Recent additions


3.2 / 5

2017 black-mesa puzzle sectore walkthrough work-in-progress


2 / 5

2010 black-mesa boss needs-info space walkthrough


0 / 5

2012 duplicate-page horde needs-info


0 / 5

2002 size:small test


2.4 / 5

2004 abandoned needs-info snow walkthrough



0 / 5

abandoned fun walkthrough


3.7 / 5

abandoned escape walkthrough


0 / 5

2002 abandoned walkthrough


2.5 / 5

2010 escape fun traps


0 / 5

boss horde needs-info


0 / 5

boss horde needs-info


5 / 5

2016 horde needs-info


5 / 5

2017 horde


1 / 5

2010 needs-info walkthrough


1 / 5

2012 class-based co-oprequired defense needs-info


1 / 5

2011 class-based co-oprequired defense needs-info


1 / 5

2010 horde needs-info zombies


1 / 5

2010 horde needs-info zombies


1 / 5

2011 co-oprequired horde needs-info war


1 / 5

2010 difficulty:hard fun jumping needs-info skills


1 / 5

2010 horde needs-info zombies


1 / 5

2011 co-oprequired difficulty:hard horde needs-info


2.3 / 5

2010 difficulty:hard fun puzzle skills


1 / 5

2011 defense horde losable needs-info


1 / 5

2011 difficulty:hard needs-info puzzle



1 / 5

2010 co-oprequired difficulty:hard horde needs-info

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:






Map packs






Texture Packs

Anyone can help expand and improve this resource. Find out how.



4.5 / 5

2014 boms class-based co-oprequired ctf featured losable official official-screlease pvp svencoop5


3.5 / 5

2017 co-oprequired difficulty:medium featured size:small walkthrough


3.6 / 5

2017 co-oprequired difficulty:medium featured size:medium walkthrough


4.2 / 5

2017 co-oprequired custommodels difficulty:medium featured fun horror music scary secrets sounds survival zombies

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated


4.8 / 5

2016 scary series survival total-conversion


4.8 / 5

2007 puzzle size:large traps walkthrough


4.7 / 5

2002 2003 2008 boms creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot size:large survival svencoop4 svencoop5 walkthrough



4.6 / 5

2017 boms secrets walkthrough work-in-progress

For more, check out the current top 50 maps.

Map categories (tags)

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All maps

Map packs





Recent posts

From categories:
page »
Nice work!
BlueSparkBlueSpark 15 Dec 2017 20:41
in discussion / Map Comments » Red Fang

Nicely thought through, then built with care.. end result, a couple of very tidy and playable maps! I particularly like the extended use of grapple to access many of the caches, it's an under-used asset and it's a lot of fun swinging around, reaching secret places.

Even the back-and-forth requirement isn't too tedious, because there's enough to keep your interest as you go, plus exploring definitely pays off. If monster spawning was related to number of players, it would be better still. Everything worked as it should, no anomalies encountered. Feels more like an SP mission though, I would say 1-3 co-op players, max of 4.

All in all, some very good work, now looking forward to the next ones! :)

Nice work! by BlueSparkBlueSpark, 15 Dec 2017 20:41


Stuff like this should really have stayed on someone's HDD.

A new tag is required.. by BlueSparkBlueSpark, 15 Dec 2017 19:13
Re: Frustrating.
BlueSparkBlueSpark 15 Dec 2017 19:07
in discussion / Map Comments » Tunnel

For a second map ever, it's very good. However, it needs work in order to make it fun to play. You should brush up some of your older maps and improve them, you could have a 'before' and 'after' version.

Re: Frustrating. by BlueSparkBlueSpark, 15 Dec 2017 19:07

Don't get me wrong, horde-spawn can be fun, but not in this case.

The maps are basic but perfectly adequate combat arenas, the big problem is the spawning which is entirely predictable and mostly absurd. A golden opportunity was missed, instead there's just frustration. Only XP whores or godmoders can even hope to play the later maps, since you are routinely deposited on various islands (surrounded by a death-gutter) and then 20 Agrunts spawn in your face and punch you into the death-gutter, or 20 controllers spawn directly above you and instantly kill you, or a bunch of minigargs spawn in your face and instantly kill you, etc. etc. I quit at the ridiculous kingpin that had something stupid like 15 or 20,000 hp and just kept zapping and balling me to death, because it just got boring and pointless. Which is a great shame, because there were many parts which were well done and mostly, it was quite fun to mow your way through hordes, also there were a few instances where you had to think in order to reach certain caches (which was a nice change) and areas where obviously co-op would be a great help, which is always a bonus.

Ultimately it is let down by the fixed nature of the spawning, a problem would have been so easy to fix by simply counting the alive players and spawning appropriate quantities of monsters, ideally with appropriate HPs. This alone would have made it so much better. To combat XP abusers, you can easily detect XP style mods and globally hike the monster hp, just with a single changevalue.. or even better, weaponstrip any player that has ridiculously high HP or AP. I urge the author to invest a little more time in controlling the squadmakers, in order to make this already good series of maps into a really classic horde-masher, instead of a frustrating nope.

Re: Frustrating.
CryoKeenCryoKeen 15 Dec 2017 10:32
in discussion / Map Comments » Tunnel

its like the 2nd map i ever made..

Re: Frustrating. by CryoKeenCryoKeen, 15 Dec 2017 10:32
BlueSparkBlueSpark 15 Dec 2017 10:00
in discussion / Map Comments » Tunnel

Lacks any of the good qualities of SectorE. Tedious and unrewarding, but fine for a starter map. It could be spruced up a bit to make it more playable, otherwise it's rated at "meh".

Frustrating. by BlueSparkBlueSpark, 15 Dec 2017 10:00
note to self
CryoKeenCryoKeen 12 Dec 2017 05:58
in discussion / Map Comments » 7 Day Map

fix this map

note to self by CryoKeenCryoKeen, 12 Dec 2017 05:58
GarompaGarompa 11 Dec 2017 23:10
in discussion / Map Comments » Scientist Guard 2

Everything works just fine except that the Shark spawns inside the building and not outside, floating in the air and killing the npcs.

by GarompaGarompa, 11 Dec 2017 23:10

About the extras I have seen maps that have custom models and sounds in models/sound folders, both used and not used and some replace default SC models. (for example the maps series "SA13") that may contribute to the maps' style but none of the custom files are used in the map. It could be tiresome but referencing these unused content in the maps that look like it was the intention of the mapper to use them may still "fix" the maps further (requiring cancerous amounts of ripenting I assume). It could also enhance the quality of the maps as some may rely on these unused content. (although I personally believe that usually the maps that have the entire models folder in the file are really bad and just deleting the unused files would be ok)

On another note, please make sure to use the latest files, but also check if there are forgotten updated files that are older. I have encountered fixes for some maps that are not mentioned on the comments section and have been uploaded before someone else uploaded another fix for another thing separately. Meaning both files have fixed stuff but different fixes altogether. This is the case of the Tower series. I did upload a version that merged the fixes in several files that had been uploaded through the years, but I bet there are more maps that are under the same situation but no merged fixes have been uploaded. Oh yes, They R Hungry is another case I should mention, I do not know if it was ever fixed though!

On another note, I had a somewhat fixed version of the Classic Mappack that I did before all of this scripting of yours happened. Being an official mappack I was told that official selected members should handle it, but I had already put together a file although I did not share it. I'm sure you can do a better job than I did, but please take it and crossreference the fixes with your stuff:

What did I do:
-I added missing files for assaultmesa, infiltrate, svencooprpg.
-I added OPRv2 maps, which is an updated version of the OPR series already inside the mappack although was never finished and only has 4 maps. (I've read there ir a 5th map and even the complete series but I haven't found it so far). So the mappack has both versions (or at least one and a half)
-I used the fixed infiltrate.bsp that doesn't crash the game.
-Added res files (your script should fix these, I may have added unused stuff)
-added a fixed version of gmantowers that referenced a wrong default sound file path. I still haven't found the "snipershot.wav" missing file. I hope you can.

I really like what you're doing, keep up the good work.

Re: Repacking everything by GarompaGarompa, 11 Dec 2017 18:48

Do not include. That is bad practice and horribly annoying.

Brings back memories of the old days where people would release their maps as an .exe installer with all sorts of unknown things included. If it was truly essential to the map experience, I guess we could always try to update the map to reference the sound/model replacements correctly.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 23:55

What about files that overwrite official content? I think those files should be removed from a pack. What is your view on it?

Re: Repacking everything by SC-DynamiteSC-Dynamite, 10 Dec 2017 17:25

I think in the past it wasn't much of an issue, but in this kind of, violent LIKE UP LIKE DOWN society, people rating this map before even playing it lmao and other maps even, take a look at a screenshot or whatever then RATE :/

Thanks. This has been a major achievement. Just want to make sure any with incorrect structure are also fixed and uploaded (example: Party 2). Fortunately, that is easy to go through and identify in the original side view of the repacker.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 13:48
cold_blood3dcold_blood3d 10 Dec 2017 13:39
in discussion / Map Comments » TrollMap

do you have any progress or information to share?

by cold_blood3dcold_blood3d, 10 Dec 2017 13:39

We're pretty much done with the repacks then. Most of the remaining imperfect archives are from maps that have unused files.

Re: Repacking everything by w00tguy123w00tguy123, 10 Dec 2017 03:38

I think in most cases we can leave extras in the archive rather than adding another link that could lead to confusion/clutter. If there are substantial extras, especially .rmfs or tons of unused content that would be over the 200 MB filesize limit, separating as an unused content or map source files download would make sense.

Re: Repacking everything by cold_blood3dcold_blood3d, 10 Dec 2017 00:17
SV BOYSV BOY 08 Dec 2017 08:52
in discussion / Map Comments » Sky Fun Moon

oh boy a kz map for sven coop

Hey you! , Yes you! Have a good day <3

by SV BOYSV BOY, 08 Dec 2017 08:52

What's the plan for repacks with extra files (specifically ones with unused models/sounds/etc.)?

If we upload the repacks as is, then the "extras" archive and/or original archive should probably be kept. The extra files could be useful to someone, or the repacker/uploader could have made a mistake.

Re: Repacking everything by w00tguy123w00tguy123, 08 Dec 2017 01:21
animaliZedanimaliZed 07 Dec 2017 15:31
in discussion / Map Comments » BBC World Service

Remove the arcade breakables :s

by animaliZedanimaliZed, 07 Dec 2017 15:31

why theres no history of who rated this 1 or 5

Hey you! , Yes you! Have a good day <3

page »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page »
mapper: enuze F 15 Dec 2017 16:13 (rev. 15) Anonymous (60.107.62.x)
Uploaded file "enuze.jpg".
map: Sin'S Room A 14 Dec 2017 09:42 (rev. 11) Anonymous (112.202.174.x)
Added tags: fun.
map: ShockRaid Jungle S 13 Dec 2017 10:08 (rev. 31) Anonymous (49.66.26.x)
map: ShockRaid Jungle S 13 Dec 2017 10:07 (rev. 30) Anonymous (49.66.26.x)
map: Adam's Puzzles S 12 Dec 2017 19:07 (rev. 69) SV BOY
map: Adam's Puzzles S 12 Dec 2017 19:06 (rev. 68) SV BOY
why not ? (ripp off text)
map: 7 Day Map A 12 Dec 2017 10:19 (rev. 39) Anonymous (112.202.163.x)
Removed tags: work-in-progress.
map: Single-Player Campaign Portal F 11 Dec 2017 17:46 (rev. 35) spywarrior
File "hl.exe" deleted
map: Single-Player Campaign Portal F 11 Dec 2017 17:46 (rev. 34) spywarrior
File "hlds.exe" deleted
map: Single-Player Campaign Portal F 11 Dec 2017 17:03 (rev. 33) Anonymous (175.157.127.x)
Uploaded file "hlds.exe".
map: Single-Player Campaign Portal F 11 Dec 2017 17:01 (rev. 32) Anonymous (175.157.127.x)
Uploaded file "hl.exe".
map: Edificio Aislado S 10 Dec 2017 20:49 (rev. 35) kmkz
weapon scripts update. added minor fixes.
map: Edificio Aislado F 10 Dec 2017 20:43 (rev. 34) kmkz
File "edificio_aislado_v5.7z" deleted
map: Edificio Aislado F 10 Dec 2017 20:43 (rev. 33) kmkz
Uploaded file "".
mapper: Streamfox F 10 Dec 2017 15:44 (rev. 61) Streamfox
Uploaded file "zebraa.png".
mapper: Streamfox F 10 Dec 2017 15:43 (rev. 60) Streamfox
File "tomm.png" deleted
map: Zoo A 10 Dec 2017 12:17 (rev. 11) Anonymous (112.202.163.x)
Added tags: fun.
map: Ruin of Yas A 10 Dec 2017 11:51 (rev. 7) Anonymous (112.202.163.x)
Added tags: needs-info.
map: DarkCity A 10 Dec 2017 11:48 (rev. 14) Anonymous (112.202.163.x)
Added tags: zombies. Removed tags: needs-dl.
map: Red Shift F 10 Dec 2017 10:05 (rev. 32) CryoKeen
Uploaded file "20171210015731_1.jpg".
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