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2012 co-oprequired fun horde scary

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2015 losable scary

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entmap

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2005 difficulty:medium size:large walkthrough

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2004 2008 boms co-oprequired escape official official-screlease puzzle series svencoop4

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2015 fun puzzle secrets

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2012 defense fun size:large walkthrough

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2007 needs-dl needs-pics

Hot

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2002 needs-dl

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2003 black-mesa official official-screlease rcbot size:large walkthrough

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walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SC Map DB is currently home to:

909

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281

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35

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53

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76

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Anyone can help expand and improve this resource. Find out how.

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2012 boms co-oprequired featured losable total-conversion

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2012 black-mesa defense featured losable official size:medium

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2008 2012 boms featured fun puzzle scary secrets walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

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work-in-progress

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2014 boms secrets walkthrough

For more, check out the current top 50 maps.

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Date Cube Issue
aninjaaaninjaa 30 Aug 2015 22:03
in discussion / Map Comments » Iron IO ShockSiege

Encountered an issue with the the date cube at the beginning of the map, apparently it is possible for a player to push the cube into one of the barney spawns, and when the doors close it becomes suck in there, preventing players from progressing. Not sure if this will be seen, but hopefully RNG can fix this as it is otherwise a really fun map to play.

Date Cube Issue by aninjaaaninjaa, 30 Aug 2015 22:03

An interesting looking map - not sure at all about the minigargs, whilst their model is mini, the flame, kick and bite origins are for the original full-sized Garg. So you are being attacked by, effectively, 2 invisible Gargs dealing very high damage - with no explosives and an awkward exit.

The killer of this map is the grunt model - it crashes the 4.8 client within a second of being seen, and then HLDS follows a few seconds later, neither leave errors in console logs.

Not funny.
BlueSparkBlueSpark 24 Aug 2015 08:40
in discussion / Map Comments » Protection

Troll map? Obviously 0/5.

Or better still, -1 per pointless zombie, so that's -200/5… gg, "mapper".

Not funny. by BlueSparkBlueSpark, 24 Aug 2015 08:40
Aase (guest) 21 Aug 2015 12:25
in discussion / SC / SC Map DB » Help,can't connect to server.

Server # 43
No detail texture mapping file: maps/turretfortress_detail.txt
Host_Error: CL_EntityNum: 1365 is an invalid number, cl.max_edicts is 13

by Aase (guest), 21 Aug 2015 12:25

What are the files to delete?
update version v5 ?
fixed error breakable -> weapon(choices) "Instant Break Weapon"

Re: version 4.50 released by spywarriorspywarrior, 20 Aug 2015 17:00
Re: *DELETE ME*
cold_blood3dcold_blood3d 19 Aug 2015 23:54
in discussion / Map Comments » Nuclear winter

Agreed. Deleting the page since this is not a Sven Co-op map. Thank you.

Re: *DELETE ME* by cold_blood3dcold_blood3d, 19 Aug 2015 23:54
Re: version 4.50 released
BlueSparkBlueSpark 19 Aug 2015 20:44
in discussion / Map Comments » Osp Serie

That version had a lot of pirated content and crap included, and so the d/l links were removed - even the de-crapped zip version. Don't bother looking for V4.50 there, there's nothing to d/l - just some interesting comments..

Re: version 4.50 released by BlueSparkBlueSpark, 19 Aug 2015 20:44

This is a problem with at least one other map, Exposed Research. As I understand the situation, the pipe wrench's instant-break function was removed from func_breakables in an update of the mod (leaving only the crowbar) so it isn't the mapper's fault.

Re: Osp3 has a very BIG Bug. by BlueSparkBlueSpark, 19 Aug 2015 20:34
*DELETE ME*
BlueSparkBlueSpark 19 Aug 2015 20:25
in discussion / Map Comments » Nuclear winter

Nameless link to a HL_SP mod. Spam/worthless posting, should be removed.

*DELETE ME* by BlueSparkBlueSpark, 19 Aug 2015 20:25
Re: Delete this.
cold_blood3dcold_blood3d 02 Aug 2015 13:56
in discussion / Map Comments » Labs

Deleting. Thanks.

Re: Delete this. by cold_blood3dcold_blood3d, 02 Aug 2015 13:56
Looks fantastic!
BlueSparkBlueSpark 01 Aug 2015 23:12
in discussion / Map Comments » Descen

Please finish it Streamfox; it looks way too good to leave unreleased!

:D

Looks fantastic! by BlueSparkBlueSpark, 01 Aug 2015 23:12
Delete this.
BlueSparkBlueSpark 01 Aug 2015 23:09
in discussion / Map Comments » Labs

This should not be here, it's a non-page - there is nothing in it at all. Take it down, until such time as you actually have more than zero.

Delete this. by BlueSparkBlueSpark, 01 Aug 2015 23:09

Check the console when brought back to the menu. Usually there is information about why it failed to connect.

Help,can't connect to server.
Aase (guest) 01 Aug 2015 04:11
in discussion / SC / SC Map DB » Help,can't connect to server.

I tried like 20 times to connect a server.Sometimes it connects,sometimes it don't.
When it can't connect,it first show the loading bar.Then the "Precaching resources" part shows up,it stop loading and bring me back to the menu.Help please!

Help,can't connect to server. by Aase (guest), 01 Aug 2015 04:11

Only until you frag the explosive crates, then they stop. All other spawns in the map are finite; the start area is the only respawning part.

Re: Exposed-research? by BlueSparkBlueSpark, 28 Jul 2015 18:56
Now Fixed :D
BlueSparkBlueSpark 28 Jul 2015 18:34
in discussion / Map Comments » Exposed Research

I'm leaving my previous comment below, as it indicates the problem with this map.

In short, the store room door and two critical vent grilles *needed* the crowbar to open them and the crowbar was not included in the map or spawn loadout, instead the pipe-wrench was given in the map and is quite useless for the task.

All I did was to change the pipe-wrench for the crowbar, and added some extra stuff in the store room to offset the heavy monster spawning. (I also removed the .res file as it was redundant.)

I have only uploaded the 'fixed' file to the SCMapDB link (the first one, named 'Fixed version') - all the other links are for the original version.

If you are stuck, I wrote a review which includes a walk-through including pics, see the link above the posts..

It turns out to be a pretty good little map! Give it a go.. it's short but well worthwhile.. :)

*Update* It appears that the issue may have been caused by a game-code update, not the error of the mapper - apologies to 'tdw' then. :)

Now Fixed :D by BlueSparkBlueSpark, 28 Jul 2015 18:34
Portal bugged..
BlueSparkBlueSpark 27 Jul 2015 18:30
in discussion / Map Comments » Escape by Mutant

After touching the wire fence, the first portal room (adjacent to the main start room) opens, but the portal in there seems pretty hit-or-miss now. If it works, you can continue the map, but if not (as is often the case) then the map breaks..

It's a trigger_teleport - it should work all the time; I don't know why it isn't reliable.

Portal bugged.. by BlueSparkBlueSpark, 27 Jul 2015 18:30
StromfuchsStromfuchs 26 Jul 2015 12:48
in discussion / Map Comments » Quarter

I share that opinion too. At the end it is really just defend this func_breakable from hordes of monsters. Yet another simple horde with nice visuals. Visuals which could have been used for more interesting scenarios.

by StromfuchsStromfuchs, 26 Jul 2015 12:48
hmm..
BlueSparkBlueSpark 15 Jul 2015 09:32
in discussion / Map Comments » Volt 2

It needs more direction; the electric water part is pretty obscure when the Scientist just stands there, also the NPC health is rather high and the ending Osprey with 5000hp vs. pistol/crowbar is just plain silly.

Otherwise, it would be quite good.

hmm.. by BlueSparkBlueSpark, 15 Jul 2015 09:32

Using door buttons consistently crashes server with "SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram".

Happens with at least 2 door buttons, then I gave up. Related to HUD messaging I think..

Redemption Delta broken by BlueSparkBlueSpark, 13 Jul 2015 10:06
page 1123...next »
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