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Please finish it Streamfox; it looks way too good to leave unreleased!
This should not be here, it's a non-page - there is nothing in it at all. Take it down, until such time as you actually have more than zero.
Check the console when brought back to the menu. Usually there is information about why it failed to connect.
I tried like 20 times to connect a server.Sometimes it connects,sometimes it don't.
When it can't connect,it first show the loading bar.Then the "Precaching resources" part shows up,it stop loading and bring me back to the menu.Help please!
Only until you frag the explosive crates, then they stop. All other spawns in the map are finite; the start area is the only respawning part.
I'm leaving my previous comment below, as it indicates the problem with this map.
In short, the store room door and two critical vent grilles *needed* the crowbar to open them and the crowbar was not included in the map or spawn loadout, instead the pipe-wrench was given in the map and is quite useless for the task.
All I did was to change the pipe-wrench for the crowbar, and added some extra stuff in the store room to offset the heavy monster spawning. (I also removed the .res file as it was redundant.)
I have only uploaded the 'fixed' file to the SCMapDB link (the first one, named 'Fixed version') - all the other links are for the original version.
If you are stuck, I wrote a review which includes a walk-through including pics, see the link above the posts..
It turns out to be a pretty good little map! Give it a go.. it's short but well worthwhile.. :)
*Update* It appears that the issue may have been caused by a game-code update, not the error of the mapper - apologies to 'tdw' then. :)
After touching the wire fence, the first portal room (adjacent to the main start room) opens, but the portal in there seems pretty hit-or-miss now. If it works, you can continue the map, but if not (as is often the case) then the map breaks..
It's a trigger_teleport - it should work all the time; I don't know why it isn't reliable.
I share that opinion too. At the end it is really just defend this func_breakable from hordes of monsters. Yet another simple horde with nice visuals. Visuals which could have been used for more interesting scenarios.
It needs more direction; the electric water part is pretty obscure when the Scientist just stands there, also the NPC health is rather high and the ending Osprey with 5000hp vs. pistol/crowbar is just plain silly.
Otherwise, it would be quite good.
Using door buttons consistently crashes server with "SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram".
Happens with at least 2 door buttons, then I gave up. Related to HUD messaging I think..
The three maps are Xen caves and passageways, populated with houndeyes, headcrabs, slaves and zombies. The architecture is basic, but sound - the houndeyes, however, are all facing the wrong way and are inactive as a result so it's just a case of wandering through killing them from behind for the few minutes that each map takes to complete.
This makes it pretty unsatisfying, which - sadly, sums up the three maps. Which is a shame, as with some monster tweaking, and maybe a few traps or something, they could actually be quite fun..
…because of the stupid way that the Scientist's prison kills them. Then the annoying patronizing ending message, after the map stupidly killed them - gg, mapper..
It should have been so easy to fix - slightly bigger cage, and a monsterclip :/
Clearly there was 0.00% testing; the fail ending totally destroys the fun of an otherwise excellent map. Very similar to sc_apprehension, that had a similarly terrible Scientist-rescue mechanic which was an equal failure due to bad design and no testing.
-> Resource file not found: sound/ambience/elev_creak3.wav
"origin" "1116 -1291 -614"
-> Resource file not found: sound/tollan_sounds/forcefield_lp.wav
"origin" "692 -274 -181"
This map could be in official release, just need some rework in a few areas, monster count rebalance (or difficulty level selection) and it's really fine to play!
This is it, you may notic this is an old map now.
I ran into just about every base limit for a map, expanded on a few. but the model limit finaly got me & i was unable to add any enemys.
Still it's an intresting puzzle map
I was lucky enough to have a quick test-play of this mod in its early stages, and it was very good even back then! From the looks of the screenshots, its come a long way since then and appears to have fulfilled its potential to be excellent!
Definitely play it when it comes out…
Please provide a download link if this is released.