This map crashes on load under SvenCoop 5.03. Anyone got a fix?
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I can confirm on the pizza prices thing in the read me. Pizza Hut's prices go down to $8.49 or 934 yen for a medium pizza, while you list a small pizza as $18 or 1980 yen. So yeah, I think pizza's more expensive in japan.
Hate to be that guy, but there was just 1 minor flaw I found :). There's a teleport no longer working, where you can find a sniper rifle on I think the second level.
Неплохая карта. Если будешь продолжать пилить больше карт, то это будет круто.
For some reason the trigger_multiple in front of the elevator doors is triggering itself as well as the game_text, and the game_text is also triggering itself and the trigger: causing a loop which crashes the game.
Also: the scientist that is supposed to walk to the retinal scanner isn't moving, thus making progress impossible.
I have fixed this using Ripent if anyone could upload it. :3
Do you still think we should update this?
I can't think of what this might be. Maybe try asking thebard
Great map series! Still works flawless for Sven 5.0
Try another browser. It works fine for me.
Or right click, save as.
It sends me to a page full of weird characters. No download to be found. Help?
I would REALLY love to see this map finished, along with a squeal someday. :) Everything about this map I love, the theme, music, artwork~
This page is now obsolete and is being deleted. Official pack available at: http://scmapdb.com/mappack:sven-co-op-4-0-map-pack
Now 4.x pack has been officially released with updated maps, and this one becames outdated…
The size of Hyrule is no longer a problem. In fact, I've already mapped it along with most of Lon Lon Ranch (includes day-night cycle as well).
I stopped working on it again because I wanted to automate the conversion from model to map (made a program for this but lost interest part way through).
I want everything to be reworked with Angelscript and other new stuff in 5.0. Things like 100% faithful monsters, less annoying stick puzzles, custom weapons and actions (roll attack, shields) should be possible now.
I'm mostly hesitant thinking of the massive time suck this will be, and I'm not super interested in the project anymore.
Really enjoyed this map. Worked fine for us. The artwork was kickass, and even the loading screen was badass. Thanks for the fun man.
Original and funny map ! :)
5.04, aka Release Candidate Public, will not be supported.
This is a big update, fixed some issues here & there, but other than that, everything is up to date. And hopefully, now the .RES files won't cause the server to a hault
is nice map
Yes that's true; the default "end" teleports you to a pitch-black cubicle and is pretty broken. It's easy to fix though, just reassign the final trigger_teleport brush as a trigger_once with a env_fade and game_end.