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0-bm_nightmare_d0003.jpg

2006 2007 black-mesa co-oprequired puzzle series walkthrough

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2012 defense fun size:large walkthrough

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2007 black-mesa fun jumping race skills

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horde work-in-progress

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walkthrough work-in-progress

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2002 black-mesa boss difficulty:hard official official-screlease rcbot secrets size:large walkthrough

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2005 fun music puzzle size:large water

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entmap

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2008 difficulty:medium size:medium walkthrough

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2002 boms creepsworld-top50 size:medium walkthrough

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2003 fun maze size:small

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2007 abandoned fun puzzle secrets size:small walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SC Map DB is currently home to:

897

Maps

279

Mappers

33

Map packs

51

Reviews

6

Tutorials

76

Texture Packs

Anyone can help expand and improve this resource. Find out how.

Featured

Kopie von descrcl0028.jpg

2013 featured size:large

2012-06-18_00001.jpg

2012 boms co-oprequired featured losable

Kopie von lmsbath0008.jpg

2013 boms difficulty:hard featured last-man-standing needs-dl

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

descen002.jpg

secrets walkthrough work-in-progress

Kopie von zombie_nights0035.jpg

2013 difficulty:hard needs-pics non-linear size:large work-in-progress zombies

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2000 needs-dl walkthrough

For more, check out the current top 50 maps.

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the-middlemanthe-middleman 04 Oct 2014 10:12
in discussion / Map Comments » Central Bunker

This map is good looking but the gameplay is kinda annoying. It is very difficult, you die alot and you always have to walk all the way from the spawnpoint again, including the terribly slow elevator ride. More spawnpoint updates would have helped.

by the-middlemanthe-middleman, 04 Oct 2014 10:12
kalo22kalo22 01 Oct 2014 06:58
in discussion / Map Comments » Classic Map Pack

Missing alot of mdl files

by kalo22kalo22, 01 Oct 2014 06:58
cold_blood3d (guest) 29 Sep 2014 00:56
in discussion / SC / SC Map DB » Looking for some specific entmaps

http://scmapdb.com/tag:entmap

by cold_blood3d (guest), 29 Sep 2014 00:56

er both of them are on the sc database although i dont think they show up in the map list, do a google search and the should come up.

Just an old mapper saying hi (I'm still alive) if anyone remembers me, some day i plan to get back to mapping.
I made around 40 maps all on here, and i still have around 8 maps on my HD/backup that i never finished, been tinkering around in hammer recently.
anyways nice to see this still going, see you soon maybe.

Old mapper says Hi ! by TheBard108TheBard108, 28 Sep 2014 23:53

The gun sound files will download into the svencoop_downloads folder and it will not work.

Move all the files from svencoop_downloads to svencoop folder.

Gun sounds only works when .wav file are in "svencoop" folder , NOT "svencoop_downloads" folder

Blame the RES and Map?? lol so lazy ~"~

Re: Y u no by kalo22kalo22, 27 Sep 2014 05:44

Due to this map use many "unpacking models" (ex: mdl named hgrunt,hgrunt01,hgrunt02,hgrunt03) , and if the NPC model use unpacking models , it will instantly crash the server, to solve this bug:

1.Find the unpacking models "model.mdl","model01.mdl","model02.mdl"~~"model99.mdl" , grab them to a single folder.

2.Open the mdl file with HLMV (Half-life Model Viewer), then decompile it.

3.Open the model.qc with Notepad and find this code and remove it:
$sequencegroupsize 64
then use "auto-save"

4.Compile it with any HL mdl compiler (GUI StudioMDL or HLMV)
5.done , you have a new model.mdl that won't crash your server.

Due to this map use many "unpacking models" (ex: mdl named hgrunt,hgrunt01,hgrunt02,hgrunt03) , and if the NPC model use unpacking models , it will instantly crash the server, to solve this bug:

1.Find the unpacking models "model.mdl","model01.mdl","model02.mdl"~~"model99.mdl" , grab them to a single folder.

2.Open the mdl file with HLMV (Half-life Model Viewer), then decompile it.

3.Open the model.qc with Notepad and find this code and remove it:
$sequencegroupsize 64
then use "auto-save"

4.Compile it with any HL mdl compiler (GUI StudioMDL or HLMV)
5.done , you have a new model.mdl that won't crash your server.

Well I care since if it really won't work, then server owner's who host the map should edit the .res file so client's don't have to download the non working weapon sfx files. Editing a .res file isn't neurosurgery. Just a list of paths to sounds that the server should give to the client.

Re: Re: Y u no by Real_MafiosoReal_Mafioso, 22 Sep 2014 14:52

who cares bro, the map works anyway, i think that shit didnt work since 3.5

Re: Y u no by GarionceteGarioncete, 22 Sep 2014 10:02

Here's something stupid. You include custom models with some having custom sounds that never work. I almost headbutted the nearest wall trying to make it work. Nothing I do seems to fix it. I fix up the path's, nothing. I change the .txt file locations, nothing. I make new folders and try new things, nothing. Never ever does it work. Why isn't this ever fixed ?

Y u no by Real_MafiosoReal_Mafioso, 20 Sep 2014 14:20
GarionceteGarioncete 17 Sep 2014 15:15
in discussion / Map Comments » ya_emperor_barney

Thank you very much for developing that maps, i know uni 2 its one of these cakes, and i'll love to eat it.

I can assure you that i'm not the only one like this, wow u have a lot of fans, and the other horror-mappers aren't forgotten. a LOT of people are still checking this sites just because ur talented guys.

by GarionceteGarioncete, 17 Sep 2014 15:15
RNGRNG 10 Sep 2014 13:45
in discussion / Map Comments » Crying Lamb

some things are better left in obscurity

by RNGRNG, 10 Sep 2014 13:45
RNGRNG 10 Sep 2014 13:43
in discussion / Map Comments » ya_emperor_barney

well thanks i guess, im still waiting for 5.0 to be able to finish any larger scale project. also im making a doom map atm

by RNGRNG, 10 Sep 2014 13:43
RNGRNG 10 Sep 2014 13:37
in discussion / Map Comments » SPRT Star Wars

i wonder how "first" "deathmatch" map wasnt starwars themed on other hand

by RNGRNG, 10 Sep 2014 13:37
StreamFoxStreamFox 10 Sep 2014 10:02
in discussion / Map Comments » SPRT Star Wars

Why not? If players can run around in a bathhouse so they can drive X-wings and TIE fighters.

by StreamFoxStreamFox, 10 Sep 2014 10:02
the-middlemanthe-middleman 07 Sep 2014 17:23
in discussion / Map Comments » SPRT Star Wars

Are you serious? Star Wars battle map?

by the-middlemanthe-middleman, 07 Sep 2014 17:23
GarionceteGarioncete 05 Sep 2014 09:24
in discussion / Map Comments » ya_emperor_barney

you're the only hope that brings me to this page everyday.

i think you don't have a clue about how important are you for people like me, waiting another masterpiece to be remembered and miss.

by GarionceteGarioncete, 05 Sep 2014 09:24
kalo22kalo22 30 Aug 2014 14:14
in discussion / Map Comments » Crying Lamb

After I played this map , I gonna CRY really :'(

by kalo22kalo22, 30 Aug 2014 14:14
kalo22kalo22 30 Aug 2014 13:14
in discussion / Map Comments » Snowday

I am going to cry /_
~"~

by kalo22kalo22, 30 Aug 2014 13:14
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