SCMapDB

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0-evasion_poster.png

5 / 5

2020 black-mesa conversion escape size:medium survival xen

Half-Life_Residual_Life.jpg

5 / 5

2020 conversion featured size:large walkthrough

zubben10.png

3.7 / 5

2020 conversion

0hlplu.jpg

4.3 / 5

2020 conversion size:large walkthrough xen

0-azure_sheep.png

4 / 5

2020 conversion size:large walkthrough

0-schall-poster.png

2.7 / 5

2020 fun halloween scary size:large walkthrough

20200205205853_1.jpg

4 / 5

2020 conversion pvp

0-reddeathposter.jpg

3.7 / 5

2020 arena boss crazy creepy difficulty:hard horde remake/remade size:small weird work-in-progress

20200112184742_1[1].jpg

N/A / 5

unreleased work-in-progress

20200108191440_1.jpg

3.6 / 5

2020 co-oprequired featured

0-th_lobby.jpg

3.7 / 5

2020 votemap

1.jpg

3 / 5

2019 difficulty:medium fun

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-ua-poster.png

2.7 / 5

2019 black-mesa conversion size:large survival walkthrough xen

Arctic Mission.png

3.8 / 5

2019 lab snow winter

pvp_secretum-2019-11-05-0001.jpg

0 / 5

2019 fun pvp secrets size:large

ph_iv1a.jpg

3 / 5

2019 conversion size:medium walkthrough

pulsator-2019-11-01-0001.jpg

0 / 5

2002 co-oprequired size:small walkthrough

skycrap-2019-10-30-0001.jpg

1 / 5

2004 hookmod size:small

DSC

dsc0000.jpg

N/A / 5

secrets size:large unreleased walkthrough work-in-progress

darkforest10000.JPG

0 / 5

2005 rescue size:medium walkthrough

sc_crazyjump-2019-10-27-0001.jpg

1.5 / 5

2012 horde jumping size:small

0-unholy.png

3.5 / 5

2019 black-mesa conversion size:small walkthrough

00-lE8JrZs.jpg

3.9 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
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Thanks to your help, SCMapDB is currently home to:

1305

Maps

342

Mappers

38

Map packs

70

Reviews

6

Tutorials

83

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

00-lE8JrZs.jpg

3.9 / 5

2019 co-oprequired difficulty:hard featured fun horde lobby puzzle ragemap rescue size:large walkthrough zombies

Half-Life_Residual_Life.jpg

5 / 5

2020 conversion featured size:large walkthrough

0-echoes-poster.png

4.7 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

a-nexus1.jpeg

4 / 5

2019 featured fun lobby music size:small votemap

0.jpg

4.3 / 5

2018 2019 adventure featured fun secrets size:small walkthrough

20200108191440_1.jpg

3.6 / 5

2020 co-oprequired featured

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

1_225840_20180908195113_1.jpg

4.8 / 5

2018 defense fun horde losable pvp size:large total-conversion

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2005 2007 conversion scary series size:large survival walkthrough

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.7 / 5

2019 black-mesa conversion difficulty:medium featured size:large survival walkthrough

For more, see the full list of top rated maps or sort any category by rating.

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yeah, the model was causing the crash. I decompiled it using the scientist0x.mdl files, then recompiled by merging the scientist and eraft SMDs.

It turns out not all of the model is there- what I mean by that is there is the animation files associated with the model are absent

Missing file "models/svencoopadventure/eraft01.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft02.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft03.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft04.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft05.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft06.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Missing file "models/svencoopadventure/eraft07.mdl" referenced in:
svencoopadventure.bsp —> "" (monster_scientist) —> models/svencoopadventure/eraft.mdl

Whats causing the crash is likely when the game tries to use an animation that doesn't exist it just shits itself and dies.

I checked the content pool to see if this model was reused anyways and bad news is there isn't, so the rest of the files cannot be recovered.
The only way to fix this is to get rid of this model entirely and have the scientist use default or some other model.

It's baffling though, the -T.mdl file is there which the mapper remembered to include…

meh
Scr34mikScr34mik 25 May 2020 23:34
in discussion / Map Comments » Dial "A" For "Arson"

To remove annoying retarded sounds create "Dial_A_For_Arson.gsr" in the same directory as *.bsp file
Open it with notepad and insert the following text :
"sfx/0_001.mp3" "scientist/_comma.wav"
"sfx/0_002.mp3" "scientist/_comma.wav"
"sfx/0_003.mp3" "scientist/_comma.wav"
"sfx/0_004.mp3" "scientist/_comma.wav"
"sfx/0_005.mp3" "scientist/_comma.wav"
"sfx/0_006.mp3" "scientist/_comma.wav"
"sfx/0_007.mp3" "scientist/_comma.wav"
"sfx/0_008.mp3" "scientist/_comma.wav"
"sfx/0_009.mp3" "scientist/_comma.wav"
"sfx/0_010.mp3" "scientist/_comma.wav"
"sfx/0_011.mp3" "scientist/_comma.wav"
"sfx/0_012.mp3" "scientist/_comma.wav"
"sfx/0_013.mp3" "scientist/_comma.wav"
"sfx/0_014.mp3" "scientist/_comma.wav"
"sfx/0_015.mp3" "scientist/_comma.wav"
"sfx/0_016.mp3" "scientist/_comma.wav"
"sfx/0_017.mp3" "scientist/_comma.wav"
"sfx/0_018.mp3" "scientist/_comma.wav"
"sfx/0_019.mp3" "scientist/_comma.wav"
"sfx/0_020.mp3" "scientist/_comma.wav"
"sfx/0_021.mp3" "scientist/_comma.wav"
"sfx/0_022.mp3" "scientist/_comma.wav"
"sfx/0_023.mp3" "scientist/_comma.wav"
"Dial_Arson.mp3" "scientist/_comma.wav"

Now open Dial_A_For_Arson.cfg and add the following line
globalsoundlist "../../maps/Dial_A_For_Arson.gsr"
(if you do not have "Dial_A_For_Arson.cfg" create one.)

You can now also comment "//" or remove sounds from the *.res file (40 megabytes for 11 minute music track !)

Overall map is somewhat boring.. ure usually have to kill enemies with high health pool with sniper rifle. As well as, containing some cheap deaths due to crapola level design..

meh by Scr34mikScr34mik, 25 May 2020 23:34
cold_blood3dcold_blood3d 25 May 2020 02:04
in discussion / Map Comments » Hot

There are some serious flaws, but the concept of rising lava/poison is something that I would like to see explored in more maps.

by cold_blood3dcold_blood3d, 25 May 2020 02:04
cold_blood3dcold_blood3d 25 May 2020 01:56
in discussion / Map Comments » Corrupt World (Part 1)

please re-post the map properly when/if it is ever a functioning SC map. currently this broken and neglected map does not really deserve have a place here. page is being deleted.

by cold_blood3dcold_blood3d, 25 May 2020 01:56

please do not use SCMapDB as a dumping ground for unfinished mapping attempts. work in progress is highly encouraged, but you need to publish and present it properly. page is being deleted.

by cold_blood3dcold_blood3d, 25 May 2020 01:42

yup.. one remark from me ..
RPG is on the top of the shack where rpg rockets are..
Ive spent some decent amount of time finding actual RPG…

Scr34mikScr34mik 23 May 2020 23:12
in discussion / Map Comments » Touhou HakureiJinja

Fun, but low amount of enemies makes it kinda boring..

by Scr34mikScr34mik, 23 May 2020 23:12
Horrible
GarompaGarompa 23 May 2020 20:06
in discussion / Map Comments » Corrupt World (Part 1)

If you want really bad english texts and invisible walls stopping your progress every 2 steps in really small rooms then this is your map.
In its current state this is unplayable.

Horrible by GarompaGarompa, 23 May 2020 20:06
Re: Broken ending
Scr34mikScr34mik 23 May 2020 04:26
in discussion / Map Comments » Campfire

strange, ive just finsihed the map by touching white wall inside mines…

Re: Broken ending by Scr34mikScr34mik, 23 May 2020 04:26
almost empty
Scr34mikScr34mik 23 May 2020 02:37
in discussion / Map Comments » Street Run

use this as a base for your own ripent.. map is almost empty and can be finished in 2 minutes.

almost empty by Scr34mikScr34mik, 23 May 2020 02:37
spywarriorspywarrior 22 May 2020 19:19
in discussion / Map Comments » Road to Shinnen

you, tested map please

by spywarriorspywarrior, 22 May 2020 19:19

A map with weird *_skl.cfg… Shotgun kills everything like its noone else's business, Apache that kills you in 1 shot w/o armor. Snipers that have 0.25 seconds to pinpoint their accuracy to you, and so on..

And ofcourse, i have to address this.. If you have ONE osprey or apache on the map DO NOT hardcode its health values into entity, instead leave its health to be configurable by the said *_skl.cfg.
I honestly dont understand this logic, you already knew that apache's health can be changed via CFG. Why hardcode it ?

Anyways.. all it took me, is to remove "health" "30000" key/value pair from the entity properties, and then i simply specified its health to 5000 in *_skl.cfg. Stuff like this just baffles me.

More annoying than it should. by Scr34mikScr34mik, 21 May 2020 23:47
Scr34mikScr34mik 21 May 2020 21:35
in discussion / Map Comments » Sparrows Operations: Kubra Dam

Being annoying at times with enemies spawning behind you.
Or spawning too many enemies to fight for one player.

by Scr34mikScr34mik, 21 May 2020 21:35
Fixed description
GarompaGarompa 21 May 2020 16:22
in discussion / Map Comments » Wilkes Series

Description was a mess of words that made no sense. I tried to make sense out of them after playing the maps and managed to translate it the best I could.
Also here's a walkthrough of the maps:

Objectives/Walkthrough (people can miss these)
sc_wilkes: Just shoot everything and win
sc_wilkes_b1: Go into the room with the scientists and break the computer next to them, then grab the red key that drops to open the small door to the elevator. Go down and find the keycard to the second door that is on top of a pitch black box. Then find yet another keycard next to a flashlight and a barney corpse in a dark room, then reactivate the power to the building and grab the dynamite (red stuff) nearby. Bring the dynamite to some barrels that are under the stairs.
sc_wilkes_c2: Just shoot things
sc_wilkes_d3: You can break a small piece of the cell wall to bring your teammates to the last cell which has a breakable vent. Grab guns and painstakingly shoot terrorists that constantly respawn, but try to ignore them, push the buttons you find, then break the black hangar door, use the radio to open the next hangar door, and get the explosives from the small room you open with another button inside another small room next to it. Go back to where the cells are and go into the door on the catwalks next to the cells you had to visit to push a button somewhere inside. Find some barrels in a room and use the barrels to arm the bomb. The end.

Fixed description by GarompaGarompa, 21 May 2020 16:22
Super fun
SeaalSeaal 21 May 2020 03:26
in discussion / Map Comments » Destination: Black Mesa

My friend says "I had fun" and I also had fun so obviously that means you'll have at least a 98% chance of enjoying it. The changes to make the story make sense with Sven Co-op was super cool. It was exciting getting reinforcements here and there and fighting super bosses. The only boss that was kinda weird and annoying was the tunnel snakes. But other than that, we had a blast all the way thru. Also unless you're extremely careful, you'll die a lot. Live and learn. As long as you try to enjoy yourself during it, the deaths shouldn't bother you. They sure didn't for me and my friend, and we were on the hardest difficulty. We just found the few instant death traps comical.

Super fun by SeaalSeaal, 21 May 2020 03:26
No.
Scr34mikScr34mik 21 May 2020 00:26
in discussion / Map Comments » Hidden Central

A map with very hard and elaborate puzzles. Not for an average player.
Puzzles need more hints. Finding secret spots is very hard unless you use noclip.

And yes no ending at all. You just navigate into an area with barricaded double doors. And thinking that its a part of some other puzzle, while its not.

No idea who put 4/5 on this.

(also Ukrtelecom blue payphone made me giggle a bit)

No. by Scr34mikScr34mik, 21 May 2020 00:26
I Like it
Scr34mikScr34mik 20 May 2020 22:30
in discussion / Map Comments » Arcad

It was tedious at times, but overall i liked it.

I Like it by Scr34mikScr34mik, 20 May 2020 22:30
Yep..
Scr34mikScr34mik 20 May 2020 15:38
in discussion / Map Comments » Little Mesa

I had to do the same thing. As well as replacing transition to 'uplink' with "game_end".
I dont want THIS to be related to valve in any way possible..

Yep.. by Scr34mikScr34mik, 20 May 2020 15:38
One of those
Scr34mikScr34mik 19 May 2020 22:15
in discussion / Map Comments » UB Nagoya

Its one of those annoying ones. That spawn enemies behind your back..
Also secrets are extremely hard to find.. i had to use bspviewer and ripent to figure out all secrets…

One of those by Scr34mikScr34mik, 19 May 2020 22:15
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map: Sven Coop Adventure S 28 May 2020 18:30 (rev. 15) w00tguy123
update dl link
map: Sven Coop Adventure F 28 May 2020 18:30 (rev. 14) w00tguy123
Uploaded file "sca_fix.zip".
map: Echoes S 26 May 2020 14:57 (rev. 115) SC-Dynamite
You successfully reverted the page to revision number 104
map: Echoes F 26 May 2020 14:57 (rev. 114) SC-Dynamite
File "echoes1-9 2.zip" deleted
map: Echoes F 26 May 2020 14:05 (rev. 113) kmkz
File "echoes1-8-1.zip" deleted
map: Echoes S 26 May 2020 09:49 (rev. 112) kmkz1
map: Echoes S 26 May 2020 09:48 (rev. 111) kmkz1
map: Echoes S 26 May 2020 09:48 (rev. 110) kmkz1
map: Echoes S 26 May 2020 09:46 (rev. 109) kmkz1
map: Echoes S 26 May 2020 09:37 (rev. 108) kmkz1
map: Echoes S 26 May 2020 09:37 (rev. 107) kmkz1
map: Echoes F 26 May 2020 09:26 (rev. 106) kmkz1
Uploaded file "echoes1-9 2.zip".
map: Echoes S 26 May 2020 09:18 (rev. 105) kmkz1
map: Sweet Half-Life S 25 May 2020 23:55 (rev. 136) kmkz
map: Sweet Half-Life F 25 May 2020 23:50 (rev. 135) kmkz
Uploaded file "shl2-2.zip".
map: Sweet Half-Life F 25 May 2020 23:47 (rev. 134) kmkz
File "shl2-2.zip" deleted
map: Sweet Half-Life F 25 May 2020 23:33 (rev. 133) kmkz
Uploaded file "shl2-2.zip".
video: video N 25 May 2020 02:16 (new) cold_blood3d
deleted: Corrupt World (Part 1) R 25 May 2020 01:57 (rev. 13) cold_blood3d
You successfully renamed the page: "map:corrupt-world-part-1" to "deleted:map:corrupt-world-part-1".
deleted: Corrupt World (Part 1) R 25 May 2020 01:57 (rev. 10) cold_blood3d
You successfully renamed the page: "deleted:map:corrupt-world-part-1" to "deleted:map:corrupt-world-part-1x".
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