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2001 2008 creepsworld-top50 fun official official-screlease size:small svencoop4

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2008 co-oprequired difficulty:easy official official-screlease size:medium svencoop4

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2000 creepsworld-top50 fun official official-screlease size:small

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2004 losable puzzle rcbot scary size:large total-conversion walkthrough zombies

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secrets walkthrough work-in-progress

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2002 needs-dl needs-pics walkthrough

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2000 needs-dl walkthrough

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2008 black-mesa boms boss defense losable music official size:large svencoop4 walkthrough

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2009 2010 2011 boms boss difficulty:hard ice losable maze official official-screlease random rescue secrets size:large snow svencoop4 timed

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2002 2003 boms creepsworld-top50 rcbot series walkthrough

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2001 creepsworld-top50 official official-screlease rcbot

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rating

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SC Map DB is currently home to:

900

Maps

279

Mappers

34

Map packs

52

Reviews

6

Tutorials

76

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

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2013 boms difficulty:hard featured last-man-standing needs-dl

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2008 2012 boms featured fun puzzle scary secrets walkthrough

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2012 black-mesa defense featured losable official size:medium

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

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secrets walkthrough work-in-progress

Kopie von zombie_nights0035.jpg

2013 difficulty:hard needs-pics non-linear size:large work-in-progress zombies

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2000 needs-dl walkthrough

For more, check out the current top 50 maps.

Map categories (tags)

» view entire tag cloud

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Map packs

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Recent posts

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1/5
GiGaBiTeGiGaBiTe 24 Jan 2015 21:47
in discussion / Map Comments » Decision

This map claims "paranormal activity" but it's more like resonance cascade central.

It's pretty much impossible to complete this map because clients will start crashing from overflowing due to too many monsters are being spawned at the same time. Even if you keep the monster count down by killing them quickly enough, the server will crash probably 20-60 minutes into the map from too many entities being spawned.

And while the map may look nice, it's negated by the very poor frame rates due to the open nature of the map and exacerbated by the tons of monsters running around at the same time.

If you want a grind map and don't care about performance or the constant crashing issues then this map is for you, else avoid it at all costs.

1/5 by GiGaBiTeGiGaBiTe, 24 Jan 2015 21:47
Good start..
BlueSparkBlueSpark 16 Jan 2015 08:41
in discussion / Map Comments » Wipeout

..terrible ending. The first map was quite fun, even though there were several traps and some lame invisible walls/shields, however the cool caverns made up for those.

The second map was just terrible; horrible. 15 minutes of exploding gargs (and yourself) in the confines of a too-small area seems like an eternity. Really, just skip map 2 and move on to something that actually has a point.

Good start.. by BlueSparkBlueSpark, 16 Jan 2015 08:41
The point ?
rautamiekkarautamiekka 14 Jan 2015 22:59
in discussion / Map Comments » Dumbass Museum

What is the point of this WIP map ? The screenshots don't tell much anything about that.

The point ? by rautamiekkarautamiekka, 14 Jan 2015 22:59

Or just drop the files into svencoop_downloads instead of svencoop :/

sapperman2sapperman2 12 Jan 2015 05:37
in discussion / Map Comments » Fail Mountain

do you guy know the code for the door in that code where it have lava?

by sapperman2sapperman2, 12 Jan 2015 05:37
Re: Question
dexter12dexter12 11 Jan 2015 06:36
in discussion / Map Comments » Dumbass Museum

Maybe in next few months :P

Re: Question by dexter12dexter12, 11 Jan 2015 06:36
StromfuchsStromfuchs 04 Jan 2015 14:53
in discussion / Map Comments » Descen

There you go.

by StromfuchsStromfuchs, 04 Jan 2015 14:53
Good start..
BlueSparkBlueSpark 03 Jan 2015 11:20
in discussion / Map Comments » Coop 3

A promising start, but sadly incomplete..
They key is getting into the sealed control room, which allows the nuclear gunk to be drained, and the gluon retrieved - which makes the horde battle significantly easier. However, I can't find a legitimate way to get into the control room. Seems as if a portal is missing maybe.

Clearing the horde just leaves an empty map, it seems.. Shame, as Emteg makes good maps - maybe this was a starter..

Good start.. by BlueSparkBlueSpark, 03 Jan 2015 11:20
meh
BlueSparkBlueSpark 01 Jan 2015 18:55
in discussion / Map Comments » Gv Mission

Map#1 - 5 minutes.

then

"gv_mission2 not found"

MEHHHHhhhhhhh….. *

meh by BlueSparkBlueSpark, 01 Jan 2015 18:55
Re: oops
cold_blood3dcold_blood3d 01 Jan 2015 16:06
in discussion / Map Comments » Sven Coop Adventure

file has been repacked and uploaded with correct .cfg file and .res file

Re: oops by cold_blood3dcold_blood3d, 01 Jan 2015 16:06
oops
BlueSparkBlueSpark 01 Jan 2015 13:44
in discussion / Map Comments » Sven Coop Adventure

file 'svencoopadventure.cfg.txt' should be renamed to 'svencoopadventure.cfg' in order to properly fulfil its function.

oops by BlueSparkBlueSpark, 01 Jan 2015 13:44
Broken?
BlueSparkBlueSpark 30 Dec 2014 17:48
in discussion / Map Comments » Exposed Research

Map is apparently broken by a critical 'weak' door and some vents, that never break.
Or, if it does take 1,000 wrench blows, I don't care enough to bother. I noclipped the rest of the map - it's not worth it.

If you're going to introduce a new, arbitrary obscure mechanic to the game, at least give the player some sort of clue what's required. Or nobody will play your tiny little map. Lol - oh wait, they don't.. xD

Broken? by BlueSparkBlueSpark, 30 Dec 2014 17:48
mehhhhh....
BlueSparkBlueSpark 30 Dec 2014 17:22
in discussion / Map Comments » Deur

Broken? It's hard to tell.. Even if it is working (and I think it's broken) the essence is that you do a whole load of work, for nothing - the escape rocket leaves without you.

It's not worth the d/l to find out.

mehhhhh.... by BlueSparkBlueSpark, 30 Dec 2014 17:22
tb_Mesa.... "gold"?
BlueSparkBlueSpark 29 Dec 2014 02:49
in discussion / Map Comments » Tb Mesa Gold

I looked high and low for this, finally finding the only available instance on the Svenserver of SnarkCafe, with whom the Bard seems to have a strong affiliation. Don't understand why he didn't release it here, but never mind.

It's better and worse than the original series (I'll make a review later), but the points include high HP monster horde spawns, weedy spawn weapons, new maps, many features lifted straight out of HL maps, much player 'trolling', a terrible scripted train sequence, a few map-breaking bugs, *huge* music track downloads and large map sizes - overall fun plus frustration in about equal measures.

All in all, a Curate's egg if ever there was one!

tb_Mesa.... "gold"? by BlueSparkBlueSpark, 29 Dec 2014 02:49
R4to0R4to0 27 Dec 2014 00:35
in discussion / Map Comments » Inferno

No fix for this? I tried fix myself but textures are messed up!

by R4to0R4to0, 27 Dec 2014 00:35
StromfuchsStromfuchs 26 Dec 2014 11:19
in discussion / Map Comments » Quarter

And I'm still wondering what made it featured.

by StromfuchsStromfuchs, 26 Dec 2014 11:19
Mario FuenmayorMario Fuenmayor 24 Dec 2014 21:23
in discussion / Map Comments » Mega Monster Massacre 2

genial

by Mario FuenmayorMario Fuenmayor, 24 Dec 2014 21:23
rautamiekkarautamiekka 23 Dec 2014 20:16
in discussion / Map Comments » Devious 2

Dead link.

by rautamiekkarautamiekka, 23 Dec 2014 20:16
rautamiekkarautamiekka 23 Dec 2014 20:12
in discussion / Map Comments » Descen

Eagerly waiting.

by rautamiekkarautamiekka, 23 Dec 2014 20:12
Missing Res
kalo22kalo22 21 Dec 2014 05:35
in discussion / Map Comments » USP Ninjas

Require nm_uspninjas.res

Missing Res by kalo22kalo22, 21 Dec 2014 05:35
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