SCMapDB

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4 / 5

2018 difficulty:medium maze puzzle scary secrets size:medium walkthrough zombies

N/A / 5

unreleased

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4.8 / 5

2018 boss egypt featured secrets traps walkthrough

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1.7 / 5

2018 walkthrough

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4.3 / 5

2018 difficulty:hard featured losable official official-screlease size:medium svencoop5

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4.8 / 5

2018 boss featured horde

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4 / 5

2018 difficulty:hard featured losable maze puzzle survival

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3.5 / 5

2018 co-oprequired difficulty:medium walkthrough

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3.8 / 5

2018 arena featured horde

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4 / 5

2018 escape featured walkthrough

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2.7 / 5

2018 co-oprequired difficulty:medium

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N/A / 5

exploration fun total-conversion unreleased walkthrough work-in-progress

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3.3 / 5

2018 fun

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0 / 5

2018 difficulty:hard fun parkour skills surf

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unreleased work-in-progress

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2 / 5

2018 horde survival

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4.7 / 5

2018 total-conversion walkthrough

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1.6 / 5

2018 city gex remake/remade size:small walkthrough

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4.8 / 5

2018 defense fun horde losable pvp size:large

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3.2 / 5

2018 boss scary walkthrough

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N/A / 5

black-mesa conversion unreleased walkthrough work-in-progress

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2.3 / 5

2018 death_fact difficulty:hard escape scv5 silly size:small surreal walkthrough

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3 / 5

2018 conversion pvp secrets size:medium

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2.8 / 5

2018 fun pvp

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3.6 / 5

2018 arena boss horde

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2018 city exterior walkthrough waves

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
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Thanks to your help, SCMapDB is currently home to:

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323

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Featured

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4 / 5

2018 escape featured walkthrough

lab1.jpg

4 / 5

2018 difficulty:hard featured losable maze puzzle survival

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3.8 / 5

2018 arena featured horde

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4.8 / 5

2018 boss egypt featured secrets traps walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

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5 / 5

2018 secrets walkthrough

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4.8 / 5

2018 boss egypt featured secrets traps walkthrough

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4.8 / 5

2018 boss featured horde

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4.8 / 5

2018 defense fun horde losable pvp size:large

For more, check out the current top 50 maps.

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OK good ideas, but don't pay too much attention to the votes and definitely don't hide maps based on "popularity" for the simple reason that votes aren't a reliable indicator of map quality. There are quite a lot of good maps and a few very good maps in the 'worst 50', the fact of the matter is that only a few people vote and they are often the ones that like to stick 1 star on everything, for reasons best known to themselves.

Interesting points. For many of us, the "do nothing"/garbage maps were a part of our SC upbringing, despite their flaws, so I can understand why they may have some value.

The site has been primarily focused on actual playable maps intended for SC—first targeting finished maps as priority, but also accommodating WIP and abandoned content. The ideas mentioned could possible utilize the tagging system. I would want to make sure the site stays clean of unwanted clutter but also does not make the tagging system too burdensome to maintain.

Currently these tags are used:

  • unreleased - No playable download exists.
    • Disables all ratings.
    • Map visible throughout site.
  • work-in-progress - Still being worked on with regular progress updates (any stage allowed—alpha/beta/concept. Can overlap with "unreleased").
    • Map visible throughout site.
    • Content disclaimer shown on download.
  • abandoned - Development stopped, map unfinished. Must have some "playable" content even if it is broken or has no end. "Playable" can be interpreted loosely. Technically, unfinished/garbage should already be going here.
    • Map visible throughout site.
    • Content disclaimer shown on download.

It is possible to make tags which cause the map to be hidden across all site lists (i.e., a "garbage zone"), becoming accessible only via direct link, search query, or from a special list. I had thought about using this on"abandoned", but decided against since there are actually quite a few nice maps there. It seems the definition has been interpreted to encompass any case in which a developer discontinues support (even on an otherwise finished and polished map). Definitely open to suggestions. It may be helpful to break out the abandoned category into more specific tags to allow better filtering and organization.

Other resources:

Re: GameBanana - the map
GarompaGarompa 18 Oct 2018 01:26
in discussion / Map Comments » SA13

I can confirm the first map crashes when you approach a door at the end of a ladder near the end of the map. I do not know if this is a changelevel, or a model error. Most probably a model error since the repack is also using all the ugly model replacements that might be very broken.

During gameplay I can hear an alien grunt near that section but I never see it. My guess is the alien grunt model is crashing the game.

I dont even know if the "buttons you have to find" as the text ingame says, actually work, since I could find at least 2 extra map changes.

Now to rant about the map quality:

Architecture: 2/10
Custom enemies: 0/10 (ugly! and broken!)
custom weapons: 0/10 (same!)
Gameplay (enemy positioning, custom brush turrets, etc): 5/10 (meh)
Bugs: Yes (crash prone!)

not gonna bother testing the rest. I believe I did once, and my comment here in the past says everything there needs to be said.

Re: GameBanana - the map by GarompaGarompa, 18 Oct 2018 01:26
Re: Beta now available
GarompaGarompa 17 Oct 2018 21:27
in discussion / Map Comments » Hidden Central

Just played this, of course it has no ending. I don't know about the limits, but I think they were risen since 2010 so you might be able to do what you wanted.

Re: Beta now available by GarompaGarompa, 17 Oct 2018 21:27
Re: GameBanana - the map
CrouchSoftCrouchSoft 17 Oct 2018 11:16
in discussion / Map Comments » SA13

Barely played the first map, one the weirdest I have ever played lol.

Re: GameBanana - the map by CrouchSoftCrouchSoft, 17 Oct 2018 11:16

I think that's what I would do. But also would try to categorize maps with one extra category on top of yours. Like this:

Server lobbies (server lobby maps)
Garbage zone (here would go the famous boxes and maps that are unfinished way beyond repair/ripent fix)
Unfinished (maps that look at least "ok", but don't have a game_end or are quite unfinished but have the possibility to be fixed one day)

This way we can maybe one day fix the unfinished maps by finding them easily on the unfinished tab. Knowing that they are cool but lack the ending.

Re: STOP REMOVING PEOPLES MAPS by GarompaGarompa, 17 Oct 2018 08:38

What if we had a page for entire categories of maps like this? For instance, "Server Lobbies" for server lobby maps, "Garbage Zone" for abandoned maps that don't meet the quality bar. That way the map browser doesn't get too cluttered (assuming that's the concern) and the maps aren't lost forever.

Unfinished/short/low-effort maps can still be enjoyable. There's usually at least one thing unique or interesting about them. Look at big_room_guy2. It has less content than Ghost Fuck but some guy in the comments can't get enough of it! I also noticed that my "nothing" map is played somewhat regularly, but I didn't upload here thinking it would get deleted for being a box.

Part 2 comments
w00tguy123w00tguy123 17 Oct 2018 06:02
in discussion / Map Comments » Ragemap 2016

The following are comments from the part 2 page that was deleted:

Part 2 comments by w00tguy123w00tguy123, 17 Oct 2018 06:02

Alright, it's back up. The songs were removed from the archive and the scientist skins were set to random (-1). Ironically, "random" = 100% Walter.

Edit: According to the page history it's actually been back up since March, but that was the naughty version.

I just went ahead and fixed this myself.

Re: Bad model paths by w00tguy123w00tguy123, 17 Oct 2018 04:14

I updated this to use global sound replacement instead. The repacked version is safe to install.

Just ripent it out, change the text, the music and the scientists skin colors to random. Done. No need to delete a good map.

This sounds ok to me. The map unfortunately will forever be tainted, at least in some of our memories, but I don't think that's grounds to block a clean version from the DB. If all racist references are 100% removed and validated to be gone, then it would not technically be breaking any rules.

The weapon scripts are fixed now but there are still lots of missing files.

by w00tguy123w00tguy123, 16 Oct 2018 19:18
GameBanana - the map
w00tguy123w00tguy123 16 Oct 2018 03:53
in discussion / Map Comments » SA13

I updated this so that it doesn't overwrite default game files and only includes what's required to play through the maps. There's still a ton to clean up but it's safe to install now.

GameBanana - the map by w00tguy123w00tguy123, 16 Oct 2018 03:53

Good idea, fixed.

Re: BSP name conflict by kmkzkmkz, 15 Oct 2018 20:33
BSP name conflict
w00tguy123w00tguy123 15 Oct 2018 19:37
in discussion / Map Comments » Someplace Else

The "verc_18" map name conflicts with the Project Quantum series. Since this is a custom sven version of that map I renamed it to "sc_verc_18" but feel free to choose a better name.

BSP name conflict by w00tguy123w00tguy123, 15 Oct 2018 19:37

The "t0a0" map name conflicts with the HL Hazard course. No ripenting is required to fix that since it's the first map. I renamed it to "shl_t0a0" and uploaded shl_v1.11.zip which you can link to if that name is ok.

BSP name conflict by w00tguy123w00tguy123, 15 Oct 2018 19:19
Re: Interesting
CrouchSoftCrouchSoft 14 Oct 2018 11:23
in discussion / Map Comments » 101 GRNT

Agreed that it looks good for its age and good fun if you feel like blasting through grunts.

Re: Interesting by CrouchSoftCrouchSoft, 14 Oct 2018 11:23

Evil town/dark city got renamed at some point and a new page was created for it. One of the duplicates were removed. Here is the remaining page if you want to play it. http://scmapdb.com/map:darkcity

Re: WARNING
BlueSparkBlueSpark 14 Oct 2018 10:07
in discussion / Map Comments » Tox Slaughter

Eh? What are you on about? It works properly and ends just fine.. Did you go down the final corridor?

It's worked as intended every single time I've played it so I have no idea how you managed to break it, gg..

It's not unfinished, you should read the description x[

Re: WARNING by BlueSparkBlueSpark, 14 Oct 2018 10:07
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map: Ragemap 2016 F 17 Oct 2018 06:08 (rev. 37) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 06:07 (rev. 36) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 06:07 (rev. 35) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 06:07 (rev. 34) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 06:07 (rev. 33) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 06:06 (rev. 32) w00tguy123
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deleted: Ragemap 2016 Part 2 R 17 Oct 2018 06:02 (rev. 29) w00tguy123
You successfully renamed the page: "map:ragemap-2016-part-2" to "deleted:map:ragemap-2016-part-2".
deleted: Ragemap 2016 Part 2 R 17 Oct 2018 05:49 (rev. 28) w00tguy123
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map: Ragemap 2016 F 17 Oct 2018 05:12 (rev. 31) w00tguy123
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map: Ragemap 2016 S 17 Oct 2018 05:12 (rev. 30) w00tguy123
map: Ragemap 2016 F 17 Oct 2018 05:09 (rev. 29) w00tguy123
Uploaded file "ragemap2016_v3.zip".
map: Ragemap 2016 S 17 Oct 2018 04:41 (rev. 28) w00tguy123
map: Ragemap 2016 F 17 Oct 2018 04:37 (rev. 27) w00tguy123
Uploaded file "ragemap2016_2_v3.zip".
map: City Invasion S 17 Oct 2018 04:20 (rev. 10) w00tguy123
add .res file and change archive structure
map: City Invasion F 17 Oct 2018 04:19 (rev. 9) w00tguy123
Uploaded file "city_invasion.zip".
map: Black Mesa Arena S 17 Oct 2018 04:17 (rev. 40) w00tguy123
map: Black Mesa Arena S 17 Oct 2018 04:14 (rev. 39) w00tguy123
fixed model paths and restructured package
map: Black Mesa Arena F 17 Oct 2018 04:13 (rev. 38) w00tguy123
Uploaded file "black_mesa_arena.zip".
map: The Daikon Warfare F 17 Oct 2018 04:02 (rev. 20) w00tguy123
Uploaded file "the_daikon_warfare.zip".
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