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2010 2011 difficulty:hard needs-dl one-winner size:medium


2009 co-oprequired difficulty:medium fun needs-dl puzzle secrets size:large traps


2006 2008 april-fools boms boss official official-screlease svencoop4


2009 black-mesa escape losable size:large walkthrough


2004 size:medium walkthrough water


2008 difficulty:hard horde losable


2002 2003 boms creepsworld-top50 losable size:large walkthrough


2004 losable puzzle rcbot scary size:large total-conversion walkthrough zombies


2012 boss size:small walkthrough


2001 2008 creepsworld-top50 fun official official-screlease size:small svencoop4

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SC Map DB is currently home to:






Map packs






Texture Packs

Anyone can help expand and improve this resource. Find out how.



2012 black-mesa defense featured losable official size:medium


2012 boms co-oprequired featured losable

Kopie von lmsbath0008.jpg

2013 boms difficulty:hard featured last-man-standing needs-dl

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated


secrets walkthrough work-in-progress

Kopie von zombie_nights0035.jpg

2013 difficulty:hard needs-pics non-linear size:large work-in-progress zombies


2000 needs-dl walkthrough

For more, check out the current top 50 maps.

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Recent posts

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StromfuchsStromfuchs 17 Feb 2015 20:44
in discussion / Map Comments » Deluge

Then you'r can't play this map.

by StromfuchsStromfuchs, 17 Feb 2015 20:44
BlueSparkBlueSpark 17 Feb 2015 10:50
in discussion / Map Comments » Mision73

Functional, but short linear shooter. About 10 mins, with zero replay value.

ok.. by BlueSparkBlueSpark, 17 Feb 2015 10:50
yucinludvikyucinludvik 16 Feb 2015 18:04
in discussion / Map Comments » Deluge

Hunk_Alloc: failed on 2827976 bytes :[ error
please help! we'r dont play on steam.

by yucinludvikyucinludvik, 16 Feb 2015 18:04
Re: oops
BlueSparkBlueSpark 13 Feb 2015 12:09
in discussion / Map Comments » Sven Coop Adventure

Ok good job - but i don't know what happened, the map just crashes permanently within a minute or so of starting whether it's on the server or LAN. I reinstalled it, and got the German text version (I had the English text one previously) but it atill crashes the client totally. It's running fine in the server, but it's death to my (and my friend's) client.. :/

Re: oops by BlueSparkBlueSpark, 13 Feb 2015 12:09
SC-DynamiteSC-Dynamite 09 Feb 2015 14:50
in discussion / Map Comments » The Community Map Project

I repacked the zip with .res files for all maps. Permission from Nih.
v2 is available to download from the new mirrors.

by SC-DynamiteSC-Dynamite, 09 Feb 2015 14:50
HezusHezus 09 Feb 2015 09:41
in discussion / Map Comments » Quarter

I actually made this map back in 2005, back when game-modes where hardly seen in SC. The proper code for the original idea of the map took another 8 years to finally get done, and still is only partially done.

It may seem like I "jumped the bandwagon' but in fact, this was intended to be a player vs player map, backed up with AI on both teams. I even toyed with an "overseer" role for a while. The map gathered dust for a good 7 years and I decided to release it anyway with a dumbed down form of the intended gameplay.

Granted, the design could have been more interesting (more elevations, suprises, etc) but it's hardly unfair. You can beat the map with a few players on the Easy mode. As for boring, that's your own opinion.

by HezusHezus, 09 Feb 2015 09:41
Re: Missing wads..
cold_blood3dcold_blood3d 05 Feb 2015 05:19
in discussion / Map Comments » Tor Attack

if this hasn't been fixed yet, could someone please upload the .zip with the correct folder structure with all of the required files? thanks!

Re: Missing wads.. by cold_blood3dcold_blood3d, 05 Feb 2015 05:19
cold_blood3dcold_blood3d 05 Feb 2015 05:16
in discussion / Map Comments » Z.A.I.D

hey Zaid! can you please upload the map, screenshots, and update the page with some information?

by cold_blood3dcold_blood3d, 05 Feb 2015 05:16
Brief fun
BlueSparkBlueSpark 30 Jan 2015 13:06
in discussion / Map Comments » Starcraft

A fun distraction for 10 minutes, not too bad at all!

However, there seems to be no proper ending - when you step into a teleport cubicle (I presume, it's either that or a pretty high-tech shower) and press the button, you get a zap sprite but nothing else..

Brief fun by BlueSparkBlueSpark, 30 Jan 2015 13:06
GiGaBiTeGiGaBiTe 24 Jan 2015 21:47
in discussion / Map Comments » Decision

This map claims "paranormal activity" but it's more like resonance cascade central.

It's pretty much impossible to complete this map because clients will start crashing from overflowing due to too many monsters are being spawned at the same time. Even if you keep the monster count down by killing them quickly enough, the server will crash probably 20-60 minutes into the map from too many entities being spawned.

And while the map may look nice, it's negated by the very poor frame rates due to the open nature of the map and exacerbated by the tons of monsters running around at the same time.

If you want a grind map and don't care about performance or the constant crashing issues then this map is for you, else avoid it at all costs.

1/5 by GiGaBiTeGiGaBiTe, 24 Jan 2015 21:47
Good start..
BlueSparkBlueSpark 16 Jan 2015 08:41
in discussion / Map Comments » Wipeout

..terrible ending. The first map was quite fun, even though there were several traps and some lame invisible walls/shields, however the cool caverns made up for those.

The second map was just terrible; horrible. 15 minutes of exploding gargs (and yourself) in the confines of a too-small area seems like an eternity. Really, just skip map 2 and move on to something that actually has a point.

Good start.. by BlueSparkBlueSpark, 16 Jan 2015 08:41
The point ?
rautamiekkarautamiekka 14 Jan 2015 22:59
in discussion / Map Comments » Dumbass Museum

What is the point of this WIP map ? The screenshots don't tell much anything about that.

The point ? by rautamiekkarautamiekka, 14 Jan 2015 22:59

Or just drop the files into svencoop_downloads instead of svencoop :/

sapperman2sapperman2 12 Jan 2015 05:37
in discussion / Map Comments » Fail Mountain

do you guy know the code for the door in that code where it have lava?

by sapperman2sapperman2, 12 Jan 2015 05:37
Re: Question
dexter12dexter12 11 Jan 2015 06:36
in discussion / Map Comments » Dumbass Museum

Maybe in next few months :P

Re: Question by dexter12dexter12, 11 Jan 2015 06:36
StromfuchsStromfuchs 04 Jan 2015 14:53
in discussion / Map Comments » Descen

There you go.

by StromfuchsStromfuchs, 04 Jan 2015 14:53
Good start..
BlueSparkBlueSpark 03 Jan 2015 11:20
in discussion / Map Comments » Coop 3

A promising start, but sadly incomplete..
They key is getting into the sealed control room, which allows the nuclear gunk to be drained, and the gluon retrieved - which makes the horde battle significantly easier. However, I can't find a legitimate way to get into the control room. Seems as if a portal is missing maybe.

Clearing the horde just leaves an empty map, it seems.. Shame, as Emteg makes good maps - maybe this was a starter..

Good start.. by BlueSparkBlueSpark, 03 Jan 2015 11:20
BlueSparkBlueSpark 01 Jan 2015 18:55
in discussion / Map Comments » Gv Mission

Map#1 - 5 minutes.


"gv_mission2 not found"

MEHHHHhhhhhhh….. *

meh by BlueSparkBlueSpark, 01 Jan 2015 18:55
Re: oops
cold_blood3dcold_blood3d 01 Jan 2015 16:06
in discussion / Map Comments » Sven Coop Adventure

file has been repacked and uploaded with correct .cfg file and .res file

Re: oops by cold_blood3dcold_blood3d, 01 Jan 2015 16:06
BlueSparkBlueSpark 01 Jan 2015 13:44
in discussion / Map Comments » Sven Coop Adventure

file 'svencoopadventure.cfg.txt' should be renamed to 'svencoopadventure.cfg' in order to properly fulfil its function.

oops by BlueSparkBlueSpark, 01 Jan 2015 13:44
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