SCMapDB

Recent additions

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needs-info walkthrough

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2007 fun lobby needs-info votemap

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needs-info walkthrough

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fun needs-info

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2007 fun lobby needs-info votemap

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2011 fun lobby needs-info votemap

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1999 fun water

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2005 horde

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2005 scary walkthrough zombies

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2014 walkthrough xen

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2006 fun horde needs-info

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horde needs-info traps walkthrough

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2008 needs-info walkthrough

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horde needs-info

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fun horde needs-info water

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2002 horde

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horde needs-info

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2002 walkthrough

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2006 needs-info walkthrough

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2010 fun

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2003 walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1152

Maps

324

Mappers

36

Map packs

65

Reviews

7

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

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3.6 / 5

2018 difficulty:medium featured fun jumping puzzle size:large traps walkthrough

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4.6 / 5

2018 boss featured horde

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4.5 / 5

2018 boss egypt featured secrets traps walkthrough

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4 / 5

2018 difficulty:hard featured losable maze puzzle survival

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

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5 / 5

2018 secrets walkthrough

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4.8 / 5

2018 defense fun horde losable pvp size:large

IO

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4.8 / 5

2017 boms secrets walkthrough

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4.8 / 5

2016 scary series survival total-conversion

For more, check out the current top 50 maps.

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Not for me it doesn't :/

However, if you know the name of the map you want you can usually find the SCMapDB page for it via google, with a suitable search term - e.g. "crystal.bsp scmapdb"
It's pretty cheesy but it's better than just plain broken.

Re: Search no longer working by BlueSparkBlueSpark, 20 Jan 2019 20:15
Pretty sure
BlueSparkBlueSpark 20 Jan 2019 20:08
in discussion / Map Comments » Leprechaun

It's random. I've had the good and bad ending, without looking at the ents, pretty sure it's purely chance.

Pretty sure by BlueSparkBlueSpark, 20 Jan 2019 20:08
Pretty impossible at the end
AdambeanAdambean 20 Jan 2019 15:19
in discussion / Map Comments » Ragemap

Not sure what changed, but the last 2 bits are pretty impossible without an admin creating equipment, as there is literally no resupply at all, with 20 soldier zombies to fight then 20 gonomes with a baby garg.

Needs a modest ripent there, particularly as that G-Man bit with the green waterfall strips your equipment.


Thanks,

Adam Reece.

Pretty impossible at the end by AdambeanAdambean, 20 Jan 2019 15:19
map
oripsorips 20 Jan 2019 03:37
in discussion / Map Comments » OF Boot Camp

there is suppose to merge and remade entire map for the future.

map by oripsorips, 20 Jan 2019 03:37

It seems to work if you submit your query 2 or 3 times.


Thanks,

Adam Reece.

Re: Search no longer working by AdambeanAdambean, 19 Jan 2019 22:45
AdambeanAdambean 19 Jan 2019 18:33
in discussion / Map Comments » Leprechaun

Played this in 5.18 today, it all works.

Not sure about the ending conditions though. Seems to be random. Definitely not time related as I've spent a few hours on my own going through it and won, but with 12 of us doing it within the hour we lost.


Thanks,

Adam Reece.

by AdambeanAdambean, 19 Jan 2019 18:33

The database is still unusable because of this problem. Any news?

Re: Search no longer working by JPolitoJPolito, 19 Jan 2019 17:39
updated
oripsorips 19 Jan 2019 11:20
in discussion / Map Comments » Single-Player Campaign Portal

as recent the v5.
we can update opfor for script weapons, monsters and swinging rope or wiring for the future also the path was completely error.

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Additional map:
Do the repent from Boot Camp in this chapter 1 with in vote training course.

updated by oripsorips, 19 Jan 2019 11:20
ZergcitoZergcito 15 Jan 2019 18:20
in discussion / Map Comments » RS Votemap

snarkcafe memories…

by ZergcitoZergcito, 15 Jan 2019 18:20
Woah!
Maxim MazurMaxim Mazur 15 Jan 2019 00:06
in discussion / Map Comments » Alien Shooter 1 Demo

Well, what can I say. I saw the screens and thought that map is a messed up pile of garbage, but, being a big alien shooter fan, I still decided to look at what on the earth is that…

…And boy, oh boy! I haven't had so much fun in ages! Especially given the fact how much I wanted to play Alien Shooter in coop mode back in the days!

So, what's cool:
-Atmosphere of the actual ALIEN SHOOTER! Surprisingly enough Alien Shooter Atmosphere fits Black Mesa setting, as both are laboratories and are using similar gray color schemes.
-Custom weapons resemble same of original Alien Shooter: Double pistols with infinite bullets, shottie, all-time-favourite minigun… Also, custom items, like health powerup!
-Meaty gameplay. You'll find tons of monsters around yourself.
-From what I understood, map itself revolves around original Alien Shooter Demo version, which really brings some nice nostalgic feelings.
-Map may require cooperation, as monsters would overswarm unprepared team from several directions.
-Respawning ammo and stuff. Considering Alien Shooter Meaty gameplay, it's a huge plus.

What should be worked on:
-First, and foremost, monster models. Obviously, current monsters are just temporary substitute for HD models, but they really ruin the immersion as soon as they come closer. I would also recommend adding one more monster model to the map, which is that big two-legged monster (unarmed version). They also were present in some of the demo versions.
-The lightning is strange a bit: Some areas are dark, some are light. If you remember old alien shooter 1, it never had complicated lightning. There only was two options: Light ON, and light OFF, which blocked all the doors and made everything harder to see. Complicated lightning like the one in the demo map was brought at Alien Shooter 2.
-Speaking of lightning, I'm not sure why would you leave red emergency lights on. At first I thought that doing everything 50-70% darker was a bad idea because players wouldn't be able to see the monsters, but then I realized that monsters always have glowing red eyes, even when it's full darkness around.
-Some places can be abused: While completing the map alone, I found myself jumping on the tables and shooting the monster without any problems most of the time. I also managed to jump over the monsters and escape inevitable death. Maybe there's some script which could prevent players from jumping on your map?
-Gameplay gets repetitive: And it's not one-monster-type to blame, but rather spawn system. It always comes down to me standing in front of monster spawn and spawn killing them all, one by one. Perhaps, spawns should be placed in more tricky spaces?
-No secret areas? :( What about those cracked walls that can be broken? (or maybe I just didn't find any?). I'd also place ammo inside some of the boxes.
-Horde mode has really strange map. Why didn't you copy original Alien Shooter survival map instead?
-Textures need to be refreshed: Most importantly orange monsters. Why do they have pink skin degree? I'd also recommend updating textures for the walls and floor, taking them from actual Alien Shooter.
-Explosions range should be tweaked: Usual barrels are useless to blow since they don't do any damage to monsters whatsoever, while dynamite is a bit too powerful (I do remember how strong the bomb was in original Alien shooter, but it's really hard to plant the bomb & escape the explosion in your map)

…Overall I really enjoyed the map, despite that huge 'to be worked on' section in my comment. I just hope that I helped you in detecting current map issues.
Imo, you should do demo version V3, with updated monsters, textures and stuff. (I understand that you may disagree with me on certain aspects and that work on models is hard, but still, seeing at least some visual improvements would be a great thing…)
So far I'd give this map a mark of 4 out of 5.

Woah! by Maxim MazurMaxim Mazur, 15 Jan 2019 00:06
Now in english
GarompaGarompa 14 Jan 2019 03:26
in discussion / Map Comments » Portal House

For those of you who don't know spanish, I will make this little comment to talk about the map.

Excellent map series with nice architecture, custom enemies (from sweet half life and point of view) and a nonsensical story, driven by objective/missions during different stages of defending certain locations, that sometimes change as players advance. A few other maps have an object hunt and boss battle type of gameplay, also while defending with the aid of several NPCs which tones down difficulty a bit if you make some side missions to summon allies or activate powerful weapons.

Maps:
A1 - Disconnected from the other maps, this is set in Black Mesa. Players have to advance, find and destroy a super weaponized tank. Xonxt the friendly vort from point of view is there to help. The aliens may attack as well with their own ship, and oh boy it is nice to see.

B, C, D - In these maps the players are on Xen, where parts of Black Mesa were teleported, or perhaps all of it was already built there, mixing both human and alien architecture. Players must advance through the facilities while defending different points as they advance and gather crystals to power up teleporters and a train to escape. In maps C and D you can choose the allies that will help you between Black Mesa personell or the SPF from point of view. The sequel to these (portal house E) is on the works as far as I know.

Now in english by GarompaGarompa, 14 Jan 2019 03:26
FoxPlaysFoxPlays 13 Jan 2019 05:37
in discussion / Map Comments » Normall

too … many … parts!
:o

by FoxPlaysFoxPlays, 13 Jan 2019 05:37
FoxPlaysFoxPlays 13 Jan 2019 05:31
in discussion / Map Comments » RS Votemap

too cool votemap
◐_◐

by FoxPlaysFoxPlays, 13 Jan 2019 05:31
SenceSence 13 Jan 2019 03:56
in discussion / Map Comments » Rust

very noice!

by SenceSence, 13 Jan 2019 03:56
oripsorips 13 Jan 2019 03:49
in discussion / Map Comments » Half-Life Hazard Course

the latest map could be entire large size from hz. this is best part version which started in 2016 http://scmapdb.com/local--files/map:half-life-hazard-course/hl%20hz%20latest%20map.zip kindly double check this

EDIT: to be honest bsp files map could be merge due to entire map size.

by oripsorips, 13 Jan 2019 03:49
ofboot3
oripsorips 13 Jan 2019 03:40
in discussion / Map Comments » OF Boot Camp

I think you can make a rope script when u swing it from the future.

ofboot3 by oripsorips, 13 Jan 2019 03:40
oripsorips 13 Jan 2019 03:29
in discussion / Map Comments » City

something else about aom's city outdated and killer99's city. that map still is conflict bsp file

by oripsorips, 13 Jan 2019 03:29

This is some awesome progress. Thank you w00tguy.

Re: Played most maps by cold_blood3dcold_blood3d, 12 Jan 2019 14:18
changing map?
oripsorips 12 Jan 2019 10:00
in discussion / Map Comments » Rooms

I supposed that end of map to proceed to the Wired official map.
EDIT: It might be went to the vent.

changing map? by oripsorips, 12 Jan 2019 10:00

Most of the "good" stuff is uploaded now. I'll continue to upload maps that don't crash and are made for sven. I can move some of these to the new map repo site if they don't meet the quality bar here (which I'm still not clear on).

Re: Played most maps by w00tguy123w00tguy123, 10 Jan 2019 03:29
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map: Chillplace v1337 S 20 Jan 2019 21:38 (rev. 18) Sence
map: Chillplace v1337 F 20 Jan 2019 21:36 (rev. 17) Sence
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map: Chillplace v1337 S 20 Jan 2019 21:35 (rev. 16) Sence
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map: Chillplace v1337 T 20 Jan 2019 21:33 (rev. 13) Sence
map: Chillplace v1337 S 20 Jan 2019 21:33 (rev. 12) Sence
map: Chillplace v1337 S T 20 Jan 2019 21:31 (rev. 11) Sence
map: Chillplace v1337 S 20 Jan 2019 21:27 (rev. 10) Sence
map: Chillplace v1337 S 20 Jan 2019 21:26 (rev. 9) Sence
map: Chillplace v1337 S 20 Jan 2019 21:25 (rev. 8) Sence
map: Chillplace v1337 S 20 Jan 2019 21:24 (rev. 7) Sence
map: Chillplace v1337 S 20 Jan 2019 21:23 (rev. 6) Sence
map: Chillplace v1337 S 20 Jan 2019 21:23 (rev. 5) Sence
map: Chillplace v1337 F 20 Jan 2019 21:22 (rev. 4) Sence
Uploaded file "chillplace_v1337_src.zip".
map: Chillplace v1337 S 20 Jan 2019 21:21 (rev. 3) Sence
map: Chillplace v1337 F 20 Jan 2019 21:17 (rev. 2) Sence
Uploaded file "20190120211932_1.jpg".
map: Chillplace v1337 F 20 Jan 2019 21:17 (rev. 1) Sence
Uploaded file "20190120211902_1.jpg".
map: Chillplace v1337 N 20 Jan 2019 21:12 (new) Sence
map: _template S 20 Jan 2019 20:54 (rev. 291) cold_blood3d
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