SCMapDB

Recent additions

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2018 difficulty:hard fun parkour skills surf

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unreleased work-in-progress

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2018 horde multiplayer survival

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2018 featured total-conversion walkthrough

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2018 city gex remake/remade size:small walkthrough

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2018 defense featured fun horde losable pvp

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2018 boss scary walkthrough

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black-mesa conversion unreleased walkthrough work-in-progress

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2018 death_fact difficulty:hard escape scv5 silly size:small surreal walkthrough

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2018 conversion pvp secrets size:medium

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2018 fun moms pvp

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2018 arena boss horde

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2018 city exterior walkthrough waves

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2018 black-mesa conversion featured size:large skills walkthrough xen

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2018 boss defense difficulty:easy difficulty:hard fun horde music size:small

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2018 co-oprequired difficulty:medium featured size:medium walkthrough

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2018 admin-room argentina creative fun humor maze minecraft music pvp secrets series size:medium surf walkthrough zombies

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2018 boss horde

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2018 coop defense size:medium walkthrough

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2018 jumping traps work-in-progress

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2016 size:large walkthrough

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2018 80´s arena defense fun horde kill retro synthwave wait

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2018 featured secrets walkthrough

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2018 pvp

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2018 difficulty:hard featured fun music skills survival

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1121

Maps

322

Mappers

34

Map packs

62

Reviews

6

Tutorials

82

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

1shl_main_image.jpg

3.3 / 5

2018 black-mesa conversion featured size:large skills walkthrough xen

225840_screenshots_20180303202923_1.jpg

3.8 / 5

2018 co-oprequired difficulty:medium featured size:medium walkthrough

Disconator-1.png

4.7 / 5

2018 difficulty:hard featured fun music skills survival

20171231202511_1.jpg

4.8 / 5

2018 defense featured fun horde losable pvp

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0disbeta1m.jpg

5 / 5

2018 featured secrets walkthrough

20180616155257_1.jpg

4.8 / 5

2018 featured total-conversion walkthrough

20171231202511_1.jpg

4.8 / 5

2018 defense featured fun horde losable pvp

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets walkthrough

For more, check out the current top 50 maps.

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Re: shl_ship3
oripsorips 20 Jul 2018 04:01
in discussion / Map Comments » Sweet Half-Life Co-op

but there has such moves for garg
see watch https://www.youtube.com/watch?v=b0C2aBQRIqI in 3:20-4:16 that garg sure is ability move when it destroy cannon. so that's it.

Re: shl_ship3 by oripsorips, 20 Jul 2018 04:01
kmkzkmkz 18 Jul 2018 23:46
in discussion / Map Comments » Sweet Half-Life Co-op

For the shl sentences.txt file the original author copied the half-life sentences file and added a few custom sentences.

So, the first seven files are files that are linked to default half life sentences, there is no entity calling the them so i gave that no importance. Still, even if they were used there are issues: quail1).wav and innsufficient_medical.wav are just typos imported from half life sentences file. I will clean that for order sake. But stop3.wav, c1a0_sci_desk.wav, c1a0_sci_lock9a.wav, c1a1_sci_scanrpt.wav and c1a1_sci_scanrpt.wav are missing files that cant be found even in half life folders.

about shl_se3.wav and shl_se4.wav these are supposed to be used in shl_2001 but as i said before the files are missing in the original mod folders and could not find them.

and about the materials.txt i am sorry i did that in a rush and could not test it. I will fix that soon.

by kmkzkmkz, 18 Jul 2018 23:46
spywarriorspywarrior 18 Jul 2018 19:20
in discussion / Map Comments » Sweet Half-Life Co-op

The other missing files are not used in the mod.

Missing file "sound/ambience/quail1).wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> WILD8

Missing file "sound/barney/stop3.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> BA_STOP2

Missing file "sound/fvox/innsufficient_medical.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> HEV_MED0

Missing file "sound/scientist/c1a0_sci_desk.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_NOTTHAT

Missing file "sound/scientist/c1a0_sci_lock9a.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_LOCK9A

Missing file "sound/scientist/c1a1_sci_scanrpt.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> SC_CONSOLERPT

Missing file "sound/vox/units.wav" referenced in: shl2.cfg —> sound/shl/shl_sentences.txt —> C3A1_6

Missing file "sound/shl2/sound/shl/shl_materials.txt" referenced in: shl2.cfg

Missing file "sound/shl/shl_se3.wav" referenced in: shl_2001.bsp —> "seoto3" (ambient_generic)

Missing file "sound/shl/shl_se4.wav" referenced in: shl_2001.bsp —> "se_4" (ambient_generic)

by spywarriorspywarrior, 18 Jul 2018 19:20
Re: Bug detail
CrouchSoftCrouchSoft 18 Jul 2018 13:09
in discussion / Map Comments » Red Shift

Yeah I meant making my own maps lol.
Haven't done any for sven in like 10+ years. (http://scmapdb.com/mapper:crouchsoft)

I have had plenty of ideas lately but been lacking the motivation and time really.
Considered even doing some ripent conversions but I'm not sure about peoples view on that lately.

Re: Bug detail by CrouchSoftCrouchSoft, 18 Jul 2018 13:09
CrouchSoftCrouchSoft 18 Jul 2018 13:04
in discussion / Map Comments » Sector E

Classic map, still works fine in version 5.

by CrouchSoftCrouchSoft, 18 Jul 2018 13:04
oripsorips 18 Jul 2018 12:17
in discussion / Map Comments » Sweet Half-Life Co-op

I think that wrong path file besides that was file missing not properly Warning: Unable to open sound/(all map names)/sound/shl/shl_materials.txt

by oripsorips, 18 Jul 2018 12:17
SkynetusSkynetus 18 Jul 2018 10:15
in discussion / Map Comments » Tactical Ops

hostages are hostile and revive enemies. so they cant be made to follow and thus map is uncompletable

by SkynetusSkynetus, 18 Jul 2018 10:15
SV BOYSV BOY 18 Jul 2018 09:07
in discussion / Map Comments » Turk-Life [BETA]

What the fuck is that? , is that a porting that shitty mod?


<3
Hey you! , Yes you! Have a good day <3

by SV BOYSV BOY, 18 Jul 2018 09:07
Re: Bug detail
CryoKeenCryoKeen 18 Jul 2018 09:03
in discussion / Map Comments » Red Shift

Wow lol! Well like I said we're working on it slowly, you could join my discord and help play test the latest versions when Lossy puts up a server https://discord.gg/TUCc8h

EDIT: Looks like i misunderstood possibly, your working on your own map? You can do it!!!! Takes courage and persistence and rapid testing and fun testing with friends

here is a mapping tutorial https://www.youtube.com/watch?v=kIUzNQgy0WE

Re: Bug detail by CryoKeenCryoKeen, 18 Jul 2018 09:03
Re: Bug detail
CrouchSoftCrouchSoft 18 Jul 2018 02:27
in discussion / Map Comments » Red Shift

It is a fairly big project to manage. Here I am having trouble starting a single map let alone 9 lol.

Re: Bug detail by CrouchSoftCrouchSoft, 18 Jul 2018 02:27
Re: shl_ship3
kmkzkmkz 18 Jul 2018 01:11
in discussion / Map Comments » Sweet Half-Life Co-op

I fixed some things but you are right i still have to figure out why that happens :/

Re: shl_ship3 by kmkzkmkz, 18 Jul 2018 01:11
shl_ship3
oripsorips 17 Jul 2018 23:25
in discussion / Map Comments » Sweet Half-Life Co-op

im afraid that garg just survived during the cinematic. but it tried to destroy cannon and it won't defeated and it floated away.
EDIT:looks like garg inside the launcher while it hit to the cannon while destroyed and attempted firing.

shl_ship3 by oripsorips, 17 Jul 2018 23:25
kmkzkmkz 17 Jul 2018 23:04
in discussion / Map Comments » Sweet Half-Life Co-op

Added the materials file. Fixed the spacelf.tga problem. About the missing files i fixed the shl_ship4 ones, i forgot to do it before. shl_se3.wav and shl_se4.wav are missing in the original mod. The other missing files are not used in the mod.

by kmkzkmkz, 17 Jul 2018 23:04
CrouchSoftCrouchSoft 17 Jul 2018 09:32
in discussion / Map Comments » Arcade

Nice little fun map. Would be interesting how much easier this would have been with scripting.

by CrouchSoftCrouchSoft, 17 Jul 2018 09:32
Re: Bug detail
CryoKeenCryoKeen 16 Jul 2018 10:01
in discussion / Map Comments » Red Shift

Thanks for the bug reports guys/gays/cyborgs!

Lossy and I are working to get you a finished and mostly bug free version very soon!

I would guess, sometime in August, Optimistically :)

Re: Bug detail by CryoKeenCryoKeen, 16 Jul 2018 10:01
Re: Bug detail
CrouchSoftCrouchSoft 15 Jul 2018 13:26
in discussion / Map Comments » Red Shift

I had the same problem with sv_lan 0.
Managed to get through map 8 without a crash.

Re: Bug detail by CrouchSoftCrouchSoft, 15 Jul 2018 13:26
GarompaGarompa 14 Jul 2018 07:25
in discussion / Map Comments » Resistance

well, it's either a ripent to add a couple of entities and an ending (even if its kind of meh), or nothing at all and this stays unplayable.

by GarompaGarompa, 14 Jul 2018 07:25
CrouchSoftCrouchSoft 14 Jul 2018 05:20
in discussion / Map Comments » Red Shift

Have only played the first 2 maps so far.
The only gripe I have is with the spawn points in the first map.

If you die after the train gets to the end, you spawn at the end and you can go to the next map.
May be that is the point but it would also be nice to have some indication that it is a map change.

by CrouchSoftCrouchSoft, 14 Jul 2018 05:20
Bug detail
GarompaGarompa 13 Jul 2018 23:56
in discussion / Map Comments » Red Shift

Just so you know map 6 and 7 crashes on local listenserver at start with the next message:

SV_RecursiveHullCheck: bad node number _V!?*0*

The las part (the number) is random and turns into gibberish with many unkown characters, some chinese characters sometimes, and other times some arabic characters, including some symbols and nomral western keyboard characters. Can't really say what it is.

Bug detail by GarompaGarompa, 13 Jul 2018 23:56
Re: future
w00tguy123w00tguy123 13 Jul 2018 22:27
in discussion / Map Comments » Rust

Activate the crafting menu by pressing F (flashlight button).

I do want to localize all the text eventually, but I probably won't get around to that for a few months/years.

Re: future by w00tguy123w00tguy123, 13 Jul 2018 22:27
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Recent edits

Revision types:  ALL
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Revisions per page:
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map: Hunger S 20 Jul 2018 19:25 (rev. 1) stbn_gc
duplicated image
map: Hunger N 20 Jul 2018 19:24 (new) stbn_gc
map: Sven Co-op Half-Life: Escape Mod A 19 Jul 2018 23:39 (rev. 50) orips
Added tags: size:large.
map: Big Scientists 2017 A 19 Jul 2018 23:33 (rev. 25) orips
Added tags: needs-fixing. Removed tags: needs-fixed.
map: Push The Button F 19 Jul 2018 17:35 (rev. 19) spywarrior
File "push_the_button_spawn" renamed to "push_the_button_spawn.png".
map: Push The Button F 19 Jul 2018 17:35 (rev. 18) spywarrior
File "push_the_button_finish" renamed to "push_the_button_finish.png".
map: Push The Button F 19 Jul 2018 17:35 (rev. 17) spywarrior
File "push_the_button_1a" renamed to "push_the_button_1a.png".
map: Push The Button F 19 Jul 2018 17:34 (rev. 16) spywarrior
File "pushthebutton_top.jpg" renamed to "0-push_the_button-top.jpg".
map: Break The Glass F 19 Jul 2018 17:33 (rev. 16) spywarrior
File "break_the_glass_3" renamed to "break_the_glass_3.png".
map: Break The Glass F 19 Jul 2018 17:33 (rev. 15) spywarrior
File "break_the_glass_2" renamed to "break_the_glass_2.png".
map: Break The Glass F 19 Jul 2018 17:32 (rev. 14) spywarrior
File "break_the_glass_1" renamed to "break_the_glass_1.png".
map: Break The Glass F 19 Jul 2018 17:32 (rev. 13) spywarrior
File "20171203153158_1.jpg" renamed to "0-break_the_glass-top.jpg".
map: Apache F 19 Jul 2018 17:31 (rev. 17) spywarrior
File "sc_apache_lab2" renamed to "sc_apache_lab2.png".
map: Apache F 19 Jul 2018 17:31 (rev. 16) spywarrior
File "sc_apache_lab1" renamed to "sc_apache_lab1.png".
map: Apache F 19 Jul 2018 17:31 (rev. 15) spywarrior
File "sc_apache_a1" renamed to "sc_apache_a1.png".
map: Apache F 19 Jul 2018 17:30 (rev. 14) spywarrior
File "sc_apache-top.jpg" renamed to "0-sc_apache-top.jpg".
map: Shitty PUBG F 19 Jul 2018 17:29 (rev. 15) spywarrior
File "shitty_pubg_terrain" renamed to "shitty_pubg_terrain.png".
map: Shitty PUBG F 19 Jul 2018 17:29 (rev. 14) spywarrior
File "shitty_pubg_end2" renamed to "shitty_pubg_end2.png".
map: Shitty PUBG F 19 Jul 2018 17:28 (rev. 13) spywarrior
File "shitty_pubg_end1" renamed to "shitty_pubg_end1.png".
map: Shitty PUBG F 19 Jul 2018 17:28 (rev. 12) spywarrior
File "asdf.jpg" renamed to "0-shitty_pubg-top.jpg".
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