SCMapDB

Recent additions

0 / 5

needs-pics work-in-progress

0_main_BG

N/A / 5

2019 black-mesa unreleased walkthrough work-in-progress

palladium_v1-2019-09-15-0001.jpg

0 / 5

2010 horde size:small

4 / 5

2019 needs-pics size:large walkthrough work-in-progress

0-echoes-poster.png

5 / 5

2018 black-mesa conversion difficulty:medium featured size:large walkthrough

1scbros_logo1.jpg

N/A / 5

size:large unreleased walkthrough work-in-progress

mustard-2019-04-06-0007.jpg

N/A / 5

losable size:large unreleased work-in-progress

hamsters-2019-08-31-0001.jpg

0 / 5

2002 conversion fun size:small

subsurface-2019-08-31-0001.jpg

0 / 5

2002 secrets size:medium walkthrough

020190827152412_1.jpg

3.3 / 5

2019 fun pvp size:small uboa

jail_escape_1-2019-08-27-0001.jpg

0 / 5

2013 abandoned escape rmf size:small walkthrough

20190824104432_1.jpg

3 / 5

2019 co-oprequired defense losable size:medium

sc_defenceeee6-2019-08-25-0001.jpg

1 / 5

2005 horde size:small zombies

svencoop_2019-08-17_20-16-32.png

1.7 / 5

2019 cp fun pvp size:small tfc

sc_anotherv2_beta-2019-08-11-0001.jpg

0 / 5

2006 black-mesa size:medium walkthrough

0-HL_Lobby.jpg

5 / 5

2019 fun lobby music size:small votemap

Zombie_slaughter_V2-2019-07-20-0001.jpg

0 / 5

2007 horde secrets size:small zombies

heli_small-2019-03-27-0001.jpg

0 / 5

2006 fun jumping secrets size:small skills

R11

r11-2019-05-14-0001.jpg

0 / 5

2000 size:small walkthrough

0-Base Attack.jpg

5 / 5

1999 conversion escape size:medium walkthrough

0 / 5

2009 horde merged needs-pics remake/remade size:small snow

sc_sniperwar 1.jpg

3 / 5

2006 boss horde needs-pics size:small

Zoo_v1-2019-05-29-0001.jpg

0 / 5

2011 fun rmf size:small

0-etf-poster

5 / 5

2007 black-mesa conversion escape size:medium survival walkthrough

wn_danger-2019-07-20-0001.jpg

1 / 5

2010 defense losable scary size:small zombies

1.jpg

1.8 / 5

2019 black-mesa escape rmf size:medium walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1276

Maps

336

Mappers

38

Map packs

66

Reviews

7

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

poster

4.8 / 5

2002 black-mesa conversion featured secrets size:large survival walkthrough

tv1.png

4.5 / 5

2018 black-mesa conversion featured size:large survival walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion featured size:large walkthrough xen

0-Decay-main-image.jpg

5 / 5

2001 black-mesa conversion co-oprequired featured needs-pics secrets size:large survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

00-distitle.jpg

5 / 5

2018 secrets size:medium walkthrough

0-poster

4.9 / 5

2007 black-mesa boss conversion featured size:large walkthrough xen

IO

0-0ioposter.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2016 scary series size:large survival total-conversion

For more, check out the current top 50 maps.

Map categories (tags)

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Map packs

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History

Recent posts

From categories:
page 1123...next »
incognicoincognico 16 Sep 2019 14:24
in discussion / Map Comments » Little Mesa

I had to remove one spawn because it was in a wall and also I had to remove the mortars at spawn (or rather changed the insane 5 seconds delay to a few minutes). After this it is quite playable, I might upload the fixed version later.

by incognicoincognico, 16 Sep 2019 14:24

Halve your ents and try again. Repeat until you narrow it down. Once you're within a hundred or so lines, you can find it by inspection usually.

I believe that it is because echoes10 may take a slighty long time to load. When you start the map wait a while until you can highlight the buttons with your mouse and then click the ok button.

It happens after loading, the game freezes and has to be closed to stop it. I've seen this many times before and its simple but tedious. There is a wrong " or } or something along those lines somewhere. The bad part is trying to find it.

Oh, other times it may be a model or sound, and in a very rare case I've read that a monster entity was doing it. But these I think do give error popups

fixed. Goodbye black cube. About echoes10 what kind of crash you have? there are message errors? Is a direct crash to desktop or the screen freezes and you cant do anything?

kmkzkmkz 13 Sep 2019 00:54
in discussion / Map Comments » Echoes

fixed.

by kmkzkmkz, 13 Sep 2019 00:54
invisible entity not invisible
GarompaGarompa 12 Sep 2019 17:01
in discussion / Map Comments » Echoes

in the map you have to throw the explosive crates to the water to stop the rotating big metal things, once complete the water rises, but the func train that is used for this makes sound and is suddenly visible (its a little black cube in the center of the containers in the water

the map echoes10 crashes on start for me

invisible entity not invisible by GarompaGarompa, 12 Sep 2019 17:01
incognicoincognico 12 Sep 2019 11:49
in discussion / Map Comments » Echoes

in echoes23.ent theres 2 sprite paths where a space is added after the end in the paths, this causes the linux server to hard crash when the map loads. Lines 9368 and 10627.

by incognicoincognico, 12 Sep 2019 11:49
Re: Too many proprietary models
kmkzkmkz 11 Sep 2019 19:54
in discussion / Map Comments » Echoes

i am going to clean up the files soon, it has to be done carefully or stuff will break. please be a little more patient. It seems i packed the wrong viewmodels D: i will change that.

Re: Too many proprietary models by kmkzkmkz, 11 Sep 2019 19:54
Too many proprietary models
OuterbeastOuterbeast 11 Sep 2019 19:07
in discussion / Map Comments » Echoes

NPCs and certain props using the HL models in the models/echoes dir where the standard Sven Co-op models will do, so this is adding unnecessary bloat to the mappack.

This needs to be changed at bsp level very every single map: for instance, every scientist "monster_scientist" needs to have the key "model" "models/echoes/scientist.mdl" deleted entirely- this will cause that entity to revert to svencoop root dir for the scientist model. Same goes for any npc, although few exceptions may have to be made, for example the HEV Suit Barney.
The maps also use low definition player weapon models and world weapon models which is undesirable and also adds bloat- the global models files needs all the the p_ and w_ references removed. SC weapons with Echoes arms already were made but was never added to this mappack, unsure as to why.

Too many proprietary models by OuterbeastOuterbeast, 11 Sep 2019 19:07
Interesting
GarompaGarompa 11 Sep 2019 05:49
in discussion / Map Comments » Sven Co-op Bros.

I see you plan on doing GMan as a boss, very interesting, never seen that before. I hope this is released

Interesting by GarompaGarompa, 11 Sep 2019 05:49
GarompaGarompa 10 Sep 2019 07:26
in discussion / Map Comments » Mistake Coop

mistake_coop_g is prone to get stuck due to a door not doing damage on collision, making headcrabs on the other side block it forever

by GarompaGarompa, 10 Sep 2019 07:26
oripsorips 08 Sep 2019 04:55
in discussion / Map Comments » Chess

on reset button didn't vote restart position from games.

by oripsorips, 08 Sep 2019 04:55
Re: 4.5/5
GarompaGarompa 06 Sep 2019 16:59
in discussion / Map Comments » Instinct

The high amount of HP is to compensate that with a few people you can get the egon and hidden displacer and destroy it in seconds :P

Re: 4.5/5 by GarompaGarompa, 06 Sep 2019 16:59

Thank you for creating an absolute masterpiece of a campaign. The level design, map architecture and atmosphere that you've created have taken players to a completely new world far away from Sven Co-op that nobody thought was possible.

The weapons are incredibly satisfying to use and you are faced with enemies that are aggressive and threatening where every fight won is a triumph. The puzzles, while simple, ensure that players are constantly exploring every nook and cranny, and when you have map design as good as this it makes it a very immersive experience.

It's a damn shame that you don't see Sven Co-op maps like these… so, my only request is that you make more campaigns like this and change the status quo!

4.5/5
AdambeanAdambean 02 Sep 2019 12:55
in discussion / Map Comments » Instinct

A few rough edges in the last few maps otherwise a pretty excellent experience.

The boss HP model looks like a crustacean freshly fished from the sea, which was splendid, though the amount of HP it had was a bit boring.

Definitely a good series for your mates if they're not going to rush it.


Thanks,

Adam Reece.

4.5/5 by AdambeanAdambean, 02 Sep 2019 12:55
4/5
AdambeanAdambean 02 Sep 2019 12:53
in discussion / Map Comments » Tunnel Vision

Started off a bit like a bootleg Half-Life but got pretty good towards the middle and end.


Thanks,

Adam Reece.

4/5 by AdambeanAdambean, 02 Sep 2019 12:53
incognicoincognico 02 Sep 2019 09:31
in discussion / Map Comments » Faraon

you can just slam "nomaptrans faraon1" in the map cfg of faraon2.

by incognicoincognico, 02 Sep 2019 09:31
information
spywarriorspywarrior 01 Sep 2019 10:19
in discussion / Map Comments » A Day in Hell

files update

models/theyrhungry/zombie.mdl
models/theyrhungry/zombie01.mdl
models/theyrhungry/zombie02.mdl
models/theyrhungry/zombie03.mdl
models/theyrhungry/zombiet.mdl

Missing file sound/adayinhellf1/zombie.txt

information by spywarriorspywarrior, 01 Sep 2019 10:19
suggestion update
oripsorips 30 Aug 2019 12:47
in discussion / Map Comments » Instinct

Pardon me, can you add features of using survival mode in the future. its a campaign mod.

suggestion update by oripsorips, 30 Aug 2019 12:47
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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: Reactivist A 16 Sep 2019 14:22 (rev. 9) incognico
Added tags: needs-pics.
map: Sniperwar (Xmas Edition) Remake A 16 Sep 2019 14:21 (rev. 10) incognico
Added tags: needs-pics.
map: Corrupt World (Part 1) A 16 Sep 2019 14:20 (rev. 4) incognico
Added tags: needs-pics.
map: Corrupt World (Part 1) S 16 Sep 2019 14:19 (rev. 3) incognico
fixed wiki formatting
mapper: Poka S 16 Sep 2019 14:14 (rev. 7) incognico
Linked map:Insanity
map: Preperation Y F 16 Sep 2019 07:36 (rev. 24) spywarrior
File "0-top" renamed to "0-preperation-y-top.jpg".
map: Dojo F 16 Sep 2019 02:43 (rev. 13) Anonymous (177.141.34.x)
Uploaded file "4.png".
map: Dojo F 16 Sep 2019 02:43 (rev. 12) Anonymous (177.141.34.x)
Uploaded file "3.png".
map: Dojo F 16 Sep 2019 02:42 (rev. 11) Anonymous (177.141.34.x)
Uploaded file "2.png".
map: Dojo F 16 Sep 2019 02:42 (rev. 10) Anonymous (177.141.34.x)
Uploaded file "1.png".
map: Corrupt World (Part 1) S 15 Sep 2019 21:22 (rev. 2) MrEzTex
map: Corrupt World (Part 1) S 15 Sep 2019 21:22 (rev. 1) MrEzTex
map: Corrupt World (Part 1) N 15 Sep 2019 21:21 (new) MrEzTex
map: Echoes S 15 Sep 2019 20:38 (rev. 43) kmkz
map: Echoes S 15 Sep 2019 20:30 (rev. 42) kmkz
map: Echoes S 15 Sep 2019 20:29 (rev. 41) kmkz
map: Echoes F 15 Sep 2019 20:16 (rev. 40) kmkz
Uploaded file "echoes1-3.zip".
map: Echoes F 15 Sep 2019 19:57 (rev. 39) kmkz
File "echoes1-2.zip" deleted
deleted: Corrupt World (Part 1) R 15 Sep 2019 19:29 (rev. 9) SC-Dynamite
You successfully renamed the page: "map:corrupt-world-part-1" to "deleted:map:corrupt-world-part-1".
deleted: Corrupt World (Part 1) S 15 Sep 2019 19:25 (rev. 8) MrEzTex
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