 Jun 2018 16:31
in discussion / Map Comments » Dial "A" For "Arson"

Ok, before making my next map i'll goin to check this bugs, the elevator im not sure if you can get stuck there, i tested it before releasing it but it deserve a look.
-Climbing walls, i can't do nothing for now so i will just highlight with green all climbable walls and write it in the motd, for that i want to create a footprint texture to notice the player like the original game.
-For weapons, all are available in those strongboxes, its really easy to eliminate those HW just get close enough with your crowbar and you get almost invulnerable to their damage (a classic sven coop tactic) but i will put some ammo for the handgun but when i figure out how to create custom models, the handgun will be gone in future.
-And finally, that heavy powered tree will be eliminated!!!

by AgentZeroKoraaHunterAgentZeroKoraaHunter, 13 Jun 2018 16:31
shl12 problem
oripsorips 13 Jun 2018 11:02
in discussion / Map Comments » Sweet Half-Life Co-op

Players did not firing or shooting while alien grunts spawned still fall off and death will be skipped but only 1 missed fall off down to be shot, after destroyed 1 eye elevator getting too fast but mostly it cause health damaged through the trigger with func_door celling. this func_door really slow when the health damaged to picking up heal crystal before proceed the eye room.

shl12 problem by oripsorips, 13 Jun 2018 11:02
Updated to b4
w00tguy123w00tguy123 13 Jun 2018 08:27
in discussion / Map Comments » Rust

For servers experiencing extreme lag, the main cause appears to be from monster AI. Pings will skyrocket when a monster gets stuck behind a mountain or something. Admins can say .lag in chat when this happens to delete all monsters.

The max amount of monsters was reduced by half in this version, but even 2-3 monsters can obliterate the server.
https://forums.svencoop.com/showthread.php/44992-Lags-on-map-hl_c03?p=528900&viewfull=1#post528900

Updated to b4 by w00tguy123w00tguy123, 13 Jun 2018 08:27

These are most sound files paths mistakes. Added dbarrel1.wav. The missing shl_sentences sound files are not used in the maps. shl_se3.wav and shl_se4.wav are missing in the original mod. So updated with fixes. Thanks for sharing this.

Re: Missing file - shl1-4.zip by kmkzkmkz, 13 Jun 2018 00:26
Ratman_84Ratman_84 12 Jun 2018 23:17
in discussion / Map Comments » Dial "A" For "Arson"

Some issues.

1. I fired this up in my own local server. You only spawn with a single pistol with 17 rounds. So the only thing you can really do is die a bunch of times until you kill one of the first HW guys, then nab their weapon. We should at least be spawning with a regular machine gun with ammo drops at spawn.

2. I got stuck on the elevators that go up and down the side of the building underneath the targets. Whenever one of the elevators reached the bottom, that's when I'd get stuck.

3. Took me a minute to figure out you could climb walls, which you can do in the original Gex game, but there were quite a few deaths figuring out which walls could be climbed and which couldn't. Also, going around corners on the climbable walls was not very functional and I died a lot.

Overall it would be a nice challenge for a few players, but we need a default machine gun at spawn and those elevators need to be fixed. It was interesting to see some Gex material in this game.

by Ratman_84Ratman_84, 12 Jun 2018 23:17
Really Famliar...
AgentZeroKoraaHunterAgentZeroKoraaHunter 12 Jun 2018 04:37
in discussion / Map Comments » Yabma

Its a great map, i don't know why but i always thinked what this map was an official Half-Life map, it really feels like one just the final osprey broke that feeling. Anyway,for me this creation it's a must-play!

Really Famliar... by AgentZeroKoraaHunterAgentZeroKoraaHunter, 12 Jun 2018 04:37

i played this map more than 30 times and always is really fun to play, it has a standard design but isn't feels like "ah! another go from point to point B map". One of my favorite sven coop maps for sure!

Masterpiece
AgentZeroKoraaHunterAgentZeroKoraaHunter 12 Jun 2018 04:19
in discussion / Map Comments » 1742

No one can even imaginated that unsuspected final LOL

Masterpiece by AgentZeroKoraaHunterAgentZeroKoraaHunter, 12 Jun 2018 04:19

Generating res file for shl2…
Missing file: sound/ambience/quail1).wav
Missing file: sound/barney/stop3.wav
Missing file: sound/fvox/innsufficient_medical.wav
Missing file: sound/scientist/c1a0_sci_desk.wav
Missing file: sound/scientist/c1a0_sci_lock9a.wav
Missing file: sound/scientist/c1a1_sci_scanrpt.wav
Missing file: sound/shl/scientist/scream06.wav
Missing file: sound/vox/units.wav

Generating res file for shl3…
Missing file: sound/shl/scientist/scream07.wav
Missing file: sound/shl/scientist/scream11.wav
Missing file: sound/shl/scientist/scream21.wav
Missing file: sound/shl/scientist/scream5.wav

Generating res file for shl4…
Missing file: sound/shl/hevbarney/dbarrel1.wav
Missing file: sound/shl/scientist/c1a4_sci_tent.wav
Missing file: sound/shl/scientist/sci_fear5.wav
Missing file: sound/shl/scientist/scream08.wav
Missing file: sound/shl/scientist/scream20.wav
Missing file: sound/shl/scientist/scream21.wav
Missing file: sound/shl/scientist/scream23.wav
Missing file: sound/shl/scientist/scream24.wav
Missing file: sound/shl/scientist/scream4.wav

Generating res file for shl6…
Missing file: sound/ambience/quail1).wav
Missing file: sound/barney/stop3.wav
Missing file: sound/fvox/innsufficient_medical.wav
Missing file: sound/scientist/c1a0_sci_desk.wav

all link (Missing file)
http://scmapdb.com/local--files/map:sweet-half-life-conversion-for-sven-coop/missing_file_shl1-4.txt

Missing file - shl1-4.zip by spywarriorspywarrior, 11 Jun 2018 17:17
Amazing
CrouchSoftCrouchSoft 09 Jun 2018 07:19
in discussion / Map Comments » Rust

I am amazed how you managed to pull this off in sven coop.
Mostly just played creative mode but will try coop more when I get a chance.

Amazing by CrouchSoftCrouchSoft, 09 Jun 2018 07:19
Re: Looks cool but crashing
CrouchSoftCrouchSoft 09 Jun 2018 07:17
in discussion / Map Comments » Rust

No problem once the node graph generated.

Re: Looks cool but crashing by CrouchSoftCrouchSoft, 09 Jun 2018 07:17
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Recent edits

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map: DOOM II: Hell on Earth F 18 Jun 2018 04:45 (rev. 32) w00tguy123
File "doom_b6.zip" renamed to "doom2_b6.zip".
map: DOOM II: Hell on Earth S 18 Jun 2018 04:45 (rev. 31) w00tguy123
map: DOOM II: Hell on Earth S 18 Jun 2018 04:44 (rev. 30) w00tguy123
map: DOOM II: Hell on Earth S 18 Jun 2018 04:43 (rev. 29) w00tguy123
map: DOOM II: Hell on Earth S 18 Jun 2018 04:40 (rev. 28) w00tguy123
map: DOOM II: Hell on Earth F 18 Jun 2018 04:33 (rev. 27) w00tguy123
Uploaded file "doom_b6.zip".
map: DOOM II: Hell on Earth F 18 Jun 2018 04:32 (rev. 26) w00tguy123
File "doom2_b6.zip" deleted
map: Sweet Half-Life Co-op F 18 Jun 2018 01:52 (rev. 51) kmkz
Uploaded file "shl1-6.zip".
map: Sweet Half-Life Co-op F 18 Jun 2018 01:46 (rev. 50) kmkz
File "shl1-5.zip" deleted
map: Sweet Half-Life Co-op S 18 Jun 2018 01:45 (rev. 49) kmkz
update
map: DOOM II: Hell on Earth S 18 Jun 2018 00:49 (rev. 25) w00tguy123
map: DOOM II: Hell on Earth S 17 Jun 2018 17:31 (rev. 24) w00tguy123
map: Uboa Rampage S 17 Jun 2018 10:29 (rev. 23) Anonymous (76.181.233.x)
map: Pizza ya san S 17 Jun 2018 10:25 (rev. 25) Anonymous (76.181.233.x)
Changed to include a video I did on the map awhile ago
map: DOOM II: Hell on Earth S 17 Jun 2018 09:18 (rev. 23) w00tguy123
map: DOOM II: Hell on Earth S 17 Jun 2018 09:11 (rev. 22) w00tguy123
map: DOOM II: Hell on Earth F 17 Jun 2018 08:46 (rev. 21) w00tguy123
File "20180616170235_1.jpg" deleted
map: DOOM II: Hell on Earth F 17 Jun 2018 08:44 (rev. 20) w00tguy123
File "20180616155737_1.jpg" deleted
map: DOOM II: Hell on Earth F 17 Jun 2018 08:43 (rev. 19) w00tguy123
Uploaded file "20180617013101_1.jpg".
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